Fmp research doc georgia chipchase u1267385

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Digital Wave Final Major Project U1267385 - 2016 T1?????


Digital Wave Brief Breakdown

Brief Statement

Explore, research in depth and create surface designs based on the digital wave and hiddern messages within the idea of wave and glitch. Produce a collection of designed products to dispay for the final show in 2016 . Produce your collection to industry standard and design a space which showcases and successfully enhances the collection for the audience. Brief Requirements

- Rigorously explore, test and evaluate creative propositions within the parameters of your chosen project. - Produce an outcome(s) that respond effectively and coherently to specified project aims and objectives.

- Demonstrate a professional attitude in all aspects of your work. The ability to recognise the potential for further development of your work/ideas within a professional context.

- Synthesise and apply relevant knowledge from a range of sources in order to achieve accomplished final outcomes. - Gain Graphic feedback - Manage a project from inception to completion with rigour and tenacity.

- Present and communicate developmental work and outcomes in a manner appropriate to your discipline and to a high professional standard.

- Ability to prioritise and plan time effectively over the duration of a complex task.


Research Strategy/ Methodology - - - - - - - - - - - -

Books and ebooks Journals and magazine layout and design Print media vs online media Pinterest and WGSN for colour and design trending Practical works - galleries, samples and products Typography design appropriation, digital and Hand drawn Paper craft and Production industry understanding and craft Trips to explore events planning, print and 3D methods Mind mapping and personal exploration of the relevant design fields (find a style) Creative scamps, sketches and visual thinking/mapping Working with the university SU to get involved in branding, print and planning for a set space. Take 3 trips to explore visual merchandise and spacial experiences of relevance.

TO BE EXPLORED.>.>.>.

Archetectural design MUSIC AND RECORDING

Creative Processes

photographers

Textiles

Production and design

Dig1tal W^Ve Surface DesIgn

Illustrators MODERN VS

Theories of Waves

P0ST mODern

Glitch<digi Glitch<digi

Motion Graphics

Graphic D1sign

Typographers

ARTS aND Methods


Is this work desirable to the industry and relevant for the future? Is the contrast in the my subject matter still a clear design concept or if I choose one side is it being exsicuted to the best of my ability?

How would I sell or frame my project ideas and concepts?

Am I focused on the way in which I can utilise my design space for the final show?

Are my project aims being met throughout the research development stages of the collection? What does the consumer really need from me as a designer and how will the design impact were spoken word or theoretic writting has not?

Am I succesfully and presenting my seach, ideas and comes for assessm future show piece

Questions to ke mind throughou creative proc

How will I analyise a visual language throu project to grow as a

Have I found and shown which new production methods I need to explore and master to make the project affective, successful and influential for the audience?

There are many different areas to be concerned within a Final Major project but these are a few main questions I need make sure I can answer clearly and appropriately to succeed graphically with the brief outcomes.

How can I su pe


documenting y design reproject outment and for a e?

eep in ut the cess

and crique my ughout the designer?

Are you organised an efficeint with your work load and how can you improve?

What areas of 3d design training and development do you need to get to move forward with your project?

How do I want the audience to approach or react to the collection?

Are you over complicating my Design concept?

Am I pushing myself to look in new areas and expand my design thinking?

Have explored all of the areas and shown how my ideas have developend and progressed to form a clear direction movinging into the design and production stages? How can I best financially plan for the needs of my Does what I am looking project and have I given at fit the brief and or enough time in my project could it give me a new plan for the process? perspective to give to the concept?

upport my idea theoretically, visually and ersonally throughout the module?

What can I do to broaden my design scope during my research trips and how can i best collect the information I have found?


“Art is, now, mainly a form of thinking” Susan Sontag


Digital Wave What is a digital wave?

The 5 ‘W’s Explained

A digital signal is an arangement of ones and zeros or trasfer of information and a waveform is a a representation of how alternating current varies over time. However from this as a staring point I saw the design potencial for hidden coded messages of meaning to the techo junkies of todays world. The constant waveing motion between digital and natural design and how it has now branched to the fine lines of graphic design vs digital design. Digital wave can distort to create gitches also which opens another range of outcomes based on the fragilty of technology and its impact on the natural = Beautiful distortion.

Who - Pattern, Design and technology enthused audience.[18-35] What - Stationary, gift wrap, sketchbooks, homeware and personaliseed cards When -Theme of 2017 - Stick to scheduale for the final major show on May 1st Why - To gain more greater understanding by a deep exporation of print, pattern and production techniques. Also to gain new skills whic can be used to create cohesion between all my final year modules. How - By using the SMART principle, Indepth re search,Multi-dispinary techniques, tutor and peer critque and harnessing my creative thinking

Why Digital wave?

What is the SMART principle?

Digital wave can be placed into most areas our modern and high tech exisitance but I would like to look at how the digital wave a gradually moved into a multidipinary design space for designers worldwide.

S M A R T

-

Specific Mesurable Achievable Goals Relevant Time Management


Digital Wave Research Basic Tyoes of digital wave - The most familiar AC waveform is the sine wave, which derives its name from the fact that the current or voltage varies with the sine of the elapsed time. The sine wave is unique in that it represents energy entirely concentrated at a single frequency. An ideal, unmodulated wireless signal has a sine waveform, with a frequency usually measured in megahertz (MHz) or gigahertz (GHz). Natural sound Waveform - AC waveforms are the square wave, the ramp, the sawtooth wave, and the triangular wave. Some AC waveforms are irregular or complicated. Square or sawtooth waves are produced by certain types of electronic oscillators, and by a low-end UPS (uninterruptible power supply) when it is operating from its battery. Irregular AC waves are produced by audio amplifiers that deal with analog voice signals and/or music. Primary Waveform research Visuals Research in the Huddersfeild University Music studios, voice and tone recordings. While discussing how wave form and distortion of digital sound works. I had a one hour session in which I aimed to learn how to work two types of music software. The resoning forthis research was to gain a better understanding of how digital waves and sound recordings work. Then once I had a basic understanding I could continue to create visual waves research and experiment with a range of waves such as pink noise. The image to the right is a screenshot of one of the music recording and sound waves I produced during this research session.

Digital Sound Waveform


Digital waves and transmitting information

Basic Informaion >>> Hidden code messages through digital binary Digital circuits make use of components like logic gates, or more complicated digital ICs (usually represented by rectangles with labeled pins extending from them). Digital circuits usually use a binary scheme for digital signaling. These systems assign two different voltages as two different logic levels – a high voltage (Idea- POST MODERNISM ) (usually 5V, 3.3V, or 1.8V) represents one value and a low voltage (Idea - MODERNISM) (usually 0V) represents the other.The idea of logic gates is interesting as looking from a design perspective, I could use these technological gates to hide logical points or messages. Using the binary code to translate the message for the consumer.

Digital signals must have a finite set of possible values. The number of values in the set can be anywhere between two and a very large number value, that’s not infinity.

Code Idea Explination [Each binary code is set into a set of 8 Bytes] 1 1 0 1 0 0 1 0 1 ^ ^ ^ ^ ^ ^ ^ ^ 0 1 2 3 4 5 6 7 8 Key 1 1 0 = TH 1 0 0 = INK 1 0 1 = BIG So following the simple example above the code would be decoded to say >>> Example >>> Serial peripheral interface (SPI) uses many digital ^^^ signals to transmit data between devices.^^^

^ ^ ^ T H I N K B I G ^ ^ ^


Waveform Waveform Gl>tch. Gl>tch.

Creator

Digital Wave Design

Frac/tu^//re rac/tu^//re F Design

Wolfgang Weingart was a German graphic designer known as the progenitor of New Wave typography movement. Wolfgang once said, “I took ‘Swiss Typography’ as my starting point, but then I blew it apart, never forcing any style upon my students. I never intended to create a “style”.It was just so happened that the students Weingart taught picked up—and misinterpreted the idea andin doing so created their own and named it ‘Weingart style’ Wolfgang Weingart’s typographic experiments were strongly grounded, and were based on an intimate understanding of the semantic, syntactic and pragmatic functions of typography. This was a postmodern approch in comparison to traditional Swiss typography that was in the main focus of the syntactic function of type during the time. Throughout this area of technical research I have found a real interest in how far my graphic qualities in design and type can be pushed while still standing strong in its concept or meaning.


DESIGNERS OF INTEREST

Fedrigoni Ispira Visual book

Gavin Martin Colournet

Andreas Uebele

Mathieu Lehanneur

Analog Mensch Digital

Analog Mensch Digital

Kyuhyung Cho

Daniel Triendl

MOCA Andy Warhol - Shadows

Reynold and Reyner

Nativetech > Inspired by bright, neon colors that are related to the world of optimal sport performance

Ispira Visual Book > Each paper is narrated through a different visual experience

Kyuhyung Cho PRODUCTS > CORNERS, 2015

Waldo Trommler > No corporate colors.


DESIGNERS OF INTEREST >>> WGSN >>> TREND >>>

Andreas Uebele

Fedrigoni

Analog Mensch Digital

Daniel Triendl

In the exhibition “schrift im raum” (type in space), Stuttgart, Berlin 2009.

Ispira Visual Book > With each paper being narrated through a different visual experience where everything changes many times: the color of the paper, the weight, the size, the inks used, the printing techniques this is no ordinary paper book. Perforation, Embossing, Debossing, Spot UV Varnish, Die cutting, Hot Foil and offset printing make up this inspiring piece of design and reference for anyone interested in print. The way in which the book progresses through each section to reveal new layers to the processes of modern paper and print make this a truly unique visual book.

Project - Bi—Scriptual The project was to create a publication on the topic «Bi—Scriptual». Students were asked to find a designer or studio working with both Latin and non-Latin script and type — and interview them about the challenges of combining different scripts with varying visual precepts and habits. Each was then set bilingually with ‘the designers’ mother tongue and English.The result was beautiful, complex and creative - A book featuring ground-breaking work samples and interviews with nineteen international design studios in ten different languages and ten different scripts.

Winding, a commission for for Bloomberg Markets Magazine. The key thoughts of this project,“I believe that experimentation is crucial as a designer which is why I try to challenge myself with the mediums I explore.” Winding is an uplifting and inspirational graphic oucome. It completely changes your perception of simple brushstrokes, revealing new and hidden dimensions through the designers conceptual approch. His is a great example of how designers can push there soft angular creativity and mixed mexed media into commercial design which is usually rather straight and structured.

The letters are released from the bonds otherwise imposed on words by two dimensional print on paper. They are free to create now forms and meanings. This designer has a particularly interesting way with type and layering which is an inspiration to my ideas for hidden messages and meanings in my work.


Mathieu Lehanneur

Gavin Martin Colournet

Reynold and Reyner

MOCA Andy Warhol//Shadows

Design studio of designer and entrepreneur Mathieu Lehanneur. The mission of his studio and works,“To be as close as I can to the human beings I work for, and not to consider them as “targets” or “consumers” or “clients” but as very complex machines—as human beings are— and try to find the best way to serve them.”He designed a radio for Lexnamed Hybrid,Interiors such as ‘Le Laboratoire’ which is not just a cafe but a store, auditorium and an art gallery situated just between Harvard University and MIT. This designer is a great inspiration for thinking outside the box as a graphic designer.

Nybrogatan book Client: Oscar Properties “Print and production to is finest” The Tree Huggers >>>Sustainiblity Trensd Gavin Martin Colournet is one of the UK’s leading printers. Recently the company completed the process of being FSC accredited. The FSC label provides a credible link between responsible production and consumption of forest products. This may seem off the topic of waveform however a big trend of 2017 is sustainiblity in materials. I think this could be a nenteresting contract to work with in my technical study.

Waldo Trommler didn’t have an established history in the paint market and so the marketing stratergy was “With unique package design, we must stand out!”. The design hit the main values of the company which is is key to a good brand identity “friendliness, quality and innovation”. The main inspiration with these designersis the way in which they work through there design and development and stay true to the core concept of the work. The breif was not overly complex yet they made it into something graphically succesful,affordable and asthetically beautiful.

In 1978-79 Shadows Project, It was 102-part series of silkscreen designs.The work’s internal compositions was taken from photographs of shadows taken in The Factory, the supposed artist’s New York City studio. The shadows project inspired me to look at tone, contrast and darkness and how it can frame a design giving it emphasis.Inspired by how I could use soundwaves, open spaces to create abstract oucomes. Using noise layering, bright colours and Waveform recordings. I could illustrate the outcomes in each space as the sound refracts differentlyin each space with the sound as the constant.


Digital Wave Illustration Research has shown there is alot of illustration work realted to the idea of digital waveforms and soft angualar motion. There is definitky a beautful relationship between hand drawn illustrative design and natural connectivity of the elements and motion of matter. This style is definitly a style which could be used within my collection to keep the digital and the natural interlinked and to soften the restrictins of some digital design.

Project <<< Wave Designer <<< Jennifer

>>> Font >>> Delaney

This Wave type project was characterized off curved lines and intricate details of wave motion. The designer worked with only lines and solid colors we as artists can depict the translucency and ever-changing movement of waves. Working from traditional arts to digital media Jennifer created a typeface that that expresses the beauty within our every day lives using technology as its anchor of creation. The simplicity behind this illustration project’s concept and the clarity of direction for use is what really inspired me. The use of hand drawn graphic line to create soft angular outcome also inspired me to look into motion of waveforms and how optical line can create the illution of motion to the naked eye. Jenifer always works from the natural to the digital which is definitly something I can realte to as it creates a stronger sense of your own stype as a deisgner. An finding or pruning my style as a designer in this final major propject year is particuarally important and must be bared in mind during the research to production stages.

Project - Waves Designer - Olga choot


This projects main aim was to embrace the idea of chaotic moment with plenty of detail to hynotize its viewer.The piece itself was made to be split into smaller pieces therefore partsthe viewer could collect and wear the designers illustrations. The biggest challenge was how Rik had to stick to a 4 colour limit with not only 1 focus point but 4. The way in which Rik used soft angular brush strokes and shape formation to steal or hypnotize his potencial audience. This designer brought the perception of shapes and design arrangement into the forfront of my mind as a key aspect of any design. <<< Project-Soulection Designer-Rik Oostenbroek

Project ^ hypnotizeyou>>> Designer - Rik Oostenbroek Designer - Yang Yang - Colour Flow > > > The designer was very inspired by Salvador Dali’s work as he values the world creative aesthetics. The designer talks of how Dali was a great story teller. Every piece of his work had a deep meaning behind it and gave him thought for what was the meaning in his own work. This project plays with how time and movement can affect formation of a shape.. The complexity of connection behind each shape and how each line is interlinked with another, mirrors the designers ideas of how complex and interlinked the lives of human being in the wirling universe.


Digital Wave Surface Pattern Suface Patteren has been influenced by the digitla wave in many ways from designs derived from waveforms, to the new phenomanon of modern day printing and production methods. The industry is moving to multidisiplinary ways and this has strengthened the links between digital and traditional methods. This once decorative and traditional style of suface design has been revamped and diversifed by the use and inspiration of the technological movement. Suface designers can now create faster,reach further and create greater design spaces or displays for there collections. > > > I LOVE DUST Studio > > > Digital Glitch > > > Pattern Pack These designs were created by crashing computor screen by altering the monitors to create artifcail glitches in the tropical floral designs. I found the bottom left design particualraly intriging as its colour and form has maintained strong even with the glitching and i found it a ‘beautiful distortion’ of the natural artform.

KIKK Festival 2015 > > > Designer - Dani Wolf This project was based on the theme - FOLD/UNFOLD. This animation for pattern and paper production was really interesting becasue of the fold and unfold concept. It made me think on how I could use folds or 3d paper works in my own concept of different waveform types. The production of the end product of this project has been inspirational to how I how I view the display of my own design work in future.


This project was inspired by the Dionysia festival in the ancient Greece. The celebration consisted of many festivals,based on > or < the same formula. This is why the design created the publication with several covers, which also divide its content into chapters Inspired > > > Waveforms and informaion build this deisgn work and this accompanied by the use of bright colours works seamlesssly together. <<< Project - Dionysia <<< Agata Przybylska

V Project - “Analogue” V V Polly Forbes-Gower V [Patten based on analogue waveforms]

Project >>> HD Designer >>> Erik Tai

This multi textural layered peiece of design really stood out through my research as a physical interpritation of pixel glitch . The designer did ot intend the work to do this as his idea was based on the idea of what it meant to collage a design and was inspired by the Dada art movement of the early 20th century. Eric became struck with the idea of numbers and the way we let them define our world alongside the structure in which God rules by. After reading into the project and about the designer I could his concept but in my own mind I was still blown away by the beauty of broken image and almost a pixelation style collage. The way the designer incapsulated so much information from everyday life into hundreds of tiny squares, each square with a different meanin, purpose, form, pattern or texture. Eric’s conceptual approch to a numerical creative form ispires many.


Type

ography

>>>

Digital Wave

Typography has been highly influenced by the technological movement and digital wave. Starting with the use of letter press to digital printing, Laser etching, Embossing,Debossing and foils. We are all bombardedwith print and typography due to packaging everyday but often think on how its made or what science and design behind the product.Type can been made from light,smoke or even soundwaves due to modern tecnology. This is just a brief insight into some typeography design I have found inspiring while research for my design collection.

Type Project >>> 365 Days of Type Designer >>> Adam Charlton Hong Kong >>>Design Director/Brand Craft HK This project was based on creating a new piece of typeographic design each day for a year. The project was Self-initiated by the designer but turned out some truely inspiring digital design. “Personal project work is important as we are able to visually articulate our creativity in an attempt to deepen the understanding of our practice.� This type is beautifully exicuted in a digital style and has still pushed the boundries of your a typical font. I found this inspiring and a good inspiration process to bring into my technical study and future design process.


ONOMATOPOEIA TWO >> Designer >> Praetzel Each project is seen as an opportunity to push boundaries and in this project.. he took a literal yet creative approcah. I find the clarity of concept without the loss of design flare really intreguing, espcially alongside the use of pattern without exsessive over complication to the design outcome.

2013 >>> Fiorella Allera This project is a design editoral based on the works of an amazing design <<< LASZLO MOHOLY NAGY >>> However my focus was drawn to the brilliant type layourt and use of coulor to enhance the content in the piece of design. 2013 2013>>> >>>Fiorella FiorellaAllera AlleraPixelate Pixelate- -Rob RobWest... West... 2013 >>> Fiorella Allera Pixelate Rob 2013 >>> Fiorella Allera Pixelate - RobWest West 2013 2013>>> >>>Fiorella FiorellaAllera AlleraPixelate Pixelate- -Rob RobWest West 2013 >>> Fiorella Allera Pixelate Rob West 2013 2013 >>> Fiorella Allera Pixelate - Rob West 2013 >>> >>>Fiorella FiorellaAllera AlleraPixelate Pixelate- -Rob RobWest West2013 2013 >>> Fiorella Allera Pixelate Rob West 2013 >>> Fiorella Allera Pixelate - Rob West 2013 >>> >>>Fiorella FiorellaAllera AlleraPixelate Pixelate- -Rob RobWest West2013 2013 >>> Fiorella Allera Pixelate Rob West >>> Fiorella Allera Pixelate - Rob West2013 2013 >>> Fiorella Allera Pixelate Rob West 2013 >>> Fiorella Allera Pixelate - Rob West 2013 >>> >>>Fiorella FiorellaAllera AlleraPixelate Pixelate- -Rob RobWest West2013 2013 >>> Fiorella Allera Pixelate Rob West 2013 >>> Fiorella Allera Pixelate - Rob West 2013 >>> >>>Fiorella FiorellaAllera AlleraPixelate Pixelate- -Rob RobWest West2013 2013 >>> Fiorella Allera Pixelate Rob West 2013 >>> Fiorella Allera Pixelate - Rob West 2013>>> >>> Fiorella Allera Pixelate Rob West 2013 >>> Fiorella Allera Pixelate - Rob West 2013 >>> Fiorella FiorellaAllera AlleraPixelate Pixelate- -Rob RobWest West

^^^ Pixelate - Rob West ^^^


Product design for the Digital Wave

Digitalwave and technology advancement has has the biggest impact on product design form the invention of a digital camera to the use of 4d installation art . The idustry has been developed and grown with new methods of production and the way technology has given us as designers the option to think bigger and even reach visuals thats our hand or eye could not grasp alone. The use of computor graphics and 3D design spftwears such as CAD and 3DSMAX encourages us to work in more than the 2 dimentional but gives us the possibility to test and try our 3d outcome design without the actaul production costs . The main reason for includeing product design was for inspiration on the production of my digital wave collection hense why alot of my examples are not computors but products, packaging ot more conception 3 dimentional design pieces based on the ideals of waveform.

V Project - “Analogue” V V Polly Forbes-Gower V [Patten based on analogue waveforms]

Project//MILKY WAVE > Designer//Maria Ustinova > > A package series for a dairy products company in which the concept of the design was to show a difference in amplitudes of the waves. Therfore the lower the fat content of the product,the higher wavelength. Milk was illustratied as a “Storm” and butter as - “Calm Sea”. The concept of waveform being used in a literal and contexual way is why I found this so interesting. <<< Project - Watergate >>> Designer - Casey Opstad The Westgate project is a 275sf painting on a corrugated metal fence under the Manhattan Bridge. Casey’s work is very playful and spectacular at such a large scale.The way in which she hand-painted each pixelation in the structure gave a strange perfect mix of digital and analogue mediums. This kind of innovative design to bring the beauties from the outer city to those living in the city is really inspirng and can change the entire vibe of a city space.


The enclousion of this peice if work was based off my interrest in the ideals of beautiful distortion and how I can intergrate that into a suface esign. Julie illuminates beauty in what might be considered ugly and/or distorted. The splotches and blurs is reflected in each aspect of the garments design futher its glitchy asthetics.however the colour scheme was reather bland in contrast to the print.

^ ^ ^ Project -Beautiful Distortion ^ ^ ^ ^ ^ ^ Julie K. Thomas ^ ^ ^ [Patten based on beeautiful Distortion]

> > > Project - Pattern Changing Clothing > > > Designer - Yong Hwan Kwon Kwon was motivatied by an interest in fashion and its relation to product design. As a result, he entered the field of fashionable technology. This is two images from his thesis on ; if a garment can be developed into more than a piece of clothing, it will be able to offer a wearer new user-oriented experiencested. “Experience” was the key word, I am inspired to give a small expereince to each viewer.

^^^ Project - Interaction > Designer - Pei Wen Chia ^^^ ”Interaction” is a project which explores the means of communication between two people living in today’s society. The final out come was an installation showing data of both analogue and digital interaction, the recorded sound waves were translated into sculptural forms, with different variables to represent the data. The forms were modelled using 3D software and produced by the use of the laser cutting machine. The detailed patterns etched on the surface of the installation were visuals derived from each respective sound wave. The designer then used a repetitive pattern-making program to munipulate the data into a suface design. By adding this intraquet pattern to the suface of the forms it gave the istallation a distinct flare, which realy inspired me to look into how I could push the boundoes of digital waves to create a creative yet meaningful final outcome.


Music Design and the Digital Wave Music Design and the Digital Wave

< < < Project - UKIGUMO < < < Designer - Tetukiyo Sakaguti

This desiger used waveform to create characters which were made up from the appearance of different wavelengths. A clear contrast with how human normal understand from hearing the sound sound and seeint the character written. This project was just very different and stretch the bounderies of a sound wave or communication in to a piece of graphic design. The use of line waveforms is beautifully exsicuted within this project even in its simplicity.

Project - Wave > > > Designer - Lindenberg Munroe > > > Lindenberg enjoys working with mathematics; fractal numbers, creating waves, vortex and other forms. His work is often a result of such complexity in a graphic coded form. The images on the right are based on a mathimatical form of waves in motion. This I found fasinating as it is so far from how I would approch i whould have to create waves and doing so pushed my design thinking. This piece is in monochrome as the deisgner felt it had more profundity that way, I would be intersted asto what i could do with colour and this method of working.


Project >> << Sound Through Patterns Designer >> << Sierra Siemer This project was based on Sierra’s experiments in pattern-through the animation of a raw (unprocessed) audio data of hip hop songs. The pixel and colour show the internation of the singer and the levels of progression. This was an interseting concept however I think the design outcomes could have beein more intersting in there display

Designer >> //Flavio Melchiorre Project // >> Hypnotic Patterns This deisgner decided to mix his sound with his pattern design and create “A good trip exsperience” He did this by distorting his synthetic sound into section nd creating a pattern series based on what he deicted form his new track. The outcome was integueing as it created vibrant ambience within his design This design on the left i have only included because it shows the levels of how an analogue sound wave is not just one wave but a colaboration of many waves to create one sound. The visual is not stunning but the dispay concept is very much on point as to how to show the differences between analogue and digital. Project >> Wave Designs Designer >> Derek Evans


Digital waves in Motion Graphics

Digital waveform and motion go hand in hand or so my research should suggest there is aclear corrilation between motion, code, ditial technologies and design. The use of motion graphics to show waveforms is often a precise computerised process which splits up sections of the digital panted images or lighting function which is then moved or turned into blocks and 3D shapes. The use of a smooth canvas is broken up and interrupted into various shapes like folds of origami paper, creating a fresh new interpretation of traditional works using new technologies.These are the motion designers who show us how to see different, though exsperence not enviroment. I had an idea for a print in my collection in which i would illustrate a day in which we could see all the waveforms around us not just sound and light.

This project is based on a projection Mapping which was inspired by an ideology introduced by the first president of Indonesia, Mr. Soekarno and the ingenuity of Southeast Asian Pattern Designs found in Batik, Songket, Ikat, and Indonesian Wood Carvings. This visual mapping instalation was made to demonstrate and to inspire a bigger movement in order to find the true Southeast Asian Design Identity. They wanted pattern designers to be brave!

PROJECT// >>> The Unfinished Revolution DESIGNER// >>> Ronald Ignatius Bunaidi

<inspired > the use of 3-Dimentional deisgn and optical image really grabbed my attention alongside the meaning of the the work. I realised I did not have to define my designes by anothers but that if I focus on my surrounding inspiration I would design something of greater authenticity.// >>>


<<Contextual>> The project was motivated by the notion of ‘plato’s Idea’.The designe was conveying the message of , “what you see is not all you see” as seeing is personalized experience. Each person feels in a different way even when watching the same object. Therefore the motion graphic created could appear in plenty of diverse visualized images based purely on the audience’s imagination. The way in which this video makes the audience think and find intruge within the image itself and how, what is seen, unseen and mixed amazed and confused me to the point in which I had to think braoder in order to understand >>> Change of perception>> INSPIRED!

<<Technical>>//UNSEEN was created using a illustrator to show how the movement of the message embodies images within the art. Aftereffects was used to create the motion of the message and the background images.This project showed just how much further I could push my still in illustrator.<<Formal>>//UNSEEN is a video based an media art//video on a large wide screen. The viewer only interacts with the artform through the 3D glass as this is an effective enough tool to create an emersed visual expierence for the viewer.

<<Aesthetic>>//The asthetics of UNSEEN > 3d glasses were prepared in front of the video. Before observing the video, visitors can choose whether to put glasses or not. The designers created four ways of enjoying the video; visitors could observe it wearing 3d glasses on with either eye closed off or by naked eye. When wearing the 3d glasses, the hidden message could be found more easily but all images and finding were in accordancce to the way each veiwer observes the video.This area really opened up my eyes to he idea of how a viewer see my work and the customer interation within the design industries.

This peiece of motion glitch graphics work explores the relationships between peoples facial gestures and motion. The way in which we all have specific tells in our expressions, motions and mannerisms. This was a really nice example of how digital or tecnological influenced design styles can be grounded my connective / natural humaised concepts.

^ ^ ^ Project - UNSEEN ^ ^ ^ Designers > ? > ? > ?

Project - Designer -


Digital Wave Packaging and Print

Throughout my research into digitalwave inspired packaging design I found alot of interesting modernist approces to the subject matter which inspired my ideas for the possiblity of a repeat tile based design. Also the idea of folding in suface paper product design was an intersting concept I would like to further explore in my technical study

Project//Clover to you v Designer//Jivin Choi v Project >> \\New And York > The High Collection// Designer >>> <<< Amberlee Isabella

The High Collection is made up of 8 different patterns and colors. The project was inspired by architecture of the New York City High Line. Each pattern draws inspiration from the High Line in plan, elevation, section as well as detail. The designer used vector graphics create the overall form and then hand-painted each backgrounds in with watercolor to create a gentle sense of movement and depth to each design. The geometic pattern and fine detail is exquiste in this simple suface pattern.

This project is about going back to craft and sending a message with real care and time attacted to it. The desig Jivin expresses how easy it is to become reliant on social networks as we don’t dedicate enough time away to handcraft a paper card and send it to someone we hold dear. The deisg n was produced to make you put down your smart phone and send a lucky clover message that has been designed with precious analogue sensitivity. ‘Send a luck + Send a message = Send a lucky message’ This designers concept spoke true to me and made me think about how I could create a sensory response. The concept was truely heartwarming and shows again how we must as designer pust for real communication and interaction in our veiwers. The concept meaning within this project made me look at my future final major project collection and question; “what message can I give to my viewer and why.”

<< Project << PrimaveraBags << Designer << Olívia Boix


Digital Wave Archetecture

< < < Project > > > Sound Garden Designer > > > Panisuan Chasinga The Sound Garden is an architectural extension of in which the designer employed Audacity software to analyze the waveforms of his deceased father’s voice and mapped it into patterns on the louvres using Processing language.This project had a beautiful meaning and a beautiful design space design.

< < < Project > > > Glitch Exploration Designer > > > Emma Senior This designer aimed to explore the disruption of architural imagary to create glitched patterns. The designs represent a combination of florals and architecture and using a mixture of drawn designs and photography. The oucomes were in my opinion affective and creative yet I did find the colour scheem questionable.


Digital Waves Photographic design

Project >> Photographic Decomposition (2014) Designer // Benjamin Cann This project is based on creating atmospheric imsages by places color negative films in different mixtures of household chemicals. After 10 months, the deisgner removed the films and photographed each image as pictures disappeared, giving way to create the intricating patterns left over. << Comitted designer and interesting methods// inspried//.>>

Project//G L I T C H E D II Designer >> Adam Flynn

Project >> Alive Designer >>Odi Kletski

These posters were created through the use of hundreds of colourful pixels which were then distorted through pixel sorting to create unique landscape effects. Again the use of digital media to enhance and beautiful distort and areas of our natural enviroment is leading me to see shaped and patterns in areas i never have before this.


^ ^ ^ Project - Detail of pixel Sorting ^ ^ ^ Designer - RĂłbert HruĹĄka Detail of pixel Sorting is a project the explores the seprartion of indvidual pixels in a structual form. The designer fotographed large beaded sheets which represent each small piece of information in an image. The idea of making an arrangement of a pixels to show maginitude of data in one image is really intersting.

Project > > > Abstract Water >>> Designer //Lindsay Scott Abstract water is a project based around the abstraction of light in digital photography and the spectrem distotion of light.All the images were taken on a digital smartphone and then edited in adobe to enhance the vibrancy of each image. The idea of light refract s through water and the combination of waveforms as to different wave forms collide and give of refracted light/colour is interesting as a possible surface design concept


Graphic Design on the Digital Wave Digital wave has played an enormas part in the progression of the graphic industries starting with print and processes alongside the wonders of the adobe suit tecnologies. In this section I have decided to put together a range of interseting and inspiring digital wave based graphic projects.

The logo works on both black on light surfaces or in white on darker surfaces and as well as a bended vinyl, the icon can from one side be seen as audio waves or on other side as an ear. The color scheme was well researched and inspired by vintage concert tickets with desaturated colors to keep the Brooklyn asthetics.This colour scheme is inspiring as it is so well researched and stands string with there concept.

Project >> //Daptone Records Rebrand Designer >>

Project >> //British Library Sound Archive Designer//<< Naomi Edmondson The poster designs above were created to promote the huge sound archive at the British Library. There are 3 patterns based on 3 different soundscapes in the archive poster designs. I found the way in which the design uses soundscapes sonically to describe a specific place fasinating and a realy interesting concepe of a digital waveform. The colour palette of each design relates to the place in which each recordingwas taken, as the waveforms create shapes and ovelaying motion.This project inspired me to explore the inner working of sound, such as the pitch, speed, repetition and holistic feel of the sound.


> > Project \\ WAVE >music production center<// Designer > > > > \\ Sergey Yaitsky // This product was to create a dynamic logo for the Music production center. The designerd had to bare in mind the promotion of young artists, the organization of their performances and the dissemination of information.The company handels many different music styles such as alternative rock and electronic music therefore dynamic and multidisipninary design outcome was crucial. The designers used wave as it was a distinctive and relevanct concept name for working with young musicians. The use of basic line and monochrome really sets this work off and creates a clear, creative logo which can be approprated to many sufaces Project > An Analogue Blog Designer > Marie Riedl

Project//BAM New Wave Festival Designer//Genevieve Lemoine McThis project was based on creating the promotional material for the BAM - New Wave Festival which showcases the experimental arts. The designs reflect the contemporary and experimental nature with each section having a saturated color scheme and abstract drawing of shapes and lines. ad afterward focusing on on of the drawings representing the individual section. The book was designed as a consitina so the continuous line created abstract representations of sound waves, abstract art, or the body’s lines during movements.

This project is based on the creation of a mailing document to send to future employers as a way for them to get to know some personal things about her and her daily life. To create more of an atmosphere for the reader the deisgn then added soundtrack cards with individual QR codes that links to the perfect. song for each page. The small details in this editorial is what makes this design stands out from the crowd.


Digital Wave Typography

Typography and the digital wave are linked byt the cheange in media, so much of our design and writing is done deigitally in the 20th century. We text and email and deisgn on fontographer not by hand written note or quill. The typographic industry has been so versitile and resiliant through all of the technological changes and continues to grow inmass andstregth each year. Research has shown that language, symboles and codes are a way of challenging someones thinking pattern while aslo beig hight asthetically pleaseing. //Project > // Embroidery with Ädellab Designer > // María Ramírez

This design was based on the idea of a Conversation piece which is perceived to be interesting enough to spark conversation amongst people. Form this the design created a graphic representation of our alphabet with the collaboration of María Ramírez’s influence of embrodere. Maria then embroidered hidden messages in a collection of 5 crafted tablecloths and display this new alphabet in a series of cards that are given to the people at the table which in turn created the desired conversation piece. The craftmanship and concept behind this piece of type and suface design is inspirind as a designer and to my idea of creating a hidden element in my designs

vvvvvvvvvvvvvvvvvvv < Project > ///Cryptex Typeface vvvvvvvvvvvvvvvvvvv < Designer> ///by Simon Thordal

The Cryptex project is a conceptual typography experiment, based on the idea of simplicity and bold geometry with all letters being made up of a tilted square 3 by 3 matrix.This font just filled me with excitement for how a simpple shape could create geometric coded language or message in a sleek and modernist style . This style of thinking is brilliant fir creating the simplified yet elegant design necessary for a high end suface pattern of packaging outcome.


Project > MULTILOGUE Graduation Show Designer > Jim Wong [Inspired >colour pallette and glitched typography]

Project >>>/// >>>WDNP /// WeDontNeedPerspective vvv Designer >>>// Zineb Maachi vvv

//Project >>> <<<Esquemática · Cartografías >>>Designer >>>Fiorella C. Allera// The project was a book of designerf cartographic sheets based on the events in the city of Buenos Aires during the Soda Stereo‘s recital of 11 December 1991 on the Avenida 9 de Julio. The information adesign with image and type here is an exquist use of layering for a grpahic outcome. //“WDNP is a graphic design project that means nothing, and leads to nothing.” “We” is you and me.//

This work create a question without asking a thing >>> That is good graphic language >>> The use of colour and cut out layers is also really beautifully done within theses posters of no purpose.


Digital Wave Inspired textiles Design The Bibu Angular Collection is collection of eight different geometric pattern designs, printed on a delecate textile with a wide variety of bold colour combinations. The designer aimed to create an aesthetics that is both intricate and of delectable simplicitic. The repeat patterns werre orginal even though they were geometric based with was great as many on the market in the past year seem very similar >>//Inspired to stand out and find a new materials for production!

Project >> >>Bibu Angular Cushions Collection Designer >> <<< bibushop

Project > > > > Static Book Designer > > > > Michelle Maxwell

This design book was an intereesting mix of media and deisgn style and I hadn’t seen anything like it upuntil this point.The way in which the embrodery acts as both an information divider and a decorative illustrative design media is particualrly orginal.


>>[>D/g/tal H/dden Messages /n Desi/gn>]<< >>[>D/g/tal H/dden Messages /n Desi/gn>]<< >>[>D/g/tal H/dden Messages /n Desi/gn>]<<

<<<///[CODECODE A CRYPTED BOOK]///>>> <<//Designers// >> > Charlotte Enfer > Oscar Ginter > François Andrivet Codecode Project is an analogy of the deep web. Firstly,it’s a regular book about cryptology’s history and techniques. Then a second reading the viewer discovers different crypted messages. The messages are concealed using different techniques like uv ink, crypted braille, morse code.The Codecode book questions the possiblities of digital media use in tradional print and bookmaking.

Project>>/* code+circles Designer >> flujo flores This project is a series of experimental compositions ,patterns and circles.The way in which this designer used code to create as a hidden message and created something as beautiful as this series of patterns is very fasinating.During this research I have come across so many crossovers between the digital wave forms, coded messages and beautiful distortion .


<<.MODERNIST WAVE


POSTMODERNIST WAVE >..


“Dig>tal Gl^tch Quote”

“In my mind, the creative aspects of science and art involve many of the same ‘how, why, and what’ questions. Both disciplines deal with theories, set up problems, experiment with possibilities and help us understand the world we live in” Karen Guzak


Dig>tal Gl^tch

What is a digital glitch? A digital glitch is a short lived fault in a system, When did Digital glitch become of interest in the design industry Glitch Art and design bEgan in the 1960’s. However Glitch art gained a good amount of popularity since the turn of the millennium, around the time when digital photography started becoming popular. Where and how can I record moments of digital glitch? Glitch artists largely rely on a technique called databending to produce their work. Using a basic hex editor, an artist can modify the most rudimentary information in a digital file, like a JPEG image or MPEG video. The artist can open these files in the hex editor and manipulate the binary information behind the files—the ones and zeros Why are designers so interested in the distortion of a digital glitch? Glitches facinate many artists and designers becasue they are a huge part of everyday and the technological world we live in. We all see them: an unexpected blast of pixelated, hallucinatory jagged lines spreading across our TVs and computer screens. A digital bug fractures the image we’re looking at and, for a frustrating moment, interrupts the film, game or photograph before it returns to normal. To some this is an inconvenice but to deisgners such as my self it is a moment to discovrer a new view point, perspective or find and element of beauty something broken or distorted. How is digital glitch relevant to design today and why ? Glitch art is relevant because it is being used to re-casting a new light on digital faults and interruptions and turning them into works of beauty.


History of the Glitch Art Movement In general, glitch art is the process of exploiting misbehavior, however spontaneously or intentionally the defect occurs. The process can either take place in the electronic media or in the encoding behind it.

The use of line ot crete motion is beautiful v v v within this poster graphic v v v //Project// Showcase @ The Cure Designer - Unknown ^^^Project - Essence > Designer - The Bold Studio^^^ This project was a branding breif for a corporate company named Essence. The company produces cosmetics and perfumes in UK. This high neon colour scheme is very typical of the postmodnist glitch art movemnet however this product is new to the market, which shows how versitile this movement has become. The bold colour scheme really sells the product without being to intense or at risk o losing its elgance as a makeup brand. This is what I found most intersting abiut the approch take by the designers at The Bold Studio, as they mastered the softening of and intense olour pallette. This skill is one I am going to have to work for my low voltage waveform area of the collection, as based on my research thus far a softened asthetic would be complimentry to the design outcome.


Glitch Graphics and the Music Industry Glitch art and music have been in sinc since the rebellion of the 60s form albium art to promotional matireals. Music has a largein fluence on the topic of digital wave as sound is a masive influence on most creatives in the world as it create atmoshphere... But, i pose the question how can I make sound the artwork of influence? Glitch graphics is very prominent in the music industry today due to a surge in the popularity of dubstep - house , trance and grime music. All of which are seen as more underground movement on the riase. There are many artists focusing on there sound how to make it and exsperience... for example coldplay and the wristband tour.. The audence could see, hear and feel the music thus creating an unforgetable experience and a design memory <<< Inspired!

V V V Project - SMK > Designer

Emi Haze V V V

“Art does not reproduce what we see; rather, it makes us see”.

Project - Only Connect Festival of Sound: The Deep ^ v ^ Designers - Non-Format ^ v ^ The Only Connect Festival of Sound 2015, titled The Deep, explores the substructures of sound and music. Underwater and underground, through deep time and immersive song, in sacred space and anechoic chambers, rumbling from human bodies and deep sea. A series of several deeply textured figures that float in white space were created as the main visual theme for the festival’s design, with each version of the figures appearing only once across the printed material. A typographic glitch was also incorporated into the main headline type, in a style reminiscent of Vic Carless’s classic 1973 font Shatter. The festival’s program is divided into two halves with two front covers to accommodate both English and Norwegian texts.


<Glitch Glitch <

rt Move//ment>>>> AA rt Move//ment>>>>

Phillip Stearns Glitch Textiles Phillip Stearns of Glitch Textiles - decided to bring fabrics together with digital art , launching his crowd-sourced project in 2011. Patterns sourced from short circuited cameras andmalfunctioning hardware are transformed into tactile wool weaves and soft fabrics with bright algorithmic patterns. Glitch soon became a huge movement in fashion and is forcasterd to be revived in 2017 according to WGSN.

Project > S P O I L E R v v v Designer ^ ^ ^ Florencia Adobbato

This typographic poster is a great example of pizelation and contextual meanig .The design shows the unease for the audience when a spoiler is out. Two outcomes, your either entertained and amused as beat the system or your experience is slightly ruined as you know too much but not enough. I found this kind of multi layered meaning in glitch graphics very interesting in modern day media and print design.

vv v v v vv vv vv v v Designer - Phillip Stearns vv v v v vv vv vv v v Project - Glitch Textiles

Mathieu St-Pierre, uses computer programmes and analogue video signals to create his images, drawing on electronic malfunctions as a creative element. His “abstraction� pieces created in 2012 are kaleidoscopic colourscapes, However, St-Pierre has used the digital faults to create saturated pieces with wavering, repetitive lines like brushstrokes in a reflective sea of colour.


Glitch >>> Message and Meaning The main reason I wanted to look into glitch is beacuse in alot of post modern glitch designs the deisgners are making a meaingfulpoint, taking a stand or leave traces of hidden messages or images within there designs. The idea of having to work out codes and hidden information is a really intersting concept for the High Waveform area of my final major project collection. During my research I found glitch are can be too distorted or busy but often that creates something beautfully elegible which I could work into a pattern piece. This lead me to this question: Do I want the message to be hidden in the distortion or could the method of the disortion actually be the message or meaning for that item in the collection .

Project//The Arcade Gallery > Designer//Susana Rojas I Susana Rojas’s work really entertianing, she knows how to play with space, type and function really beautifully while still keeping the brand image clear.This project was based of old school gaming accompanied with a retro colourscheme it just works. This coulour scheme has really struck a cord with me for why I want to experiment with a brighter colour Messages in GLITCH >>> My research has lead me to a point were I believe hidin coded messages or glitched important words could be a really interesting idea to trial in my future development. The research definitly points towards a more post modern style that i have not yet explored but I found myself inpired thinking ... >>> >>> //WHY //WHY NOT// NOT// <<< <<<


“Have house to be to be

nothing in your that you do not know useful, or believe beautiful.� William Morris


How to design a succesful surface pattern The BIG Thing - What to think on every day during the creation of this collection 01. Observe the world around you!

02. Build your own inspiration 'library'

> > > >

> > > >

Draw something each day photograph so you dont forget Explore new places challenge your veiw point

Collect things for an inspiration book Find what gets your creativity going Get into the industry and see things Don’t forget about Pintrest and dribble [^ On the rainy days ^]

03. Map out your ideas 06. Build repeat patterns >Look at the balance in your pattern islands >Geometrics are a good way to creat a focus point >Take the time to look to really explore how the alignment must work before production

> Use your walls and create > Mindmapping and moodboards > Don’t leave without a notepad

04. Keep it simple

05. Upcycle older work > Look through old inspiration books > Look at failed designs and rework them > Reinvent passed or lost ideas into new collection perspectives

07. Observe trends and then set your own > Look at the trend around you > Find your style and create > Dont be scared to try something you have no knowledge of as it might be a beautiful mistake!

09. Push yourself in new directions 10. Stay up to date with these sources > WGSN - fashion trend forecasting > Design Milk - product design inspiration > Pantone - colour forecasting

08. Understand the impact of scale!!!

> remember applying a pattern to many surfaces is hard > Look at the scale alongside the positioning structure of your patterns > Remember less is ofter more in suface design


>>>Research//Trips

Why I have choosen to take reasearch trips ? I have choosen these four sights for my research trips as they all offer me different influences, inspiration and enviroment in which i can expore the use of design technology and the auface print and production industries. There is areas in which i can learn about small busniesses and possibly speak to designers themselves about their processes and inspirations which would invaluable to my design growth during this final year of university. In the larger cities I will have the chance to explore and emerse myslef in the the way in which products are being placeed in a designed space and how packaging can enhance the products of a collection. Overall I have choosen these sights for my research becasue I am in spired by whats happening in them from the groud floor budding designers like myself to some high end exhibitions.

What are the aims of your research trips? The main aims I have for each of these trips is to gather as much visual reference matterail as possible to help me further my collection from the design stages, print and product to the direction and spacing of my final show. I aim to find images of natural and digital waveform in each setting, alongside recording sound recordings on each trip. The recordings will not all be in the same setting or technically at the same time but they will all be 13 seconds long and at the same recording quality. As for graphic research I will sketch, photograph and collect relevant information such as, store layouts, packaging, colour schemes, enviroments and patterns and textures and typography.After collecting this information I aim to separate it into the relevant areas of my final year triangle - Development - technical study - Theory .

Cost The cost of thses trips has taken time to save but I now have dates for wach trip shown on the adjcent page and what I want to focus on while I am there >>>>>>


London - Design is Everywhere When - Wednesday 11th - 12th March What is of major interest >>>> > The new deisgn museum > Camden Market for print and produce > High end Store deisgn and show space// layouts Brighton - Independent suface design store Research When - Wednesday 11th - 12th March What is of major interest >>>> > Independ designer and products > Print and pattern design > Retro or vintage store layouts York - High end Market Research When - Wednesday 23th Feb What is of major interest >>>> > High end design store and store display > Print and design around the city ( glass) > Architure, space and accoustics Manchester

- Design and Retro Inspiration

When - Saturday 18th Febuary What is of major interest >>>> > Enviroment and motion > The mid range indpendent store and branding > Print and patten and digital media (print screens)


Design, Sound waves of Castle hill steps >>>

^^ Orginal soundwave ^^ clips Footsteps up castle hill steps - huddersfeild

^^ Initial sketches ^^ taken from the castle hill soundwave for research pattern design outcomes.

^^ Island develoment ^^ work on illustrator for the conceptonal soundwave design.

^^ Modernist wave ^^ repeat pattern design development and production testing


vv Final Designs taken from the Castle Hill soundwave research designs vv

Design process to waveform pattern I began by separating the soundfile into one second bits of information and then extracted sketches from the images. After I got to grasp with how the wave was layered and how I could create imagry from within the waveform clips. I worked up two contrasting examples of how I can use digital soundwaves from a space to create a asthetic interesting surface design for the upcoming trend of digital wave in 2017. I developed a repeat pattern and a island based suface design, one is detailed and contextual and the other is modernist and a clear relation to the original waveforms. During the development stages the designs evolved into two very different styles of design which clearly illustrated how digital waves can be creatively diverse and fueled my interst in seeing what other digital waves couldbe created into. I decided to print up the designs onto two small gift boxes to show how the design would work pysically and mocked up my favorite of the two designs into a wallpaper design example. Sounds can be more than what we hear - I aim to create a sound people can see and want to see around there daily life. The design examples above show a rough of how I aim to use digital waveforms from places of influence to create surface patterns and printed designs for my final major show.


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Design is not just what it looks like and feels like. Design is how it works. Steve Jobs

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>


>

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Final Major Project Ideas WGSN Inspired for / 17 Research in depth how digital waves can be used or created in the natural

Digital Wave

Keep it Simple Methods and Discovery

Low Voltage

High Voltage

Form and function

Simplified design / High end market

Mid weight store / complex or contraversal design

Trends/Colour forcasts

Post - Modernist Complex/ saturated Trend

Materials and methods

Independent specialized Designs

Structure and space

Print , production and techniques

Questions Expenses

Products Two Wave Levels

Type

Pattern

Outcomes

Suface Design Collection

Mass Produced Designs

Does it work as a concept

Production timing and planning

Space and display

Modernist Watered down Trend

Design a second saturated pattern product pack / show

< < < Show Time > > >

Design pattern product pack / show peice


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