a greenfutures Special Edition
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WHERE SCIENCE MEETS ART
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MAKING THE FUTURE A MASTERPIECE
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The creative industries are thriving. In 2012 they were worth £71.4 billion to the UK – not bad four years after one of the worst banking crises in its history. It’s a result that legitimises the country’s claim to be world-leading, unlike most other parts of the UK economy. Beyond the balance sheet the knock-on value generated by the creative industries has been noticed too. Creative innovation, excellence and Britain’s reputation for culture are key drivers of inward investment. The social impacts of cultural activity – education, skills, entrepreneurship, health, and community cohesion and regeneration – are ever-widening spirals of added value. Culture has emerged as a critical net generator of social and financial capital. It embodies value. These positive externalities are the force behind an international movement to put the arts, heritage and creativity at the heart of the post-2015 Sustainable Development Goals. The recently signed Hangzhou Declaration predicts that cultural and creative enterprise will, in time, compare with the
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Jonathon Porritt is Founder-Director, Forum for the Future. His latest book is The World We Made.
Cover: Kim Keever; Photo Nick Woodford/Forum for the Future
I have an old Roberts radio: really very old. It still works perfectly well, and though I feel a little bit guilty about having to buy a new battery every now and then, I have no inclination to buy a new radio. I hear all the ongoing talk about the digital switch-over, and hope it just goes away. I appreciate I’m unlikely to be a typical consumer of radio services. But the simple truth is that my clunky old Roberts radio is ‘emotionally durable’ – to the extent that I’m hoping I die before it does! In my book, the designer of that radio, all those years ago, was one very smart person. If one of our primary goals today is to reduce and, wherever possible, eliminate the chronic waste of raw materials in an economy still based on ‘mine, make, use and dispose’
to addressing gaps in our knowledge, or advancing specific engineering or technology-based solutions. But the science of behaviour change is a big and complicated challenge. Indeed, complexity is a word that pops up time after time in these articles, whether we’re talking aesthetics or aspiration, psychology or peer group pressure. Here in the UK, for instance, we’re about to embark on the biggest ever roll out of smart meters anywhere in the world, eventually reaching into every home in the country. The technology is really clever, and the potential sustainability benefits over time are enormous. But who’s to say how people will respond to a megaproject of this kind, led by the ‘big six’ energy companies whose track record in engaging consumers leaves something to be desired? This is such exciting territory! Professional designers are already pioneering all sorts of synergies at the intersection between science and the arts; cutting edge concepts like biomimicry (the art and science of innovation inspired by Nature) have moved from a series of intriguing niches to big businesses worth billions of dollars. And many of the solutions we need can be located in that interface, tapping into the collective genius of both scientist and artist.
agrarian, industrial and service epochs that have been milestones in global economic history. Culture should be at the heart of policy. “Culture is our most powerful force for creativity and renewal”, according to UNESCO’s Director General, Irina Bokova. In her vision, it is “precisely what enables sustainability – as a source of strength, of values and social cohesion, self-esteem and participation”. The need to rethink economic models – prompted as much by climate change as by the financial crisis – has moved culture to centre stage. This is because technological,
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“Many of the solutions we need are at the intersection between science and the arts”
behaviours, then we need people to love their stuff, and to hang onto it for as long as it fulfils their needs and aspirations. More controversially, many would argue that we also need people to get seriously good at resisting the seductive and incredibly creative skills of the advertising industry. After all, billions and billions of dollars are still deployed every year to harness these ‘dark arts’ to drive fundamentally unsustainable consumption. I only raise these points because the underlying premise in this hugely stimulating special edition is that ‘innovation for a sustainable world’ can be significantly reinforced by science and the arts coming together. More challengingly, it asks whether the arts (and culture in general) can help to maximise the potential of today’s scientific and technology breakthroughs for a more sustainable world. The place where this is already being tested is through the design industry. A growing number of design consultancies are putting innovation for sustainability at the heart of their business models. We already know that around 80% of a product’s environmental impact is locked in at the design stage: from that point on, it is incredibly difficult to do anything to substantially mitigate that impact. And we already know that if we’re going to ‘close the loop’ on some of the big material flows through our economy, products have to be designed for re-use, disassembly or even simply recycling right at the start of the process. In some respects, scientists and engineers have it easy when it comes
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political and economic solutions on their own will never provide complete answers. The ‘invisible hand’ of culture which got us here in the first place needs to get us somewhere else. The argument goes that by fostering certain values we can live sympathetically with the planet’s capacity to cope. This is contingent on the idea that culture can embody values that support a natural equilibrium. Can culture help to match our lifestyles to the resources we depend on? This is an epic drama unfolding fast, and it challenges us personally and politically – as individuals, communities and countries. Only with acts of generosity, forgiveness, empathy and a general drenching in common sense will all this be peacefully resolved. (The irony is that nature, without us, does equilibrium rather well.) Cultural value rests on the premise that culture is a force for good, and that the experience of art which plunges us into other realms – of complexity, identity, community, joy, empathy – can help us solve commensurately bigger issues. Sustainability, and not art per se, is forcing the convergence of these ideas, and so alongside the creative sector’s newfound confidence, the mood music is reflective and gritty, questioning the parameters of value, of growth as it’s currently defined, and whom and what it all serves. Artists are scrunching up the scripts and breaking away from norms in just the same way that circular thinking is turbo-charging design. Citizen science is pulling down ivory towers, and the ubiquity of the digisphere shows just how rapidly disruptive movements can change everything. This is the stuff of creativity in its purest, surest form, a new cultural age which articulates the experience of oneself in relation to other; interdependency and diversity; relativity and uncertainty, and the embodied state. This is what the Hangzhou Declaration is attempting to enshrine in the post 2015 Development Goals. Julie’s Bicycle is poised at this interface. Working with arts practitioners from all over
the world we have felt the desirability, the fizz of culture’s contribution. There’s an easy link between culture and arts, creativity and sustainability, and some superb examples. There is also consensus that sustainability matters and is relevant to art and that creative partnerships can rapidly accelerate positive change. National and international clusters are creating the conditions for scaled, responsive leadership. We have gathered data on environmental impact from almost 2,000 organisations, representing a new value set which we can use to hot-house good ideas, reconfigure how we work together at scale and unite art with broader impact. The creative industries are finding new meaning as they collide with the pressures facing the rest of the world. However, for a bunch of people who deal with imagination, we are not working nearly intelligently nor fast enough. Too many cultural leaders have yet to recognise how profound and relevant this is, and how total a response is needed; too many are still thinking that switching house lights to LEDs will do the trick. It won’t. We need to dig critically into our core before we can claim that culture has a part in this. Timing is everything. The sooner we muster the purpose, partnerships, data, debate, energy and critical mass of creative noise, the sooner we can construct a proper framework for value. Any vision of the future relies on creativity of the highest order, and culture should have a pivotal role. Alison Tickell is CEO, Julie’s Bicycle. Image: The Pregnant Messenger by David Buckland, Cape Farewell
A force for renewal
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The arts should be at the heart of our sustainability goals, says Alison Tickell. www.greenfutures.org.uk
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Unleashing creativity
Wonder: the source of creativity that art and science share?
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ITH ART YOU W CREATE SOMETHING AND THEN YOU MANIPULATE IT
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In all probability, artists and scientists share a common wellspring of creativity and then put it to use in radically different ways. But tear down the silos society has built for them and the result can be a creative explosion from which we can all benefit, new research is showing. Scientists have tended to be categorised by observers as analytical left-brainers, and artists as creative right-brainers, with the two sides seen to share little common ground and to have little to learn from each other. The fact that over the centuries there have been so few outstanding examples of people who have clearly been both – such as Leonardo da Vinci and Benjamin Franklin – is taken as validation of the distinct nature of each discipline. But the view that the two are therefore incompatible is coming under increasing challenge. “Scientific and artistic creativity probably does come from the same well and they then move in quite different cultures and get quite different training. But their interest in ideas and exploring those ideas comes from the same place”, argues Clare Matterson, Director of Medical Humanities and Engagement at the Wellcome Trust. She observes that “when there is deep collaboration between scientists and artists, there is quite a profound effect on the scientists in terms of how they think about their work. They stand back and think about it in more conceptual terms than the very specific terms in which scientists are often trained”. Matterson cites the interaction between the neuropsychologist Martin Conway and installation artist Shona Illingworth. They have worked together
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for the past decade, a collaboration Conway says has changed the way he conceptualises his work around memory encoding and retrieval. In ‘The Watch Man’, for instance, they explored the conflict between trauma memory and the need for a coherent ‘life story’, illustrated through the experience of an 80-year-old watchmaker and war veteran. The interaction between artists and scientists is by no means a one-way street. Such encounters also open up new vistas for the artists, giving them greater understanding of the mechanics of the world around them. Sculptor David Buckland’s Cape Farewell is an international non-profit that works in partnership with scientific and cultural institutions to challenge audiences to think differently about our relationships to each other and to the natural world. It has been bringing artists and scientists together for many years and taking them on voyages of discovery. It was one such trip to Spitsbergen in 2005 that inspired author Ian McEwan’s 2010 novel Solar. For Alison Tickell of Julie’s Bicycle – an organisation which works with arts and cultural organisations to bridge the gap between art and environmental sustainability – the value of such interactions is to take both out of the comfort zone of an established discipline. The result of one of these initiatives is that the creative industries – music, theatre and visual arts – are now able to calculate and act on reducing their carbon footprint, and that exchange between culture and science is an interesting one. And it is not the only gain. With scientists
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Photo: Eyecandy Images/Eyecandy Images/Thinkstock
Jeremy Lovell explores the potential for innovation when scientists and artists meet.
Photo: ‘SUNLIGHT’ Elizabeth Price, courtesy of the artist and MOTInternational, www.invisibledust.com
increasingly (and, in many cases, evidently uncomfortably) in the spotlight on issues as diverse as climate change and health, the need to engage with the public has never been more evident. That, according to Tickell, is where the artist also comes in. “The creative sector deals with complexity in a way that science just does not. Complexity is often so poorly handled. We have seen that so clearly around issues like climate change. Artists are so much better at handling and communicating nuance”, she says. Despite professional rivalries and jealousies, science is fundamentally a collaborative process, with scientists drawing on and acknowledging the work of others to reinforce and further their own efforts. Their work has no status without peer review. But while they are comfortable engaging with their own kind, they are often far less happy or able to communicate to a wider audience. By contrast, artists tend to work on a far more individual basis – but as the public is their customer they have to be much more focused on communication than simply connecting with their peers. As the 19th-century French physiologist Claude Bernard succinctly put it: “Art is I. Science is we.” Artifact, a collaboration now in its fourth year between scientists at London’s Imperial College and artists and designers at the neighbouring Royal College of Art, is putting the two disciplines together to explore this area. “With increasing emphasis on the need for scientists to engage publicly to explain their research, Artifact is proving quite a valuable outlet for them to start thinking more about how they might start communicating their research and the broader social impacts of it”, says project leader Meredith Thomas. “That is something that artists and designers are very good at picking out.” “Artists are used to looking at social impacts, projecting into the future and looking at the wider social implications. That is something that scientists don’t do so well. They don’t have those conversations as frequently”, he adds. In unwitting illustration of the communication gulf, when asked to put forward someone to talk about the science-art interaction, the Royal Society, the country’s foremost scientific body, said it was far too busy. For Clare Brass, Head of the Royal College’s SustainRCA programme, while scientists occupy one end of the creative spectrum and artists the other, designers are where the two meet most effectively and to practical effect – taking the scientific and technological advances from the laboratory and applying to them the artistic visions of the future to create a practical outcome. “Because designers are all about deeply understanding other people who aren’t them, they acquire insights into what makes people tick”, she says. “Designers bridge the gap between scientific concept and artistic abstract, bringing both to conception.” She offers the example of design student Mauricio Affonso, who has chosen the humble loofah – mostly put to practical use as a bath-time back scrubber but found by science to have some other seriously useful properties – to create a vision of the future. Not only does the loofah possess antibacterial properties, and
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Seeing change Invisible Dust is an organisation that aims to help people see the things they don’t, but should. Like climate change. It does so by bringing artists, scientists and technologists together. One ongoing project involves Elizabeth Price, winner of the 2012 Turner Prize, in residence at the Rutherford Appleton Laboratory, a national science and technology research facility. She is working with space scientist Dr Hugh Mortimer, exploring solar imagery through an archive of photographs scientists have taken of the sun since 1900. Her two-screen video installation, SUNLIGHT (2013), brings together some of the earliest technical images of the sun, photographed in high-temperature light (‘K’ light) between 1875 and 1945, revealing the sun’s volatile surface. Price animates the images to present a continuous, evolving sun, juxtaposed against motifs of branding and packaging. invisibledust.com/project/elizabeth-price-outer-space
is strong, light, a good insulator, absorbent, and can be ground to make paper or shaped when wet into other forms, but it also grows like a weed in Affonso’s native Brazil, so might also prove a useful source of income for smallholders. “Scientists are seeking knowledge for its own sake, not necessarily applying it. Designers take that knowledge, imagine its possible uses and set about creating it”, Brass said. “Scientists are good at finding solutions to existing problems. Designers and artists are good at foreseeing and approaching forthcoming problems.” “Technology on its own is not going to save us. But the application of technology to build a new and a different future is a great way of going forward. That is what designers do”, says Brass. Jim Dawton, Designer and Director of Great Fridays, sees designers as well placed to lead by turning their visions into reality. “If you do not create a solution, you will never find the solution. To some extent with art you create something and then you manipulate it, experiment with it and then you get the final solution. There is a component where design does the same thing”, he said. “The artist is the expert, whereas – in today’s conventions – the designer is seen to be the facilitator and the customer the expert. I think the designer needs to step up and re-establish themselves as the expert”, he added. For some, designers are the embodiment of the interface between art and science. For others, the value is not in integrating the two disciplines but creating contexts where they can spark off each other. Ken Arnold, Head of Public Programmes at the Wellcome Trust, believes art and science need each other, and the world needs them in turn to work together, if we are to create a sustainable future by applying vision to knowledge. “If art and science can’t do it, we might as well give up really”, he says.
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S CIENCE IS FUNDAMENTALLY A COLLABORATIVE PROCESS
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Jeremy Lovell is a freelance writer specialising in energy, environment and climate change issues.
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Material matters
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WE ARE THROWING AWAY MATERIALS WITHOUT KNOWING THEIR VALUE
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workshop projects held at recovery centres, with the aim of discovering how ‘problem products’ could be better designed. “One of the things that we hold very true is that the best innovation comes in the intersection between disciplines; when people are encouraged to look differently at a problem from somebody else’s perspective”, says Mike Pitts, Lead Specialist, Sustainability at the Technology Strategy Board. The workshops are based around a concept of “the fear, the farce and the challenge”, says Sophie Thomas, Co-director of Design at the RSA. Firstly, the fear: designers see how quickly their lovingly researched products end up on the scrap heap. Secondly, the farce: they understand how absurd the current linear model is, one where piles of raw materials are sourced in unethical ways, products are assembled halfway round the world, and shipped from continent to continent before reaching the consumer. And lastly, the challenge: how can they help to improve the situation? This last point is expanded upon during a series of ‘break-down’ events, when items from the waste mountain are taken apart to expose their flawed design. For example, some LCD TVs contain over 250 screws and require 15 different screwdrivers to dismantle. Or take the example of a spray bottle: a small spring in its trigger can disrupt the plastic recycling process. Designing for circularity isn’t purely focused on disassembly of course. Longevity, leasing, serving and reuse are equally important concepts for designers to understand, says Pitts. “It’s not just about recycled materials. It’s the fact that we can do all sorts of things inside the loop: making things more repairable, making things re-manufacturable.”
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Beauty reclaimed: the UK-based textile artist and jewellery designer Tavni Kant works with recovered and organic textiles.
Around 600 million tonnes of products are consumed in the UK each year, and only 115 million tonnes are recycled, according to WRAP. Statistics like this illustrate just how dysfunctional our linear economy – based on a ‘make, use, dispose’ model – has become, and why it’s imperative we replace it with a circular model that recognises the true value of the materials within our products. A report by the Ellen MacArthur Foundation estimates that the EU alone could save at least £220 billion a year by making the switch, which would also help to address resource shortages, meet predicted increases in global consumption and reduce the world’s CO2 emissions. But getting to this point won’t be easy. It requires fresh thinking from businesses, designers, manufacturers, consumers and end-of-life specialists: a new mindset that places long-term services above highly disposable products. Around 80% of a product’s environmental impact is locked in at the design stage. This puts designers in the hot seat when it comes to improving the way materials are used. But designers are often beholden to briefs that don’t allow for creative thinking on material usage. Even when a brief does allow for this, the communication channels that might help a designer to understand the impact of their material decisions down the chain are often lacking. Similar problems exist at the opposite end of the spectrum, says Rob Maslin, Director of We All Design. “A lot of waste management and asset management people are throwing away machines and key materials without actually knowing the value of those components. And that knowledge gap is down to communication, basically.” The Great Recovery aims to close this gap by allowing designers to connect with networks of scientists, business leaders, academics, manufacturers and materials recyclers. Launched by the Royal Society of Arts (RSA), in partnership with the Technology Strategy Board, the initiative has seen a series of
Photos: Tanvi Kant; daizuoxin/iStock/Thinkstock by Getty Images
Conversations across the supply chain will speed the shift to a circular economy, says Duncan Jefferies.
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While the first phase of the Great Recovery was about problem definition, the second phase will focus more on problem-solving. For example, Pitts says they intend to ‘flip’ the model established in the first phase and bring end-of-life people into the design arena. A new UK innovation hub will also help to continue the conversations that different stakeholders have now begun. The Technology Strategy Board has also invested £1.25 million to 35 cross-disciplinary teams to carry out feasibility studies across a wide range of products and processes, and developed an online resource that focuses on design for circularity. Meanwhile, the RSA, in partnership with the Comino Foundation, ran a Future Maker event in June 2013, which celebrated the maker movement and its potential in terms of the circular economy. The strength of this event, according to Thomas, is that it brought together “people from all different ages [and backgrounds], so you had the fashion people, and you also had entrepreneurs, school students – all talking about things, and each learning from one another”. When it comes to the youngest generation of creative people, the great thing, she says, is that “you don’t have to teach them about sustainability because they’ve grown up with it, they get it, they get social impacts. So actually it’s more about how to utilise that.” It’s a point that Alison Tickell, Chief Executive of Julie’s Bicycle, echoes. Her organisation aims to make sustainability intrinsic to the business, art and ethics of the creative industries. A recent series of conversations and events on environmental challenges, under the banner Sustaining Creativity, has explored the drivers for change in the creative industries, as well as opportunities for fresh thinking. Artists and other creatives make a valuable contribution to the debate on material use and
sustainability, she says: “They can make things desirable as well as plunging into the philosophical and spiritual realms. Plays, concerts and festivals, as well as streaming or downloading, use materials in just the same way as any other economy. We are looking at how the principles of circularity can be applied across the cultural sector, to see if artists and organisations can collaborate to build a new creative economy.” SustainRCA, a Royal College of Art initiative that aims to inspire, encourage and support students to embrace sustainability in their work, has a similar logic at its core. Students are encouraged to produce innovative solutions to sustainability challenges, often by using recycling materials. At last year’s annual Sustain Show & Awards, which honours some of the best graduate work, visitors saw how students had transformed found materials into jewellery, and loofah bath sponges into low-cost splints or biodegradable packaging. For an example of the circular economy in practice, artists, designers, businesses and others need look no further than Japan, where individual producer responsibility and a system built on the assumption of collaboration has resulted in a very high recycling rate (98% for metals, for example). Because manufacturers co-own the recovery infrastructure, and keep the proceeds of their recovery, it makes financial sense for them to recover them. Hopefully, with support from some of the initiatives outlined above, the rest of the world will soon catch up.
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W E NEED TO MAKE THINGS MORE REPAIRABLE, REMANUFACTURABLE
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Duncan Jefferies is Assistant Editor, Green Futures, and a freelance writer specialising in technology and innovation. To learn about The Great Recovery, and be part of it, contact Anna Warrington at Forum for the Future: a.warrington@forumforthefuture.org.
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CCE closes the loop Coca-Cola Enterprises (CCE), in collaboration with plastics recycler ECO Plastics, has dramatically changed the way it sources plastic for its bottles over the last 18 months. A £15m joint venture between the two companies came about after CCE identified shortages in bottle-grade recycled polyethylene terephthalate (rPET) pellets. The result is one of the world’s largest and most sophisticated recycling facilities, Continuum Recycling in Hemswell. CCE also guaranteed to buy the plastic produced by Continuum Recycling for 10 years – the type of long-term collaboration on which the circular economy depends. The facility, which officially opened in May 2012, is capable of processing 150,000 tonnes of mixed plastics a year, and producing 40,000 tonnes of rPET pellets. It can turn plastic from used drinks bottles into new bottles for Coca-Cola within as little as six weeks. CCE and ECO Plastics claim the plant saves around 33,500 tonnes of CO2 per year, the equivalent of taking over 15,715 cars off the road. Major UK recyclers like Viridor have also agreed to supply thousands of tonnes of plastic to the facility throughout 2014, helping to close the loop in soft drinks packaging. “It shows how leaders in the waste management industry are evolving to grasp the opportunities offered in a more circular
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economy and will act as reassurance to householders and local authorities that the domestic recycling industry is thriving”, says Nick Brown, Associate Director for Recycling at CCE. He emphasises that CCE is already one of the biggest users of recycled materials for its plastic bottles and cans. “We generally have a big interest in making sure that the material we put out on the market is optimised so that it’s as sustainable as possible. We’re not using any more than we need to, and we have a real interest in making sure that what comes back through the recycling chains is maximised for reuse.”
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Test of time “
EVERY BIT OF DEBRIS BECOMES A SOURCE OF NUTRITION
than you’ll see in any paint or on any screen display. Curious, you look at her under a microscope, finding layers of trapped air, reflecting and refracting light into dazzling colours. You sketch. Now, you feel connected to this place. Your building takes root: rainwater collects at the top, and filters down into walls of hanging and discarded water bottles. As the water trickles in, the angle of each bottle shifts, and a kaleidoscope of light bursts forth, alerting the villagers that water has arrived. This is their iridescent building, their magical place, and the endangered moth is a symbol of their belonging, one they will fiercely protect.
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The Madagascar sunset moth is a spectacular kaleidoscope of a creature. She is only found here, on this magical island, and every fibre of her being is exquisitely honed by this special place. Imagine you are an architect, tasked with designing a community centre in Madagascar to distribute clean drinking water. You come to visit, study the site, and unexpectedly fall in love with this fantastical moth. You sketch her, trying to recreate the colour in her wings. To your surprise, you discover her iridescence is a structural mirage. There are no pigments here. Nothing is plugged in, nothing needs recharging. And yet, her colour is brighter and purer
Photo: The Biomimetic Office by Exploration Architecture
Dr Tamsin Woolley-Barker explores new possibilities for resilience, inspired by nature.
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This building is a concept design from Ilaria Mazzoleni’s book, Architecture Follows Nature. Mazzoleni explores the ‘ecotone’ between biology and design. There’s a lovely wild river here, where a greater understanding of nature throws up all sorts of possibilities for our future, but it’s not an easy one to bridge. How can we biologists and designers hope to communicate, with our different vocabularies and mindsets? “The species of a particular habitat provide valuable lessons for long-term design”, says Mazzoleni. “The trick is to mediate scientific reason and function, through drawings and a process of abstraction.” This emerging field is biomimicry: the art and science of innovation inspired by nature. And it is the universal language of drawing that often translates this functional biology from the lab to the design table. Drawing has always been an important bridge between biology and art. Da Vinci abstracted his drawings of bird flight into fantastical flying machines. Ernst Haeckel’s exquisite and otherworldly scientific illustrations still thrill designers more than a century later. His images teem with seemingly alien life, reminding us how little we know about the world right in front of us.
There are at least 30 million great ideas out there, and each of them has stood the test of evolutionary time. As architect Michael Pawlyn, author of Biomimicry in Architecture, puts it, “You could look at nature as being like a catalogue of products, and all of those have benefited from a 3.8-billion-year research and development period. And given that level of investment, it makes sense to use it.” Biomimicry brings exciting new possibilities for technology and design. A device in your smartphone mimics the way the human ear and brain filter and interpret sound. Bird skulls demonstrate structures for a more efficient use of building materials. Consider the vast array of fibres in nature: from beetle wings to cat whiskers, brazil nuts to fish scales. All of them are manufactured at body temperature in watery solutions, leaving no toxic emissions, no waste. Every bit of debris becomes a source of nutrition for something else. This is the circular economy we aspire to build. There’s no reason why we can’t replicate it. The renowned biologist E. O. Wilson estimates the total mass of all ants on Earth is roughly the same as that of all humans. But you don’t see them choking on smog, stuck in traffic, or bathing in their own sewage, now do you? Which goes to show we don’t have a population problem: we’re just doing it wrong. With a little observation, emulation, innovation and organisation, we can sustain more life with less impact on resources. Just as animal skins grow, transform, self-heal and decompose, so can our products and homes. A pair of Dutch scientists, one a microbiologist, the other a concrete specialist, have created a self-healing concrete: when water flows into its cracks it activates tiny bacterial spores which convert a healing agent into limestone [see GF87, p13]. Other meta-materials morph, adapting to changes in temperature and light, amplifying or dampening sound. And what about the humble leaf or algae, which efficiently convert sunlight into fuel? Already, a building in Hamburg is generating heat and electricity from algal photosynthesis in its external walls [see GF89, p7]. Biomimicry can also help us think in systems. Pawlyn’s vision is to transform our linear ‘take, make, waste’ approach so that it resembles an ecosystem, with an endless cycle of nutrients. He gives the Cardboard to Caviar project as an example. Here, restaurant waste is turned into horse bedding, then fed to worms, which are fed to fish, whose caviar is served at the restaurant. Pawlyn’s own Sahara Forest Project uses sunlight and saltwater to produce food, water and clean energy, while regenerating life in the increasingly arid desert. Our fossil-based industries are crying out for transformation. We’re running out of raw material to feed them, and we don’t know where to put the garbage they produce. The energy they run on is toxic. New possibilities are now emerging like moths from their cocoons. Take out your crayons and your butterfly nets, and let’s get to work.
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Dr Tamsin Woolley-Barker is a Contracted Biologist at the Design Table for Biomimicry 3.8, and writes about revolutionary biology. Watch Michael Pawlyn’s TED talk, ‘Using Nature’s Genius in Architecture’: www.ted.com/talks/michael_ pawlyn_using_nature_s_genius_in_architecture.
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Left: The Biomimetic Office, a concept by Exploration Architecture, is close to 100% naturally lit and self-regulating for heat and ventilation. Michael Pawlyn’s team found inspiration from spookfish and brittlestars for daylighting; from bird skulls and giant water lilies for the structure; and from penguin feathers and polar bear fur for the environmental control.
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Looking the part It has to look right if it’s going to last, says Jon Turney.
WE MUST MAKE THINGS THAT ARE EMOTIONALLY DURABLE
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are “emotionally durable”. As he puts it, “Why are some things important to us, and not others? That’s a question any designer should be interested in, whether they care about the environment or not.” If we have possessions that we love, then there is sense in making them from long-lasting materials, easy to fix, and upgradeable. If they don’t have that appeal, then such efforts are wasted, because we toss them out as soon as they show signs of use. One possibility here is to design products that develop in a way people might like as they age – such as that pair of boots so comfortable you take them to be re-soled year after year. A little imagination can extend this principle. One of the students on the Brighton course, Bethan Laura Wood, designed teacups whose inside glaze is treated so they stain in a geometric pattern with repeated use. The more tea you drink, the clearer the new decoration gets. Rich Gilbert of The Agency of Design company makes a similar point, drawing on its extensive work exploring materials use, waste and recycling. He cites the design of a toaster made from sand-cast aluminium. It is a rough finish by contemporary standards. On the other hand, he reckons it will look much the same after 100 years use as after one or two. “Some materials age gracefully, gaining a patina, and we can celebrate that.” He also makes it clear, though, that the aesthetic employed must depend on what you want to achieve. The company worked up two other toaster designs, one modular, and one designed for easy disassembly and recycling of the mainly plastic parts. Each might be a different route to eliminating waste from the product cycle. The household kettle, he says, demands the same treatment: he’s working on it. The kitchen is often a focus for contemporary design. This can raise aesthetic barriers to doing one’s environmental duty. A detailed study of how people think about at-home recycling, ‘Unpacking the Household’, carried out by Exeter University’s
Photos: Bethan Laura Wood, 2006
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Any hilltop is enhanced by a wind turbine. The symmetry of the turning blades is as pleasing as knowing they are capturing energy and making it useable. So it seems to me, anyhow. But any discussion of wind power reminds you that plenty of folk find every wind farm a blot on the landscape. This sharp difference of opinion is a reminder that aesthetics is a powerful influence on what we make, where we put it, and whether we like the results. Knowing that, how can we use aesthetics to enhance the appeal of sustainable design? It is a complicated challenge, because aesthetics is complex: a mix of visceral responses, culture and values that makes something look or feel ‘right’. Our consumer culture seems in thrall to the ephemeral, the disposable and the cute. Qualities like efficiency, durability and fitness for purpose appeal when we buy stuff, at least in theory, but it is easy to be seduced by novelty or surface sheen. Even when a design is ‘green’, it may not be apparent. You can’t tell that a super-efficient hybrid car has miraculously low fossil fuel consumption by looking at it: it’s still a car. Reduced material or energy during manufacture is difficult to perceive. And in the past, environmentally friendly design that wore its heart on its sleeve has given some of it a reputation for aesthetic self-denial: not hair shirts for all, but close. As Lance Hosey, author of the recent book The Shape of Green, which explores aesthetics and ecology, puts it, “many consider great design and green design to be separate pursuits”. He cites the celebrated buildings designed by Frank Gehry as an illustration. Their organic curves are undoubtedly beautiful, but they demand a lot more steel for construction than more conventional designs would. It’s harder to appreciate the benefit of some environmentally worthy goods because they don’t win a lasting place in our affections. Jonathan Chapman, Professor of Sustainable Design at the University of Brighton, argues that we must make things that
Tea time: Bethan Laura Wood’s designs age with grace
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Green Futures April 2014
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Photo: Courtesy Juice Architects
Stewart Barr for Coca-Cola Enterprises (CCE), found that recycling routines are strongly influenced by each domestic set-up. Since most houses pre-date regular recycling, a key question is where to collect and sort different types of waste. As the research summary puts it, “participants argued that more space is often needed … they aren’t prepared to compromise the aesthetics of their home to make room for a recycling bin”. So while manufacturers – and CCE is one – are making their product packaging recyclable, the benefits can remain elusive when the bottles and cans reach the home. The good news is that knowing this highlights the scope for improvement. Recycling bins are ugly, but they don’t have to be. “We neglect aesthetics at our peril”, says Dr Barr: “We’re not being very clever about how we design these things.” They exist in a culture where their contents are still seen as waste for disposal, and something we want to keep separate from our living (or cooking) space. “We want to move to where they are seen as ways of storing material which is on its way to re-use.” Revising the designs would benefit from cocreation with users: what would we prefer our recycling bins to look like? And it needs to take account of the preferences of different household members. Kids are often the household recycling advocates, so child-friendly designs for the bins would probably help. Away from household design, major building projects can allow architects to explore an aesthetic that expresses the value of a larger project. A current example is the proposal for the Offshore Visitor Centre for the £800 million Tidal Lagoon renewable energy scheme soon to be installed in Swansea Bay, South Wales. Paul Newman of Juice Architects explains that the building will be “a beacon for what sustainability represents”. A series of overlapping shells, inspired by the local oysterfishing tradition, will create an eye-catching structure which resists the weather. As the building will be three kilometres from the shore, the shells will have to be made of concrete, but the forms will blend with the surroundings while drawing in a hoped-for 80 to 100,000 visitors a year who will learn about the massive engineering project below the water. The curves of the shells recall some of Gehry’s work, or the Sydney Opera House, but they have been simplified to allow a more straightforward concrete construction.
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The rest of the building’s systems will embody the project objectives, too. “We’ve tried to make it self-sufficient”, says Newman. Lighting, ventilation and temperature control are all configured with that in mind, and as well as recycling waste energy from the adjoining turbine plant there will be solar panels on the roof and walls of the turbine gallery. The result should be a gallery space that incorporates a sustainable aesthetic in its own structure in a way that is as inspiring to visitors as the tidal power project it is designed to show off. Cape Farewell [see also p4] is also commissioning a major sculpture to be sited in or near the Swansea Bay Tidal Lagoon. The artwork, it specifies, should interact with the ambitions and significance of the lagoon. Such unity of aesthetics and values generates a kind of coherence that product designers and manufacturers need to strive for. Jon Turney is a science writer and author of The Rough Guide to the Future.
Swansea Bay’s Visitor Centre: a place to be inspired
Aesthetics for aquaponics The artist Michael Doherty is working with aquaponic systems, where plants and fish are brought into a symbiotic relationship, each providing nutrients for the other. “It’s like a hanging garden”, he explains. “The tank with the fish is at the bottom and the water is pumped up to the top, where it flows down through vessels that contain edible plants. The waste from the fish is decomposed by bacteria and becomes nutrients which the plants need.” Doherty’s aim is to create such systems in a way that is aesthetically pleasing, drawing on materials such as clay and wood, and working with artists and artisans. He wants to bring this new approach to growing food into public realms in such a way that it will be appreciated, and therefore accepted. “If it’s beautiful, people will get more excited about it, and it will therefore be easier to integrate within the culture. If all they see is a lot of PVC pipes, there’ll be a lot of negativity. It’s important to make it something that people will want to have in their homes or workplaces.” I met Doherty in Singapore, during his residence at the ArtScience Museum in 2013. “Here, 90% of the food is imported”, he remarked. “There’s a huge disconnection between food and how it is produced. When people here plant a seed and see it grow, and in a few weeks find they have a head of lettuce, it’s like magic to them. I’m really excited about reconnecting people with the science of food production.” – Anna Simpson
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Iconic innovation “
PEOPLE WEREN’T PREPARED TO COMPROMISE ON AESTHETICS
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Almost everyone recognises the iconic CocaCola bottle, but what they might not know is the transformation that it has undergone in recent years. Today, our most sustainable plastic bottle weighs 19.9g, compared with 36g in 1994; it uses 25% recycled plastic, and another 22.5% comes from plant-based materials. But this is just one stage on our sustainability journey. We’ve committed to reduce the carbon footprint of the drink in your hand by a third by 2020. Almost half of our carbon footprint comes from our packaging, so we continue to innovate by looking at all aspects of packaging from design, weight and recycled content, to renewable materials and recycling. We need to balance the need and desire to create the most sustainable packaging, without compromising on design and aesthetics. Today, 100% of the 12 billion bottles and cans we produce every year are fully recyclable, but they don’t all get recycled. We want to increase the proportion of rPET (recycled polyethylene terephthalate) we use in our bottles, but to do this we need more PET returned to us. We can’t solve this alone. If we’re to continue to improve our environmental practices and create the bottle of the future, we must collaborate. Recognising this, we invested in recycling joint ventures to increase the amount of PET that can be reprocessed locally, as well as increasing the availability and use of rPET. One joint venture with ECO Plastics, Continuum Recycling, has more than doubled the amount of food-grade rPET recovered in Britain. The key challenge now is increasing recycling rates by encouraging consumers to recycle more of the bottles they purchase. We’ve worked with the University of Exeter to better understand the barriers
Green Futures April 2014
to recycling at home, and found that recycling is an unconscious habit, but that aesthetics play a critical role. We followed 20 families in Great Britain and France for six months and saw that space, systems and technologies within the home determine how waste is managed, and people weren’t prepared to compromise on aesthetics at home to recycle more. So this year, we have used this insight to launch a recycling challenge with the open innovation platform OpenIDEO, to draw on inspiration from the platform’s 60,000 members to co-create ideas that will help improve at-home recycling habits, and increase recycling rates. As the science of sustainability advances, the bottle of the future will continue to evolve and incorporate an ever-higher percentage of recycled or sustainable materials. We are already seeing the future become the present, as in 2011 we introduced the Coca-Cola Company’s PlantBottle packaging – the first-ever fully recyclable PET plastic bottle made partially from plants. The Coca-Cola Company is looking at how it will source materials from other renewable sources to make a bottle that is 100% made from plants. Consumers are undoubtedly receptive to recycling, but the look and feel of the product also have critical roles to play. As we work towards creating the bottle of the future, we’ll continue to innovate – something we know works best through collaboration. By working with our peers, scientists, engineers and designers, and responding to consumers, we’ll create great-looking, sustainably-produced bottles. Joe Franses is Director of Corporate Responsibility and Sustainability at Coca-Cola Enterprises.
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Photos: Sandra Mösinger/Thinkstock
The look and feel of the bottle are critical, as well as its material make-up, says Joe Franses.
Spatial impact
Photo: Rio Occupation BAC 2012. Design, styling and photography Jeannine Inglis Hall
Ben Alcraft asks how our living spaces can have a more positive impact on our lives. Experience tells us the design of a space can affect our mood, mind-set and even our behaviour. Colour, materials, light and texture are all used by designers to communicate a certain atmosphere, and these choices can have both an immediate impact and a lasting one. Take the bedroom, perhaps the most highly personalised and intimate space we create. Exploring the concept of ‘home’, Battersea Arts Centre commissioned six artists to create bedrooms in the Town Hall where it is housed. They worked to the concept of ‘playgrounding’, in which the artists and their audiences used the building as a performance space to experiment with its design and feel. Working with the architect Steve Tompkins, ideas are developed collaboratively and tested through a series of low-cost investments. For Artistic Director, David Jubb, it’s a way of “trying something out before it’s finished … essentially spending more money on research and development in order to spend less money on the final result”. The final designs have become permanent residency spaces for artists working at the Centre. The Better Bedroom Initiative, launched by the Design in Mental Health Network (DIMHN), is looking at the bedroom from a mental health perspective, and challenging suppliers to come up with new designs for everything from furniture to flooring and lighting. Design in mental health is about making those environments healing, optimistic and effective places to be. It is “not about the best bedroom”, asserts Jenny Gill of the DIMHN: it is about “creating an alternative to the institutionalised settings of the past”. As constant inhabitants of designed space, perhaps more of us need to enter into the dialogue ourselves and cast a critical eye over the spaces we move through, and their impact on how we live our lives. The challenge of efficiency in a resourceconstrained world offers a focal point. If behaviour is as important as recycling, and can be altered with simple, low-cost changes to the home, then we could look forward to a healthier, more productive and more sustainable future. The complex relationship between design and behaviour was highlighted by a partnership study into recycling by Coca-Cola Enterprises (CCE) and the University of Exeter. Associate Professor Dr Stewart Barr asserts that the “design of a kitchen can provide the spatial architecture for managing waste in a very effective way, or it can be a real barrier … if you have a kitchen that allows you to separate waste properly, for example, then it’s more likely to happen”. Participants suggested they weren’t prepared to compromise on aesthetics to accommodate a recycling bin. In rooms where only one bin is available,
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such as a bathroom, it is less likely items will end up being recycled, especially if waste is perceived as ‘dirty’. It’s ideas such as this that CCE hopes to see through its recently launched recycling challenge, which uses the open innovation platform OpenIDEO. com, and invites individuals to submit ideas on ‘how to establish better recycling habits at home’. The question is whether design should inform behaviour – or whether behaviour could, and should, inform design. Dr Barr believes, “You need to give people the opportunity to change their behaviour, and in certain instances that means changing the design and architecture of spaces.” But what about spaces further beyond our control? Office design has changed considerably over the last century. The enclosed room has given way to open-plan, with the aim to value and facilitate unplanned encounters and conversations. Google attempts to “encourage casual collisions of the workforce”; others provide allotments for staff to grow their own vegetables. However, a 2013 US and UK workplace survey conducted by the design and architecture firm Gensler found that offices have gone too far with the concept of open-plan, adversely affecting productivity. Janet Pogue, a principal at the firm, believes companies should “create work environments where workers can shift between various work modes”. This flexibility is especially important in schools, where pupils need to be able to work privately and collaborate in equal measure. School design has come a long way since dimly-lit Victorian classrooms, where the windows were built deliberately above the line of sight to discourage daydreaming. A Salford University study, carried out by Professor Peter Barrett and his team for the architectural practice Nightingale Associates, found that the academic performance of a child in the best environment could be 25% better than an equivalent child in the worst classroom environment. Caroline Paradise, Nightingale’s Head of Research and Development, said that “flexibility within the classroom, empowering teachers to utilise the space for various teaching methods has an impact on learning outcomes. It is important that the baseline designs allow for this flexibility of use within the classroom.” The interaction of performance art, research, architecture and design has the potential to move theories on effective spatial design forward. If anywhere can benefit from ‘playgrounding’ as a technique, schools surely can.
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IT’S ABOUT MAKING HEALING, OPTIMISTIC AND EFFECTIVE PLACES TO BE
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Ben Alcraft is a freelance writer, specialising in renewable energy and sustainability.
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Living labs
IT’S ABOUT CREATING THE CONTEXT IN WHICH PEOPLE ARE CONFIDENT TO ACT
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Festivals: a space to question the status quo
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impact reporting a funding requirement for over 700 of their key beneficiary organisations. This policy was a huge lever of change, but, Tickell says, given the right context, “artists themselves can prompt change across their supply chains, working with venues, festivals, theatres, and art galleries to take it to scale”. This can be seen in the way LED lights have been employed by artists in Bristol to create the ‘Playable City Sprint’. Cyclists use a system of LED lights, proximity sensors and a smartphone app to have colour battles – mapping popular cycling routes in the process. It engages cyclists, enables new kinds of interaction and creates data that could influence future town planning. One way in which Julie’s Bicycle aims to encourage such creativity is by bringing digital experts, artists and data analysts together to analyse the data gathered from their free online carbon calculator tools, currently used by almost 2, 000 companies. The theory is that pooling different
Photos: xxxxx
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An interactive theatre performance about river system management is, perhaps understandably, unlikely to drum up much enthusiasm. But a show that allows you to create your own music festival? Now, that sounds fun. This is the show an Australian-based theatre company, Boho Interactive, finally opted to create after reviewing a Healthy Cities report at UCL Australia. The performance, based on systems science and inspired by board game-style interaction, has three parts: participants create a festival, discover the consequences of their decisions as they move closer to triumph or disaster, and then learn the reasons why. “People like this mix”, says the show’s writer, David Finnigan. “Systems science is not necessarily intuitive, but we found that rather than teaching people, we were saying ‘this concept is really familiar to you’. Our hope is that this follows through in how they make decisions about the world.” The performance is so successful that it has been commissioned by the London Science Museum, reaching audiences on the other side of the world, and is extending into the corporate world as training for the board of an Australian bank. The benefits of merging these two very different worlds are becoming increasingly recognised, especially when innovation is needed. Alison Tickell works to encourage sustainable practices with real-life festivals. Originally from the music industry, Tickell founded Julie’s Bicycle in 2007 because of her frustration with its “clumsy” approach to the environment. She says: “The creative sector has a long history of questioning the status quo and promoting environmental awareness as part of our cultural values. It has the potential to shift the norm, at scale.” And yet this potential is largely unrealised. Tickell puts the disinclination down to the fact that 98% of creative companies are SMEs, predominantly focused on survival. “They don’t see themselves as having a significant voice in the environmental conversation. People still ask ‘What has this got to do with us?’”, says Tickell. She believes that the key to changing that attitude is reinforcing the concept of ‘value’: one that both artists and audiences are particularly open to. But a concept on its own isn’t enough, Tickell adds. “It’s about creating the context in which people are confident to act, and you do that with evidence.” The first thing she did through Julie’s Bicycle was to commission the Environmental Change Institute at Oxford University to create a carbon baseline for the music industry, over the course of a year. The second was to create a working group of senior music authority figures to interrogate the findings. The next step is to empower people to act. In April last year, Arts Council England made environmental
Photo: Carolina Faruolo Shambala 2013
Lizzie Rivera finds lasting value in creative encounters.
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perspectives often leads to disruptive innovation, an idea supported by the Technology Strategy Board. Last year, the Technology Strategy Board helped to create ‘The Future is Here’ exhibition at London’s Design Museum. Dr Michael Pitts, the agency’s lead specialist on sustainability, recalls: “The most interesting part for me was that it revealed how businesses can be open to their ideas being ‘hacked’, and they are starting to share the information that allows people to do this.” Now, people are taking the hacking trend home with them. One example is the IKEA Hackers movement, through which people are sharing ideas to customise mass-manufactured furniture, whether to turn bins into lampshades or bookcases into kitchen islands. Fully customisable Makie Dolls were hugely popular at the exhibition, and have a page on their website that encourages the hacking of their designs. “And why not?” asks Pitts. “Hacking increases engagement between people and products: they come up with evolutions and solutions the brand might not have thought of. It’s particularly interesting when companies take a product to different cultures.” The great thing about bringing people together from different cultures, and particularly in creative contexts, is that old assumptions and habits get shaken up. Such encounters can be the key to lasting change.
Valuing design “We need to break down language barriers and come up with new ways of expression to encourage interaction between scientists, engineers and designers.” So said David Bott, Director of Innovation Programmes at the Technology Strategy Board, following an evening of discussion on the topic of ‘Science Meets Design’ hosted in two venues, London’s Science Museum and Design Museum. The event, hosted by the Technology Strategy Board in partnership with the Engineering and Physical Sciences Research Council, aimed to come up with practical recommendations to facilitate collaboration between the science and design communities. Bott also stressed the importance of celebrating the success that results from such encounters, and made the case for more funding, so that such collaborations “can go on to power the next industrial revolution”. The Technology Strategy Board is building a community of designers and technology innovators through its Design Special Interest Group. This free-to-join network encourages the use of design at an earlier stage in the R&D process. To catalyse innovation, it’s fostering interaction between designers and technologists across a wide range of market sectors, running pilot projects, and bringing together a body of evidence to demonstrate the value of design. innovateuk.org/sciencemeetsdesign connect.innovateuk.org/web/design-sig
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Lizzie Rivera is a hard-hitting investigative journalist with an interest in lifestyle.
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Where Science Meets Art is a Green Futures Special Edition, produced in association with the Technology Strategy Board, Coca-Cola Enterprises and Julie’s Bicycle. Green Futures is the go-to magazine for environmental solutions and sustainable futures. Founded by Jonathon Porritt, it is published by Forum for the Future, a non-profit working globally with business and government to create a sustainable future. www.greenfutures.org.uk www.forumforthefuture.org
Editor: Anna Simpson Marketing and Production: Kester Byass and Ruth Prior Production support: Sarah Veniard Administration: Jenny Hammond Design: The Urban Ant Ltd With thanks to Janika Collatz, John Duffy, Alex Fenton and Anna Rice (interns) and Helius (proof reading). Printed by Pureprint, using their environmental technology and vegetable-based inks, on 100% recycled and FSC certified Cocoon Silk paper, supplied by Arjowiggins Graphic. Published April 2014. © Green Futures Reg charity no. 1040519 Company no. 2959712
The Technology Strategy Board is the UK’s innovation agency. Its goal is to accelerate economic growth by stimulating and supporting business-led innovation. Sponsored by the Department for Business, Innovation and Skills, the Technology Strategy Board brings together business, research and the public sector, supporting and accelerating the development of innovative products and services to meet market needs, tackle major societal challenges and help build the future economy. www.innovateuk.org Coca-Cola Enterprises, Inc. (CCE) is the leading Western European marketer, distributer and producer of non-alcoholic beverages and the world’s third-largest independent Coca-Cola bottler. Recycle for the Future is the commitment CCE has made to better understand and increase recycling rates at home. www.cokecce.co.uk
More to explore An essential resource guide from Julie’s Bicycle: Practical Broadway Green Alliance: www.broadwaygreen.com Creative Carbon Scotland: www.creativecarbonscotland.com Great Recovery: www.greatrecovery.org.uk Green Arts Marketplace: www.greenartsmarketplace.com Julie’s Bicycle: www.juliesbicycle.com Media Greenhouse: mediagreenhouse.co.uk Powerful Thinking: www.powerful-thinking.org.uk
Inspirational Cape Farewell: www.capefarewell.com FutureFest: www.futurefest.org Imagine 2020: http://www.imagine2020.eu Invisible Dust: www.invisibledust.com Pollinaria: www.pollinaria.org Reconnoitre: www.reconnoitre.net/index.php Social Sculpture Research Unit: www.social-sculpture.org The Arts Catalyst: www.artscatalyst.org The Emergence Vision: www.emergence-uk.org Tipping Point: www.tippingpoint.org.uk
By printing this publication on Cocoon Silk 100% recycled paper, rather than a non-recycled paper, the environmental impact was reduced by: 535kg of landfill, 72kg of CO2, 14,838 litres of water, 1,367 kWh of energy and 869 kg of wood. Source: Carbon footprint data evaluated by Labelia Conseil in accordance with the Bilan Carbone® methodology. Calculations are based on a comparison between the recycled paper used versus a virgin fibre paper according to the latest European BREF data (virgin fibre paper) available.
Julie’s Bicycle is a not-for-profit organisation making sustainability intrinsic to the business, art and ethics of the cultural industries. Currently working with over 1,000 cultural organisations in the UK and Europe, Julie’s Bicycle offers free online tools, research and bespoke consultancy to help organisations measure, manage and reduce their environmental impacts. www.juliesbicycle.com
On the cover: ‘One of a Kind 13’ is a photograph of a constructed landscape submerged in a 200-gallon aquarium, by the artist Kim Keever, whose work is displayed in New York’s Metropolitan Museum of Art and Museum of Modern Art. Credit: Kim Keever / Waterhouse & Dodd New York
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