GREG ANTONS Design Portfolio
Contents Scupper Gardens
01
Killingsworth Cinema
08
N. Willis Blvd.
12
Work Experience
16
Other Works
19
comprehensive studio // weather station
SCUPPER GARDENS The aim of Scupper Gardens was to create a facility that is both scientiďŹ c and educational by implementation of interactive experience and educational workshops. Scupper Gardens has both public and private program elements. The public aspect serves as an off-site venue for schools and groups to gather regardless congregational purpose. Private labs are used to study the affects of precipitation on building materials and uncover the relating mysteries which lay inherent to the natural systems of our planet. Adjacent to the Willamette River, this building is designed to strongly connect and remind visitors of the presence of precipitation while providing an interactive experience through the many scuppers which can be enjoyed from any point on the site.
Residential
Roadway
Baseball Field
Park
Pathway
Pathway Railway
Pathway
Sellwood Beach Park
Willamette River
SITE
SITE Name Location Size Zoning
Sellwood Overlook Park Portland, Oregon 237,000 ft² 33.100.010 (OSg): ∙ contrast built environment ∙ preserve scenic qualities ∙ pedestrians + cyclists
access roads
Utility access + railroad
Site boundary
Pedestrian access
2
site perspective
10 9 20’-0”
11
B
10 20’-0”
7
31’-0”
11
A
8
6
9
20’-0”
12
4
20’-0”
13
5
1
20’-0”
2
14 20’-0”
3
15
1 2 3 4 5 6 7 8 9 10 11
20’-0”
1
31’-0”
20’-0”
2
C
20’-0”
3
120’-8”
8’-9”
D
8’-9”
E
8’-9”
F
8’-9”
G
8’-9”
H
8’-9”
I
31’-0”
J
K
20’-0”
4
20’-0”
5
20’-0”
6 7
floor plans
KEY
0’
15’ 30’
restroom classroom public space material lab private offices private courtyard corridor kitchen quality lab receiving mechanical
60’
4
south perspective
1
2
3
4
A B
A A - N/S section through the site highlighting major components: 1 education 2 wind tunnel 3 courtyard 4 laboratories + ofďŹ ces B - Rainwater collected on site is ďŹ ltered through the cascading plant terraces and various water features before reaching the Willamette River. This system was designed to offset negative environmental and community impact from site development B
6
1.5” standing seam water membrane 4” rigid insulation 5-ply CLT roof panel 30” glulam beam knife plate + fasteners aluminum storefront 8.75” HT column automated windows sheet metal flashing window sill sheathing MMR gypsum 2x6” framing vapor membrane air cavity 3.5” batt insulation 2D section
.75” shiplap cedar siding
3D section 7
infill design studio // killingsworth cinema
LIGHT + MOVEMENT Killingsworth Cinema was the result of a studio based on infill design located in an empty lot between N. Gay Ave. and N. Detroit Ave. in North Portland. Projection and temporality were the main concepts of this project and inspired the two major design decisions of the cinema; light and circulation. Projection manifested itself in the colored window facade as extruded light; interpreting the notion that sight is simply the extrusion of light through space. Circulation was addressed by the concept of the labyrinth and temporality. The movement through space is controlled by staggered floor plates, visual obstruction, and choreographed staircases. In addition to two theaters, the requirements included a bar and restaurant, and comply with ADA and life safety regulations.
basement
first
second
third
0’
6’
12’
24’
9
physical models + renders 10
section perspective
ecosistema urbano studio // urban community
STREETS TO STREAMS Initially, the Streets to Streams vision involved the greening and beautification of streets. This was rapidly re-rooted in the story of the Kenton Neighborhood and inspired by the major events of nature’s grand history which lead to what we now refer to as the pacific northwest. Through researching the water management systems and bioremediation qualities inherent to our planet and the consideration of improving pedestrian experience, we came to the Kenton neighborhood. Streets to Streams focused on phasing in more efficient storm water management systems and using the design outcome as a way to improve the neighborhood experience.
tree canopy: plant trees to increase canopy cover, shading, and habitats for small animals such as squirrels and birds. rainwater: the use of rain barrels can upcycle rain water for watering plants and other common gray water uses. potholes: street shoulders can be resurfaced with a more permeable texture that also improves visual cues for trafďŹ c. drainage systems: permeable ground means better drainage, reduced standing water, and lower CSO usage during heavier rainfall. issue
solution
full scale section model of proposed improvements 13
91' - 0" ' - 0"
10' - 6"
7' - 6"
40' - 0"
23' - 0"
5' - 0"
1/8" = 1'-0"
91' - 0" ' - 0"
10' - 6"
7' - 6"
32' - 0"
31' - 0"
5' - 0"
section: existing (above) section: improvements (below) 14
1
TACTIC I
TACTIC II
TACTIC III
individual intervention
team intervention
city contribution
1. Rain Barrels: Individual residents can redirect downspouts to fill rain barrels for storing water for other uses.
1. Bike Lanes: Painting bike lanes to provide a visual hierarchy for vehicular traffic.
1. Cyclist Boardwalk: Improving cyclist experience by adding dedicated boardwalks along bioswales.
1
2. Permeable Pavers: Adding pavers to help allow water to drain and replenish underground aquifers. 2
2. Rain Gardens: Reduce the amount of runoff going to the street and CSO while adding native foliage. 2
3. Planting Trees: Increase the canopy cover to provide shade, habitat, and improve individual landscaping. 3
1
2. Bioswale: Publicized rain gardens that also manage the toxic chemicals deposited from vehicles. 2
3. DePave: Remove pavement and replant gardens, public spaces, or educational opportunities. 3
3. Medians: Traffic calming and visual elements to enhance the user experience while increasing pedestrian safety. 3
paid work opportunities
WORK EXPERIENCE During the last two summer months of 2014 I obtained a position at BLRB Architects in Portland. While there I was responsible for visualization, drawing sections, elevations, details, diagramming, submittals, and the organization of other CA phase work. In addition I had the opportunity to attend OAC meetings. As I was trekking through my graduate career at PSU I was employed as the digital media liaison to aid and assist students in Adobe and CAD products to help improve their skills and realize concepts through digital fabrication. Upon graduating in June of 2015 I was hired by the school of architecture to assist Aaron Whelton with research in computational design as a part of his tenure track.
BLRB Architects Details (left to right): through-scupper parapet roof expansion assembly skylight curb riser
A
B
C
D
E
F
G
H
NEMA 23 stepper motor T-Splines motor mount 1/4”-to-1/4” coupler 1/4” threaded rod cellular-like structure
David Campbell Research
pillow block mounting holes
Upon my graduation at Portland State University I was invited by tenure track professor Aaron Whelton to assist with research in computational design.
1/4” fastening nuts bearings for threaded rod front rail support
The end goal of this project is to generate a CNC machine which will climb a cyllindrical stock and perform cutting and engraving tasks on the face of the material.
8mm linear rail NEMA 23 stepper motor motor fasteners 24v 1/4” spindle
A series of prototypes and graphics were designed and built. Shown to the right is a prototype for the Z-Axis. Using PLA 3D printing technology and rhinoceros 3D I was able to design and fabricate a functioning linear actuator that was in line with the design language used by Aaron Whelton.
8mm pillow block bearings spindel face mount
18
works produced in various media
OTHER WORKS As a part of my interest in learning I often take on the challenge of understanding subjects that are foreign to me. The next couple of pages have works that I have produced through media not directly connected to skills or processes obtained throughout my academic career. It is an ongoing journey of mine to ďŹ nd connections between my interests and question ways they can contribute to the development of me as a designer and problem solver.
Photography Taking pictures has been a hobby of mine since architecture school. Documentation of studio projects quickly triggered interest in the composition of an object and the way minds perceive that object. Capturing objects lead to exploring the other impacts photography has on the viewer as well as gaining technical skill and understanding of the camera itself. The images shown to the left are a glimpse into the journey of my experience as an amature photographer. Ranging from studio quality lighting to high speed motion capturing.
20
Digital Painting Adobe photoshop has been a tool that I have used since my highschool years. Once I started architecture school I realized that I had a head start and decided to constantly push myself. Personal projects have helped me to keep up with and explore alternative techniques for creating beautiful images and ways of processing and generating images.
21
GREG ANTONS 503 740 0473 gantonski@gmail.com