Gizem Yetiş - Architectural Portfolio 2019

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ARCHITECTURAL PORTFOLIO

Gizem Yetiş



2017, Oct. - 2018, Feb. Mars Home Planet Urbanization Challenge

2016-2017, Spring Semester Advanced Digital Design Studio II

2016-2017, Spring Semester Performative Architecture Lab.

2016-2017, Fall Semester Digital Design Studio

2016-2017, Fall Semester Interdisciplinary Design Studio

2015-2016, Spring Semester Architectural Design Studio VI

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CONTENT

MARTIANIZATION

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SNOWFLAKE PAVILION

..........

BERLIN ART CENTER

INTERPLANETARIUM

RIBBON

TRANSPOSITION

page 1-6

page 7-14

.......... page 15-20

.......... page 21-26

.......... page 27-32

.......... page 33-40


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MARTIANIZATION

2017, October - 2018, February| Launchforth & HP Mars Urbanization Challenge Instructors : Arzu Gönenç Sorguç Afşar Saranlı Elif Sürer Aydan Erkmen

Team Members: Gizem Yetiş Ozan Yetkin

In this international competition the main aim is to imagine how 1,000,000 people can live on Mars. Our group was the only official representative in Turkey in the scope of Education League. Our plan is to eliminate the mistakes we did during the construction of Earth Life and protect the Mars Habitat and keep harmony with it. In order to do that, instead of generating a life with huge buildings and constructions; we start with people themselves. They are their own residence with soft, tangable, adaptable, modular and mobile kinetic structure. When any social need occurs those persons and their structures merge and generate a larger and more capable one.

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CONCEPT IDEA FOR NEW WAY OF LIVING

Mobile Shelters: Each humanbeing has her/him own mobileshelter to live inside. These shelters can move freelyand connect with other shelters and structures tomeet, produce and share knowledge.

Folded Structures: This type of structure is easy to handle, construct and move. The exible disposition makes humanbeings more mobile, and can give good opportunity to organize inside of shelters.

Common Spaces: Mobile people with mobile shelters can connect to big common spaces to take a rest or have agood time whenever they want. These spaces aredesigned to make newcomers of Mars feel good.

Production Spaces: The only constant structures are production spaces. They are fully automated, and mobile shelterscan be connected to produce energy, gain food and enhance these areas.

Network: Mobile shelters have all the information about othersand production or common spaces on their screens. Ifanyone needs something, they can reach thecommon mind and/or resources.

3 mars urbanization challenge | MARTIANIZATION


CONCEPT IDEA FOR STRUCTURE PATTERN

Main Core for Vertical Circulation Secondary Circulation Central Space of the Structure

termite shelter

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5 mars urbanization challenge | MARTIANIZATION


6 2


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SNOWFLAKE PAVILION

2017 | Ankara, Turkey | Advanced Digital Design Studio II Instructors : Arzu Gönenç Sorguç Müge Kruşa Fırat Özgenel Mert Ozan Katipoğlu Ramin Rasulzade

Team Members: Gizem Yetiş Kubilay Şahinler Ozan Yetkin Süleyman Demirel

Sponsor : Nurus Dark Zone

This pavilion is based on two main subjects : morphology of snowflake and inside being bigger than outside. Morphology of snowflake teaches us that each snowflake regenerates itself in accordance with the environmental factors such as temperature and humidity. It has a unique structure based on point symmetry and hexagonal grid. The mathematics of a snowflake inspired us to build a pavilion having both units and structure that show the characteristics of a snowflake. Since a snowflake has no specific characteristic for a specific location, this led us to design a pavilion which belogns to nowhere, but also everywhere. This is why we end up lots of instances that can fit any location that can be imagined. The question of inside being bigger than outside also led us something experimental. We imagined the ways to show immaterial on a solid material. With virtual reality technologies, we represented the instances as much as we can, and with projection mapping on the pavilion’s surface inside became bigger than outside. For the video:

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SNOWFLAKE MORPHOLOGY r

h

PLAN GENERATION

y

x

ENVIRONMENTAL FACTORS h

ENTRANCE GENERATION

r

f

SECTION GENERATION

d

GRID GENERATION d

variable

parameter

r

temperature

h

temperature

x y f d

humidity humidity mass ratio ground clearance

outcome

inside bigger than outside | SNOWFLAKE PAVILION

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3D MUTATION MATRIX connection members

degeneration of form space inside units 2D-3D relation

solid surfaces

rotation inside units hybrid space

NETWORK GENERATION

environmental factors

main form

unit inside

layer organisation

form of snowake

outside

temperature & humidity

branches

projection mapping

network radiat. analysis struc. analysis

structure

This matrix explains that every change in units or form related to other changes. Each parameter is related to one other so if one parameter is changed, the others related to it on the matrix should change.

UNIT VARIATIONS

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TOP VIEWS OF OTHER INSTANCES FOR DIFFERENT LOCATIONS

RADIATION ANALYSIS OF CHOSEN INSTANCE IN MIDDLE EAST TECHNICAL UNIVERSITY, FACULTY OF ARCHITECTURE

CHOSEN INSTANCE’S FINAL FORM & PLAN & SECTION

11 inside bigger than outside | SNOWFLAKE PAVILION


VISUALIZATION OF PAVILION

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TIMELINE OF THE CONSTRUCTION

...

DAY 1

...

...

............................................. ............................................ DAY 2

DAY 3

13 inside bigger than outside | SNOWFLAKE PAVILION


DAY 5

14

...

...

...

............................................................... DAY 3

DAY 8


........................ .......................

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BERLIN ART CENTER

2017 | Ankara, Turkey | Performative Architecture Lab. Instructor : İpek Gürsel Dino

The aim of this laboratory is to understand how one should think of the weather data as a prior parameter on computational design. To understand and apply performative architecture concerns and techniques, a concept function and location are selected. As a start, a simple rectangular prism is chosen and with the climatic analysis of Berlin, this form is transformed into other ones. For the final mass organisation, two separate ones are decided. One is serving as a public space while the other one is serving as an exhibition. As a second step, a generative shading device is applied on façades of the optimum form. A simulation based on the weather conditions optimize the form, façades, and windows and by doing so buildings can perform more efficiently.

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DECIDING FORM:

There are two main approaches to decide : making the radiation and sunlight analyses and playing with the mass. Lots of analyses were taken while playing with the mass with respect to weather data that Berlin has. Radiation Analysis

First Instance

Sunlight Hours Analysis

South View

West View

East View

North View

Radiation Analysis

Second Instance

Sunlight Hours Analysis

South View

West View

East View

North View

Radiation Analysis

Third Instance

Sunlight Hours Analysis

South View

West View

East View

North View

Radiation Analysis

Sunlight Hours Analysis

Radiation Analysis

Sunlight Hours Analysis

Radiation Analysis

Sunlight Hours Analysis

17 performative architecture | ART CENTER IN BERLIN


DECIDING THE OPENINGS & SHADING DEVICE:

After the optimization of the mass form, it is time to decide the windows for gathering the optimum amount of daylight. And with the daylight analyses for each instance, openings and shading devices are optimized just like the given mass. 21st June @ 12.00, Public Part - 50-500 lux, Exhibition Part - 50-300 lux First Instance // without shading

Second Instance // with shading

Third Instance // with shading & openings

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19 performative architecture | ART CENTER IN BERLIN


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INTERPLANETARIUM

2016 | Ankara, Turkey | Digital Design Studio Instructors : Arzu Gönenç Sorguç Müge Kruşa Fırat Özgenel Mert Ozan Katipoğlu Ramin Rasulzade

Sponsor: Dark Zone

This studio made us imagine and question ‘boundless boundaries’ . Each of us created unique universes with unique creatures. The project’s main hard part is that everything that you can imagine in 3D world should be done in 2D screens. No mock-ups or no models would be final representations. The medium was virtual reality goggles. Throughout the semester, this was the main object at issue, and the whole studio tried to show her/his universe with limitless imagination and freedom. And here is my ‘boundless boundary’ : In a far far away galaxy, there is a planet called ‘Polypus’. One day, an explosion happened and some of the families For the video:

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Table 1 : Showing the families’ characteristics and energy need. They will choose a path in accordance with their energy needs.

Table 2 : Showing the planets and their moons in accordance with their scales and light they produce.

23 ying in/on/over boundless boundaries | INTERPLANETARIUM


Table 3 : This table shows the parameters on a matrix. The main aim about this matrix is to show what path shows what mutation and how it happens. By doing so, a consistent design process and design itselfcan be achieved.

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fig1: showing the universe that is created and the paths for ‘families’ to travel in for fulfiling the energy they need.

fig2: showing the part of a path that ‘185 family’ travel in and other paths for other families.

25 flying in/on/over boundless boundaries | INTERPLANETARIUM


ďŹ g3: showing the universe and the paths

ďŹ g4: showing the time right before entering inside a planet.

ďŹ g5: showing the places that two families who need same kind of energy meet and produce more energy.

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RIBBON

2016 | Ankara, Turkey | Interdisciplinary Design Studio Mentors : Arzu Gönenç Sorguç İlhan Konukseven Sponsor : MITENG

Team Members: Gizem Yetiş Ekin Sancak Hasan Soycan Aygen Savaş Hakan Yıldız İsmail M. Taş Hüsnü Şener

This studio’s main aim is to work in a harmony with different proffesions. In this team, with two architecture and four engineering students, the main design problem is the electricity lines and how to transform these lines into aesthetic landscape elements. Until now, electricity lines have been mostly considered as an infrastructure problem, but today, this problem turns into something new and exciting : how to improve city silhouttes with the help of aesthetic electricity pylons. With this excitement, a parametric structure with smart solutions, brand-new technologies and capability for regenerating itself in every location is proposed.

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FORMAL DESIGN PHASE

Structure Dual Design Arrangment of Conductors Arrangment of Insulators Safe Design Arrangment of Ligthning Rod

DETAILED DESIGN PHASE Structural Element Structure Material

Tubular Pipe

Polygon Pipe

Stainless Steel

L-ProďŹ le

Struct. Steel

Cast Iron

Coating Material

Galvanize

Paint

Galvanize + Paint

Montage Type

Welding

Bolting

Self-locking

Warning Sphere

Paint

FRONT VIEW current height : 32 m proposed height : 39.5 m

aesthetic electricity pylons | RIBBON

Flourescent Laser

RIGHT VIEW current width : 9.5 m proposed width : 18 m proposed span between legs : 6 m

TOP VIEW current footprint : 9 x 9.5 m proposed width : 18 x 16.75 m

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STRUCTURAL SYSTEM current : truss system proposed : truss system

phosphorescent paint on warning spheres

.........................

..

DISTANCE BETWEEN INSULATORS current : 5.6, 8.2, 6.1 m proposed : 6.1 m with a 60o distribution

INSULATOR TYPE current : string insulator proposed : rod insulator

insulator

decrease on electromagnetic field

paint galvanize structural steel (pipe section)

MATERIAL LAYERS: current : galvanize, structural steel proposed : paint, galvanize, structural steel

PROTECTION to lessen the ice load and prolong the galvanize’s life, hydrophobic paint is proposed.

MONTAGE with less amount of connectors, easy assembling can be achieved.

4m 2.55 m 12 m

30

TRANSPORTATION with one regular lorry

parametric design for every country’s regulation

.......

electrical conductor

.................


31 aesthetic electricity pylons | RIBBON


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33


TRANSPOSITION

2016 | Ankara, Turkey | Architectural Design Studio VI Instructors : Zeynep Mennan Rüya İpek Balaban Egemen Berker Kızılcan

In a culturally rich city, New Media Art Center can be a breathtaking space for the hearth of İstanbul, Taksim Square. Being nearby Atatürk Cultural Center and the Square shapes the project directly. The area hosts a car-parking area now, so this function should remain as it is while combining it with the art center. The main idea is to meld these two significant functions into each other to increase the sense of Taksim.

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SITE PLAN

STRONG PUBLIC SPACES WHICH ARE HARDLY USED

HIGH DENSITY AREA IN BETWEEN IMPORTANT TRANSPORTATION ROUTES

POTENTIAL FOR ALTERNATIVE PUBLIC SPACE

new media art center | TRANSPOSITION

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car parking urban platform new media art center car parking

urban platform new media art center

INSTEAD OF LAYERING HORIZONTALLY, A TRANSPOSED DEVELOPMENT IS PROPOSED TO MAKE MORE SUSTAINABLE, FUNCTIONAL AND USABLE CAR PARKING LOTS

-3.60 Floor Plan

NORTH ELEVATION

28 36

-7.80 Floor Plan

-12.00 Floor Plan

Exhibiton Floor -16.20 Floor Plan

Car Parking Floor -20.40 Floor Plan


LET LIGHT & AIR IN AROUND CAR-PARKING TOWERS

PUT LED SECREENS TO INFORM ABOUT ALL ART EVENTS IN ISTANBUL

COVER THE TOWERS WITH GREEN ELEMENTS TO REDUCE CARBON EMISSION

SECTION AA’

EAST ELEVATION

37 new media art center | TRANSPOSITION


SECTION BB’

SECTION CC’

38

SECTION DD’


39 new media art center | TRANSPOSITION


a

b

detail1 : automatic car parking a : Hoistway with the mechanism on top b : Steel structure

detail2 : light transmitting concrete c : Light transmitting concrete d : LED plate e : Building structure

d c

e

detail3 : glass & mesh connection f : Glass oor g : Wooden bracing& waterproof layer h : Mesh i : Building structure

f g h

i

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THANK YOU


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