YongxiaoLiu_WorkSample

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Yongxiao Liu Worksample Detroit museum HIGH+LOW UG3, Fall, 2011, Taubman College of Architecture + Urban Planning, University of Michigan Charcoal Drawing, Bristol 18" x 18" 1028 Yellowstone Ave. Alliance, NE yongxliu@umich.edu | (308) 720-9629


YONGXIAO LIU (PR) Address: 1028 Yellowstone Ave. Alliance, NE, 69301 Cell:(308)760-9629 E-mail:yongxliu@umich.edu

Education

Work experience

University of Michigan

July, 2010 - December, 2012

Taubman College of Architecture and Urban Planning Ann Arbor, Michigan, USA Bachelor of Science in Architecture Design studios

4 semesters of studio design : Public museums, libray and formal studies, Using various representational tools, perfecting designing skills, and discussing social issues through architecture.

Study Abroad

A two-month program in Spain, summer 2011: "Camino de Santiago", during which time the group backpacked across Spain and designed a hostel along the way.

Award

Honorably mentioned in the senior year wide "Wallenberg" Competition in the year of 2012.

Shanghai Xian Dai Architectural Design Group, Shanghai, China - 3 months internship Engagement in high-rise, hotel design; Work with CAD drawings of sections, standard plans and site analysis, 3D modeling, animation making, etc. Designing representational drawings, suggesting site planning strategies

VOA Associates, Chicago, IL - 1 week externship Engagement in CAD drawings and site punchlisting.

Xi'an Jiaotong University, Xi'an Shaanxi, China - 4 months of office Work

Xi'an Jiaotong University

Data processing in Microsoft Excel and Word.

School of Human Settlements and Civil Engineering,Department of Architecture Xi'an, Shaanxi Province, P.R.China 2 years of professional architectural studies Design studios

Developing basic techniques of representation: handdrafting and model making, formal studies. Design projects: Private house, Kingdergarten.

Coursework Visual Studies

Developing sense of space and form and practice modeling techniques.

Architecture History I II

Think through the development of architecture along its path, discussing modern architecture along with the development of human society.

Generative Design Computing

Parametric design thinkings with the focus of using grasshopper.

Sustainable systems I II

Design of economic and green architecture.

Design Fundamentals I II

Theory courses critiqueing architecture's meanings and social roles.

Skills Design Skills Advanced - Rhinoceros 4 - Adobe creative suite - Sketching - Charcoal - SketchUp - Watercolor - AutoCAD 2010 - Color pencil

Language skills - Mandarin - Intermediate Japanese

Intermediate - Grasshopper - Revit

Beginning - Processing - Actionscript 3.0


NO 1. DETROIT MUSEUM HIGH + LOW

What is seen in Detroit is a broken balance of highs and lows. The concentrated and isolated housing, the high-rises of the central commercial districts and the popular recreational centres, are separated from each other, making the city fragmented. the site environment, on the contrary, is exceptionally rich in its contents of both old and new, density and scarcity, popular and the less attended.The organization of the museum follows the mixing idea by vertically alternating the highs and lows (in terms of popularity of each level), dark and bright, art and residence, etc. To maximize the experience of visitors as well as a response for the site.

Student Work: UG3, Fall, 2011 Instructor: Tony Patterson Skills: AutoCAD, Illustrator, Photoshop, Charcoal Rhino

HOUSING HOUSING

Special Spaces C

O

L

U

M

B

I

A

ST.

SCULPTURE SCULPTURE P A M

R K W

AVE.

ART

ART

3rd floor -- Gallery

5th floor -- Gallery

1st floor -- Entry, Pubic Art C C

O

L

O U

L

U

M

M

B

I

B A

I

A

ST.

ST.

RESTAURANT RESTAURANT P A

DIGITAL DIGITAL MEDIA MEDIA

P R

A

M

K

R AVE.

K

W

AVE.

3rd floor -- Gallery

1st floor -- Entry, Pubic Art

5th floor -- Gallery

1st floor -Entry, 15Pubic Art 25 ft 0 5 0

ENTRY ENTRY GRAFITTI ART GRAFITTI ART

5

15

25 ft

Organization of programs Housing

Studio

Office/ Admin

Teens

Galleries

Digital Media

Restaruant

Horizontal Redistribution

Original Programs

Vertical Redistribution Spatial Integration Spatial interaction

West Elevation HIGH + LOW


NO 2. BRIDGING THE GAP

Site Analysis:

Student Work: UG2, Winter, 2011

figure/ground

residential

traffic

graden/recreation

(Group work with Chong Ying Pai and Anthony Boomer)

Instructor: Caroline Constant Skills: AutoCAD, Rhino, Vray, Illustrator, Photoshop, Charcoal As a public library in Detroit, Michigan, this project aims at bridging the gap between the residential area to the east and the park to the west of Woodward Avenue, which should have functioned as a recreational spot for the residential community, but now seperated by the boulervard. This library is envisioned less as a container for information but more as a means to encourage the public to engage its social and cultural opportunities through its internal and external spatiality. Three primary volumes each have a distinct orientation and thrust, as if expressing the desire to embrace the world beyond. On the interior each volume contains discrete programmatic elements that are mediated through the spatial continuum and visibility across gaps between the levels. On the uppermost floor a more relaxing reading area allows views both within the building and outward to the park, echoing the internal arrangement of book stacks that extend outward from the rift that separates the trays of the three primary volumes.

vision

stack organization

128’

entry floor plan

massing relationships


NO 3. TOWER OF THE CITY Student Work: UG1, Fall, 2011 Instructor: Sean Vance Skills: Rhino, Vray, Illustrator, Photoshop As a museum displaying the history and culture of Ypsilanti, Michigan, and being located in the less populated district, the focus of the project is to establish the marker of the area, preserving and inheriting the history of Ypsilanti while letting people go up and appreciate the beauty of the entire region. The project focuses on the inter-relationship of different programs to each other; namely, the space of observation, the space of motion and the space of rest, and how these spaces collaborate and define the building and vice versa. As a result, the effort is to explore the very basic quality of spaces. A key concept for this project is the relationship between "travel"and "rest". The space of motion is entangled withthe space of observation, each of which provides the visitors a unique perspective to the landscape.

Observation

"Travel"

Rest Motion

"Meditation"

entry floor plan

2nd floor plan

3rd floor plan


NO 4. SEE BEYOND Student Work: UG4, Winter, 2012 Honorably Mentioned in the 2012 Wallenburg Competition Instructor: Ellie Abrons Skills: AutoCAD, Rhino, Vray, Illustrator, Photoshop See Beyond is a children's museum of digital media arts. The project seeks an architecture that we know by touch, rather than by sight. Using material changes that are hidden from view, low light levels, and light projection to dematerialize surfaces, it reinforces and makes aware the power of touch through an exploratory occupation of space. The material exploration of density, softness, hardness, decay, and smoothing studies the relationships between those materials and architectural elements such as stairs, openings, and pathways. In addition, the project questions how these various material qualities can be leveraged to alter the way people usually conceive of the architectural interior, and to explore a way of occupying architecture, space, and activities with renewed insight.

transformative surface

hard/soft surface

rough/smooth surface

Continuous Renderings -- Surface, Light, Atmosphere, Interior

B

B

FINISH CONCRETE SLAB, BEYOND CONCRETE SHELL OPENINGS FOR PROJECTION FIBER STRANDS

THIRD LEVEL

CONCRETE WALL

SAND A

A

END CONNECTION

detail section a-a SECOND LEVEL

SPOTLIGHT/ PROJECTOR

SPANDEX CONE

END CONNECTION

FIBER STRANDS 2’ - 6” 5 ‘ - 6”

CONCRETE WALL

POLYESTER POLY FILL ENTRY LEVEL

Section Perspective -Materials+Atomosphere

0

10

20

30 ft

CONCRETE SLAB

detail section b-b


NO 5. METALLIC EVOLUTION 5 Student Work: Generative Computing, Fall, 2012 Instructor: Adam fure Skills: Rhino, Vray, Illustrator, Photoshop

Plan grids -horizontal distribution

The project adapts the idea of evolution of the architecture object through parametric thinking. The project started from a point and used grasshopper to build up three inter-related structures. the formal idea is about different states of transformation from the contained heavy massing to the expressive extraverted skeleton. The final renderings adds another layer of delicacy to the visual aesthetics of the model. Axonometric -Development flow

Section -vertical distribution

Structural -layering relationship


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