introduction
This part of the workshop will use the cities/towns of where you are currently located, in conjunction with reimagining historical case studies to define the city as a set of multiple ecologies with specific material flows, cycles, and metabolic states. In turn, these assemblages indicate how human and non-human actors inhabit the city.
Today’s instruction aims to situate the code for your urban assemblage. The workflow will demonstrate the process for the production of section perspectives to demonstrate who deploys and how it is deployed over time.
This document captures:
• The workflow for the production of a section perspective. Splitting model and setting up a camera and adjusting lens length.
Splitting the Model
1. In Top view, draw a line where you’d like to cut your model to generate a section perspective.
2. Extrude this line to create a Surface.
3. Alternatively, you can use this line to construct a ClippingPlane.
Splitting the Model
4. SelPolysrf will select all the polysurfaces in your model.
5. BooleanSplit using the cut surface generated in step 2.
Splitting the Model
6. SelCrv will select all the curves in your model.
7. Split curves using the cut surface generated in step 2.
Splitting the Model
8. Delete, or hide the portion of the model you are not using to generate the section perspective.
Setting Camera and Target
9. Draw a line, a point, or whatever geometry you need to specify Camera and Target location.
10. Use the method covered in Tutorial 02 to specify Camera and Target location. One of the methods is shown again in the screenshot to the right.
Adjusting Lens Length
11. Changing the Lens Length will change the location of the vanishing point.
12. Within the ViewportProperties window, you can also adjust the location of the Camera, as well as the Lens Length.
13. The sereis of screenshots on the right demonstrate the increasing “flatness” of drawing as the Lens Length increases.