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Battlestar Galactica is a well known science-fiction series which regained momentum (from its 1978 roots) with a 2003 mini-series and 2004-2009 regular television series which followed. For our readers who aren't familiar with the Battlestar Galactica Universe: Battlestar Galactica takes place in a remote star system humans occupy a series of planets known as the "Twelve Colonies". The humans were at war against a cybernetic race known as the Cylons until they were sold out by a turncoat named Baltar. The Cylons, with the assistance of Baltar, were able to ambush the humans and lay waste to the Twelve Colonies. In the aftermath, the surviving humans escape in spacecraft and one of them is named the "Battlestar Galactica". The Battlestar Galactica seems to be the sole surviving military spacecraft operational in the aftermath of massive Cylon attack. The plotlines of the series progress as you follow the Battlestar Galactica and her crew as they search for a legendary refuge known simply as "Earth". Following the success of the original 1978 series, companies such as Mattel attempted to create games built in the Battlestar universe but were unsuccessful. The values of mass production and timing which surrounded game development of the era may have been a contributing factor to the poor quality... as a matter of fact, the focus on timing as oppose to quality is probably why you can find many of the games from this era buried in a dessert in Utah somewhere... The second major attempt to produce a Battlestar Galactica game occurred in 2003 following the renaissance surrounding the mini-series, however, again, the attempts received mediocre critical review and limited commercial success. Since the 2003 release we've seen both mobile and 2-dimensional XBLA releases that were greeted the same general lack of enthusiasm. So what gives? "How can such a popular series amongst sci-fi and game fans be spawning games that keep flopping?" In my opinion, Battlestar Galactica is a universe waiting for a successful game adaptation. However, its success would require a developer with the foresight to understand that certain games need to be produced in a genre format that properly re-creates the universe and is preferential to the fan base.
The previous failures to transform Battlestar Galactica into a successful game seem to have more to do with a lack of good judgment than some element, or set of elements, which make the universe unfit for interactive entertainment. What is required for success would be the sincere desire on the part of a developer to put out a production quality game that can tap into a genre with innate appeal to the fan base, and a format which properly develops elements that are unique strengths of the universe. To me there are a two obvious candidates; RTS and RPG.
My name is Jack Dean, I'm a contributing blogger at [http://www.gamebrahma.com]
Article Source: http://EzineArticles.com/?expert=Jack_C_Dean
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