FLORENCE MIYABI WARNER
PORTFOLIO
EDUCATION
University of Michigan
Taubman College of Architecture and Urban Planning
Master of Architecture, Ann Arbor, MI
The Ohio State University, Knowlton School of Architecture
Bachelor of Science in Architecture, Columbus, OH
University of Rome La Sapienza
Rome, Italy
7 weeks study abroad program through Knolwton School of Architecture with a group project with the students of La Sapienza
WORK EXPERIENCE
Koko Architecture + Design
Project Architect, New York, NY
2020 - Present
My work at Koko Architecture + Design encompasses a wide spectrum of projects, ranging from the prestigious MET 81st Street Studio to a sheep farm, along with diverse residential renovations throughout New York City, and an educational museum space. Within these roles, my focus on color and material selection, a unique aspect for architects, has been integral. I actively engage in design development, schematic design, and construction documentation, ensuring meticulous attention to detail at every stage. Collaborating closely with stakeholders, I endeavor to create inclusive environments, conducting comprehensive design and color studies using both digital and physical models. Additionally, I excel in producing professional renderings and devising interior design schemes to enhance
project visualization. While I have a keen interest in interactive design, I remain adaptable and open to diverse project opportunities, leveraging my strengths as a dedicated team player and an avid learner.
Rogoba
Assistant Store Manager/Textile Desinger, Tokyo
2020
In charge of store’s daily flow. Middleman between the furniture maker and buyer. Checking emails and answering phone calls, planning events, designing Turkish rugs called kilim.
emmanuelle moureaux architecture + design
Design Assistant, Tokyo, Japan
2019
Conducted project research and study models. Figured out what is the best project for the client’s space. Project Managed CALPIS installation. Managed international interns.
T+E+A+M
Production team, Ann Arbor, MI
2017
Researched model material and built model for the “Ghostbox” display at the Chicago Architecture Biennial
Taubman College of Architecture, Sean Ahlquist
Graduate Research Assistant, Ann Arbor, MI
2016-2018
Drew plans and elevations, 3D modeling, physical modeling
J.L. Bender Inc. Architect, Jim Bender
Junior Architect, Upper Arlington, OH
2014-2016
Drew plans and elevations, produced 3D models, site measurements, contacted clients, renderings
INTERNSHIPS
KOMPAS
Architectural Intern, Hong Kong
2018
Drew plans and sections, built physical models, prepared presentation to clients
Miyamoto Architects, Katsuhiro Miyamoto
Architectural Intern, Kobe, Japan
SUMMER 2013
Produced 3D models, drew plans and sections, site visits
Hirata Architects & Engineers, Hiroshi Hirata
Architectural Intern, Kobe, Japan
SUMMER 2013
Translated documents from Japanese to English, produced 3D models, renderings
SOFTWARE/SKILLS
ARCHICAD (intermediate), Auto CAD (expert), Blender (beginner), Final Cut Pro (intermediate), GIS (intermediate), Grasshopper (intermediate), Illustrator (expert), InDesign (expert), KUKA robotics (beginner), Photoshop (expert), Processing(beginner), Python for Rhino (beginner), Revit (intermediate), Rhino (expert), SketchUp (expert), Shade (intermediate), laser cutting (expert), ZBrush (beginner), Zünd (expert)
LANGUAGE
English (native), Japanese (native), Turkish (basic), Spanish (basic), German (B1 exam passed)
MET 81st STREET STUDIO
professional work
KOKO ARCHITECTURE + DESIGN DESIGN ARCHITECT
NEW YORK, NEW YORK COMPLETED
“The 81st Street Studio is an interdisciplinary, multisensory drop-in discovery and play space that supports science learning in everyday life through art and materiality.”
+Conducted multiple design and color studies through digital and physical models
+In charge of FF&E, and material research
+Collaborated with the education department to create an all-inclusive children’s space
+Collaborated with Yamaha to create specialized insturments only found at the 81st Street Studio
+Selected final materials and furniture for the space
CD SET: PLAN AND ELEVATIONS
SD DRAWINGS
PRELIMINARY TREE COLUMN STUDIES
paper/subtraction subtracting
CHROMA professional work
KOKO ARCHITECTURE + DESIGN
DESIGN ARCHITECT
TAIPEI, TAIWAN
COMPLETED
Apartment building in the heart of Taipei
+Collaborated with a developer in Taiwan to create a unique façade design
+Selected the color scheme and conducted in-depth color and material studies for the site
+Developed and refined the 3D model and design studies
+Worked closely with coworkers to produce a distinctive and innovative design.
CHILDREN’S
MUSEUM
in NYC professional work
KOKO ARCHITECTURE + DESIGN DESIGN ARCHITECT
NEW YORK, NEW YORK WIP
20’x14’ archiological dig space for children
+ Collaborated with key stakeholders, including educators, to conceptualize and execute design solutions that effectively met their requirements while maintaining a high level of aesthetic elegance
+Building the 3D model
+Material and color studies
PROGRAM DIAGRAM PLAN
1. ARCHAEOLOGY SAND PIT
2.FLEXIBLE SAND PIT
3.ENGAGEMENT STATION
4. DISPLAY WALL
ROMAN AGE
IRON AGE
LATE BRONZE AGE
LATE BRONZE AGE
130 WILLIAM ST professional work
KOKO ARCHITECTURE + DESIGN
DESIGN ARCHITECT
NEW YORK, NEW YORK
COMPLETED
1 bedroom apartment for a jazz singer in the city.
+ Assisted the client in conceptualizing their apartment’s interior design, curating selections for furniture, lighting, rugs, and other elements tailored to their aesthetic preferences
+Designed the furniture layout of the apartment
+Coordinated the color scheme for the Fish Rug
+Managed the order and delivery of furniture
+Coordinated and communicated between the building management and GC for the scope of work and schedule
MOCHI DOKI professional work
KOKO ARCHITECTURE + DESIGN
DESIGN ARCHITECT
NEW YORK, NEW YORK
COMPLETED
ice cream store
+ Developed the schematic design (SK) drawings with client
+Prepared drawing set
+Collaborated with the millworker to finalize millwork drawings
+Selected materials and determined the color palette for the store
MIDDLEFIELD FARM professional work
KOKO ARCHITECTURE + DESIGN
DESIGN ARCHITECT
MIDDLEFIELD, CONNECTICUT
WIP
Nestled in Middlefield, Connecticut, a 105-acre sheep farm thrives in perfect harmony, uniquely suited for sheep farming. Lush fields provide prime grazing for a content flock. This Middlefield gem is more than just a farm; it’s a community hub where agriculture, education, and sustainability seamlessly converge, emphasizing the delicate balance between human activities and the natural world.
+Conducted comprehensive research on sheep farming operations
+Developed the layout and master plan for the farm compound
+Selected appropriate materials for the farm’s construction
+Collaborated with structural engineers to integrate structural elements into the design
+Engaged with stakeholders, including farmers and permaculturists, to create an environmentally sustainable and efficient design for sheep farming
+Prepared schematic design (SK) drawings and submission-ready drawings for city review
+Currently working on construction drawings and the electrical plan for the project
+ Responsible for managing and developing the 3D model for the entire project
MAIN BARN
7,200 SQFT
Program: Sheep pen
Tack room
Storage
SHOW BARN
3,200 SQFT
Program: Sheep pens
Office
Feed tack
Mezzanine
Lookout cat walk
Utility room
Storage
DAIRY BARN
3,600 SQFT
Programs:
Office
Sheep pen
Look out
Milking room
Milking parlor
Cheese processing area
Cheese cave
FARM HOUSE
1,800 SQFT
Program:
Living Room
Kitchen
Family Room
Office
Bedrooms
Garage Deck
Terrace
ISETAN POP UP professional work
ROGOBA
KILIM WORLD + HARP CHAIR by Jørgen Høvelskov
PROJECT MANAGER
TOKYO, JAPAN
COMPLETED
For this Isetan pop up, we wanted to display both the simple yet rich expressiveness design of the kilim with the very unique and beautiful chair designed by Jørgen Høvelskov, The Viking Chair. We noticed the abarash (the wave pattern) resembles the ocean waves of the sea.
+Desiged the layout of the Isetan Shinjyuku pop up including the design of the book mark giveaways
+Collaborated to create the concept of the pop up
+Helped clients select thier fabric/materials/colors for their furniture and kilim
+Translated from Japanese to English
+ Managed and created social media/blog content
SENSORY ARCHITECTURE: SXSW
research assistant
UNIVERSITY OF MICHIGAN- PROFESSOR SEAN AHLQUIST
GRADUATE RESEARCH ASSISTANT
ANN ARBOR, MICHIGAN
COMPLETED
“Social Sensory Architectures is an on-going research project led by Sean Ahlquist at the University of Michigan to design technology-embedded multi-sensory environments for children with autism spectrum disorder. The research involves the development of therapies which utilize the reinforcing capabilities of a multi-sensory experience for skill-building tasks related to fine/gross motor control and social interaction.”
+Conducted structural studies through building scaled models and 3D scanning
+Collaborated with the engineering department to conduct further indepth structural studies of the project
EMMANUELLE ARCHITECTURE
professional work
TOKYO,
JAPAN , PROJECT MANAGER
PROJECTS WORKED ON:
CALPICO 100TH ANNIVERSARY
“UNIVERSE OF WORDS”
KUMAMOTO-JO HALL
ESLITE BOOK STORE
PATEK PHILLIPE SINGAPORE MIRAI
+Conducted 3D spatial studies to determine the installation volume and Placement
+Managed an international team for the technical assembly and Logistics of art installations
+Managed the production of the installation
+Translated and interpreted for Emmanuelle’s work from Japanese to English for the local team in Taiwan
+Lead in the developed of the engineering of the installation flower pieces
+Translated and interpreted for Emmanuelle’s work from Japanese to English
CALPICO 100TH ANNIVERSARY
FOREST UNIT
Area = 1,116 sqft
SPLIT UNIT
Area = 1,116 sqft
TO-GATHER HOUSING student work
SCHOOL: University of Michigan
SEMESTER: Fall 2017
COURSE: System Studio
CRITIC(S): Lars Gaebner + Christina Hansen
PARTNER(S): Sean Kim + Chanju Park
DURATION: 12 weeks
TOOLS: AutoCAD, Illustrator, Photoshop,Revit, Rhino 6
FAMILY UNIT
Area = 1,116 sqft
SITE PLAN
DESIGN CONCEPT
To-gather housing starts out by bringing in different housing typologies, which closely ties to the types of people living, to a single neighborhood to bring in diverse people belonging to different neighborhoods and to provide more options in terms of finance and spatial qualities in addition to balancing out the construction and rental costs.
COMMUNITY CONCEPT
The project considers the existing environment of the site to react to the sun angle, topography, and the surrounding building conditions. Taller tower buildings are placed closer to the busy road, to become a sound barrier to the rest of the housing. While placing the shortest building to the East, so all the building units could receive adequate sun.
The project incorporates a transportation center believing that having different means of transportation makes the neighborhood more desirable for diverse people ranging from students with bikes to families with cars.
Simply mixing units does not form a diverse community. To-gather Housing supports the idea of people with similar lifestyle forming stronger community. With small communities creating a larger community, To-gather Housing aims to create stronger bond within the neighborhood. It forms a diverse community based on residents’ interest and bringing them together with multiple layers of community spaces.
SELF SPACE
It is important more than ever to be mindful. Personal spaces are provided to help residences escape from their daily lives to take time for self care.
HOUSING DETAIL
COMMUNITY DEVELOPMENT SPACE
Community spaces that are dedicated to the residents of a specific building Amenities that are not included in certain housing types are provided by community spaces.
Site Addresses and Area(2800 E Jefferson /2841 E Jefferson):
Total 151,643 ft²(104,078 ft²/47,565 ft²)
GFA: 251,540 ft² (194,108 ft² /62,232 ft²)
FAR: Total 1.66 (1.87 /1.31)
Dwelling Unit Count and Bedroom Count:
Total 268 units / 275 + X bedrooms
COMMUNITY STRENGTHENING SPACE
Community spaces that are utilized by entire residents programs are scattered throughout the site both indoors and outdoors to create an active community
COMMUNITY OUTREACH SPACE
Community spaces for both the residents and the public enhances the condition of existing mews from the park to the riverfront.
Number of on-site Parking Spaces/ Parking Concept:
Larger lot: Parking located in the podium, half-underground structure built utilizing the site topography (120 parking spaces)
Small lot: parking vs outdoor activity space where residents can decide whether to utilize the space as parking or outdoor activity space (40 parking spaces)
Total SF of non-residential space: Retail 4,320 + 1,500 + 1,000 = 6,820 ft²
Transportation Center 5,760 ft²
Office 2,160 + 630 = 2,790 ft²
Community 11,232 + 7,980 + 1,200 + 1,500 + 2,100 = 24,012
Bjarke Ingels Group explains their projects as a critical and formal response to specific programmatic and contextual forces. Their proposals display a diagrammatic approach to design that is easy to understand and is stripped down to a few formal gestures. Our project breaks down a few of their works into their primitive elements and transformations as parameters. By using generative computation to set and manipulate a limited number of parameters, the project explores 3D geometries of unexpected hybrid that result in a reverse-engineering of BIG’s design process. The first step was to determine which design strategies were used most commonly used in BIG’s design. We chose three common gestures: the court-scraper, the bar-twist, and the bar-loop. Each of these BIG gestures were then made into a Python for Rhino script to generate possible outcomes of future forms BIG would use in their future projects. Afterwards, each of these forms were put into a specific site as the “finished project”. Once the “finished project” was put onto the site as the initial form, using site strategies used Courtscrapers in BIG’s diagrams, we reversed engineered the form.
THE BIG RECIPE student work
SCHOOL: University of Michigan
SEMESTER: Fall 2017
COURSE: Design Computation
CRITIC(S): Erik Herman
PARTNER(S): Yongjoon Kim + Daniel Nguyen
DURATION: 5 weeks
TOOLS: Photoshop,Rhino 6: Grasshopper + Python
PROPOSAL: MURAL HEADQUARTERS
For my proposed project, I looked to create a mural headquarters to facilitate the needs of the mural project. The site will become a center of interaction between the administration, artist, and visitors and the exchange of ideas. The spatial strategies for the project will address the site as how its people move, and will: 1) approach the mural headquarters as a point of human interaction; 2) respond to the site by facilitating the needs of the mural headquarters and the neighborhood; and 3) develop the architecture through a strategy of colors.
The mural headquarters programs three galleries, office spaces for administration, an open space for events, and a loft for visiting artists. The building is layered with transparent colored panels. Each color represents a different program of the mural headquarters. As the visitor walks through the building, the different colors provoke different atmospheric experiences . Throughout the day, the light emitted from the sun, through
Color is used in architecture as a means to transform atmosphere. Depending on how color is used the meaning and space can be changed. In exploring the use of color, I questioned how color could further its capacity by various application and situations. How can color affect the way people see and use a space?
This foundational question of color becoming the controlling component of how space is perceived provoked me to conduct a series of studies. The first study looks at how color can compress and expand a space comparing solid and transparent colors, and the difference between solid space colors and spaces where color is applied partially. The second looked at how color can change meaning to a building by applying different colors and graphics. The last experiment looked at how color can create new spatial meaning by overlaying graphics and information over a city.
SPACE CHROMATIC student work
SCHOOL: University of Michigan
SEMESTER: Winter 2017
COURSE: Proposition Studio
CRITIC(S): Claudia Wigger
DURATION: 12 weeks
TOOLS: ARCHICAD, AutoCAD,Illustrator, Photoshop
WHITE HOUSE + SUPERGRAPHICS
The White House is an American icon. Built in 1800 in Neoclassical/Palladian style, the White House has been part of the United States since the beginning of the country. The White House is the official residence and workplace of the President of the United States, and is often used to refer to actions of the president and his advisors. The White House symbolizes power and authority. The White House in its name has a color. By imposing supergraphics and color onto the White House, erasing its whiteness and architectural style, how would the symbolism and meaning change?
TENDENCIES OF COLOR IN SPACE
Looking at artists such as James Turell and Joseph Albers, a three dimensional study of color was conducted. Each space is a 8x8 cube, with different applications of color in each cube. To see the effect in spatial change, each color was precisely placed to see what happens to the spatial atmosphere when color is placed in different parts of the cube. In this study there is a solid cube in corner + transparent color film, solid cube in corner, and one solid colored wall. In addition, each wall was painted in a different color to see how different colors can flatten or expand the space. This study shows that depending on how color is used in an architectural space, even though the size of the rooms are exactly the same, color can change the spatial perception.
COLOR OVERLAP
Using color as a means to enrich architectural space,this study looks at when put in a more architectural setting, how color can be used to change the space of a building. Each wall is painted a different color, but depending on when the walls overlap, the colors are able to create a different space, a different feeling. It is interesting to see how the over lap of colors can change the reading of a drawing as well as change the feeling of the space.
Time Square is one of popular sites visited by tourist. Instead of advertisements and billboards filling Time Square, what happens if it is replaced by supergraphics and infographics? How can graphics change the way we experience and perceive space? During this study, I discovered laying over information starts to delaminate the current spacial quality of Time Square. Simply overlaying these supergraphics and infographics creates new spaces and experiences.