Portfolio of Guanqi ZHU_2019

Page 1

Portfolio of Guanqi ZHU About Design Computation and Robotic Fabrication


PREFACE Within the last decade, the appearence and evolution of the new digital technologies have begun to define a digital continuum from design to production, from form generation to fabrication design. This book is about algorithm-driven design, digital fabrication and human body space, which are the topics I researched in recent years.


# CONTENTS

2019

Project 1 Fabric forming Research project in Huanan university

003

2018

Project 2 Transformable Space E-LAB Workshop

006

2017

Project 3 Robotic Wooden Bridge Tsinghua Parametric Design Workshop

010

2016

Project 4 Metal Folding Vault LCD-Design Lab Summer Workshop

014

2016

Project 5 Running in Bubble THAD & AA Visiting School Beijing 2016 Su(pe)rReal 3.0

018

2016

Project 6 Adaptive facades Competition of Lighttowers along the East Bund ¡ Shanghai

022

2017

Project 7 Robotic Choreography School of Architecture & Built Environment, UNNC 2017 Summer Workshop

023

2017

Project 8 Wooden Tunnel RAC Studio

024

2018

Project 9 Urban Data Analysis Bi-City Biennale of Urbanism Architecture

025

2014

Project 10 Studio Works Tianjin Chengjian University, College of Architecture

028

Other Projects Research projects and professional architectural design projects

031


# Fabric Forming Student research project in Southern China University

Jun.2019 Group Member: Bowen Miu, Guanqi ZHU Concrete consultant: Lu XIONG Contribution: tools development, robotic movement program, fabrication platform, kuka signal control


INTRODUCTION

This project is exploring the possibitlity of using ultrathin fabric-cast concrete to build a pavilion. The form was generated by RhinoVault and the parameters of force were setting up carefully according to the surranding environment. We chose to utilize wooden frame as the mold of the concrete board. In order to express the material property of fabric forming(silicon membrane), we inserted a transformable infill at the bottom of the silicon membrane during the concrete casting process. The infill will deform the shape of the membrane where the deformation will also influence the shape of the concrete board.


// form finding

The shape of the vault was generated by RhinoVault. The site of the project is located in the mid area in Southern University.

// panel optimization

The first image shows the result of Rhinovault. The second image expresses the planarize process. However, the corner of the panels will be collide together after extruding the height of the panels. So we generated a pipe at the corner of each panel which may solve the problem of collision.

// molds

Each mold frame is composed of four wooden sticks fabricated by KUKA robotic arm. These sticks could be connected together end to end. When casting the concrete board, the wooden frame would be fixed in a metal device where the bottom layer is dismountable. After pouring the concrete, we will insert the infill at the bottom of the silicon membrane, so the concrete board would be transformed according to the size of infill.


// joints

// assembly

Each panel has two mortise holese and tenon holes used to connect with adjacent panels.

This diagram shows the process from design to assembly. The scaffold is also necessary so as to provide enough support during the construction. After all panels were joined together, the scaffold could be dismantled and the shape is still stable.

design surface

// panels

optimizied panels

scaffold

basement

All the concrete panels have its unquie label which demonstrate its adjacent panel.

The basement is consisted of six layer wooden panels with groove corresponding to the edge of the concrete panels in order to provide the side trust for the pavilion.


// robotic fabrication

/// why robotic fabrication ///

/// digital signal controll ///

Although the wooden sticks look simple, it could not be finished by a 3-axis CNC machine. Using the robotic arm is able to fabricate the wooden sticks with all details.

The pneumatic components are controlled by electromagnetic valve using the kuka output controll bus system.

3-axis CNC fabrication

robotic fabrication

$OUT[1] = True;

$OUT[1] = False;

$OUT[2] = False;

$OUT[2] = True;


// fabrication

fig.1 robotic milling

fig.2 robotic milling

fig.3 wooden mold assembly

fig.4 wooden mold

fig.5 annotation on frames

fig.6 concrete casting without infill

fig.7 infill at the bottom of the silicon membrane

fig.8 mold with infill

fig.9 batch processing

// Media

VIDEO IS EDITING

Video Link: https://youtu.be/xac10VUmvC4 Name: Fabric Forming Time: 2'00'' Music: 'The Born Winner'

SCAN OR CLICK


# TRANSFORMABLE SPACE E-LAB Summer Workshop 2018

Jul.2018 Teaching with Jacky CHEN, Jinjing YU Assistant Tutor: Hongyi LI Students: Weiting DIAO, Chuhua DING, Cong DING, Shuangfei HUA, Jieyi HUANG, Zhuiyang HUANG, Mengting LAN, Gengshi LIN, Xiangyi LIU, Yuewen QI, Mingwei WANG, Mengting XIONG, Yuan YE, Zifei ZHENG, Yue ZHU

Contribution: concept, material research, Arduino, interactive design, media, photography, 100% drawing


INTRODUCTION

the topic of the workshop is focusing on the 'transformable space'. The final outcome is a spacial installation which could interactive with people. When people go through the installation, the installation would bend to different direction accodring to the walking trajectory. During the workshop, we utilized shape memory alloy as the main bending force. This alloy spring could transform into its original shape no matter how it is stretched when heating or powering. Therefore, if we power on all the alloys on one side, the alloys would shrink down and the structure would bend to one side. When it comes to the interaction, we used Kinect as the motion capture device. Then the data could be transported to Arduino where it will decide power or not according to the distance.


// Actuator

We used shape memory alloy (SMA) as the main actuator for transformation. This material could shrink to its original shape when its temperature passes its tipping point.

// SMA test

There are a variety of size of SMA with different wire radius, wire diameter and spring radius. In order to understand the property of the SMA, we did a series of physical tests in terms of load testing and tension test. Finally we set a database about this kind of material so as to provide convinced parameter for the digital simulation.

// Circuit

We used Arduino as the controller for the whole system. Arduino could not supply enough power to the SMA, but it could control and distribute the electricity from electricity box according to the sensor from Kinect.


// Structure

In the final outcome, we used five sorts of material and different parts have its unique function. SMA springs is the actuator providing the bending force for the structure; plywood strips could provide a decent restoring force.

Plywood strips

Wires

thickness: 5mm, length: 1700mm

on the inner side of wooden panels

main restoring force

powering the SMA

structural support

Wooden panels prestressing force

Shape Memory alloy

assitant restoring force

Rest length 8mm main actuator

Base welded steel plate structural support

Base is bolted with plywood strips

Every wooden panel is bolted each

using six hexex tap bolts so as to

other and wires are hidden on the

keep it firm.

inner side of the wooden panels.


// Simulation

The range of transformation is based on the electric power and the time of duration. Considering about safty condition, we used a electricity box which could provide 20 volt electric power so that this prototype could be bent to its maximum level in ten seconds.

V = 20.0 V

V = 20.0 V

V = 20.0 V

V = 20.0 V

V = 20.0 V

A = 2.1 A

A = 2.1 A

A = 2.1 A

A = 2.1 A

A = 2.1 A

time = 0 s

time = 2.5 s

time = 4.5 s

time = 7 s

time = 10 s


// Interaction

We used Kinect to capture the body movement and detect the distance between people and the installation. When the distance is smaller than the preset number, Arduino would supply a stable 20 Volt electric power to the installation from electricity box automatically. Then in several seconds, the installation would be bent according to the distance to interactive with people


// Space arrangement

The final space arrangement is based on two sin curves in order to express the intention of bamboo forests. When people go through the installation, they may choose different route so as to obtain different interaction results from the columns.


// Application

The final outcome of the workshop may be applied in different situation in the future. For instance, as a bus station, it may interact with natural sunshine so as to provide sunshade for public. Further more, it may provide a transformable rest place for people according to different situations.

// Media

VIDEO IS AVAILABLE

Video Link: https://youtu.be/E-ja1W9OnGA Name: 'Transformable Space' Time: 2'16'' Music: Heaven - Lensko

SCAN OR CLICK


# Robotic Wooden Construction Tsinghua Parametric Design Workshop 2017

Jun.2017 Assistant tutor in workshop Director: Lei Yu Assistant Tutor: Zhi LI, Bowen Miao Students: Nanxi Su, Zhengzhi Shi, Arnold Zhang, Huili Li, Zhengtao Liu, Pengxiu Tong, Hanqing Zhang and Zhihao Zhang Contribution: Scripting in GH with KUKAprc, milling platform design, foundation design, photography, students management, basic software intro class and 100% drawing


INTRODUCTION

This workshop proposes to fabricate a bridge which has a structurally efficient form. Integrating with the solidThinking Inspire 2017, an industry leading structural analysis and optimization software, a reasonable model is obtained readily and quickly. According to the analysis and simulation result of the Inspire, the reverse engineering technology is used to simplify and extract the core structural line in order to use wood sticks to simulate the optimized shape. Inspired of the Chinese traditional furniture's mortise-tenon connection, it allows us to combine two wood sticks efficiently. Based on the analysis of the source, characteristic and type of mortise-tenon structure, the implicit concept of 'harmony between man and nature' and green design could be extracted. In order to realize the modernized production of tenon and mortise connection, a parametric design system with characteristic mortise-tenon structure modeling technology was developed on the Rhino&Grasshopper platform. Due to the bridge is completely consisted of environmental-friendly material, all the components could be recycled or reused in other project after the exhibition.


// Optimization in solidThinking

Too many structural components are designed with more weight and material than what’s actually required. With solidThinking Inspire, structurally efficient parts are easy to design -- saving cost, strengthening durability, and improving safety.

// Form and Force

In the form finding stage, we utilize solidThinking Inspire to help us to generate a structurally efficient shape. By iterating several times, Inspire will analysis loading conditions to generate the ideal shape. While the result from Inspire could not be used to fabrication directly, we could refine an accurate model by using reverse engineering and PolyNurbs.


// Grouped Fabrication

Group 1: 80mm wood sticks

The bridge is composed of hundreds of distinct length of wood sticks and paper pipes. To boost the efficiency of processing, dividing whole components into several groups which have same geometry proporty and material proporty

Group 2: 80mm T-junction wood sticks

is a good option. Instead of according material to group, we consider that it could be divided into 4 group due to the different craftworks: 'end to end milling group', 'mortise-tenon joint milling group', 'cutting group' and 'foundation group'. Furthermore, the fundamental distinction of group is the logic of the program controlling the robotic arm is different. Therefore, in a group, the craftwork is same, which allows for efficient procedures with the modularization design and

Group 3: 80mm paper pipe + 110mm paper pipe

pipeline technology.

Group 4: 110mm wood stick + concrete foundation


41.7

BB-BE 60.3

CU-CS

NL-MN CN-CL

43.3

65.

7

AR-AS

56.9

AG-Z 65.8

K-QI

49.4

AU-AT

7.8

BN

66.3

MR-MT

47

BA-BF

74.

8

67.5

NG-NF

E-G

PF-PC

71.8

82.

9

68.9

OV-OY

71.2

PD-PE MN-MP

83.

1

OZ-OX QQ-QP

DK-DJ


35.3

AV-AW 35.2

43.6

CW-CR 32.4 32.2

N-BD 45.4

PA-OU

7.4

D-C 45.4

BQ-BH

46.9

L-K

AR-AS

// Various Degrees Between Sticks

Due to the fact that the process of reverse engineering was hard to control, the degrees of the wood stick combinations in group 2 were distinct, ranging from 83.1° to 32.2°. At the same time, Group 2 occupied the majority of components which need to be milled mortises. The length of each wood sticks could be calculated and counted by Grasshopper readily, and then the sliding table saw was used to cut the raw wood stick into different parts using the length information. Labeling indexes on wood sticks was necessary as soon as we splited a part of wood stick from raw material.


// The Joint Between Two Wood Sticks

However, what we gained from reverse engineering was a group of center lines of wood sticks and paper pipes. When we tried to use the ‘pipe‘ command in Rhino, we released that when degrees smaller than 35°, the grey stick nearly be penetrated by the orange one. Therefore, we determined that a safety line was necessary to ensure the grey stick has enough thickness, which means the length of orange stick should be shorten accordingly. After several tests and analysis, we set 50° as the tipping point. Thus, if the orange longer than the safety line, it will be shortened to appropriate length when exporting the data of length.

// Trails

Simply, we only have two kinds of joints: wood stick to paper pipe and wood to wood. In the first kind of joint, we just need to reduce the diameter of wood stick from 80mm to 76mm so as to adopt to the inner diameter of paper pipe (TYPE C). When it comes to the second joint that is connected between wood sticks, we need to utilize the other four types of trails to realize the joints.

TYPE A

TYPE B

TYPE C

TYPE D

TYPE E


// Working Environment

1. 80mm wood raw material 2. 120mm paper pipe 3. 80mm wood raw material 4. 120mm paper pipe 5. Sliding table saw 6. Preparing for milling 7. Control panel 8. KUKA KR 90-270 R3100 9. Milling cutter 10. Joint test area 11. Air pump 12. Dust wiper 13. Finish

12 13

8

11 9

7

4 3 2

10

1

5

6

Sequence: 001

Sequence: 006

Sequence: 009

Sequence: 010

Sequence: 014

Time: 0'01''

Time: 2'29''

Time: 3'45''

Time: 4'13''

Time: 6'01''

// Media

VIDEO IS AVAILABLE

Video Link: https://youtu.be/0n8QfceH_0Q Name: Robotic Wooden Construction Time: 4'01'' Music: Crossroads

SCAN OR CLICK


# Metal Folding Vault LCD-Design Lab Summer Workshop

Aug.2016 Assistant tutor in workshop Director: Xin Wang, Nan Jiang Students: Zhuoran Quan, Jiaoyue Zhao, Zhi Li, Guanyu Zhao, Chao Tu, Jing Chen, Tingting Jiang, Xiaobo Qian, Ruiqi Ni Contribution: Script the folidng program, basic software intro class, platform design, detail design, photography, students management and 100% drawing


INTRODUCTION

The core concept of this project is to explore the possibilities of continuous folding with the assosiation of scripting. When it comes to the form and force, we would like to utililize a strip of metal panel to generate a structurally efficient vault. The digital simulation of folding is extremly significant, because doing physical paper model is time-wasting comparing to simulate it in an approciate program which could boost the efficiency of form-finding. Simply modifing the parameter in the program, people could readily gain the data of size and degree which used to fabricate.


// Origami Prototype

// Folding Program

And then, we choosed two kind of material to 30°-170°

Pieces: 40

30°-170°

do some physical prototype models to test our

Gradient:1/6

Pieces: 25

30°-170°

Gradient:1/6

concept. In the first stage, using the thick paper

Pieces: 15 Gradient:1/6

as origami media, we folded the paper strip according to some creases we traced to the paper before. At the same time, we also focusd on its bearing capacity. In the second test, a piece of aluminum sheet from zip-top can was used to simulate. During the prototype phase, we found that it was hard to control and fix the degree folidng by hand. Thus, in the real constructuion, we need some more precise methods to fabrication the final sprial shape.

30°-170°

Pieces: 25 Gradient:1/11

30°-170°

Pieces: 25 Gradient:1/11

30°-170°

Pieces: 25 Gradient:1/11


30°-170°

Pieces: 25

30°-170°

Gradient:1/3

30°-170°

Pieces: 25 Gradient:1/11

Pieces: 25

30°-170°

Gradient:1/9

30°-170°

Pieces: 25 Gradient:1/11

Pieces: 25 Gradient:1/11

30°-170°

Pieces: 25 Gradient:1/11


// Plan & Elevation

Planar sheets (unfold)

Front View

Top View

Elevation


// Marshalling folding unit

// Exploded Panels

By exporting the data from Rhino, we could

Through the early folding simulation algorithm,

use the CNC laser cut mechine to prepare the

a final shape established based on the analysis

folding sheets. Each cut set is composed of four

of form and force. Overall we have 28 pieces

unit panels and each two group archiored by

of metal sheets which be divided into 7 groups

rivets.

each 4 pieces.

Group A

544.2 729.5

952.2

562.2

78.4

707.2

987.3 507.1

92.4

562.7

Group D

705.2 510.8

Group E

Group F

734.8

1019.9 535.0

84.2

Group G

739.3

972.7 76.9

// Foundation

510.0

556.9

84.2

522.2 1037.4

731.2

1037.4 544.4

81.5

487.1 998.7

734.8

737.3

998.7 524.0

80.6

972.7

718.7

1057.4

79.6

465.3 737.3

1057.4

86.5

1019.9

85.9

547.4

83.0

506.0 731.2

510.0

725.9

556.9

706.0

1035.6

718.7

1057.4

78.1 1035.6

90.7

1057.4

90.7

558.6 705.2

85.9

547.4 709.3

509.9

709.3

522.3

705.3

1004.9

709.3

1048.4 91.5

78.6 1004.9

92.3

1048.4

77.2

440.1 739.3

73.2

711.5

502.0

564.1

80.0

553.0 706.0

969.4

707.2

78.4

1021.3 92.8

78.0 969.4

92.8

1021.3

705.3

556.1 718.9

91.2

987.3

711.5

Group C

718.9

493.8

89.1

Group B

77.0 952.2

942.9 741.6

942.9 491.9


// Folding Tools

Gasket1 Gasket2 KUKA Robotic arm KR90-270 R2700

Flange layer

Connection Plate Pressure Plate

// Working Platform Fixing Hex Nut

The purpose of the platform is not only to fix the metal panel but also to achieve the purpose of continuous folding, which means a piece of metal could be folded multiple times so as to reduce the connection joints between different panels.

Platform

Also, several vertical square metal pipes used to reinforce the whole platform. In order to avoid panels intersecting with the platform when folding continuously, the platform is designed

Bottom Plate

into a frame shape.

Reinforcement

Hexex Tap Bolts


// Processing

1. The screw bolts are wielded on the

2. The joint between platform and steel

3. Lock the hexa tap bolts to fix the

4. Move the tool from BCO to the top of

bottom plate.

plate.

metal panel.

the desk according to the program.

5. Falling down vertically. The pressure

6. Move in a arc trail to bend the panel.

7. Retrun to BCO.

8. Finish.

plate happened to orient with the edge of the platform. It will wait 1 second so as to check the mistake between tool and platform edgeto make sure that there is no mistake.

// Media

VIDEO IS AVAILABLE

Video Link: https://youtu.be/xac10VUmvC4 Name: Metal Folding Vault Time: 2'00'' Music: 'The Born Winner'

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# Running In Bubble AA Visiting School Beijing —— Su(pe)r Real 2016

Dec.2016 Assistant tutor in workshop Tutor: Xin Wang, Qiang Chang, Ziwei Zhu Students: Peiyi Wang, Xuehui Yang, Zhuo Zeng, Siyu Shen, Xinyue Wu, Siyu Jiao, Wenying Li, Guoqing zhang, Ruoxuan Wang, Pengnan Liu, Ran Li, Yu Tang, Wei Qi Contribution: Concept, photography, program, game process design, intro of grasshopper, 90% drawing


INTRODUCTION

“Running in bubble” is a VR game developed through algorithmic process. As an innovative game for 2020 Olympic Winter games, the project’s intention is to attract people to experience the postures as well as the feelings of sportsman in the competition. The space generated from body is the core point what we want to explore. In the game scenario, players are invited to experience three types of sports that are set to three levels and play modes - Butterfly Swimming, Surfing and Badminton. Players will grow in size after passing through each level of the game, which will grow into a giant to take an overall view of the Beijing National Aquatics Center in the end.


// Concept

A

'research of body and space'

In the beginning stage, we concentrate on researching the relation between time, trail and space according to the experiments by several former scientists.

A

'game'

'Wall is coming' is a traditional TV game that challenges players to remain in an assigned posture to get through the body silhouette shaped holes on the wall. We try to break the restriction of the game through multisensory virtual reality technology. Seeing the exploration of body movement of different sports, the game can get the players to experience different sports in various VR scenes.

AA

'virtual reality experience'

The space that generated from trails and motions is recorded by camera and reproduced in VR games. Then, the character could move in the virtual world coresponding to the players' movement in real world.


'The Horse in Motion' by Eadweard Muybridge, in 1872. The first experiment to

'Nude Descending a Staircase

record a series of action. The human eye could not break down the action at the

'by Marcel Duchamp. It is a

quick gaits of the trot and gallop.

manifestation of time and space reflected by abstract movement.

'WALL IS COMMING!', a traditional game in a chinese variety

VR games, allows players readily to experience and immerse in

show.

the virtual world by putting on the device.

Screenshot in VR game.

Game player who has the same motion corresponding to the left image.


// Generate the space

Foucing on different sports, we concentrate on collecting diverse kinds of sport videos, and then record the trails of the body movement frame by frame.After arranging these frames in a line, the program will produce amount of curves which could enclose the player. These curves will constitute the prototype of the game scence.

Time

// Generate the space

1.Overhead clear

2.Backhand drive

3.Forehand drive

4.Backhand hit

5.Forehand hit

6.Overhead clear

0'01''

0'20'' 1'05''

1'23''

3'01''

4'03''

5'02''

6'14''

7'19''


// Reproducing with gradient

Different stage has different method to reproduce the space, although the algorithm of the process are same.

Level 1

Level 2

Level 3

// Curvature analysis

It needs a little tricky to accomplish this effect with various radium of circle but the distribution of these circles is according to the curvature simultaneously. To achieve this result, I met one serious problem, that is, the number of the curvature of any point on the curve may super big or super small due to different point, so it is hard to use curvature as a reference number to divide the curve into points.Therefore, I converted this problem into a math question. I choose to use curvature growth rate to redefine the variety of the curve. It is due to the growth rate is a relative number which is less likely to have a super big difference. And then, by dividing the x axis, I could gain the t evaluation number on curve.


// Game Process Design

'Level 1 - Butterfly swimming' The butterfly (colloquially among swimmers known as fly) is a swimming stroke swum, with both arms moving simultaneously in water.

'Level 2 - Surfing' Surfing is a surface water sport in which the wave rider, referred to as a surfer, rides on the forward or deep face of a moving wave, which is usually carrying the surfer towards the shore.

'Level 3 - Badminton' Badminton is a racquet sport using racquets to hit a shuttlecock across a net.

// User Experience

level 1

level 2

level 3


// Game Process Design

1. We used 3D scan device to restore the real scence as

2. A coin was used to begin the game.

3. By touching the icon in the unreal world, the game started. Then user could feel a series of 'wall' with

the background environment of the game.

curvature gradient moving to him.

4. Trail was reproduced from celebrities' videos, whch is

5. If the user's motion overlaped with trails, the curves

6. Finally, the system would rate a score according to

used for users to simulate the correct motions.

would be turned to red, which means the posture was

your performance.

correct.

// Media

VIDEO IS AVAILABLE

Video Link: https://youtu.be/QKCPoysesgY Name: Metal Folding Vault Time: 2'00'' Music: 'The Born Winner'

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# Adaptive facades import rhinoscriptsyntax as rs

import nlib.components as ghc

from scriptcontext import sticky as st import Rhino as r import System as s

Competition of Lighttowers along the East Bund ¡ Shanghai class Mover(object): def __init__(self): self.pos=[0,0,0] self.vec=[0,0,0] self.acc=[0,0,0] def applyForce(self,force): Sept.2016

self.acc=rs.VectorAdd(self.acc,force)

Group Members: Xin Wang, Shui Bai, Guanqi Zhu, Betty def update(self):

self.vec=rs.VectorAdd(self.vec,self.acc)

Contribution: Script the program of wind simulation, self.pos=rs.VectorAdd(self.pos,self.vec) concept, drawing self.acc=[0,0,0] def checkEdges(self): if self.pos[2]<0: self.vec[2]*=-1 self.pos[2]=0 if self.vec[2]<min:self.vec[2]=0 c=[] d=[] cx = frik; dis=[] re_dis=[] #windpoint=[65,-19,47] #windpoint=[ 8135.7533,14648.7841,6.5522] windpoint=[50,-10,6] for i in range(pop): if Toogle: comp=rs.Distance(windpoint,[rs.PointCoordinates(point[i])[0],rs.PointCoordinates(point[i])[1],rs.PointCoordinates(point[i])[2]]) dis.append(comp) else: dis=[] re_dis=[] range_dis=ghc.Bounds(dis) targetdomain=ghc.ConstructDomain(start,end) re_dis=ghc.RemapNumbers(dis,range_dis,targetdomain).clipped comp=ghc.DivideDomain(targetdomain,pop-1) comp_start=ghc.DeconstructDomain(comp).start comp_end=ghc.DeconstructDomain(comp).end comp_start.append(comp_end[pop-2]) ser=ghc.Series(0,1,pop) num=[] num=ghc.SortList(re_dis,ser)._1


// Concept

One of the purpose of this project is to is to simulate the effect of wind blowing. In this competition, our team would like to combine the surrounding environment to the lightower design. Thus, we need to design a kind of facade covered with thousands of hinged lightweight aluminum panels and to simulate the effect of sway in the breeze so as to support the feasibility of the dynamic facade.

// Simulation of Wind

// Media

VIDEO IS AVAILABLE

Video Link: https://youtu.be/BuDGpijeb4U Name: Adaptive facades Time: 1'52'' Music: 'Walking With A Pet'

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# Robotic Choreography

2017 UNNC Summer Workshop As teaching assistant in workshop

Director: Xin Wang, Samo Pedersen Assistant Tutor: Mengxuan Li, Guanqi Zhu

Students: Ruizhe Qin, Honghao Yu, Changjia He, Mingyu Cheng, Shiyu Zhang, Yanhua Shen, Jienan Wang, Wei Zhu, Haoran Jia, Jiacheng Wen, Kaijie Yu, Yufan Shi, Tianyi Shen, Linpo Zhang, Ketong Xing, Zhuorui Li Contribution: Concept, program of robotic motion


// Tools

‘ Trapped ’

‘ Scent and Heartbeat ’

‘ Follow Your Heart ’

‘ Brainstorming ’

In middle scale, students are

‘Heartbeat‘ means the contraction

In large scale, students could

‘Brainstorming‘ describes a sense

required to move no more than

of the muscles of the heart, or a

move and wave arms freely. The

of anxiety that generates from a

a circle of radium 2m. ‘Trapped‘

perceived effect of it, just like the

artistic conception of ‘Follow your

person who has long been plagued

means one person is locked up in

contraction visualized on echocar-

heart‘ is that a person is searching

by a serious problem.

a narrow room so she has to find

diography.

for his inner voice

another way to escape.

// Tools

Motions were recorded by video and reproduced in Rhino frame by frame. Combined with KUKA|prc, a plug-in in grasshopper focusing on exporting the move point location data, the trails could be represented and imitated by robotic arm. Some LEDs were fixed on a semicircular strip located on the bottom of the robotic arm showing the import nodes in the motions.

// Media

VIDEO IS AVAILABLE

Video Link: https://youtu.be/Jp7euMGwYSE Name: Robotic Choreography Time: 1'00'' Music: 'Here We Are Again'

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# Wooden tunnel

2017 RAC STUDIO As teaching assistant in project

Group Members: Xintong Wang, Xin Wen, Jiani Huang, Ruoxi Lv and Jiada Ye

Director: Le Luo

Contribution: Script the form finding program, material and fabrication


// Folding simulation

The basic concept comes from origami. If you use a knife to cut a piece of paper into several strips but not splitting it, when you push the opposite edges of the paper into central, the strips could be folded automatically according to an impression we set before. Thus, at the beginning stage of the design, I scripted a program to simulate the process. Subsequently, the folding program could be used to express a series of motions of people。

// Media

VIDEO IS AVAILABLE

Video Link: https://youtu.be/vLkP4Cybl4I Name: 'Rendezvous Pavilion' Time: 0''54'' Music: 'Crossroads'

SCAN OR CLICK


# Urban Data Analysis Bi-City Biennale of Urbanism Architecture

Feb.2018 Teaching with Jacky CHEN, Hana Qijin Huang Students: Ziyin CHANG, Hongqian LI, Haiangyi LIU, Yunzhao WEI, Tiange WU, Jiahao WU, Jia ZHANG, Chuan ZHOU Contribution: Data mining and analysis, drawing, digital simulation


INTRODUCTION

Nantou ancient city is a high-density urban village in Shenzhen. The outdoor space is extremely limited. Apart from the narrow roads and the limited public activity space, the daily public life of local residents just occurred in the limited commercial street. Besides, there is almost no space on the ground to expand for a new open space. However, demolition and construction of existing buildings in urban villages is an extremely complex issue, which may easily lead to controversy and be difficult to implement. Therefore, we try to study how to turn a small amount of above-ground space into an open space and establish links with the surrounding buildings and roads so as to increase the number of public activities spaces in urban villages and enhance the quality of public life.


// Site location

Nantou ancient city has been the commercial and political center of Guangdong province for more than one thousand years history. Nowadays, with the rapid development of the Shenzhen, it has become a high-density urban village in Shenzhen. Although the public servies and public space could not provide a decent living condition, young people still prefer to choose to live in Nantou villiage as their first place in Shenzhen.

3D Model

Site Plan In Nantou villiage

Through 3d digital models we could easily feel that the

the main streets are narrow and crowded including commercial,

population density of this area is extremly high.

residencial, or public services etc.

Topogrophy Height Visulization

Topogrophy Slope Visulization

Red represents the highest place and blue means the loweset

Red represents the steepest area and green means the area

place in this area.

with gentle slope.


// Outdoor space

From the on site research pictures, it is clear that the distance between two builiding is basicly no more than one meter. In such condition, it is hard for residents to feel the direct sunshine, no less to say the outdoor space. Thus, we were trying to utilize the roof space to provide enough space for residents.

Building Height

Population Intensity

The gradient from blue to red represents the height of buildings,

Using the data of building height and average population, we

ranging from single story buildng to thirteen story building. It is

could estimate the aggregation level of residents in this area.

clear that most of the building are more than 4 floors.

Solar radiation

Outdoor Space

Due to the high-density buildings, the solar radiation of this site

Blue represents that the outdoor space is capacious, while red

is not sufficient for each family.

means the space is crowded.


// Outdoor space accessibility

This simulation mainly focus on the analysis about outdoor space accessibility in specific times. Red means the people in this building could not find a public space in specific minites. Also, the analysis takes the building height into consideration deliberately.

// Outdoor space capacity

There are several sorts of buildings in Nantou village, so we categorized the existing buildngs into different types, such as commercial, residencial, or public services etc. Therefore, we could obtain a more precise population of each building for analysis. Red represents the places where the population density is high and it is too crowded to hold so much people.


// Drainage Simulation

We try to simulate the real drainage condition of Nantou villige in order to find the water aggregation points where we may reshape the surrounding condition. In Rhino, we set 84Ă—84 grids of points as raindrops and the points would fall down on the terrain mesh. It is able to simulate the trajectory of the raindrops using physical engine plug-in.

// Media

VIDEO IS AVAILABLE

Video Link: https://youtu.be/8DduK1QvI3Y Name: Metal Folding Vault Time: 2'00'' Music: 'The Born Winner'

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# Topology Remapping Traditional Street Production & Modern Building Construct

May.2015 Studio work in Colledge Tutor: Kening Wang Group Member: Yonghao Chen



// Traditional space research

During the research of the space composition of the traditional quadrangle dwellings, we found that the hall and the courtyard are the most essential parts in the house. It could be regarded as the main circulation connecting with the rooms together. Therefore, we extracted such space composition in the final design and remapped to the new plan according to the site situation.

YAO House Ground Floor Plan

// Space Relation Remapping

// Traditional Roof Research

From elevation view, the halls and courtyards could effect the shape of the roof. In ancient China, the courtyards used to be designed with a concave shape in order to fufill the 'Prosperous Gathering' intention. Thus, we extracted this sort of intention in our final design.

Functional space boundary

Connectivity of space


// Plan, Section and Physical Model


# Time Flows in Rooms Reconstruction of Historical building May.2014 Studio work in Colledge Tutor: Kening Wang Group Member: Yonghao Chen

Studio work in Colledge



# Other Research Projects

// AA Visiting School 2017 Dec.2017 Teaching with Hana Qijin HUANG 'Data Analysis'

// AR Fabrication May.2018 Participant in workshop Tutor: Cameron Newnham, Cameron Newnham

*Media Edit by FOLOGRAM

// Interactive Installation Jul.2018 Teaching with Jacky CHEN, Jinjing YU Assistant Tutor: Hongyi LI


# Digital Design Projects (2016-2018)

// Apartment Project Jun.2018 - Now BIM Design Center, Tianjin Architecture Design Institute

As consultant in team Contribution: analysis and modeling, optimization of curved panels

// Commercial Complex Dec.2017 - Now BIM Design Center, Tianjin Architecture Design Institute

As consultant in team Contribution: construction drawing, bim modeling, concept, optimization of curved panels

// HHOT Public Sport Stadium Oct.2016 - Feb.2017 BIM Design Center, Tianjin Architecture Design Institute

As consultant in team Contribution: analysis and modeling, optimization of curved panels


# Architecture Design Projects (2013-2015)

// Museum Design Mar.2014 AATU - No.7 Studio

4 weeks Director: Chang Wang Contribution: concpet, site analysis, form research, parametric modeling

// Commercial Complex Feb.2014 AATU - No.7 Studio

2 week Director: Xuehai Bai Contribution: concept, form research, site analysis, parametric modeling

// Office Building Reconstruction April.2015 Shanghai BFun Studio

2 weeks Director: Xin Wang Contribution: concept, parametric modeling about elevation


# Architecture Design Projects (2013-2015)

// Villa design Jan.2013 - Mar.2013 Tianjin University Research Institute of Architectural Design & Urban Planning (AATU) - No.7 Studio 4 weeks Director: Xuehai Bai Contribution: concept model and BIM model

// Office building in Wuqing Jul.2013- Aug.2013 Tianjin Moshe Studio

8 weeks Director: Sheng Zhang Contribution: concept, analysis, modeling

// Office building in Zhengzhou Mar.2014 AATU - No.7 Studio

4 weeks Director: Chang Wang Contribution: analysis and modeling


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