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Gabriel Ildefonso Castro Andrade Selected Works: 2018-20
Empathy Tectonic Data
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Gabriel Ildefonso Castro-Andrade Overview: My work lies at the intersection of architecture, urban design, and technology. I focus on design’s ability to meld empathic beauty, democratic networks, and social equity. I intend for my work to support the future of architecture through the service of innovation and ingenuity towards networked smart environments.
Education: University of Virginia, Charlottesville VA B.S. in Pre-Professional Architecture
Expected May 2021 Current GPA: 3.72/4.00
Concentration in Cybernetic Environments | Minor in Architectural History
Research Experience: Smart Environments, UVa
September 2018-Present
Designer on Ostenda Illuminata Worked on prototyping, designing, coding, and fabricating smart infrastructure prototypes. The prototypes serves entries of a developed family of infrastructural companions that will serve to help humans detect the things in their space invisible to their own eye. These forces of data streams being spatially impactful (i.e. Co2, sound, proximity). TeleHealth, Martinsville
May 2018-November 2020
UI Designer and Research Assistant on We Are Martinsville (W.A.M.) I worked on developing the UI of an app-based intervention in Martinsville,Virginia. The project was a gaming app targeted towards the youth of Martinsville to facilitate connections with their space and community and fully establish the P.O.I (points of interest) that define the town. School of Architecture, UVa
September 2017-December 2019
Assistant on Community Centered Urban Sensing (C.C.U.S.) Collected and visualized light data for the development of spatial lighting tool that records public lighting standards. The project is a tool of social equity for lesser served minority communities, with poor public-saftey regulations. Smart Environments, UVa
June 2018-December 2018
Assistant on Research Collegiate Network (R.C.N.) I aided with collecting, organizing, and procuring best practice case studies for technological interventions in everyday communities. The project is a part of a collegiate network to create a vast database of technologically-based approaches to societal issues.
Involvements: Raven Society, UVa Architecture School Head and Selection Chair
September 2020-Present
Student Instructor Assistant, UVa September 2019-Present Teaching Assistant and Discussion Leader: Lessons of the Lawn, Direct Cinema Media Fabrications, Lessons in Making Undergraduate Research Network, UVa Officer of Outreach National Organization of Minority Architecture Students, UVa Vice President (2019-2020) to Executive Faculty Search Committee, UVa Student Leader Chair
March 2019-Present September 2018-Present September 2019-March 2020
Computer for Kidz, UVa Tutor and Mentor
September 2018-May 2019
Latine Association, UVa Peer Mentor
February 2018-December 2019
Orange, NJ | gia2hc@virginia.edu
Professional Experience: December 2020-Present Iwamoto Scott Architects, San Francisco Winter Intern Currently working on a series of competitions that have been on-going, developing some details on current projects, and working on construction documentation. Ennead Architects, New York City May 2020-August 2020 Applied Computational Design Intern Worked as the UI/UX/Data designer for a data processing and visualizer platform to enhance the programming phase of a series of hospitals to be designed for INOVA in the Virginia region. Developed a single source of truth to keep transparent/accessible communication between the client, programmers, and designers. _mpathic design, City of Charlottesville
February 2020-April 2020
Renderer and Visualizer Worked as renderer for publications authored by principal Elgin Cleckley in his own publication and features in articles. Aided with visualization and renderings ranging from proposals of new architecture installations to the creation of monuments revolving around socio-cultural influences. December 2019-January 2020 Overlay Office, New York City Modeling Intern Developed and fabricated 3D and physical models 1/4 scale for two residential projects, along with working on the construction documentation for said residential projects in the Upper East Side. Center for Civic Innovation,City of Charlottesville
October 2019-April 2020
Ambassador and Programmer As a part of an initiative to create community-oriented space for innovation, I serve as the spatial programmer for events as well as the ambassador for the seed funding fellowship. My role at the CCI is to help people develop their ideas for technological interventions in their community. City Parks Foundation, New York City
July 2019-August 2019
Marketing and Analysis Intern Worked as the on-site spatial organizer for concerts and procured social media for said events. With my role performing site analysis and marketing, I was able to allow for optimal seating and engagement for the site to host these free events, making my role integral.
Awards: Scholarship Quest bridge Rian Taylor Bachman Blue Ridge Scholar Honor Deans List Design Excellence
Full Tuition 2020-21 2017-21 2017-20 2019-20
Fellow UVa Lawn Resident Undergraduate Student Opportunities in Academic Research National Organization of Minority Architecture Fellow Membership Raven Society La Gente
2020 2020 2017 2020 2019
Application Skills: Modeling/Drafting Auto-Cad Rhino 5/6 Revit Post Processing Adobe Photoshop Adobe Illustrator Adobe InDesign iMovie
5 years 5 years 2 years 4 5 3 3
years years years years
Data Visualization ArcGIS Pro ArcMap ArcMap Online Power Bi Tableau UI/UX Design Figma Proto.io
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years years years years years
3 years 2 years
Renders V ray Lumion Coding/Computation Arduio Processing Grasshopper Java C/C+
4 years 2 years 4 3 2 1 5
years years years years years
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The Design Philosophy: The following works selected is a curation of the three design driver that define my principles as a designer. Given my background, that being of a Latine under the poverty line. I understand how the built environment can ignore and even harm our society’s underprivileged. Therefore with each project, I always try to approach it with a dedication of empathy. Resonate and design for those who might be often ignored by designers. Make equitable, phenomenal beauty through tectonic assembly, experiences/spaces that should be available to all. And use the most up to date technology and data to deliver the best projects with the most up to date insights on our people and environments.
Building
Installation
Pages
House of the Spiritual and Anti-Black Box: Informal Spaces: Convicted U.S.A.’s Racial Scaffolding Spaces by People Pages: 08-17 Pages: 36-47 Pages: 58-65
The Universities Front Yard Pages: 18-27
Urban Babylon Pages: 28-35
Ostenda Illuminata Pages: 48-57
Digital Gentrification Pages: 66-71
Dynamic Planning for: Health Care Pages: 72-79
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House for the Spiritual and Convicted
Fall 2019
Location: Lower East Side, New York City, New York Work Type: Studio Studio Name: Guild Hall for the 21st Century Studio #: 6 Instructor: Jeana Ripple Design Type: Interfaith Centre Statement: The cultural networks of the Lower East Side have maintained over decades of shifting communities. With such a strong cultural and social network established throughout the Metro area. There is an opportunity to centralize these networks to a singular point and catalyze them. Not only can their communities’ common goals be fulfilled, but there can be a space-based on commonality and progress among the various faiths in the Metro area. These commonalities are of charity, guidance, and education for their respective communities. Which will define the program and spaces of the center. Spaces that are derived from the aesthetic drivers which shape the institutions of these various faiths: being solid material sculpting light. Allowing space to not be one made for one’s singular spiritual system, but for the many, and all those who may require their own personal salvation.
Metro area site plan with focus on intersection between Bowery and Elizabeth St
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The commonalities of faith in Guidance, Education, and Service
The commonalities of faith-based spaces in solids sculpting Light
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Synagogue
Buddhist Temple
Mosque
Churches
Detention Centers
Site Plan and Intuitions in the area
Education
Guidance
Programmatic diagram in party wall elevation
Charity
Service for Building
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Collaged grid defining social inequity embedded in NYC
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Structural diagram
Floors 1-10
50’
100’
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Site Axon
Elizabeth St. Elevation
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Section away from Canal St.
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Night render from Elizabeth St.
Render from Elizabeth St. towards public garden
Corridor on subway floor
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View from rooftop towards Manhattan Bridge
The main worshiping room
View up central cut towards the sky from ground floor
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The Universitiy Front Yard
Spring 2020
Location: Rugby Road, Charlottesville, Virginia Work Type: Studio Studio Name: Contemporary University Commons Studio #: 7 Instructor: William Sherman Design Type: Common Space Statement: The project seeks the create the common space between the University of Virginia and the Greater Charlottesville community via the understanding and promotion of spatial collision and unity. The major public space that the University holds with great pride ostracises the greater Charlottesville community. The Lawn is the backyard of the university in its relationship to the city of Charlottesville as it is visually enclosed and blocked away from the urban condition aside from the openings to other avenues of the university. This is just one manifestation of the culture of disrespect and disdains the university shares with the greater community. In order to socially engineer a culture of common and sharing the project seeks to promote the mixing of the university with the greater community and to establish greater respect for the social contract. The design abstracts the groups in dialogue and allows them to follow these axes to collide into the middle space, a keystone of social friction.
The social forces defining the (2) structures colliding into one common
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Site plan and area
Taking desperate communities, bringing them together, and promoting the social contract
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“Those frat boys are always so loud and obnoxious even during working hours! Usually, I like to take the kids for a walk and play in Mad Bowl, but I’m afraid I’m afraid they’ll start to think that normal behaviour in public.”
“The gardens are so pretty I love going through them, but feel bad cause aren’t they private?... Even when their open I still sometimes feel like I’m walking in someone’s backyard.”
-Pre-K Teacher from Maddison House
-3rd Year Sociology Major
“I mean I’d love to use Mad Bowl more often, but it’s not really for me... Feel to uncomfortable chilling there with my friends and seeing Fig Si just stare at us while their playing beer pong”
“The Lawn? What’s that?... Their a place behind that big dome? It just looked like a bunch of big buildings... Yah! That big bowl, that’s where I have soccer practice with [my brother] sometimes”
-First Year Architecture Student
-Computer for Kidz Member
Social and site forces shaping the project
“Nah we do many non-s outside of Yea, somet usually al going to b here like i that ki
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“When I’m driving by... it looks really nice, but it isn’t for me. It looks too rich for my blood, just like most of UVA...Public?! With all that security they got around their and all those eyeing students it’s far from it” -Hereford Janitor
on’t usually see to students out here the big events... times, but they’re lumni. No one is be trying to hang it’s the Mall, not ind of place.”
“I want to go to UVA one day, it looks so cool. Like do you get to do whatever you want on the Lawn? I heard people run naked all the time”
-Night Ambassador
-Computer for Kidz Member
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Ground floor
30’ 60’
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2nd floor
45’ 90’
3rd floor
Assembly axon
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Full site axon
Axonometric bi-section
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University side section
Community side section
Tectonic section of community side
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Ground floor through the colonnades
Top floor Garden Room towards Rotunda
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Social keystone of different community group
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Urban Babylon
Spring 2019
Location: North Downtown, Charlottesville, Virginia Work Type: Studio Studio Name: Inside In-Housing Studio #: 4 Instructor: Jorge Pizzaro Design Type: Public Housing The house, as defined for this project, is a space of intimacy and personal space. The house is space where the inhabitants have deep intimacy facilitated over time. A space that truly speaks to this impression is that of the Chinese Urban Village, Brazillian Favela, and Constant’s New Babylon. These spaces are ones designed and developed by time, as peoples want and needs change, they simply design and create the spaces they need. This creating different spaces at different scales that engage with one another via their different levels of intimacy. In order, to design the essence these spaces evoke outside the bounds of time, a process of intuition based on precedence and a system post logic processing was developed.`
Process of designing spaces inspired by time developed neighbourhoods
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Typology of rooms for complex: Family, Single, Double
30’ 60’
Ground floor
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2nd floor
3rd floor
30’ 60’
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Diverse perspectives within housing complex
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Full site axon| link to the sectional axon Gif to the right
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Click Me!
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Longitudinal section from Water St.
Sectional model photos
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Anti-Black Box
Fall 2020
Location: Vanderbilt Hall, New York, New York Work Type: Studio Studio Name: The Great Northern Migration Studio #: 8 Instructor: Elgin Cleckley Design Type: Installation Statement: The structure of the States is founded on a history and design practice of disorienting, codifying, and surveilling black bodies. Denoted by Simone Brown, Ruha Benjamin, and examined by Isabel Wilkerson, the oppressed body in the society of supremacy often finds itself in the same spaces/ scenarios regardless of the historical/ geographical context. Exemplified in the Great Migration, African Americans found themselves in a new form of Jim Crow in the North as they were escaping it in the South. They were positioned in the same social, political, and dimensional constraints, the context re-materialized the constraints. This feedback loop of the racialized design drivers is the epistemological foundation that we can see in much of the spaces that defined slavery and the transatlantic slave trade and even in many of the spaces the Black and Brown body finds itself in today. However, in the proclamation of self hood and humanity, culture and joy find itself manifested against and in between this racialized regimented construct.
The 2-Point Perspective that Defines the U.S.: disillusionment and entrapment
Jim Crow 1870 to 1914
Northern “Jim Crow� 1915 to 1960
The New Jim Crow/Code 1960 to Now
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Commodifying Monitoring [Objectification] [Alienation]
Construct of Slavery 1619 to 1869
Disorientating [Labor] Disconnecting [Entrapment]
Jim Crow: The experiences
Development of entrapment, labour, objectification, and alienation
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Parolee Frequency to TerritoryOnce every (three) Months
Days of the Week VisitingMonday; Thursday-Satruday
Time Slots11am-6pm
ProgramGuided Tours, Free Walk Throughs, Oral History Input, Art Marks, Music Workshops, Historical Seminars
Party Number~6
Reason for Using SpaceThe reason for the family to visit the Interactive Territory is as a family outing that can serve as a point for education for the whole family. The family is introduced to the complex history of the Great Migration in a manner focused on the scaffoldings epistemology.
Lessons to be LearnedThey learn design work that went behind the spaces meant to codify, survey, entrap and alienate the black body. As they explore the territories they materialize the connective tissues between these historical and geographical moments.
Office Workers Frequency to TerritoryOnce a Week
Days of the Week VisitingSatruday or Sunday
Time Slots9-11am; 6-9pm (Except Sunday is 9am- 9pm)
ProgramHistorical Seminars, Apprenticing Events, Letter Writing Seminars, Job Training Events, Finacial Literacy Training, Networking Events
Party Number~3
Reason for Using SpaceThe territory would be aligned and partnered with local activist groups such as Black &Pink, Citizens Against Recidivism, Critical Resistance, etc. Therefore many of their programs and events can be hosted within the various territories of the scaffolding.
Lessons to be LearnedUnderstanding the well designed violent system we operate in and understand its intentional one in which there are no offenders of it, just victims. This elevated the newly released with knowledge and tools to move differently within this Racialized Scaffolding.
Tourists
Frequency to TerritoryWeekdays
Days of the Week VisitingMonday-Friday
Time Slots7-9am; 4-6pm
ProgramFree Walk Throughs, Empathy Training Workshops, Harrasment Training, Bias Training Events, Historical Seminars
Party Number~10
Reason for Using SpaceVanderbilt Hall serves as the nexus between them and their place of work given the high-density traffic in the hall and how many high stake companies/ government offices are within the adjacent area. It’s a space they have to pass by every day.
Lessons to be LearnedOffice workers often forget the epistemological base that defines their operations. The territory serves to reground them to the reality of their employment and daily actions, to be critical of themselves and how their actions extend this history further into modernity.
Middle Schoolers Frequency to TerritoryOnce a Year
Days of the Week VisitingMonday; Thursday-Satruday
Time Slots12pm-5pm
ProgramGuided Tours, Free Walk Throughs, Oral History Input, Art Marks, Music Workshops, Historical Seminars, Societal Forums
Party Number~4
Reason for Using SpaceGrand Central Terminal and Vanderbilt Hall are popular as transfer sites and major tourist attractions. It gets a daily amount of heavy traffic that just attracts more and more people as it gets further publicized and promotes via social media and educational networks.
Lessons to be LearnedRegardless of where the tourist is arriving from, they will be left with a new historical understanding of the development of America and the Great Migration. They will see the spaces that define the American Landscape in its design drivers and context.
Frequency to TerritoryOnce a Semester
Where and who we are designing for Days of the Week VisitingMonday-Friday
Time Slots8am-2pm
Program-
Guided Tours, Historical Seminars, Design Workshops, Arts Walks, Societal Forums, Choreography Lessons, Music Workshops
Party Number~25
Reason for Using SpaceAs the first time explores academics and society as a whole, the middle schooler would be arriving as a student on a field trip or afterschool program. Coming here as an interactive mode to education that keeps them engaged and mentally expanding.
Lessons to be LearnedSince this may be the first time the students are engaging with horrifying entrenched histories, the interactive territories are serving as a consolidated base to educate the student on the entrenched constancy of suppression and surveillance within U.S. History.
The Site: Area and points of arrival
39 Type: Commodifying Micro Environment: Objectification Exterior Program: Music (Speakers and Instrument) Dimensions: 2’ X 3’ X 6’ Features: Noise Insulation and Screens to select period pieces
Objectification
Type: Commodifying Micro Environment: Objectification Exterior Program: Music (Speakers and Instrument) Dimensions: 2’ X 3’ X 6’ Features: Noise Insulation and Screens to select period pieces
Forced Labor
Type: Being Watched Micro Environment: Alienating Exterior Program: Oral History Repository (Listening and Contributing) Dimensions: 6’ X 12’ X 10’ Features: Seating, Video Screen Walls, Audio
Alienation
2’ X 3’ X 6’
3’6” X 12’ X 20’
6’ X 12’ X 13’
Type: Disconnection Micro Environment: Entrapment Exterior Program: Performance Space and Choreography Illustration Dimensions: 6’ X 7’ X 8’ Features: Platform, Mirror, Time Periods, Choreography
Entrapment/ Suppression 6’ X 7’ X 8’
MUSIC AGENCY
SELF EXPLORATION
Declaration of self-hood (Reprogramming) = Extended Program
VISUAL ART Production for the self (Claiming Action) = Materiality
LITERATURE COMMUNITY
Communication to/with others (Reprogramming) = Extended Program
DANCE EXPRESSION
Claiming of more space (Claiming Action) = Materiality
Consistent Experiences: Objectification, labour, alienation , and entrapment
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Modernity Prevalence and Embedded Designing Thinking Formulated from Design Practises Formulated in Slavery Scapes
Transition Data and Narrative Lead into next set of Territories
Great Migration Destinations Continuation of Design Epistemology
Transition Data and Narrative Lead into next set of Territories
Jim Crow South Designing of Subversive Design Methods
Transition Data and Narrative Lead into next set of Territories
Slavery Scape Foundation of Design Thinking
The territories of historical scapes
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Camera Feeds Narrative and Data Displays Cultural Displays Assembly axon
Design Resultant: Display axon
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Middle Schoolers
Families
Entrapment 6’ X 7’ X 8’
Labor 3.6’ X 12’ X 20’
Alienation 6’ X 12’ X 10’
Objectification 2’ X 3’ X 7’
Parolee
Typology of Experiences [Stake holder Reactions]: Interior
Office Workers
Tourists
Parolee
Middle Schoolers
Families
Office Workers
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Tourists
Objectification 2’ X 3’ X 7’ Alienation 6’ X 12’ X 10’ Labor 3.6’ X 12’ X 20’ Entrapment 6’ X 7’ X 8’
Typology of Experiences [Stake holder Reactions]: Exterior
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Intro Moments: Intro to the Collective Territory
Intro Moments: Storage and Lateral View
Centre Conditions: the panopticon grand stage
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Transitory Conditions: camera feed wall of next floor
Territorial Moments: Inside forced labour black box, 4th floor
Territorial Moments: Collective territories on 2nd floor
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Click Me!
Sectional Gif | Watch video by scanning QR code
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Ostenda Iluminata
Summer 2018
Location: Great Virginia Work Type: Professional Research Primary Investigator: Mona El Khafif and Andrew Mondshien Collaborators: Darcy Engle, Davis Edgy, and Meng Hu My Role: Design Assistant, Fabricator, and Coder Design Type: Cyberphysical Infrastructure Statement: A critical, unresolved problem for Smart Cities is bridging data and analytics with human creative action in the constructed environment. We investigate how data responsive urban architectures can function as tools of communicative action, increasing urban imageability and socio-political (not only techno-infrastructural) responses to urban environmental challenges. We propose a replicable, networkable streetscape system - Ostenda [revealing] illuminata [illuminating], - that re-centers control over the urban environment toward the community, rather than as part of an externalized, invading system. Ostenda is equipped with sensors that help communities understand environmental conditions that we can’t see or sense with our own five senses. Ostenda collects these data and reveals them locally and on a live webmap, where it is produced in real-time. The first installment of Ostenda has been installed in September 2020, for presenters to share a virtual exhibit/tour of the project with online session attendees.
Framework defining the Ostenda Illuminata series
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Interface defining the interaction of data, energy, and people [sensing] [sensing]
[processing] [processing]
[actuating] [actuating]
CO2 CO 2 Moisture GHG Proximity PM2.5 Infared Luminosity Temperature Temperature Air Quality Humidity Charge Pressure Sound Sound
[...]
Pressure
[...]
Wind Wind
[Urban Sensing Experiments]
System diagram of data flow
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Theoretical models of responsive environments
Lighting material study
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Sensor and coding application survey
First coded, equipped, and fabricated prototype of Ostenda Illuminata
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My sensor and coded device that drives the responsiveness
The current typology of parts serving as response components
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Theoretical prototypes of potential Ostenda installments
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The team and their roles developing the newest installment
The current design developed though an assembly of earthen bases and stems
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The current dimension plans of the installment
Rendered plans of public installment
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Responsiveness diagram of current design
Theoretical installment of the current design, underneath the Gardiner Expressway
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Photos of the current installment Click Me!
Video Demo: showcasing Ostenda Illuminatas responsiveness Click Me!
Video Demo: showcasing current installment of Ostenda Illuminata
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Informal Spaces: A 100 Day Study
Spring 2020
Location: New York City, Newark, Yiwu, and Guangzhou Work Type: Independent Study Application: Art Gallery and Publication Medium: Ink Pen and Paper Advisor: Sanda Illiescu Design Type: Urban Analysis Statement: Up to the point of the pandemic outbreak, my project has explored the informal spaces that disadvantaged people create naturally in the public realm using the scant resources available to them. I focused on people in our society who lack the social respect to have spaces designed for them—people whose daily needs are often unmet. In creative ways, these people generate spaces through their own interactions such as selling and buying stuff in the street, opening a fire-hydrant to create a bathing space, homeless people finding shelter, kids playing street soccer, a street-side barbeque, and many other everyday activities. Each day, I have selected a photograph (my own or by others) depicting such a space and activity, and I have created a sketch of it using only two colors: black to depict architecture, cars, and other people or inanimate objects playing their public protocol; and red to depict human beings interacting with each other and defining an informal yet powerful space. I use fluid, dynamic lines not only to delineate human figures but also to activate the spaces between them, so that, in each sketch, individuals are connected by webs of boldly drawn lines that define critical in-between spaces. With the advent of the Corona virus pandemic, my daily drawing of everyday spaces made by people has stayed the same, but the nature and meaning of the spaces I draw has changed dramatically, reflecting new social distancing requirements. The drawings now evoke a sense of separation and loneliness, the loss of close contact among people, and the way people are overcoming these conditions. Both before and after the pandemic, this study has led to a nuanced exploration of people in our society (migrants, the homeless, African Americans and Latine groups) who aren’t given the social respect they deserve. The typology of spaces I have found reflect classist spatial conflicts and negotiations that occur on a daily basis. However, during the pandemic, the set of spatial types that underline the notion of “distance for respect” has evolved from the “distance from the other” notion often found in public. The project is watching how people form spaces in the public, when design did not prepare for issues such as Corona or human response having to be altered to protect others around them. The project will still categorize these new spaces based on human distance and the inventive ways people are either coping or maintaining their sociable nature with the context of respecting others’ health. This work is curated into a book, showcasing the 100-day study and drawings associated.
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The publication of the 100 Days (once the Pandemic is over; this will become a gallery)
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Types of Informal Space
Speed Bumps- spaces to avoid
Circles- personalized private spaces
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Center- all eyes on the stage
Hacking- reprogramming spaces
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Lonely plaza in the City
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Informality BEFORE Covid-19
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Informality DURING Covid-19
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Digital Gentrification
Fall 2020
Work Type: Research Study Application: Website Advisor: Ali Fard Collaborators: Irmak Fermen and Somrita Bandyopadhyay Role: Researcher, UI/UX/Graphic Designer, Writer, Visualizer Design Type: Urban Analysis Statement: Research focuses on “digital gentrification” which can be defined as the gentrification of places due to the aggregation of the inherited biases of technology and technological systems. The Study analyzed how social media and online ranking platforms agglomerate the already-inherited biases under “objectivity of data collection”, and even accelerate these by the physical manifestations in transforming neighborhoods. We are particularly analyzing social/ tech platforms Yelp, Google Business, and Amazon Ring. This list could potentially be extended to many others like Twitter, Airbnb, Foursquare, Instagram, and many others. As we found in several research studies, these platforms are based on a ‘language of power’ which we tried to identify by analyzing reviews from online network platforms and such to draw attention to the power-capital structures at play in the background and how the disproportional racial majority implements their power of influence. Analyzing the geospatial power of these digital network platforms speculates various narratives and their power of shaping the perception of neighborhoods.
Click Me!
Find webpage by scanning QR code
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1/10 precedence and academic papers driving the study
The (3) rated application focused on the study
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Yelp’s business model
Yelp’s design of service and influence
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Yelp’s power of language
Yelp’s power in the urban realm
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The rated applications
Scene 1 of App’s effects on Urban Space
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Scene 2 of App’s effects on Urban Space
Scene 3 of App’s effects on Urban Space
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Dynamic Planning for Health Care
Summer 2020
Location: Client Hospitals in Virginia Work Type: Professional Architecture Practice Application: Planning Phase in Hospital Design Manager: Brian Hopkins and Nicolas Schmidt My Role: UI/UX/Graphic Designer Design Type: Web App and Data Base Statement: Dynamic Planning is a proof of concept for a INOVA planning platform that allows for data-driven decisions based on planning and beckmark data from Ennead and partnerevd firms hospital projects. In its current state, it is a data visualization dashboard that connects ,precedence database, sensor data, institutional datasets, and building information model (BIM) inorder to achieve project success within the planning phase of a design. The dashboards goal is to boost project success and increase rates of communication between the client, design team, and planning team via the curation and automisation of a single point of truth that everyone can refer back to. Through this automated set of design visual, everyone within the healthcare facilities project and easily and quickly curate sets of visuals to do Benchmark Comparisons, Scenario Test Verfication, and Feedback Reporting. Project maintains a honed assessment of the goals, where the project and its information base is flexible enough to adjust at every phase to ensure an amazing design. Through a set of designed UI components, color pallets, and data visualizations, this web app can revolutionize the phase of hospital programming.
The lo-fi flow of data and information in app sequencing
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A system model of data input
A system model of data influence in the project
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Color-blind friendly scheme developed for the app
UI components developed for the app
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Data visualizations developed to enhance the planning process
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Screenshots from the application as scenario testing and benchmarking
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Click Me!
UI/UX Run Through | Watch video by scanning QR code
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