GSD2021_Representation + Landscape_ PreTerm_Tutorial Four Part Two

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Representation + Landscape Core IV Day 04: Tutorial 04/ Part 02 Landscape Architecture Program Graduate School of Design Harvard University Spring 2020
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introduction page 04 page 06 page 08 page 16 page 18 overview splitting the model setting camera and target adjusting lens length 3 Tutorial 04/Part 02: Section Perspective
CONTENTS
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Top Left:Hanh Nguyen, Xijia Zhang, Sijia Zhang. Top Right: Lamia Alumahanna,EdythJostol, Sam Gilbert. Middle: Kira Clingen, Shira Grosman, Carson Fisk-Vittori. Bottom: Fabiana Casale, Yvonne Fang, Maria Ulloa.

introduction

This part of the workshop will use the cities/towns of where you are currently located, in conjunction with reimagining historical case studies to define the city as a  set of multiple ecologies with specific material flows,  cycles,  and metabolic states.  In turn,  these assemblages indicate how human and non-human actors inhabit the city.

Today’s instruction aims to situate the code for your urban assemblage. The workflow will demonstrate the process for the production of section perspectives to demonstrate who deploys and how it is deployed over time.

This document captures:

• The workflow for the production of a section perspective. Splitting model and setting up a camera and adjusting lens length.

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Pacific Cemetery Space Junk Island by Design Earth
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overview
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Splitting the Model

1. In Top view, draw a line where you’d like to cut your model to generate a section perspective.

2. Extrude this line to create a Surface.

3. Alternatively, you can use this line to construct a ClippingPlane.

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Splitting the Model

4. SelPolysrf will select all the polysurfaces in your model.

5. BooleanSplit using the cut surface generated in step 2.

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Splitting the Model

6. SelCrv will select all the curves in your model.

7. Split curves using the cut surface generated in step 2.

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Splitting the Model

8. Delete, or hide the portion of the model you are not using to generate the section perspective.

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Setting Camera and Target

9. Draw a line, a point, or whatever geometry you need to specify Camera and Target location.

10. Use the method covered in Tutorial 02 to specify Camera and Target location. One of the methods is shown again in the screenshot to the right.

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Adjusting Lens Length

11. Changing the Lens Length will change the location of the vanishing point.

12. Within the ViewportProperties window, you can also adjust the location of the Camera, as well as the Lens Length.

13. The sereis of screenshots on the right demonstrate the increasing “flatness” of drawing as the Lens Length increases.

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