Digital Design final portfolio_Georgina Barnes_914642

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DIGITAL DESIGN PORTFOLIO Semester 1, 2018

Georgina Barnes 914642 Samuel Lalo, Studio 12

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Content 03

Diagramming design precedent

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Generating ideas through process

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Queen Victoria Garden Pavilion

Designer profile Email: barnesg1@student.unimelb.edu.au

Reflection:

Education: 2017 - current 2016 - 2016 2010 - 2015

Bachelor of Design, Melbourne University Bachelor of Landscape Architecture, RMIT High School, Luher College

Work Experience: 2012

Catalyst design group

Awards / Exhibition: 2017

FOD:R Exhibition, AFLK Gallery

My approach to design tends to focus upon curating the experiential nature of my designed architecture and the integration of landscape with architecture, as I am studying landscape architecture also. I aspire to create designs that consider human use and blend with nature, and this is especially present within my module 3 design.

Through this subject, I learned about multiple valuable digital design programs, fabrication processes and design considerations. I was able to refine my skills in Rhino to a much higher standard than prior, largely due to the integration of this program with parametric design in the form of Grasshopper. I also utilised laser cutting and 3D printing which was both useful in producing a final model, but I now see can be extremely helpful in refining a design as it is easier to analyse in a physical context. Through the diagramming aspect of module one, I learnt about thresholds and the occupancy of space. These are key concepts that influenced by design thinking for later modules and will no doubt impact my future designs outside of this subject.

Skills: Rhino Grasshopper Unreal Photoshop Illustrator Indesign Fabrication

Upon reflection, I can see that my digital design skills and model making proficiency requires improvement in order for me to achieve a higher standard of designed work.

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DIAGRAMMING DESIGN PRECEDENT Module one

This module focused upon utilising Rhino to model an existing pavilion. The Pavilion I studied was the Radix pavilion by Aires Mateus, located in the Venece Biennale. The module tasks also included the development of diagrams to analyse the spatial qualities of the space and the way it is utilised by the public.

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Precendent Photographs

The Radix pavilion consists of a cube which has been cut into by spheres. This creates differing heights inside the pavilion which in turn affects the circulation, occupancy and feelings of intimacy within. My isometric drawing and diagrams aim to visually describe the form, materials and context and use of the Radix pavilion. Through the modeling process, I gained the understanding of where circulation could occur and also considered this in relation to the context of the river. Modeling the design also provided insight into the thresholds of the structure, such as which areas were more public and which were more private and intimate. This was again largely influenced by the height of the arches in certain areas. Through this module I gained a better understanding of Rhino and also concepts of thresholds and the emotions a space can evoke.

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Final Axonometric 1:75 0

150

450mm

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Threshold diagram Structure:

Aires Mateus architect’s stated the pavillion form was based on solids and voids. The combination of these elements form physical thresholds.

Voids

Solids

Form: Intimacy

Context: Public space Private space

The varying heights within the form influence feelings of intimacy, as was intended by the architects.

As the structure is quite sheltered in relation to its open context, it divides the space into thresholds of more public and private space.

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Circulation/Occupation diagram Structure: Accessible space

The first diagram outlines the floor plan of the design and which areas can be circulated through.

Form: Circulation paths High points

People are most likely to walk through the highest point of an arch. Therefore, the high points within the openings of the structure would facilitate the most circulation.

Context: Wind Shadows Occupation

The context of the design in relation to the natural environmental elements of sun and wind influences the way that the space is occupied. From this analysis, the area with the highest density of occupation can be discerned.

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GENERATING IDEAS THROUGH PROCESS Module two

This module centered around the design and creation of two abstract physical models. Rhino and Grasshopper were used extensively, as were the fabrication methods of 3D printing and laser cutting.

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Task 1 design matrix

Index Selection

1.2

1.1

1.3

1.4

(0,150,150 (50,0,150) (70,-10,150)

(0,0,0)

(0,0,150)

(0,0,150) (0,0,0) (0,0,0)

(0,0,0) (47,0,0)

(150,150,50)

(0,0,0)

(150,150,0)

(0,0,0)

(0,0,0)

(150,150,0)

(0,0,0)

(150,0,0)

(0,150,0) (150,150,0)

2D Paneling

2.1

(0,0,0)

(150,0,0)

(150,0,0)

2.2

2.3

2.4

Grid divisions increased

3.2

3.3

Basic extrusion

Basic extrusion

Amplitude

4.1

4.2

4.3

Original

Increased Depth

Reduced Waffle Segments

3.4

Extruded Panels

3.1

Gaussian Curvature

Waffle Structure

4.4

Cull Index

When selecting design iterations for my final model, I considered the constructability and spatial qualities the design would evoke. I selected developable surfaces that would create a sense of intimacy, pattern pieces to allow for light penetration and a waffle structure that would not compromise light flow.

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Panels get deeper as their height increases. This channels the light into the structure and prevents a confined atmosphere.

Panels with openings allow for light and air to permeate the central area

Waffle structure is altered so that vertical pieces to not obstruct voids in the panels and disrupt light

As the panels get closer to the ground plane, the sense of intimacy increases

Enclosed panels make interior space more intimate

Task 1 final axonometric 1:2 Using 1.4, 2.4, 3.4 & 4.4 itterations. 0

40

120mm 10


Task 1 computational process

Panel creation This is an example of the panels created through this script.

Offset and panel object This is the script utilised to panel the smaller section of my model.

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Offset and panel object This is the script utilised to panel the larger section of my model.

Waffle script This is the script I used to create the waffle structure for my model.

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Task 1 digital modelling process

1. Grasshopper surface generation

2. Panel and pattern development

3. Panelled surfaces

4. Waffle structure

5. Unrolled surface pieces

6. Flattened waffle structure

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Task 1 fabrication process

The laser cutting aspect of this design task proved to be the most challenging for me. Unrolling the paneled pieces into 2D forms was simple, however due to the complex panel design I selected for my larger surface, all of the pieces had to be unrolled into single pieces which made constructing the physical model difficult. Selecting a more developable surface or a less complex pattern would have fixed this issue.

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Task 1 model 15


Task 2 design matrix

Grid Manipulation

1.2

1.1

1.3

1.4

(68, 157, 189)

(68, 157, 189)

(80, -48, 26)

(106, 54, 83)

Attractor point with doubled magnitude

Attractor point

Attractor point

2.1

2.2

2.3

2.4

Sphere with small radius

Sphere with large radius

Tall cone

Short cone

Attractor point

Shape Transformation Boolean

3.1

3.2

3.3

Sphere

Cylinder

Hollow cylinder

3.4

Diagonal cut

My main reasoning behind design iterations I perused were based upon enhancing the idea of the solid and the void, contrasting an overall organic form to the original cube, and creating links between the cone shapes and the overall form.

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Cylindrical form contrasts to that of the original cube and compliments the organic form of the cone voids.

Permeability and feelings of intimacy increase parallel to height.

The solid is cut diagonally in parallel to the angle of the sides of the cone voids. This preventcs the interior from arousing feeling of confinement.

Light travelling through the voids would cast interesting patterns upon the solid surface.

Intersections allow for potential access.

Task 2 final axonometric 1:1 Using 3.4 itteration. 0

20

60mm

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Task 2 computational process

This part of the Grasshopper script creates the basic cube shape.

This part segregates the cube into a grid.

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This is the final cube with my custom cone shapes.

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Task 2 digital modelling process

1. Baked cones in cube

2. Cube after boolean

3. Boolean using cylinder

4. Boolean using cube

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Task 2 fabrication process

The 3D printing process for my model was relatively simplistic and time effective due to large amounts of negative space within the design. I was pleased that even the most complex, cantilevered aspects of the design could be printed with ease.

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Task 2 model 22


QUEEN VICTORIA GARDEN PAVILION Module three

This module was based around designing a 5m x 5m pavilion within a 20m x 20m plot within the Queen Victoria gardens. It included utilising techonological and fabrication skills from prior modules to produce a 3D model with live renders and a VR walkthrough and a physical model.

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Audile pavilion

My design focuses upon satisfying the primary needs of the brief; these being the holding of a lunchtime seminar and an evening quartet performance. It satisfies these needs both activities are auditory based and my design focuses on assisting sound travel and acoustics within the pavilion. Acoustic concerns are what resulted in the key design decisions of the curved roof and the underground structure.

The ground has been articulated into steps to lead people down into the underground pavilion. The context around the pavilion includes a path to assist circulation into the space.

The material chosen was concrete due to its acoustic benefits. Visually, it results in a structure that stands out in its context. This is effective as otherwise the structure could be overlooked due to it being largely underground.

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Design iterations

This was my first iteration. I employed the use of the curved roof to assist acoustics. However, as the stucture was open air, any auditory benefits would be lost.

This design was a modification upon the last as I simplified and enclosed the pavilion to assist with acoustics. However, this results in a pavilion that does not blend well with its context and appears out of place.

My final pavilion featured the same roof form from my original, but sunk the design into the ground to improve acoustics whilst still making a structure that blended well with the site.

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The curved form of the roof wraps around to create this wall and seating within the pavilion to create a cohesive design.

Window and stairs allow for many people to view the activities within the pavilion.

Stairs reduce in size and grass slopes to create a gradual transition from landscape to pavilion and to link the two.

The pavilion is largely below ground level to reduce outside noise.

Final axonometric 1:125 0

250

750mm 26


Movement and occupancy plan

Dense occupancy

Movement

1:50 0

100

300mm

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Acoustic diagram

The windows are placed on the left side as no sound impacts this area and thus the acoustics within the pavilion are not compromised.

Triangular windows illuminate the largely underground pavilion and cast intricate shadows inside.

The curved form of the pavilion roof reflects sound to enhance and project acoustic sound from performers and speakers.

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Acoustic analyis diagram using ‘Acoustic shoot’ script

Sound bounces off of the panels that are angled downwards. Therefore, sound will be amplified and transmitted to an audience well within the pavilion.

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Sound waves do not make contact with the flat anels which constitute the windows. Therefore, no sound transmission will be lost due to the inclusion of glass in the roof.


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Computational process

This is the Grasshopper script I utilised to create the window frames and windows on the roof of the pavilion.

This is the script I utilised to create the window frames and windows on the rside of the pavilion.

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Fabrication process

I chose to 3D print the most curved aspects of my design. These were the roof and the interior seats. Due to the time limit upon printing, I had to hollow out the seat and section the roof into segments and print the solid pieces and laser cut the window segments.

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Fabrication process

In order to acheive an accurately scaled model, I had to glue multiple pieces of 1mm mountboard together to scheive the right thickness for the walls and roof. The pieces I used to acheive this can be seen above.

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Panoramic view 36


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