CHARACTER CREATION
Creating a Stylised post-apocalyptic character Wiktoria Pyszczuk
Generating a concept
Research
Research
Ideas for Character Design Very First Idea Draft
Final Character Design Anatomy
Clothes and Hair Outline
Full
Getting into ZBrush Throughout learning the software, I have come to use these brushes the most through my sculpting process. Also featuring some custom brushes.
ZSphere Route As an early beginner with zbrush, I decided to use zspheres to create the base mesh. Headless in version 2 as I decided to organically model the head bust.
Version 1
Version 2
Sculpting (Version 1) I begun with this base, however, didn’t quite like this shape and found that working with it was difficult. Was part of a learning curve.
Sculpting (Version 2)
This face was another learning curve
Sculpting (Version 2)
Sculpting (Version 2)
Sculpting (Version 2)
Final Sculpt
Retopology
Final Mesh Total Tris: 8,228
Unwrapping
Baking and Texturing
Baking and Texturing
Baking and Texturing Gloss
Specular
Rigging and Weight