Architecture Portfolio Fei Yang LTU Master

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RESUME Experience china agreement cooperator, Lawrence Tech. University; Southfield, MI 2013

·Cooperate college with Chinese universities on Chinese communications and program agreements

research assistant, Lawrence Tech. University; Southfield, MI

·Research in responsive architecture with parametric software and tools

·Assist teaching on parametric design process and software

·Organize China Summer Workshop

internship, Rossetti; Southfield, Michigan

2011~2013

2012

·Physical Modeling (US Open main stadium and the whole program site)

teaching assistant, XWG Archi-Studio; Beijing, China (Tsinghua parametric design workshop)

2011, 2012

·Assist Teaching

·Translating tutoring

·Example Lecturing (Examples and basic logic using Rhino, Grasshopper and Rhino

based plugins)

internship, Ecoland; Beijing, China

·Schematic Designing and Planing

·Drafting and Construction Detailing

·Manual Drawings Computer Aided Rendering

·Translating and Communicating

2010


Education Lawrence Technological University (LTU), Southfield, MI

m.Arch, 2013

(expected graduation in July)

·Dr. Rochelle Martin Award, Fine Grain Scholarship; 2012 (excellence in architectural design for 2012 Spring; 4 out of approximate 500 for architecture college)

Lawrence Technological University (LTU), Southfield, MI

b.Arch, 2012

(Dual Degree Program with Sichuan University)

·Special Mention, D3 Competition; 2010 (international architecture competition for housing tomorrow)

Sichuan University (SCU), Chengdu, Sichuan, China

b.Arch, 2012

·University Scholarship; 2008, 2009 (merit-based scholarship, awarded annually to 10 students from each college)

Exhibitions (Projects have been included in following exhibitions)

·Frank Lloyd Wright Affleck house Exhibition, Bloomfield Hills, MI (2012)

·Outstanding Grad Studio Exhibition, Southfield, MI (2012)

·Shanghai International Art and Science Exhibition, Shanghai, China (2011)

CONTACT INFO Email: cn.fyang@gmail.com Web: www.yang-fei.com




PERFORMING[CITY]


Adjust parameter to perform

The street is a community room. Distances between places are connected. - Louis Khan

Adjacencies define the spaces. Spaces are indefinable without the adjacent special constructs. The frame or aperture define the moment, the performance is in the transition. The journey from audience to actor. Interaction with the aperture becomes the ultimate culmination of the performance. Subterranean layer of the city. Transition from the depths to the light. The sidewalk is the stage. The adjacencies of the street and the structure define the feeling of the performance. Light and shadow define depth. Anticipation lies in the point of transition.

Commercial oriented urban corridor - John Portman

People see people at urban corners. Watching people becomes part of the social. So Audience and Actor exchange.


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The city performs at a diverse range of scales. The proposal explores the scalar dimension of density as a method of controlling the performance of the city. The simplicity of the module is multiplied in scale developing complexity in texture, control, and spatial experience. Scale is explored in multiple dimensions, adjusting the aperIndividual Study

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ture across the surface as well as pushing and pulling modules in and out against the plane of the surface. The layering of densities within the frame of the grid provides a dynamic range of depths and reflections of the performance.

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Self organization based on negotiation of units operating under specific rule set

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The exploration of the performing city began with a discussion of characteristics of the city and the performance. Our discussion touched on the ideas of scale, density, texture or profile, control, the aperture or frame, and the exchange between audience and actor in the urban experience. Individual Study

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[TRANs_]


the space of [TRANs_] is a space of CULTURAL METABOLIZE. By going though the part of proliferation and decomposition, old and new, eastern and western CULTURE conflict in the urban context and finally find their way transform into each other. Our site is in The 2008 Olympic Green area, which will be a new Culture center of Beijing in the future. in between the center river and east edge of the olympic green, our site takes the role to transfer living scale residential area to large scale monumental space. The Chinese opera museum will inherit Transitional Chinese Opera, interweave educational facilities, and transform the space to new types of performing arts. The building is shaped as purity cube to keep the urban fabric. With self-organized system, the building skin uses its scaled units to transform the conflict that bottom up urban growing and top down city planning merge together. Furthermore, as a culture facility, the transparent skin system creates layers for diffusing natural light into the building, creating a space witch individual person acts as figures visiting and gathering in the space to create a life picture of scene as a new performing arts. Learning from Chinese gardens, we create layers of spaces transforming urban public to the service private. Large public space located on west side of the building, continuing the area of urban gathering of the whole Olympic Green site. Going through public area, we are arriving the theater and stage as the semi-public zone. Back stage and service are on the east side connecting the main road and urban fabric. the atrium for the lobby and the open galleries gives a soften space for scene.


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OLYMPIC GREEN SITE

798 ART DISTRICT

10 KM

FROM FORBIDDEN CITY TO SITE

INNER BEIJING

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SITE

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NATIONAL MUSEUMS PRIVATE MUSEUMS ART DISTRICTS

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MUSEUM

SITE

STADIUM UNIVERSITY WATER CUBE

B I R D ’ S NEST

STADIUM UNIVERSITY UNIVERSITY

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RESIDENTIAL PUBLIC GREEN CITY NODES

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CHINESE OPERA MUSEUM

中国戏剧博物馆

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FAMILY APARTMENT

PRIVATE GARDEN

PERFORMING THEATER

EXHIBITION HALL

NATIONAL EVENT

ECO-WELLNESS FOREST RECREATION FEATURED BUSINESS EDUCATIONAL, SCIENTIFIC AND CULTURAL SPORTS N OLYMPIC VILLAGE

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VEHICLE BUS STATION SUBWAYS SUBWAYS UNDER CONSTRUCTION PERDESTRIAN N PERDESTRIAN

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10%

25% 25%

Ope

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5%

10%

5%

Restricted

% %

en

5%

5%

5%

10% VEHICLE (CAR/TAXI) PERDESTRIAN BUS N SUBWAY

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URBAN CONECTION Advance Studio

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PROGRAM RELATIONSHIP

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URBAN CORRIDOR

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ARCHITECTURE AGAINST ARCHITECTURE: New Media Leads To A Mixed Reality Future


In recent years, new forms of media have been changing the ways that people communicate, learn, entertained, gather information, and work. Radio, television, cell phone and especially internet free people from the need for face-to-face contact. Architecture, as it relates media to the form, social life, and perception of the urban environment, is facing a new age. As architecture fits in with “a world governed less and less by boundaries and more and more by connections� (William J. Mitchell) It must be concerned that new media will hasten the decline of cities or increase and diversify the use of urban space. Actually, many cities are now becoming media centers. The flexibility brought by new media has helped activate urban public space, where digital technologies and wireless systems support a mix of work, learning, commuting, socializing and entertainment. In today’s society, life is combining the physical world with virtual reality.


Metropolis = Media Center

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Architecture Beyond Building Architecture throughout history has been coupled with physical materiality. It provide places for people to gather and to communicate. New media, particularly internet, allows for communication without physical contact. People do not have to go to places for learning, work, and entertainment. Information can be gathered much easier by connecting to internet than researching physical materials. The social network gives more opportunities for people to collect information: meeting strangers, sharing files, exchanging ideas, etc. Wireless technology makes it possible for people to go to the internet anywhere, at anytime. The need for gathering at a place is diminished. Nowadays, experimental media is considered part of the new form of architectural expression combined with digital technologies. Architects, as well as media artists, must resolve perceptual transitions between spatial conditions, thresholds, and interfaces. Many architectural firms in the vanguard of research, (Diller Scofidio+Renfro, Zaha Hadid, MVRDV, MAD) are commissioned to develop projects in a multimedia direction. By observing the operative relations within immersive media, architects can 64 | Current Issues


begin to understand how change, responsiveness and flexibility can be designed into a system. AirXY: From Immaterial To Rematerial by MAD is a multimedia installation combining real time animation, sensors, haze, light and sound. Large-scale screen and floor projections confront and engage visitors passing through the massive space of the Corderie dell’Arsenale. The screen is a clock and responsive real time capture of the presence of visitors while the floor projection gradually reveals a fleeting, ethereal architecture. The project explores potentials as the intersection of architecture, media and communications where physical and virtual merge into a new perspective. In Air XYZ, digital modes are perceptually embodied by the visitor and its immateriality simultaneously blurs interior and exterior,creating a dynamic interplay between the two (Tierney, T. 2008). In this way, AirXY introduces new spaces of meaning and presence: an architecture of in between people, space and devices. The screen has definitely become an inhabitable space which itself contains subspaces in the form of interfaces. Architecture now, as inhabitable spaces, lost the form as buildings. It is the same meaning as media: a device of interaction, motion and responsiveness. Current Issues

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Architecture Against Architecture

“if you please - draw me a sheep!” said the little Prince, thinking not about a real sheep, but a virtual one. for a virtual sheep requires very litter space and can live a long time.” —— The Little Prince

While the function of architecture is impacted by digital technologies, especially new media, Koolhaas has stated that public architecture has actually transformed itself into an information storehouse, aggressively orchestrating the coexistence of all available technologies. Public space is to provide visually engaging urban experiences in real time and space without demoting architecture to mere backdrop for other more immersive digital media. The intention now is that architects produce architecture using spatially and temporally exciting visual strategies rather than simply decorating a building’s surface (Murphy, A. 2006). In an age of digital media, architecture is 66 | Current Issues


never ever only shelter/space for people gathering together. It is an aggregation of technologies and information. Michael Maltzan’s MOMA Queens, Rem Koolhaas’s Central Library in Seattle, Zaha Hadid’s Rosenthal Center for Contemporary Art in Cincinnati and Herzog and DeMeuron’s de Young Museum in San Francisco all use digital technology trying to visually engaging urban experiences in real time and space. “An architecture which integrates this interconnected IT infrastructure in a way that enables one to conceive buildings as quantum objects, i.e., objects able to be literally in two states at once - ON and OFF, 1 and 0” (Flachbart, G. 2005) Architecture acting as space and information aggregation, is real and virtual. There is potential that architecture can act as the actual media interface itself. Since architecture still presents real space, it is still the physical architecture. However, architecture also act as the virtual media interface, its form is more often than not become diminished. Architecture to be physical but not only physical, architecture to be physical but also virtual media, it is architecture against architecture. Current Issues

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Mixed Reality Architecture

“I absolutely believe that architecture is a social activity that has to do with some sort of communication or places of interaction, and that to change the environment is to change behavior.” —— Thom Mayne

New media as a renewed way of communication mostly happened in mixed reality. No matter whether you are talking through tele-signals or looking into screens, (the only exception is communicating with somebody face-to-face,) you are in a physical mixed virtual reality. Going through virtual signals, people communicate with real people with real voice or appearances. Architecture is a social activity related to communication or places of interaction. Since people will not implement a life that is totally virtual right now, communication through new media requires architecture to combine physical spaces and virtual communication together. People are still gather68 | Current Issues


ing at places while they communicate through virtual reality. Real examples are those small boxes in your pocket -- mobile phones. Since they merged with audio and video recording and replay capability, digital cameras, web browsers, these finger-friendly boxes become personal digital assistants which replace the former physical occupants of pocket space: notebooks, address books, diaries, identity cards, and key chains. The requirement of space is changing. It refers to a virtual reality system coupled to its real-world counterpart, in a physical context. It embed the virtual in the physical, and weave it seamlessly into daily urban life. In today’s world, architecture as a similar kind of device links particular places and human activities together. It is “a place related to other places but with no place of its own� (Grosz, E. 2005). All the places that people actually at are the real physical places, while the place related to them but no need for a place of its own is a virtual reality. Future architecture is more like a device. The architectural form, space and order will be diminished or changed. Future architecture is a combination of real physical world and virtual media reality. It will be a mixed reality architecture. Current Issues

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Conclusion In the context of high speed information exchanging age, communication and information are all related to new digital media. Since communication and information are capabilities and skills, and they become capital for competing ways of life in the age of the new media, more and more communication and information exchange through virtual reality. While physical world merges with virtual, new media leads the mixed reality future. Architecture related to social urban life, which main part is communication and information gathering, merged its form and function with new media. Architecture is transforming itself into a mixed reality space device. Therefore, architecture will not loss its technological infrastructure, but it will change its forms. Although architecture will still resolve perceptual transitions between spatial conditions, thresholds, and interfaces , the traditional architectural form, order and space will be diminished. Thinking about new design strategies to this combination of new media and architecture, future architecture will be a mixed reality device related to places but with no physical architectural form its own. 70 | Current Issues


References Beigl, M. Betsky, A. Bouman, O. Brown, N. Cirac, I. Daley, A. Favero, D. D.... Zoller, P. (2005). Disappearing Architecture: From Real to Virtual to Quantum, Flachbart, G. & Weibel, P (Ed.). Basel: Birkh채user Murphy, A. (2006). The Seattle Central Library: Civic Architecture in the Age of Media. Places, 18(2), 30-37. Tierney, T. (2008, March 10). An Interview with Erik Adigard. Retrieved from http:// www.worldarchitecture.org

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