Yongxiao Liu Worksample Detroit museum HIGH+LOW UG3, Fall, 2011, Taubman College of Architecture + Urban Planning, University of Michigan Charcoal Drawing, Bristol 18" x 18" 1028 Yellowstone Ave. Alliance, NE yongxliu@umich.edu | (308) 720-9629
YONGXIAO LIU (PR) Address: 1028 Yellowstone Ave. Alliance, NE, 69301 Cell:(308)760-9629 E-mail:yongxliu@umich.edu
Education
Work experience
University of Michigan
July, 2010 - December, 2012
Taubman College of Architecture and Urban Planning Ann Arbor, Michigan, USA Bachelor of Science in Architecture Design studios
4 semesters of studio design : Public museums, libray and formal studies, Using various representational tools, perfecting designing skills, and discussing social issues through architecture.
Study Abroad
A two-month program in Spain, summer 2011: "Camino de Santiago", during which time the group backpacked across Spain and designed a hostel along the way.
Award
Honorably mentioned in the senior year wide "Wallenberg" Competition in the year of 2012.
Shanghai Xian Dai Architectural Design Group, Shanghai, China - 3 months internship Engagement in high-rise, hotel design; Work with CAD drawings of sections, standard plans and site analysis, 3D modeling, animation making, etc. Designing representational drawings, suggesting site planning strategies
VOA Associates, Chicago, IL - 1 week externship Engagement in CAD drawings and site punchlisting.
Xi'an Jiaotong University, Xi'an Shaanxi, China - 4 months of office Work
Xi'an Jiaotong University
Data processing in Microsoft Excel and Word.
School of Human Settlements and Civil Engineering,Department of Architecture Xi'an, Shaanxi Province, P.R.China 2 years of professional architectural studies Design studios
Developing basic techniques of representation: handdrafting and model making, formal studies. Design projects: Private house, Kingdergarten.
Coursework Visual Studies
Developing sense of space and form and practice modeling techniques.
Architecture History I II
Think through the development of architecture along its path, discussing modern architecture along with the development of human society.
Generative Design Computing
Parametric design thinkings with the focus of using grasshopper.
Sustainable systems I II
Design of economic and green architecture.
Design Fundamentals I II
Theory courses critiqueing architecture's meanings and social roles.
Skills Design Skills Advanced - Rhinoceros 4 - Adobe creative suite - Sketching - Charcoal - SketchUp - Watercolor - AutoCAD 2010 - Color pencil
Language skills - Mandarin - Intermediate Japanese
Intermediate - Grasshopper - Revit
Beginning - Processing - Actionscript 3.0
NO 1. DETROIT MUSEUM HIGH + LOW
What is seen in Detroit is a broken balance of highs and lows. The concentrated and isolated housing, the high-rises of the central commercial districts and the popular recreational centres, are separated from each other, making the city fragmented. the site environment, on the contrary, is exceptionally rich in its contents of both old and new, density and scarcity, popular and the less attended.The organization of the museum follows the mixing idea by vertically alternating the highs and lows (in terms of popularity of each level), dark and bright, art and residence, etc. To maximize the experience of visitors as well as a response for the site.
Student Work: UG3, Fall, 2011 Instructor: Tony Patterson Skills: AutoCAD, Illustrator, Photoshop, Charcoal Rhino
HOUSING HOUSING
Special Spaces C
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SCULPTURE SCULPTURE P A M
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3rd floor -- Gallery
5th floor -- Gallery
1st floor -- Entry, Pubic Art C C
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RESTAURANT RESTAURANT P A
DIGITAL DIGITAL MEDIA MEDIA
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3rd floor -- Gallery
1st floor -- Entry, Pubic Art
5th floor -- Gallery
1st floor -Entry, 15Pubic Art 25 ft 0 5 0
ENTRY ENTRY GRAFITTI ART GRAFITTI ART
5
15
25 ft
Organization of programs Housing
Studio
Office/ Admin
Teens
Galleries
Digital Media
Restaruant
Horizontal Redistribution
Original Programs
Vertical Redistribution Spatial Integration Spatial interaction
West Elevation HIGH + LOW
NO 2. BRIDGING THE GAP
Site Analysis:
Student Work: UG2, Winter, 2011
figure/ground
residential
traffic
graden/recreation
(Group work with Chong Ying Pai and Anthony Boomer)
Instructor: Caroline Constant Skills: AutoCAD, Rhino, Vray, Illustrator, Photoshop, Charcoal As a public library in Detroit, Michigan, this project aims at bridging the gap between the residential area to the east and the park to the west of Woodward Avenue, which should have functioned as a recreational spot for the residential community, but now seperated by the boulervard. This library is envisioned less as a container for information but more as a means to encourage the public to engage its social and cultural opportunities through its internal and external spatiality. Three primary volumes each have a distinct orientation and thrust, as if expressing the desire to embrace the world beyond. On the interior each volume contains discrete programmatic elements that are mediated through the spatial continuum and visibility across gaps between the levels. On the uppermost floor a more relaxing reading area allows views both within the building and outward to the park, echoing the internal arrangement of book stacks that extend outward from the rift that separates the trays of the three primary volumes.
vision
stack organization
128’
entry floor plan
massing relationships
NO 3. TOWER OF THE CITY Student Work: UG1, Fall, 2011 Instructor: Sean Vance Skills: Rhino, Vray, Illustrator, Photoshop As a museum displaying the history and culture of Ypsilanti, Michigan, and being located in the less populated district, the focus of the project is to establish the marker of the area, preserving and inheriting the history of Ypsilanti while letting people go up and appreciate the beauty of the entire region. The project focuses on the inter-relationship of different programs to each other; namely, the space of observation, the space of motion and the space of rest, and how these spaces collaborate and define the building and vice versa. As a result, the effort is to explore the very basic quality of spaces. A key concept for this project is the relationship between "travel"and "rest". The space of motion is entangled withthe space of observation, each of which provides the visitors a unique perspective to the landscape.
Observation
"Travel"
Rest Motion
"Meditation"
entry floor plan
2nd floor plan
3rd floor plan
NO 4. SEE BEYOND Student Work: UG4, Winter, 2012 Honorably Mentioned in the 2012 Wallenburg Competition Instructor: Ellie Abrons Skills: AutoCAD, Rhino, Vray, Illustrator, Photoshop See Beyond is a children's museum of digital media arts. The project seeks an architecture that we know by touch, rather than by sight. Using material changes that are hidden from view, low light levels, and light projection to dematerialize surfaces, it reinforces and makes aware the power of touch through an exploratory occupation of space. The material exploration of density, softness, hardness, decay, and smoothing studies the relationships between those materials and architectural elements such as stairs, openings, and pathways. In addition, the project questions how these various material qualities can be leveraged to alter the way people usually conceive of the architectural interior, and to explore a way of occupying architecture, space, and activities with renewed insight.
transformative surface
hard/soft surface
rough/smooth surface
Continuous Renderings -- Surface, Light, Atmosphere, Interior
B
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FINISH CONCRETE SLAB, BEYOND CONCRETE SHELL OPENINGS FOR PROJECTION FIBER STRANDS
THIRD LEVEL
CONCRETE WALL
SAND A
A
END CONNECTION
detail section a-a SECOND LEVEL
SPOTLIGHT/ PROJECTOR
SPANDEX CONE
END CONNECTION
FIBER STRANDS 2’ - 6” 5 ‘ - 6”
CONCRETE WALL
POLYESTER POLY FILL ENTRY LEVEL
Section Perspective -Materials+Atomosphere
0
10
20
30 ft
CONCRETE SLAB
detail section b-b
NO 5. METALLIC EVOLUTION 5 Student Work: Generative Computing, Fall, 2012 Instructor: Adam fure Skills: Rhino, Vray, Illustrator, Photoshop
Plan grids -horizontal distribution
The project adapts the idea of evolution of the architecture object through parametric thinking. The project started from a point and used grasshopper to build up three inter-related structures. the formal idea is about different states of transformation from the contained heavy massing to the expressive extraverted skeleton. The final renderings adds another layer of delicacy to the visual aesthetics of the model. Axonometric -Development flow
Section -vertical distribution
Structural -layering relationship