3D Character Sketchbook

Page 1

CHARACTER CREATION

Creating a Stylised post-apocalyptic character Wiktoria Pyszczuk


Generating a concept


Research


Research


Ideas for Character Design Very First Idea Draft


Final Character Design Anatomy

Clothes and Hair Outline

Full


Getting into ZBrush Throughout learning the software, I have come to use these brushes the most through my sculpting process. Also featuring some custom brushes.


ZSphere Route As an early beginner with zbrush, I decided to use zspheres to create the base mesh. Headless in version 2 as I decided to organically model the head bust.

Version 1

Version 2


Sculpting (Version 1) I begun with this base, however, didn’t quite like this shape and found that working with it was difficult. Was part of a learning curve.


Sculpting (Version 2)

This face was another learning curve


Sculpting (Version 2)


Sculpting (Version 2)


Sculpting (Version 2)


Final Sculpt


Retopology


Final Mesh Total Tris: 8,228


Unwrapping


Baking and Texturing


Baking and Texturing


Baking and Texturing Gloss

Specular


Rigging and Weight


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