5 minute read
BOARD OF DIRECTORS'REPORT
by GAME
- by Lotte Marschall, Chair
Youth must be given a driver’s seat, listened to, supported, and included if we want sustainable change and a better world. In GAME, youth leadership and street sports are the most important tools to create social change, and in 2021 we were thrilled to see the United Nations (UN) adopt a resolution on “Sport as an Enabler of Sustainable Development”. But let’s start with youth.
EMPOWERMENT
An important ingredient in GAME’s secret sauce is the empowerment of young volunteers. GAME trains young people to be street sports instructors and role models. This free leadership training equips them to be volunteers in GAME, leading weekly practices in street sports and street culture for local children and youth in their community.
The volunteer training is built around the GAME Empowerment Model, which is based on the World Health Organization’s guidelines on how to develop life skills to deal constructively with oneself, with others, and to actively engage in society. It focuses on empowerment, life skills, teamwork, gender equity, and civil society, and is shared via a peer-to-peer approach. Using our innovative approach, this model is ever-evolving based on the findings in our research and input from the volunteers. Our Empowerment Model is the foundation of the social change that GAME works for.
RIPPLE EFFECTS
We in GAME experience strong ripple effects when empowering the young volunteer role models. Apart from using their newly gained skills when leading weekly practices, the volunteers bring their learnings to other spheres of their lives: school, jobs, friends, and family. Ultimately, they inspire the children that participate in their practices to dream big and work hard.
This embodiment of the Empowerment Model is the most powerful and fundamental element for GAME to succeed with its mission to create lasting social change through youth-led street sports and culture.
We know from our volunteers in GAME that they experience high levels of self-confidence, leadership ability, strong teamwork, and enthusiasm to acquire new knowledge and skills. We have found that they are more physically active and feel a stronger connection to a community by being volunteers in GAME, leading the popular activities for children. We also see that the GAME communities are diverse and that the volunteers get to meet people who are different from themselves.
The ripple effect is contributing to creating social change. Studies show that being physically active, being a part of a community, having friends and positive role models enhances any child or young person’s opportunities in life. This is especially relevant for the children and youth that grow up lacking the same opportunities as other children and youth.
GAME’s work supports several of the UN’s Sustainable Development Goals most importantly Good Health & Well-being, Gender Equality, Reduced Inequalities, Education, Sustainable Cities & Communities.
The purpose of GAME’s work is social impact, and it leads to many benefits both for the individual and for the society. This impact is unfolded in the numbers, the people, and the stories that you will find in this Annual Report.
STRONG RESULTS IN ALL PROGRAMS
There are strong results from 2021 throughout the different GAME programs:
• GAME in Lebanon has - despite a heart-breaking collapse and crisis in the country – launched both an entrepreneurship-focused Street Sports Incubator and a new program that trains young people to advocate for public spaces.
• In Jordan, both the Playmaker Program and the third cycle of Street Sports Incubator’s entrepreneur training is in full speed
• The GAME program in Tunisia, despite continuous COVID-19 lockdowns, finally got Playmakers and children on the asphalt in 2021
• GAME and our partner DUNK in Ghana documented impressive impact with increases in attendances both overall and for girls’ participation
• In Somaliland, the percentage of volunteers who feel comfortable coaching participants of a different gender rose from 47% to 69% during 2021
• In GAME Denmark, a range of studies published in 2021 show that the innovative and inclusive design and operations of the GAME Houses reach inactive children and youth, that the grant-making grassroot program The Danish Platform for Street Sports empowers democratic learnings, and that GAME's approach to support children and youth with psychosocial challenges shows a positive socioeconomic net-profit.
FINANCIAL STATUS
I am also excited about new programs and partners, as we started activities in Norway, Germany, and Greenland in 2021, and I am optimistic about establishing more GAME Houses to accommodate the global need for innovative facilities for sports for development.
On the financial side, we experienced a 9% increase in revenue, making the total across countries 4.6 million EUR (2020: 4.2 million EUR). The result was turned around from a deficit of 9,094 EUR in 2020 to a surplus of 93,183 EUR in 2021, equivalent to 2% of revenue. In the light of the various waves of the COVID-19 pandemic, this has provided the needed foundation for getting the activities back on track.
GIVING A PLATFORM TO YOUTH VOICES
At GAME’s annual general assembly in spring 2021, the statutes which govern the organization were changed to strengthen the youth voices in GAME’s governance; voices that represent the global diversity of our programs. Going forward, a revamped Board of Representatives will support the representational democracy structure capable of harvesting the benefits of activities being youth-led and global. Twelve youth volunteers were elected, and I look forward to working with these young people in 2022 to deliver inclusive, diverse, and youth-led processes in GAME together.
On behalf of the Board of Directors, I thank all our volunteers, partners, participants, staff, and donors for making 2021 a year to celebrate impressive impact.