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BA (Hons) Animation

OUR ANIMATION DEGREE provides a flexible and expressive programme of study that encompasses Animation in many varied forms. Students start the degree by exploring animation (both practical and theoretical) as well as more technical areas which are highly sought after in industry. This includes understanding how assets move through the animation pipeline, from sketches to final product. The student then moves on to explore more detailed animation practice, including digital sculpting, industry standard renderings, character animation and immersive environments design in order to finesse their approach to the field. Optional modules help students develop specific skills for work in games, VFX, film and television.

The degree develops in the final year into a flexible and supportive set of interconnected subject areas, where students are free to work on their specialist areas as well as developing their academic skills through their final year 'final major project' work as part of their research.

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It's a guardian's duty to exact the wills of their lords, thus protecting their ideologies. The Guardian of Life is tasked with the heavy-duty of protecting all living things. This story is a fantasy that revolves around 12-year-old Maluma, an upcoming Guardian of Life in training, and the challenge she must face in order to meet the expectations of the gods and a very strict father—an expectation regarding duty and responsibility. My animation aims to display action and dynamic 2D animation while telling a relatable narrative of a child undertaking the tests set by her parent. I hope to showcase their relationship in a compelling manner.

Daniel Jacobs Ajayi

Guardian of Life daniel.ajayi14@gmail.com www.instagram.com/danndraws_

This animation is a metaphorical representation of the transformation of capitalism from the XIX century until today. Works and workers' structures are an edge that remains unaltered, instead of evolving and adapting itself to the new materials and cultural conditions of late capitalism. There are new ways of domination, less enforcement but also complementarians to the traditional ways of exploitation according to the industrial logic. I will try to translate this theme graphically on three key periods (1880, 1960, 2020). Glitter Cage is a term said by Eudal Espluga in his book "Don't be yourself" by which it means that we live under cages made of glitter, fragmentary and unstable; The material that defines the world of work is crystallised aluminium in fragments, copolymerised plastic and tinted with bright colours. It does not seek to fix or improve our appearance. It exists to be exhibited, to sparkle under the spotlight, and is hyperconscious and post-ironic. Its artificiality is manifest; It is an ambiguous symbol, a hopeless promise, inevitably broken.

Elena Martinez Barreto

Glitter Cage: Be Yourself artelena179@gmail.com https://emartb.wix.com/portfolio www.instagram.com/artbygelens

Hannah Baxter

The Crimson Cloak hannahbaxter@me.com

The narrative of this work, is an exploration of myths, fairy tales, legends and folklore; there are many cultures around the world with a rich history of storytelling which would not only be an interesting subject for research but would also translate well into the medium of animation. I encountered a collection of retellings of Asian myths and legends “A Thousand Beginnings and Endings”, and “The Red Cloak” caught my attention. The story is a reimagining of the ancient Chinese folk tale “The Cowherd and the Weaver Girl" from the point of view of Zhinü the weaver girl, as the Author Cindy Pon explains, “In all the versions of this tale I came across, even Ox spoke more than the fairy weaver girl ever did. I wanted to give her voice in this retelling”.

Focusing on the association of crypto technology and the ancient Japanese Shiba Inu dog breed and its popularity in the crypto world, I have begun my journey into making my own NFT(Non fungible token), using what I have learned over the past couple of years. The animation will consist of a depiction of a Shiba Inu dog interacting within an enclosed space that is accompanied by a floating ethereal feel with elements of wind effects as well as featuring cherry blossom petals floating through the air giving a sense of tranquility by the warm tones that will be reflected through a rising sun effect.

Stephanie Lopez Cuaican

Crypto junaste1096@hotmail.com

What civilization could look like if humanity crosses the interplanetary barrier and find a home beyond Earth? Major leaps in technology, mobility, and sustainability can help humanity achieve its dreams of colonising the stars. This short film will show potential ideas and concepts of what life on Mars could look like.

Siddhay Java

Mars: Home of The Future sidjava1910@gmail.com

“Will” is a project that combines character design and animation. The story follows the adventure of three different characters, with apparently nothing in common. A story about how an unusual trio composed of a pirate, a magician and a god, ended up together. My aim is to tease the viewer's curiosity through interesting concepts and detailed characters, as well as offering through action scenes and dynamic animation an idea of how the characters would move, behave and interact with each other. perspectives for the next generation.

Alek-Rakib Mahamud

Will alekdigitalartist@gmail.com www.artstation.com/alek_ewe www.instagram.com/alek_ewe

“The Simplicity of Our Complex Emotions” began as a desire to visualise unspoken emotions and developed into using characters to personify said emotions. This project is a combination of my Indonesian culture, dark romanticism and Lorca’s concept of the “duende.” The story follows Djoko, a duende* who deviated from his darker path and now wishes to help those most effected by his kind. Along the way he picks up an “apprentice”, Panji, an Orang Bunian** child who wishes to explore the world alongside him. The other characters I aimed to create and develop are: Lenora, Neah, Surya and Ndari. Whilst some characters I’d already created, all new characters had an Indonesian twist to them, which made them more personal to me.

Duende: “Goblin or Ghost” Orang Bunian: Indonesian myth, “hidden people” in English.

Cliodhna Meyke O'Loingsigh

The Simplicity of Our Complex Emotions cliodhnaoloingsigh01@gmail.com

Exploring the relationship between music and image paired with the use of varying styles in animation, this project is a study on how the combination can amplify a narrative. With a great appreciation for stylistic music videos, I have created a series of animated shorts, composed of pre-existing music, utilising a variety of different styles. I enjoy using metaphorical imagery to create a deeper, psychological meaning behind my art. With this in mind, I aim to evoke a feeling in the viewer, allowing them to relate or be moved by the piece. I also encourage the viewer to interpret the project in their own personal way.

Gabrielle Scott

Denial gabrielleascott10@gmail.com

This project shows a different version of hell, which is just an empty dark room instead of a place filled with fire. In the animation, the main character is stuck in a never-ending loop, and has to re-live the same moment over and over again. This project shows the idea of hell being an infinite loop of a torturous memory.

The animation will be created frame by frame and will show character designs inspired by Nepali culture as well as extreme camera perspectives.

Aryan Shrestha

A Bit of Hell aranihs18@gmail.com

This project focuses on bringing the knowledge that Richard has collected on the planet of Glacies Ara.

In the fictional story, Richard is a zoology researcher working at a museum in London. While working at a remote location in Siberia, he gets transported through a portal to an unknown planet on the other side of the galaxy. He was unable to return home, so he dedicated the rest of his life to documenting the strange animals that inhabit that world. The characters have been designed using professional creature design techniques such as the application of biological and physical science. As a work of conceptual design, the art produced is intended to be used in entertainment products like films and video games.

Sorin-George Vladan

The Creatures of "Glacies Ara": as documented by Richard Wise sorinvladan@yahoo.com

The viewers are invited to a town abandoned by its citizens and harbouring a dark secret. Traverse through the city and discover the horrors that sealed the town's fate. My project explores the themes of environmental storytelling and creating a journey through the use of design. Each asset is meticulously placed to help further push the story without the need for narration or context. Its style was heavily inspired and hopes to replicate the concepts shown through gothic horror as a genre, as well as the idea of Macabre and rebirth.

Kian Winyard

What Remains of This Town kianwinyard@gmail.com

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