GAVIN WALSH ARCHITECTURE PORTFOLIO
GAVIN WALSH ABOUT ME
CONTACT INFORMATION
I am currently a fourth-year Architecture student at The Ohio State University. I am a motivated individual, and throughout my academic career I have developed the qualities of organization and efficiency. In the future, I look forward to further developing my skills in design and finding new and creative ways of approaching new projects. I am currently seeking an internship in Architecture for the summer of 2018.
EMAIL: Gasw96@Gmail.com MOBILE: (516) 551-0417 ADDRESS: 30B Nesaquake Ave, Port Washington, NY 11050
EDUCATION
SKILLS
The Ohio State University, Columbus, OH -Bachelor of Architecture -Minor in Landscape Architecture -Cumulative GPA: 3.36/4.00 [Expected Completion: May 2018]
Drawing / 3D Modeling +Rhino 3D +Grasshopper (for Rhino) +AutoCAD +SketchUp +Revit +Unity
WORK EXPERIENCE Student Office Assistant at the Knowlton School of Architecture -Human Resources and Finance departments [2016-Current] Part-time Intern for Laura Casale Architect -Residential Renovation Scale Model Production [2017] Lifeguard at Manhasset Bay Yacht Club -Lifeguard and Swim Instructor -Trainer of new employees [2012-2016] MEMBERSHIPS The American Institute of Architecture Students (AIAS) -The Ohio State University Chapter The National Society of Leadership and Success, Sigma Alpha Pi -The Ohio State University Chapter The Ohio State University’s Architecture Scholars Program 1
Graphics / Presentation +V-Ray (for Rhino) +Adobe Illustrator +Adobe Photoshop +Adobe InDesign +Adobe After Effects +Microsoft Office Suite Production / Fabrication +VLS and X-660 Laser Engravers/Cutters +3-axis and 5-axis Milling Machines +MakerBot 3D Print Machines
TABLE OF CONTENTS UNITED STATES EMBASSY IN MEXICO CITY STUDIO PROJECT, FULL SEMESTER 3-12 HOLMES COUNTY ARTS AND MEDICAL CENTER STUDIO PROJECT, HALF SEMESTER 13-22 JESSE OWENS NORTH RECREATION CENTER STUDIO PROJECT, HALF SEMESTER 23-32 SURREAL TRANSIT STATION STUDIO PROJECT, TWO WEEKS 33-36 “DIAMOND IN THE TRUSS” VOTING INSTALLATION STUDIO PROJECT, FOUR WEEKS 37-40 ARCHITECTURAL VIDEO GAME SEMINAR PROJECT, FULL SEMESTER 41-44 ECOLOGICAL SPLINTER WALL SEMINAR PROJECT, HALF SEMESTER 45-46
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UNITED STATES EMBASSY IN MEXICO CITY FALL 2017, FULL-SEMESTER STUDIO PROJECT PROFESSOR: KAY BEA JONES
The primary concept behind my design of a United States Embassy in Mexico City is the establishment of two opposite sides that are mirrored in plan but contrast in sec�on and in the types of programa�c spaces contained in each side. Doing so distringuishes the unique iden��es of different parts of the embassy in respose to the variety in program, including primarily office program in the southern por�on of the design and mixed use program in the northern por�on. One of the other focuses of my design is the allowance of sufficient natural ligh�ng throughout the building, which is achieved through central voids in the building’s main sec�ons and implemen�ng consistent glazing in the interior spaces adjacent to these voids and along the curvilinear perimeter of the building.
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SITE PLAN
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SUPPORT/UTILITY SERVICE ELEVATOR FIRE STAIRS
MIXED USE SPACES OUTDOOR GALLERY LIBRARY OUTDOOR AMERICAN CLUB GARDEN/THEATRE ABOVE FIRST FLOOR OF PARKING GARAGE ENTRANCE THROUGH GALLERY
PARKING GARAGE VISITOR PARKING ON FIRST LEVEL UNDER THE GARDEN/THEATRE
MIXED USE SPACES MEDICAL PROVIDER OFFICE MARINE SECURITY GUARD RESIDENCE INDOOR GALLERY INDOOR AMERICAN CLUB
CAFE/OFFICE BRIDGE RECREATION CENTER BETWEEN CAFE AND MEDICAL PROVIDER OFFICE MULTIPLE MEETING ROOMS IN OFFICE BRIDGE
CLOSED OFFICES VISA PROGRAM ON FIRST FLOOR CONSULAR OFFICES MANAGEMENT OFFICES PUBLIC AFFAIRS OFFICES EXECUTIVE OFFICES
OPEN OFFICES TWO LEVELS PER OFFICE, MEZANINE LAYOUT OVERLOOKING LOWER LEVEL
VISITOR/SERVED
MIXED
EMPLOYEE/SERVICE
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GROUND PLAN
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MID-LEVEL PLAN
UPPER-LEVEL PLAN
STAGGERED LEVELS BETWEEN OPPOSITE SIDES
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HOLMES COUNTY ARTS AND MEDICAL CENTER FALL 2016, HALF-SEMESTER STUDIO PROJECT PROFESSOR: THOMAS LEWIS
The objec�ve of the Holmes County Arts and Medical Center project is to design a community center purposed toward the prac�ce and presenta�on of the arts. The site is located in the heart of Holmes County, Ohio, a large Amish community. It is situated adjacent to a library, a grocery store, and a golf course among other public facili�es and near residen�al neighborhoods. As the project was actually proposed to my studio by a representa�ve from Holmes County, the project was supposed to reflect the surrounding culture and architecture of the area in some way. My design took influence from Amish barn raising, represented primarily through the steel framework of the building. The only element of the building that deviates from the steel framework is the theatre, which has a large octagonal footprint that disrupts the uniformity of the frame. The frame does pierce through the volume, however, holding the aerial ligh�ng fixtures of the theatre.
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MEDICAL CENTER
MULTI PURPOSE ROOM
ADMINISTRATION WING
BATHROOM
BATHROOM
THEATER LOBBY
PROGRAM: LOBBY/CAFE MEDICAL CENTER PUBLIC RESTROOMS MULTI-PURPOSE ROOM ADMINISTRATION WING THEATRE GROUND SEATING
GROUND FLOOR
The artistic portion of the program includes art classrooms for both adults and children, a dance studio, and a theatre capable of seating up to about five hundred people between its two levels. Additionally, the program includes a medical center, a computer lab, a multi-purpose room, and a small café area included in the lobby space.
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FITNESS ROOM
COMPUTER LAB ART CLASSROOM WING
THEATER DANCE STUDIO
PROGRAM: DANCE STUDIO FITNESS ROOM COMPUTER LAB CHILD ART CLASSROOM ADULT ART CLASSROOM THEATRE UPPER LEVEL SEATING
SECOND FLOOR
The program is divided between the two levels based on the type of interaction and function of the spaces. The ground floor is where the “served” spaces are situated, including the lobby, medical center, administration and bathrooms. The “service” spaces, including the classrooms, dance studio, and computer lab, are situated on the second floor, where the public has a more active participation in the function of the space.
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EAST ELEVATION
LONG SECTION
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JESSE OWENS NORTH RECREATION CENTER FALL 2016, HALF-SEMESTER STUDIO PROJECT PROFESSOR: STEPHEN TURK
As the North Campus area of The Ohio State University con�nues to expand with new buildings, including residence halls, two campus dining facili�es, and a new recrea�on center, there are plans in the future to demolish the current Jesse Owens North Recrea�on Center and replace it with a newer facility. The objec�ve of this project is to redesign the building through abstract design techniques to design a completely new facility with addi�onal space and program to what currently stands. The design of the building at the basic level was done through organizing the program into simple shapes, then reversing and redistribu�ng the voids from the figural objects created. Those voids were made solid and rearranged to reestablish the program. The building also must include a “special program,” which, in my design, came in the form of the roof garden that mimicked the terraced nature of the redesigned surrounding landscape. From that point, the shapes of the roof garden were replicated in the interior of the building to designate the spaces of the program.
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SITE AXON
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A. DRACKETT TOWER B. SHELL GAS STATION C. HARRISON APPARTMENTS D. FISHER COLLEGE OF BUSINESS E. LANE AVENUE PARKING GARAGE
F. GERLACH HALL G. TOMMY’S PIZZA H. ARCHER HOUSE I. NORTON HOUSE J. TORRES HOUSE
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PROGRAM: A. RUNNING TRACK B. WEIGHT MACHINES C. VOLLEYBALL COURT D. FREE WEIGHT AREA E. ADMINISTRATION FLOOR F. LOCKER ROOM G. FITNESS CLASSROOM
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FIRST FLOOR
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A
SECOND FLOOR
PROGRAM: A. RUNNING TRACK B. WEIGHT MACHINES C. VOLLEYBALL COURT D. FREE WEIGHT AREA E. BASKETBALL COURT
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SURREAL TRANSIT STATION
SPRING 2017, TWO-WEEK STUDIO PROJECT PROFESSOR: JOHN KELLEHER The objec�ve of the Transit Sta�on project was to design a sta�on and bus shelter using themes present in architectural or ar�s�c theories. The purpose of this project was to think about architecture on a scale smaller than buildings, and to develop a design that does not strictly take its precedent from conven�onal styles of architecture. Inspira�on for my design of the sta�on was taken from surrealism, including both pieces from the 1920s and from more contemporary examples of surrealism in art. With the idea of surrealism in mind, the goal of the design was to manipulate and abstract the ideas of structure and transparency to make it appear as if the shelter above the buses, which also acts as the parking lot for smaller vehicles, is floa�ng above the buses. The shelter took on a fluid shape that con�nued in all aspects of the design, including the suppor�ng columns, the two staircases, and the small pavilion at the entrance of the sta�on.
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“DIAMOND IN THE TRUSS” VOTING INSTALLATION SPRING 2016, FOUR-WEEK STUDIO PROJECT PROFESSOR: ELIZABETH LEIDY
The Diamond in the Truss Vo�ng Installa�on presents a reimagining of conven�onal vo�ng booths, implemen�ng complex and func�onal elements through its design. The tessellated walls walls of the installa�on are organized in the form of a nine-square grid, using it to designate the separa�on of spaces between the booths and create a system of inter-related propor�ons. The spaces of the installa�on correlate to different parts of the grid, with the private vo�ng spaces being situated at opposite corners and the sea�ng spaces designated for public use on the exterior of the installa�on being situated at the other opposing corners of the grid. The other primary element of the installa�on apart from the tessellated wall system is the �lted and rotated girder. The girder, made up of a Pennsylvania truss structural pa�ern, is organized by a four-square grid with girders extruding from the points in which the lines meet and connec�ng to the ground, piercing through the booth in some places. One of these piercing points occurs through one of the mee�ng points of the walls, exposing it to both booths of the installa�on and providing a mutual ballot box to place ballots wri�en out in the booths. The project was a four-week group project with a team consis�ng of myself, Chistopher Schultz, Rachael Hill, Michael Penwell, and Rhoda Du. My contribu�ons in the group included designing the installa�on’s form, fabrica�ng pieces, drawing diagrams for the installa�on’s form, and construc�ng the installa�on.
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VIVID VOTING BOOTHS 2016: DIAMOND IN THE TRUSS
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ARCHITECTURAL VIDEO GAME
FALL 2017, FULL-SEMESTER SEMINAR PROJECT PROFESSOR: STEPHEN TURK Taking place over the course of a semester-long seminar, the Architectural Video Game project aimed to explore the concepts of pla�orm, character, and world in video games with the objec�ve of studying their rela�onship with architecture. The study of this rela�onship was inspired in part by how previous genera�ons of architects, including Rem Koolhaas and John Hejduk, looked toward the medium of film as a catalyst for architectural theory. Although film is s�ll a very prominent form of media today, the emergence of a culture surrounding the rela�vely new medium of video games can be seen as a candidate for film’s successor as a catalyst for new forms of architectural theory and study. The world of my group’s design took inspira�on from SEGA Genesis-era pla�orming games such as the original Sonic the Hedgehog games, and converted that typology to a ver�cal climb of numerous paths, precise pla�orming and challenging encounters with three chimera-like characters that combined the forms of Rem Koolhaas’ Agadir Conven�on Center and John Hejduk’s Memorial Towers. Each of these characters was designed to express one of the Four Temperaments, with the bo�om character being choleric, the middle being sanguine, and the top being melancholic. Apart from their original designs, these temperaments are also expressed in the manner in which they transform in the game’s world and impede the progress of the player as dynamic obstacles. The project was done in small groups, with my group consis�ng of myself, Ben Haywood, and Morgan De�willer. My contribu�ons consisted of designing the level for the game, designing the “choleric” bo�om character, impor�ng the level and characters into Unity, and scrip�ng all objects to func�on as intended in the game.
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ECOLOGICAL SPLINTER WALL
FALL 2017, HALF-SEMESTER SEMINAR PROJECT PROFESSOR: PAULA MEIJERINK The Ecological Splinter Wall is a conceptual design for a green wall that transforms and flourishes over �me. Construc�on of the wall is done through a mul�-layer rammed earth method using a mixture of 95% local clay soil and 5% Portland cement, with mul�ple sca�ered 2” x 2” x 36” wooden planks being embedded throughout the wall during construc�on. These planks each have a hole drilled through the center where seeds are inserted, allowing for plant growth from within the voids that will be le� in the wall when the planks decompose over a long period of �me. Once the planks decompose and the plants begin to grow outside the wall from within, the wall will essen�ally transform from a dis�nctly man-made rammed earth wall with geometric wooden extrusions into a flourishing green wall.
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