THE FOBISIAN June 2021 Term 3 Issue 36

Page 16

Coding Competition Rachel Perry Head of Enterprise, Regents International School Pattaya

status bar and use various magical skills. Kotaro, Key Stage 3 from Traill International School developed a Spell Game where the Wizard (player) uses magic to attack the enemies. And finally, the Wizard in Key Stage 5, Matt from Kellett School wowed us with his machine learning algorithm that allows the program to detect the item that user is holding. The user then must find items requested by the program to complete their magical potion. And many more fantastic entries.

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n February, Regents International School Pattaya hosted the Online Coding competition, challenging students to create a program with the theme of ‘Magic’. The competition was organised by their Year 12 Students as part of their IBDP CAS Project. The students worked extremely hard to create an event that would be fun and engaging especially during these challenging times. There was a wide variety of programs with over 200 entries across the FOBISIA network, students exploring their wizardry magic. The Year 12 students, Ing, Izzy, Gyuhwang and Yangfan have reflected on their experience and the success of the event: As a team we divided the task, created all the promotional materials ourselves, and edited it several times to make them as appealing as possible. The organization of this project was a key element which would influence the success of this competition. With a larger turnout than we could ever have imagined, we focused on maintaining order and organization throughout the event. With over 200 entries across the FOBISIA network, we dedicated a large portion of our time working on finding the most efficient and straightforward method for the production and subsequent sharing of files - for the ease of not only us as a team, but for our fellow competing participants. We are really proud of ourselves as the overall organization of this event was hugely successful, considering our limited time schedule and minor hiccups along the way. There were three levels of achievement, “Wizard”, “Sorcerer” and “Magician”, we made the entries anonymous to make it a fair judge. From 20 judges they ranked all the entries a rank from the 3 levels. With some amazing results, the three main Wizards (winners) created amazing programs. In Key Stage 2, Chinnapat from Regents, Pattaya created a program where the protagonist in the game can click on the

Being able to organise such an amazing event as part of our IBDP CAS Project has been an honour. About this experience, it has taken courage and perseverance to organize and didn’t anticipate how successful the competition would be. The four of us were highly delighted by this opportunity since we all have great interest in computer science. It was extraordinary to see so many entries from schools in different countries. ‘It has been a pleasure being part of such a successful event. We would like to thank all of the teachers who supported their teams, and us, in making the competition work, and we would like to thank FOBISIA for their generous support too.’ Rachel Perry, Host

KS2 Winner & Runner ups Chinnapat, Regents International School Pattaya Diana, Regents International School Pattaya Alice, Harrow International School Bangkok Nina, Harrow International School Bangkok Pimm, Harrow International School Bangkok

KS3 Winner & Runner ups Kotaro Yoshizawa, Traill International School Salmon, British International School Phuket William, North London Collegiate School Jeju Jiwoo, North London Collegiate School, Jeju Akira, Regents International School Pattaya

KS4/5 Winner & Runner ups Matt Pidden, Kellett School Hong Kong Nathan, British International School Phuket Nathanael, Epsom College in Malaysia Jake, Kellett School Hong Kong 16


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