Guild Mag October - Issue #3
In this issue: The Deep Abaddon The Luxons Title Hunters: GWAMM Poetry mo And more....
By the community, for the community
Tzu’s Fan art
This issue’s theme:
Waters of Tyria
Tender Wolf’s
Call of the Wolf Chapter 5 & 6
Exclusive Coverage from: On The Tube with Daelin Dwin
The Serpentine Races
Contest!
The Deep
Fall Fashion © 2003-2010 ArenaNet, Inc. All rights reserved. NCsoft, the interlocking NC logo, ArenaNet, Arena.net, Guild Wars, Guild Wars 2, and all associated logos and designs are trademarks or registered trademarks of NCsoft Corporation. All other trademarks are the property of their respective owners.
EDITOR’S WORD: This issue of GuildMag is all about the conventions. Members of the GuildMag team were able to attend GamesCom, ComicCon and PAX to bring us first hand coverage of all the exciting gaming news from the events! Our convention coverage begins with ComicCon. GuildMag writer Twitchy was able to attend this event in San Diego, and brought back with her an insightful article all about her experiences at ComicCon. The next convention was GamesCom, and with it came a lot of exciting gaming news and the first hands-on demo of Guild Wars 2 playable by the public. Our Dutch delegation, consisting of myself, Arghore, Jonny10 and Asuran, couldn't wait to play the demo and interview the developers. We have several articles about the demo and the convention from each of our perspectives, in addition to an exex clusive chat from the ArenaNet Party featuring Arghore. Lastly, GuildMag writer Izari and editor Jess trekked across the country to Seattle for PAX Prime. Izari brought home with her a ton of swag as well as exclusive coverage of the event including the GW2 dynamic events panel and the invitation only ArenaNet party. In addition to the abundance of convention coverage, we bring you entertaining features centered around this month's issue theme "the Waters of Tyria." Dive right in with articles on the luxons, the bodies of water, Abaddon and more.
This issue:
→ Abaddon: The Insane God Another fascinating study by Gawain Draxynnus. → San Diego ComicCon → PAX-Prime 2010 Twitchy's ComicCon report. Izari’s report from the front. → Waters of Tyria → Holiday Hipster Contest A thorough article on the waters of the world and their Dress up for Halloween or Wintersday and get a unsolved mysteries chance to win exclusive PAX swag! → Fall Fashion → History and Culture of the Luxon Armada Look your best this season with fall fashion tips. Background lore on the nomadic faction. → Guild Wars 2 Demo Review → The Deep A hands-on review of the live demo. Delve into a mine deep beneath the jade sea, and dis→ The Adventures of Soy Oil Minion Bomber cover the evils contained within. Not just anyone can be a Minion Bomber. → Poetry → Tzu’s Artwork Community submitted poetry. Check out some artwork from the talented Tzu. → The Norn → GamesCom 2010 An inside look into the norn culture. Our experiences, reviews and an interview with Tearsdale. → Convention Videos → The Serpentine Races All our GamesCom & PAX footage on one page. Exciting lore articles on the known serpentine races in the → Call of the Wolf world of Tyria: the forgotten, the krait and the naga. The story continues with chapter five and six. → Title Hunters: GWAMM → End of the Line Interviews with dedicated players who achieved the The last tidbits and a preview of what we’re planning acclaimed "God Walking Amongst Mere Mortals" title. for the next issue. → GamesCom Q&A with Jeff Grubb and Colin Johanson A continuation of our video interview. → On The Tube With Daelin Dwin Three water Djinn en ter a bar... Half the clientele rush A recap of some of the most entertaining Guild Wars es out, while the othe r half cowers in a corn videos on YouTube. er of th
All in all, this issue promises to be packed with cool stuff for everyone to enjoy, so please read on and be sure to leave your feedback at http://www.guildmag.com! -Dutch Sunshine
GuildMag, the unofficial Guild Wars magazine
San Diego Comic Con
GamesCom
PAX-Prime 2010
e room The barman stutters: "H...h...how can I h...he lp you?" 1st Djinn: "Don’t worry , it is us..." Barman: "W...w...wha t? H...how?" 2nd Djinn: "Mister sm arty pants over here was convinced he bought 3 Gin Tonics."
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Reports from: June 22nd-25th marked the weekend of my third Comic Con in downtown San Diego, California. Born and raised in SoCal all my life, it actually saddens me that I haven’t gone to more Comic Cons than that. It really is an awesome place—comic books, movies, video games and even some cable TV networks all share the floor at the massive event. Even though it’s dubbed Comic Con, the convention itself pretty much houses something for everyone. So it really comes as no surprise that the attendees are a veritable mosaic of all different types of people. You’ve got the cosplayers, the mega comic book nerds, the gamers, the fangirls and even a significant portion of regular, curious people braving the crowds for a glimpse of just what the heck is going on. Comic Con is massive and an endeavor to prepare for. The event is in July, but my friend and I had to buy our badges in October. That sounds ridiculous, but Comic Con sells out at an obscenely fast pace, and I wasn't about to miss out. Hotels are also a factor that you have to stay on top of. The hotels around the convention center are usually very, very expensive, but still book fast around the days of the con. More affordable options are at a farther distance, but such a trade-off is usually not as painful as it sounds. Navigating downtown San Diego and finding parking is actually quite simple with a little knowledge of the area.
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The Waters of Tyria Water is powerful; more powerful, I'm sure, than you realize.
Oui iiiiiiiii ii iis sii iiii is iiiiiiibii siiiii. iimi piipii iii iiii iiissii iii Ciisiiii iiis iiiim ii iiii siii iiiiiis is iiii is iiiii iiiisimi iii iiiiitii iiii-Bahltek iuiisi bui si iii iiisi iipiiis iiii iii biii piiiii iffiiiiiii. Tii iiiis ii Tiiii iii iuii ii uisiiiii misiiiiis. Tii siis iii iiiis ii Tiiii iiii iiii miii ii iiisi misiiiiis. Ni Tiiii iii iiui iiiii iisiiiiiii iiiiis iiii iii tiii ii iii iii iiiis iii miii spiiiis iiii iiiiii iii miii iiiiiiiiiiii Oiiii. Oii is iiim 175 BE (Biiiii iii Exiius ii iiiiittii iuiis iii ii iiiii bittims ii iii miii piiiiiui iii Giis). Ii iiis iiii iii Miiiiiiiisi iiiiiiiiii i siiiiiiii iiiiiii iiiiis iisiii imiiisi iiiii iiiis. Tii timi iiii iii iiibi ii iumiis biiiii iiiii iiiisiiimitiii iiii iiiimi iiii iii miiiii iiiis iiii iiiii iii uiiiiii iii miiii biiiisi sittiii iii iiiii’s Eiiiiii iiisis is iiii is iii ii siii simi iiiii ii iii iiiiimiitiiiii misiiiiisi iiisi iiiii iii ii iii iisi ii iii iiiii pissibii iiiii iii Oiiiii piiiisuii. Tiiii iissiis iisi iuiii iii iiuisii iii bui iiii musi piipiiii iii iii siis iii iiiis iii’i iiii iiii iiiii siiiiis iisiii. iitii iiiii iiiii mi ii iiii iiii iiiii iuiiii iiisi piiiiiui timis. iii misiiiiis ii Tiiii’s iiiiis. Tii siiiiii iii iiiiii iii iii iiuiii iiiii iii iii iiithe oceans of tyria: iiiiii ii iii Giiii Ciisiii Wiis. Tii Fiisi Giiii Ciisiii Wii biiii ii 712 AEi bui iiiii iiii iis biiiiiiiii iiiiiii Cantha lies south, across the ocean... past the ruins of Orr, iisi is iiiii ibiui iiis siiiis ii miiitimi bittiis. Hiipast the islands of Fire, past the crystal lands of burning sun and beyond the Clashing Seas. Only the greatest sailors iiiii ii iiii i iii miii ibiui iii iiiiii Giiii Ciisiii Wii. Ii siiiiii ii 982 AE iii iiiii iiii iii iiiiii ii Liii dare such a journey, I assure you. Giiiii's iimiii ii iii iiiis ii iiimiisiii Miiiii ii -Jiaju Tai 1016 AE. Aftii iii iissi Liii Giiiii flii ii Oiiiii iiiiis ii iii siipi iii Quiii ii Fiiisi iiiii sii iii iii iiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii ii iii ii iiii iiiiiiiii ii iiii iii iiiiii iii iiiiiiii iiii iiiiiii imiisii bi Kiii Ziiii (iiiiii ii Kiii Rizi Oiiiii ii simi mii iiii ii iii Ciisiiii iiis. Ii's uiiiiii iii iis iii iisi miiiiii ii iii iiiiiim) ii iii uiiiiiiiuii iiiiiis ii iii iiii iiiiis ii Oii. iiiiiii iiiii iii miiii ii ii iiii iii iiiii iiiiiis iii iiitiiiiis ii iii iiiii. Tiis iiiimius biii ii iiiii waters of the tyrian continent: sipiiiiis iii iiitiiiiis ii Tiiii iii Eiiii iiim Ciiiii. Tii Bittii Isiis (iiiibiiii bi iii Piiisis ii Biiiiizii iii iii Ziisiii Oiiii) iii simiiiiii ii iii iiiiii iiiiiiii ii the sea of sorrows: musi bi iiisii ii Ciiiiii siiii iii Empiii ii iii Diiiii Tii iiiiii sii iiii iiiiiiis iii siiiis ii Kiiiii iii Tiiiiiims iii isiis is iis iii. Tii iiiuii iisiiiii biiiiii iii iisiii Ciisi iii iii Ruiis ii Oii iiiiiiiiii iii i muii isiis iii iii iiitiiiii iis iiiii biii miisuiii siiiitifi- biiiiiii iimi. Piiii ii 1071 AE iis iimi iis iii Bii ii iiiiii bui iipiiiis iii iiiiiiiis sii iiii ii is is muii is iiiiis. Aftii Oii siii ii iii bittim ii iii siii siiiiiiis siiiiii iuiiiiis ii miiis. iiiiuiii iiii Oiiiii iiiiis ii iiiiimiii iii iiii ii iii piiiisuii. Tiiii iiii sii fiisiiiii iii iiiiibii iffiiis ii iii Ciiiiiism. Tii iisisiiius iiiii iisiiiiii miii siips iiii iiii ii iii piiximiii ii iii ixpiisiiii iii iftii simi timii miii iii miii ii iii iiiiiiii iis iisiii isiiii
iiiii iii iiisis. Dui ii iii ibuiiiiii ii siipiiiiis iii iii iiiiiii ii Oiii iii sii’s iimi iis iiiiiii ii iii iii ii iiiiiis.
Tii sii iisiii is sipiiiiii iiim iii iiiiiiii Oiiii bi i iiiiii siiiiii iiiiii iii iiiiii ii Miiiiiii iiii iiis biiiiii iii Ruiis ii Oii iii iii Tiiiisiii Ciisi. Ii iis iimii iftii iii siuipiii iii iiiiiii iii fiisi iiiiiitiii ii iii siiiuis ii iii iiis. Tii iii ii iiiiiis is ii impiiiiii iiiii iiuii miiiii iii Ciiiiii iiiiiis iii Xuiiii iiiiis. Visiiiis iiim iii Diiiii Empiii iii Eiiii iisi iiii ii siii iiiiuii iiis biiutiiuii bui siiiiiiui sii ii iiiii ii iiiii Liii’s Aiiii iii Kiiiii iipiiii. giant’s basin: Tiisi iiiis iftii iiiiusi iiiiimiis iii iisiiiis iiiii. Tii iii iiiis iiim i piiii iiiiiuii iii iii iiii iiis ii iii iisi iiii iii iiiiiiiis ii iii iiiiiipiii Miuiiiiis is iiiiii Lissii Giiii’s Bisii (ibiiiusii iii smiiiii ii iii iii). Biii ii iiim iii siiiiiiii iiiis iii iiii piiiiii ii ibuiiiiii ii fisi iii iii iiiiiiii piiiiiiis iii iiiis ii Kiiii.
Bi Tiiiiiii Diimspiiiii
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The Waters of Tyria H::::::: ::: :::: :::::::ti:: :: ::: ::: :: ::: G:::::: G:::::: :::::: a::: :::::::: :: :::::::: :: ::: :::: :::::: W::::::::: C::::: :::::: :::: :: ::: ::::: ::::: ::::::: :::::::::: ::::::: N::::: ::::: ::: :::: ::::::: :: ::::: :::::::: :::::::::: ::: :::::::::: ::::::::: :::: :: ::::::: ti::: ::::: ::::: :::::: ::::::::: K:::: :::: : :::::::::: :::::::: :::::: :::: ::::: :::: ::: ::: ::::: :: ::::: ::: ::::: A:::: ::: :::::::: :: :::::::: ::: ::: :::: :: :::::::: C:::: :: ::: :::: :: K:::::: :::::: ::tt:::::::: H::::::::: ::: ::::: ::::: :::: ::: ::::: ::: ::: :::::::::::: ::::: :::: :::: :::::::: :: :::::: ::: :::: :::: ::::: ::::::: :::::: the ullen river: Its real name is Ullen River, but those of us who know it best never call it that. It's the Dark River to us. Dark as in absence of light, yes but that's only part of it. A shadow lies over that region, and it is cast by something...unseen, I suppose you could say. -Old Joness a:: U:::: R:::: ::::: :::::: ::: j:::::: :::: ::: :::::::: ::::: :: a::: ::::::: L::::: :::: fl::: :: : ::::::: :::::: ti:: ::::::: ::: M::::::: :::: :::::: ::: j:::::: :: ::::: ::::: ::: :::ti:::: ::: fl:: ::ti: :: ::::::: a::::: R::::
a:: ::::: :::::: :: :::: :::::::: a:::: ::: :::::::: ::: :::: :: :::: :::: :: ::: :::: R::::: M::: :::::: ::: :::::: ::: ::::: :::: ::::::::: :::::: :: :::ti:: :: ::::::::: :::::: :::: ::: :::::: :: ::: :::::: a:: :::::: :: :::: :::::: ::: ::: :::: :::::::::: :::: H::::::: :::: :x: ::::::: ::: :::::::::: ::::::::: :::: :::::': : :::::: M::: :::: :::: : ::::::: :: ::: :::::: :::::: :: ::: :::::: : ::::::::: ::::: :: ::: :::::: N::: :::: ::::: :::: :::: :: :::: :: :: :::: :::: :::: ::::: ::: :::::: :: :::: ::: ::::: O: ::::::: :::: :'A:::::: :::: ::: :: ::: ::: ::::: :: ::: ::::': ::::ti::? ::::::::: ::::: :: ::: :::::: N::: :::: ::::: :::: :::: :: :::: :: :: :::: :::: :::: ::::: ::: :::::: :: :::: ::: :::::
:::::::: :: :::: ::ti::: ::: :::::::: : :::::: ::::: ::::: :::::: ::: :::::: :: ::: :::::: H::::::: :: ::: :::::: :: :::: ::: ::: ::::: :::::: :::: :::: ::::ti:: :::: ::: :::: ::: ::::: :::::: ::: ::::::: :: ::: :::: ::::: ::: :: ::: ::: ::::: H:: :::: :::::: :::: ::: :::::: :: ::: j:tt:: ::: :: ::: :::::::::: H:: :::::: :::::::: ::: :::: :::::: ::: ::: :::::: :: :: (::: ::::: ::: :::::: ::: :::: ::ti: ::: :::: ::::::): a:: N:::::::: ::::: :::::: ::: ::::::: :::::: :::: ::::::::: ::: ::tt:::::::: ::ti: J::: ::::: ::: :::: :::: :: 1078 AE: :::::: ::: G:::: ::::::::: :::::::
drakkar lake: My brother and I were both hunters. One day, we chased our prey across Drakkar Lake, a place our people normally shun. -Jora aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa a::: :::::: :::: :::: ::::::: ::: ::::::: ::::: :: ::: ::: :::::::::::: a:: :::: :::::::: :::: ::: ::::: :: ::::::: ::::: :::::: :::: ::::: E::::::::: ::: :::::::: :: ::: M:::::: ::::: ::: :: ::::::: :::: :::::::::: ::: ::::: A :::::: ::: ::::::: :::::::::: :::: A::::: ::: :::::::: ::::::: ::::::::: ::: :::::ti:: :: ::: ti::: ::::: :: ::: ::::: :::: ::: :::::: :: ::::::': ::::::ti:: ::: :: E:::: :::::: :::::: J:::::: H: :::: :: ::: :: ::::: :::: :::: ::tt:: ::::: ::: ::::::::: :::::::: ::::: ::::::: H: :::: :::::::: ::: ::::::::: :::: ::: ::::::: I :::::': ::: ::: ::::: ::::: ::: ::::::: ::: a::: :: R::::::: I :::::: :::: ti::: :::: ::::::::: O:: ::::: :: ::::: :: :::: :: ::: ::::: ::::::: L::::::
A :::: ::::::: ::::::: ::: ::::::::: :: ::::::::: ::: :::::: ::::: ::: ::::::::: :::: :: ::: ::::::: :::::: :::: ::: ::::::: J:::: ::::::: ::: ::::: ::::: :::::: :::: :::
steamspur bay: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::
:: a::::::: :::::::::::
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The Waters of Tyria
Minor Rivers and Lakes of the Tyrian Continent: * Ascalonian Lakes: Once grand lakes of Ascalon, today, they are pools of tar and sludge. Because of their "ugly transformation," the enormous bones of the long-extinct Giganticus Lupicus became visible again. Adventurers can find their spines and skulls lying all over the northern "lakes" of Ascalon. The True Giants died out around 10,000 BE. * Tears of the Fallen: Two tear-shaped lakes near Dakutu Village. The area is infested with bog skales, although the local villagers live peacefully in hillside farms on the west side of the lakes. It might be good to know how they scare away those pests. * Twin Serpent Lakes/Footprint Lakes: Smaller lakes that dot the area near Riverside Province. The Ullen River originates from this area.
as the Crystal Desert was covered with water. It was the center of the Margonite civilization. During their golden age they built their towns and cities on the islands that stood out of the mighty sea. The Temple of the Six Gods, which was drawn into Torment when Abaddon fell, also stood at its shore. It’s not fully known what happened to the sea. Some (like Thadeus Lamount, the famous Tyrian historian) say that the gods raised the land so all the water emptied into the ocean, while others believe that Abaddon’s fall boiled the sea and devastated its coastline, since the area known as the Desolation was formed in the very same year as the Crystal Desert. Only the gods know the truth to this mystery. One thing is sure. The rise of the First of the Margonites is connected to the Crystal Sea: Jadoth, a persecuted Margonite, was chased by an armada of Forgotten warships through the Crystal Sea. On the 51st day of his exile, he beseeched his god, Abaddon, to smite the Forgotten. Abaddon saved the haunted Margonite, then "gifted" him with his magic. It happened in 1 BE, according to a quoted part of the Scriptures of Abaddon. Today, only the rotted ship rigs, the tattered sail clothes and the broken hulls mark that the area was once a sea. The same ship parts are the only remnants of the once grand Margonite culture.
"thirsty river": In the distant past, a mighty river shaped the lands east of Augury Rock. Adventurers can still see the deep channels of the river, but they will find no water there, only sand and dry wind. The Rune Circle, one of the keys to Ascenthe crystal sea: And so it came to pass that Jadoth, being persecuted by the sion, can be found in the immediate area of the former river, and amongst the ruined ships of the Margonites. horrific Forgotten armies, and hounded from his home, did Those who wish to Ascend must cleanse themselves seek refuge among the cooling mists of the Crystal Sea. through a ritual that burns away the person's earthly imim -Scriptures of Abaddon, 1 BE perfections. The forgotten are still guarding this holy site. former seas and rivers of the tyrian continent:
Unnamed Bodies of Water of the Tyrian Continent: These are the waters of the Tyrian continent that have not been named yet. The names I use are not official; they are merely the creations of my imagination.
[*]"The Northern Seas": A large sea or ocean that borders the shores of the region that is north of Kryta and the Giant’s Basin. [*]"Delta River": A large river that flows from Greater Giant’s Basin and empties into the "Northern Seas" with a large delta. [*]"Maguuma Lake": A large lake west of Greater Giant’s Basin and north of Bloodstone Fen. [*]"Amnoon Bay": A long bay that leads to Amnoon Oasis from the Sea of Sorrows. [*]"Dalada Lake": A medium-sized lake within the heart of the charr homelands. The lake is littered with smaller islands, with one large island standing out from the rest, which is characterized by strange, spiked formation on this particular island. Thanks to High Priest Alkar again, it seems that the spiked ridge is another Elder Dragon, named Kralkatorrik.
Before the Exodus of the human gods, the arid area known
By Thalador Doomspeaker
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The Waters of Tyria Waters of the Elonian continent: the elon: Life here depends on the ebb and flow of the river Elon. -Jurah, the Master of Whispers sss sssss ssss ss sss sssssssssss sssss ss ssssss sssssss sss sss ssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss pssssssss ss Vsbbs ssd Ksssss wsssd bs sssd dsssssss sss ssssss ss sss sssss ss ssmswssss ssss Dssss Vsstibssss ss sssssss ssssss bss ssssssss sssssdss sss Msssss ss Lyss ss bs sss bssssssss ss sss sssss sss Msssss ss s bssstisss ssks ss sss sssss ss Vsbbss sss Ssbsskss Bssssssss sss msss ssssss ssd mssssss ssmpss ss ssssss ssd sss sssss ss sss Lyssss ssssss ss flsstiss dssssssy sbsss sss ssflsstiss pssss
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GuildMag, the unofficial Guild Wars magazine
Lore | Page 7/67
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GuildMag, the unofficial Guild Wars magazine
Lore | Page 8/67
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Elona [Sulfur Wastes]
Tyria [Old Ascalon]
Cantha [Echovald Forest] Ivan Ruse
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Jera Velaso
Next 'Attire Around the World' will highlight the best of the best of Halloween costume creativity. Send in your quirky holiday combos to izzie@guildmag.com. Be sure to check out Tyria's spookiest outfits in our November issue!
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GuildMag, the unofficial Guild Wars magazine
Generic | Page 9/67
Guild Wars 2 - Demo Review As you may have read in the reviews before, Guild Wars 2 was available in demo-format at both GamesCom and PAX. Quite a lot of sites have published various videos giving insight into how the game actually plays, other sites have posted hands-on reviews discussing their opinion on how the game played. But GuildMag thought you might also be interested in reading an article on what the demo actually consisted of. creating your character The demo included a slimmed down version of what will be in the real game, nevertheless it gave away some interesting facts about the character creation process which will be featured in Guild Wars 2. After choosing your race, sex and profession you had to fill in a biography of your character’s history. Here you had to answer a couple questions determining how your character would behave in the world. I’ll give an example by stating the human warrior questions:
The elementalist’s creation screen I wear _____ on the battlefield. Because of this I am recognized and given proper respect. • A spangenhelm • A cap helm • No helm at all Trouble may follow me, but I use my______ to overcome it: • Charm • Dignity • Ferocity I was raised ______. • By common folk • Among the nobility • In the streets
One of my biggest regrets is that ________. • I’ve never searched for my true parents • I never recovered my sister’s body • I passed up an opportunity to perform in the circus Everyone said I was blessed by ______ when I was young. • Dwayna • Grenth • Balthazar • Melandru • Lyssa • Kormir After these questions you were asked to sign your biography by entering your name, which also shows how well everything has been designed to immerse the player into the game, making it actually feel like you already in exist in Tyria. In Guild Wars 2 your name can contain 19 letters (spaces included) and it will not limit you to needing to have a surname and last name, instead you can just go with only a surname. the human kingdom, a territory going into oblivion In the demo that was available at GC and PAX there were two large areas for you to explore. You could explore the human starter area, using a level one human character. The character gave you a chance to familiarize yourself with the game play and generally just play around. This area started with a movie, telling you that you’ve been either living in the streets or amongst the nobles, based on your previous answers to the biography questions, which really makes the story feel more like it’s your story, instead of a random story that you’re forced to follow. You get to see that your character already has some friends and that he was traveling outside the city only to find out that Shaemoor was being attacked by centaurs.
By Dutch Sunshine
GuildMag, the unofficial Guild Wars magazine
Review | Page 10/67
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By Addddd
GuildMag, the unofficial Guild Wars magazine
Review | Page 11/67
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GuildMag, the unofficial Guild Wars magazine
Review | Page 12/67
Guild Wars 2 - Demo Review Skill bar To make sure you’re following us, we’ll first give you your average skill bar as you find it in Guild Wars 2 (currently), and number it so you can follow what we’re talking about:
sure you can heal yourself. The healing skill, just like the other utility skills, can be changed. Next are slots 7-9 which serve as your general utility skills. These can be changed anytime you are outside of combat. Finally, the 10th skill slot will serve as your elite skill. As I mentioned before, these skills are changeable, this is being which is done by a small arrow just above these skills which opens up a new tab showing the available skills for that skill slot as shown on the picture to the right.
1. Health ball orb The health ball orb is the replacement for the health bar in Guild Wars. When you run out of health, you’ll end up in the downed state which grants you four new skills in a separate skill bar. Your screen will also get a red glow at the edges to make your last struggle feel as intense as an actual last fight. 2. Energy bar This one stays the same as in Guild Wars. You’re going to need it to use your skills, though it has been tweaked a bit as you can read next… 3. Energy potions In the original Guild Wars, energy management was an integral part of any build. It was a short term resource that could be exhausted in a single combat fight, which could ultimately slow down a player's gameplay. Now in Guild Wars 2, energy is a long term resource and is maintained by energy potions. You can jump into a fight and keep fighting with the use of energy potions; however, they do have a cooldown which is further extended while in combat. If you run out of these, you might experience slower gameplay by having to stop every few fights to regain your energy, but now, you won't be using up your entire energy pool for every single encounter. 4. Weapon skills These skills are determined by what kind of weapons you’re currently wearing wielding. Are you wearing wielding a sword and a shield? You’ll get three sword skills, and two skills to use with your shield. Are you using a rifle? You’ll get five skills which make use of the rifle. You can’t change these skills as they’re the general setup for these weapons. 5. Utility skills Utility skills on the other hand can be tweaked. The first (or 6th if you count the first five skills) of these skills will always be your healing skill, wherever you go. This skill is to make
6. Weapon swap In Guild Wars you could have up to four different weapon slots. This has been reduced to a maximum of two. However, now the changing of the weapons changes your first 5 skills, so weapon swapping is very important. You can determine these two slots by going to your ‘hero’ panel where you can choose which two weapon sets you want to use. Currently, the Elementalist only has one active weapon slot and instead uses Attunements to alter his weapon skills. 7. Specialized profession bar A newly added feature to Guild Wars 2 is a specific profession bar for all professions which is located above your weapon skills. • A warrior has an adrenaline bar which consists of three stages. Each stage represents a new adrenaline level. When you’ve filled up a stage, your damage will be passively increased. At different adrenaline stages, a warrior can unleash his Burst skill that is specific to his main hand weapon. Once the Burst skill is used, the adrenaline drops back to 0. • The elementalist makes use of this specialized bar by offering you four different kinds of attunements. Throughout a battle you can change your attunement from fire, to either earth, water, or air. Each attunement has both an active effect when the attunement is activated and a passive effect that remains on the elementalist for as long as he is in that specific attunement. To prevent abuse of this feature, there is an added cooldown timer which prevents you from rapidly changing attunements. • The necromancer has a bar which fills up with life force, obtained by either slaying enen emies or using certain skills. At any time, the Necromancer can activate his Death Shroud to unlock 4 new skills to defeat his enemies. The Necromancer also enters the Death Shroud, with whatever amount of life force he had remaining, when he is downed. Now you may wonder, why would I want to be in my downed state form? Well, as a necromancer your skills are quite impressive and cause a lot of damage. It also comes in handy when you need to scout an area ahead, as your character will transport back return to the original activation point of the skill when your life force, which replaces your health while transformed, runs out.
By Dutch Sunshine
GuildMag, the unofficial Guild Wars magazine
Review | Page 13/67
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GuildMag, the unofficial Guild Wars magazine
Review | Page 14/67
Guild Wars 2 - Demo Review • Dyes At the bottom, next to your weapons, you can see an eyedropper symbol which lets you change your equipment panel into your dye panel. This dye panel held 250 possible colors in the demo, but has already been upscaled to at least 400 around the time of publishing. This dye system works differently than the one in Guild Wars as it lets you unlock your dyes rather than having to buy them from a dye trader or having to buy them t high prices from other players. These unlocks will find a place both in-game as well as outside of the game. Each armor has up to three dye slots for you to modify, and fourth one to make your armor look more like a set when combined with different pieces of armor. We’ve made a video of this dye system while we were at GamesCom so be sure to check that out via our convention video page which you’ll find a link to at the end of this article.
• Attributes Attributes have also seen a makeover from the original Guild Wars, no longer does each profession feature a separate set of attributes. Instead, everyone shares the same attributes, although some are locked and faded out in gray when it might not be so smart to use a certain attribute for your profession. Attributes that do affect your current skill setup are depicted with a small arrow on the right side of the attribute. Unlike Guild Wars, where you needed to have a certain amount of attribute points to add another point to your attribute, you can now add all attribute points separately. When reaching a new level, you’ll obtain 6 attribute points to use.
The attributes in Guild Wars 2 are the following: - Strength: improves your melee power, and obviously will be useful for melee-damage dealing professions. - Agility: affects longer range power, and will be used for weapons like a bow or a rifle. - Intelligence: enhances your magic power, and will be useful for casting-professions. - Vitality: ups your total health making your character more durable in battle. - Perception: increases your chance on a critical hit - Willpower: adds more energy for you to use • Personality and character info The last feature of the equipment panel is your personality, which is also a new feature for Guild Wars 2. First, at the top you’ll find your current level, your overall defense rating and your overall gained experience. Below this you’ll find three bars, a yellow one depicting ‘Charming’, a blue one which represents ‘Dignity’ and a red bar for ‘Ferocity’. The highest percentage will be your current personality and will be the deciding factor on how others might approach you. When you first create your character you’ll get the question what you use to overcome your troubles. The answer (charm, dignity or ferocity) will be filled up to 50% while the other two will remain 25%. Traits This panel is divided in two columns, one column with your available options. These are decided by two factors, namely your profession and the weapons you’re currently wearing. In fact, the first two options resemble some of the old attributes. The fifth option can display all the other weapons which your character can use by displaying smaller logos on top of this option which can be chosen from to see that certain option. Most options have three tabs to use your traits on, but there might be more or less for other kinds of weapons. When you’re dual wielding or wearing a shield, the latter will get only one trait for you to use, while the former gets two traits. On the right side of the panel is the list of traits that you currently have available, with these being divided by categories, one for each major profession trait option and possibly one for each weapon. When chosen from the list and applied to your options, they’ll give you all kinds of bonuses ranging from increased damage to a shorter rere charge time for your skills.
By Dutch Sunshine
GuildMag, the unofficial Guild Wars magazine
Review | Page 15/67
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check out the video page for exclusive video coverage!
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By Dyycy Syyyyyyy
GuildMag, the unofficial Guild Wars magazine
Review | Page 16/67
The Adventures of Soy Oil, Minion Bomber
It was the first day of class at Shing Jea Monastery, and Soy Oil was excited, even ecstatic. Today, she was going to have her own crop of students, her own new, young minds of Level Twenty Noobs to mold in her glorious image. It was hard-going convincing the Board that she wasn’t just an upstart, a merely viable build, but a valid, contributing member of the community. It helped that for the past two years, she stopped laughing out loud every time a minion exploded. Giggling is okay, but no laughing! Approaching the classroom where she was going to teach, she took a deep, calming breath as the “Classes Begin Now” bell gonged, adjusted her Tina Fay glasses, then pushed open the door. The instant she stepped into the room, she knew something was off. She saw fellow Ritualists here, but also Necromancers, Rangers, and even Monks! Snape lurked in the corner of the room, sneering as he jotted down a note. What was going on? No, wait; there was one thing she could say. “Good morning. This is the Introduction to Minion Bombing class, room 42. Is everyone in the right room?” She saw nods going around. Okaaaay… “All right, then. Everyone take out your skillbars, let’s see what we’ve got.” As pings sounded across the room, she rapidly scanned the builds. Splinter Barragers throwing paper arrows, Minion Masters calming their charges, the Spoil Victors and Spiteful Spirits refusing to look at one another, Heal/Prot Hybrids arguing with each other, Channeling Restos combing their unruly hair and failing, various Attuned builds looking reserved, the Vengeful Was’ in a corner by themselves not touching each other, the builds she saw covered most of the spectrum. Ok, there was ONE Minion Bomber right in the front row, but it seemed like she still had the basic Canthan Edition.
Soy Oil stalled for time. “Let’s go around the room and introduce ourselves, names, builds, Campaign of Origin and what we hope to get from this class, you start.” The Paragon stood, the scraping of his chair producing an entirely incongruous high F and he started shouting, “My name is Barack Obama, from Elona, and I hope to produce an Era of CHANGE, and also party support with my chants.” At this point, a few Mesmers started screaming “Obama, marry me!” “I want your babies!” “I voted for you!” “Squee!” Barack turned around to see a Prize-Winning Hog in the room. “Nice lipstick, but… are you actually a student?” An old soldier NPC rushed into the room, pointedly not looking at Obama, and dragged the piggy away. “Sorry, sorry, don’t know how she escaped the cooler, we’re not supposed to be in here until 2012… or was it 2016? Haha, I’m such a maverick…” Soy Oil had enough. Gesturing to Snape, she walked out of the room. “Excuse me for a moment, class…” Once Snape had finally slunk his way over, closing the door behind him, ”SNAPE! What is going on, here?” Snape sneered. “This is a work of parody, the author is not affiliated with ArenaNet or Guild Wars Guru, Barack Obama, John McCain, either political party or any loyalty besides Doing It For The Lulz. All rights reserved. Insert other legalese here.”
By BarGamer
GuildMag, the unofficial Guild Wars magazine
Fan-fiction | Page 17/67
Honoring the Hunter’s Moon In October, every year, A moon will rise, it’s hunters dear, This Moon for them’s a sign, “Starting the hunt again is fine.” This event we call the Hunter’s moon And we will honor her again soon, Yet our biggest question, to be fair Is if we will meet YOU there. O? ??? O?????? 23?? ??? ???????? ???? ???? ???? ?????? ??? ???? ??? ?????? ?????? ??? ? ??? G???? ???? ??????? ?? ????? ??????z??? ?? ????? ???????? ?? (?? "???" ????? ?? ???????? ??? ???????). T??? ??????? ????? ?????? “???????? ??? ???????? ????” ?? ???? ??????? ?? S?? ?????? T?????? ???????ti???? D??????? ???? ??? ??? ?????? ??? ?? ???? ??? ?? ???? ?? ?x??? ???????.
how can you help? ???? ?? ? ????? ???? ?? ????? ??? ??? ? ?? ????? ?? ??? ???? ?? ???? ?? ????? ?????? ?????? ?????????????????????????????????????????????????????????????????????????????????????????? ????? ?? ??? ??? ?????? ??? ???? ??????? ????ti??? ?? ??? ???? ?? ???? ?????????? ?????? ?????? ??????? ?????? ???/?? ??????? ????. ?? ?????? ??? ?? ???? ?? ????? j??? ?????? ???? ?? ???? ?? ??? ?? ? ???? ???????? ??? ????????? ???? ??? ??? ????? ??? ???? ???????????.?? ??? ????? ??? ??? "J??? O?? T???" ???? ????? ?? ???? ? ???? ?? ????? ??? ????? ?? j??? ??? ????? ?????? ???. ?? ???? ? ??? ?? ?????? ??? ????????ti?? ???????ti??? ??????z?ti?? ??? ??????? ??? ??????? ??????? ??? ?? ????? ????? ??? ?? ????? ???? ??? ???? ???????? T?? ???????? G????? A??????? [T?G]. S? ?? ??? ???? ?? ????? ?????? ??????? ??? ?? ??? ???????????? ??? ??? fi?? ? ???????? ???? ?? ???? ?? ??? ????? ?? fi?? ?? ??? J??? ??? ?????????? ???? ????? ?? ??? ????. ?????? ???? ?? B???? ?GN? G????? C?????????? ?? ???????? ??? ???????? ????. ?tt?://???????????.??/
what is honoring the hunter’s moon? ???????? ??? ???????? ???? ?? ? ????????? ?????? ??????? ??????? ?? ??? ????? ???????? ????????????????????????????????????????????????????????????????????????????????????? ti?? ????? ?????? ??? ???????? ????. ????? ???? ?? ?? ??????? ???????ti??? ????? ???????? ?ti?? ??? ??????? ?????? ?? ??????? ???? ?ti?? ????????? ???? ?????. ?? ??????? ti??? ??? ???????? ???? ??? ??? ?????? ?? ??????? ?? ????? ????????? ????? ???? ??? ??? ??????? ?? ?? ????? ?? ???????? ???? ??? ????? ???????? ????? ?????? ?? ???? ?????? ????? ????????? ???? ???? ?????? ??. T?? ?????? ??????? ???? ? ????? ??? ??????? ?? ???? ??? ???? ???? ?????? ??? ???? ???? ? ???????. ????? ???? ????? ??? ????????? ????????? ???????? ??? ???????? ?????????? ?? ?????? ???? ?? ????????? ??? ???????? ?? ??? ??????? ??? j??? ???? ? ??? ????? ???? ???? ?? ??? ?????? ???? ??? ???? ??? ?????? ?? ????? ???? ??? ?? ??? ???? ?? ??? ???????? ????! what’s the plan? S? ??? ???? ?? ?? ????? ? ???? ????? ??? ??? ??? ?? ???????? ?? ?? ????? ???? ??? ?????? ?? ???? ?? ?? ????????? ?? ??? ???? ?? ??? ???????? ????. ?? ??? ???? ??? ?? ???? ? ????? ?? ???? ????; ???? ????? ???? ??????? ???? ???? ????????ti?? ??? ?? ?????? ? ???? ??ti???? ?? ??? ???? ????????? ?? ??? ????? ?????. A?? ???? ????????? ????? ??????????? ?? ??????? ????????? ????? ??? ? ????????? ????? ???? ???? ?? ???????? ??? ???? ????????ti???. A?? ?? ????? ???????? ???? ? ???? ???? ?? ??? 23?? ?? O??????? ?q???? ? ????? ???????? ??? ???????? ????. Y??? ??? ????? ?? ?????? ????????? ???? ???ff? ???? ??????? ??????? ????? ???z?? ??? ????? ???? ?? ??ti??ti??? ???? ??????? ??????? ???? ????? ?????? ??? ?????????? ???? ??????? ??????! T??? ??? ???? ?? ???? ?? S??????? T????? ???????ti???? ???????? ???? ??? ??? ????? ???? 20:00 ti?? 23:00 BST ??? ??? ??? ???????.
B? ???? ?? B????
GuildMag, the unofficial Guild Wars magazine
Event | Page 18/67
GuildMag, the unoďŹƒcial Guild Wars magazine
Magazine | Page 19/67
day 0 – 18 august 2010 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 0000000000000000000000000000000000000000000000000000000000000000
day 1 – 19 august 2010 00 00000 0000 00 0:00000 000 0 000 0000z0 00 0 00fl000 "…0 000 … " 00 000 00000 0000 00000 00 0:1500 0 00000z00 0 0000’0 00 00000 0 000 00 0000000 000 G0000000 000 G0000 W000 2!
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GuildMag, the unofficial Guild Wars magazine
Report | Page 20/67
Man, was I glad I ordered my ticket online. I could totally avoid that crowd and walk into the entrance. "Hmm", I remembered the empty hall from the day before. If it was so busy outside, how would it look inside? My thoughts were answered as I entered the entrance hall. Way at the back were the entrance gates. They opened with a bar-code reader, the bar-code was on my entrance ticket I printed at home, so I could just skip this crowd as well. If you ever plan to go to a games convention, and you wonder if you should order your ticket online…
Off I went. It was only just past 10:00am, and the crowds were slowly flowing into the Hall Complex. After a short walk my heart started to pound faster, as I could now see the entrance to the hall I had only been able to see from the outside yesterday. Hall 9, the hall where the ArenaNet booth would be premiering the GuildWars2 Demo. Only an escalator and a few steps were inbetween it and me...
... Or so I thought, as I entered the hall it was very clear that I was not the only one coming to see ArenaNet. Their booth was loaded with eager fans dying to get their hands on the demo, and it wouldn’t be until 15:00pm before I got a chance to play myself. Not just because of the crowd, but also because of all the things happening at the ArenaNet booth during the day, that were worth our attention. As the other GuildMag attendees will tell you…
By Arghore
GuildMag, the unofficial Guild Wars magazine
Report | Page 21/67
Al 8lll ll lll mlllllll ml lllllll-ll-llll ml llllll lll I lll l ll lll lllll llltill ll lllk ll Alllll lll fllm lllll ll lllllll ll lll llll lllll lll lllll lllll ll llllvll ll llllllll Clllllll Aftll lllll lllllll ll ll llllll fll lll lllll llllllll lf lll Kllllmlllll lll llll lllll ll lltilll lll l llll lllll llll l lllllll lll mll llll lll qllll llmlllllll ll lll ll lxlllll ll lll llml llllll lllll llll l lll llllll llll ll lmlll ll l lllllll
I lllllllzll llm ll lll llll lllk lll ll llll'l lll mll llll llllll'l mlttll lllll ll llll'l klll llll I lllkll llkll Aftll llttill l llll I llft l lllllMll llll llll ml llml ll ll ll lll lllkl lllvlll l mlllllllll "I lll llll" mlllllll Bl llll timll Nlml (lkl lll lllzl lllmll llll lll) llllllll ll llllll llll'l llllll Nlml lll ll llmllClm llllll Evllllll lll llllllll llll l llll lf llll; llfllllllllll I llll'l mlllll ll lllll llll A vllll lf llll lll ll fllll ll lll Yllllll llllllll Al llllll lll llll llvl llml llllll ll Mlltil Klllllll llllllll Mlltil llllll ll l llvll lll llmll lllmllllllll llvlll vllllllll lll llfllllll l flll fllm l lllll lf lllllllll lllll lll lllllllll lf vlllll ll Ylllllll lll llll llll llllllll lxlllll lll llml llttll llll llxl lllll Aftll lll llmll ll lll lllll timl fll ll ll llll lll llmll ll ll lll lll ll llll ll vllllll llltillll lllll llltill fll ml lllll I lllttll lllllllll ll lll lllll lll lll (llllllll) llllllllll mllllf lll ll lllttll l lll (ll mlll ll ll lll llllllll llll lll lllflllll lllll lf lll Alll fllllll lllllllllll ll)l Hl lll llml llllllltill llllll ll lll; lll lll llll lll lllll ll ll lll lllllvlll ll llll lllll lf lllllMlll lllll ll llll llllllll llllll I lltilll llmllll llll lll "Dlml Kllll" llll ll lll lllklllkl Il llllll lll ll ll Allll Mlllll (llll llllllml)l lllll llllll ml ll lll lllll llll l llll llmllClm mlltilll Al I mlltillll llllllll lll lvlll lll mlll llllll lll llllll llll I lxlllllll lll mlll-ll lllllflll llll'l ll ll lmllllll ll llllllll Bll lllllll lf lll llllll lllllllll I lll mlll llllllllll Allll Mlllll lll l lllll llllll I'll mlltill lllll ll lll lltillll
I llvl ll llll I llll'l lxllll lll flll ll ll ll llll ll ll llll llll ll llllvll ll lll lllll lll lllll lllllll llllll lll lltill lllml Lllklll ll llllll lll tilklll lllllll ll ll lllll llvl lll ll qllll fll lll ll lllll ll lllllll lll ll llll ll lllll ll lllllll lll llll lll lll ll lllttl qlllklll Olll ll lll ll ll llllll llllllll lllllll lll Slll fllllll ll lll NCSlft llllll lllll lll vlll llll lllklll ll lll lll llllll arrival ll lll lllll ll llllll lll lll lllll llll l lllllll lll lllllll ll lll lll lllllll lll llll llllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllll lllll ll lll lll ll lll Dllll Sllllllll lllll lll qllll llll llll SO mlll llllll lllllll lll lvllllllll ll mll lll ll lllllll ll lllllll llml llll ll llllll lllll llll lllkl ll lll lll ll Alll/lll lll lllll llml ll vlll lllll fll lll llll lf lll llll Blflll llmllClml I lll mlll ll lllllllmlll llll llllllllll l llll mll lll mlmllll ll mlll ll lll llvl l lllll I lll l lllllll lf llm ll I lll lllllllll
Bl Jllllll
GuildMag, the unoďŹƒcial Guild Wars magazine
Report | Page 22/67
F!!!!!! !! !!! A!!!!!!! !!!! !! p!!!. H! p!!!!! !!! (!!!! !!!!!) c!!!! !!c!!!!!c!!! !!! !!!!! !! !!!c!!!!!! !!!!!!!!!! !!!!! !! !! !!! !!!c!!. D!!c! S!!!!!!! !!! !pp!!!!! !! !! !!! !!! !! p!!! !!! !!!! !ft!!. O! !!! !!!! !!!!!! !!! !!! !!!! Q&A !!! !!!!-!!!! !!! !!!!!!!! ! !!!!! ! !p!! !!! A!!!! M!!!!! !! !!! !!!! !!!! !!!!! !! !!!! !!!! !! !!! !!!!!. ! !!! !! !!!! !!! !!c!!!!! !!!!!!! !!! !!!! !!! !!! !!! !!!!. ! fi!!!!! !!c!!!! !!! c!!!c!! !! !c!!!!!!! !!!!!!!!!!! !!!! !!!!!!! !! ! !!!!!! !! !!!! !!!!!! !!! !! !!!! !! p!!!.
Sp!!!!!! !! !!!!!!!!! !!pp!!!!!!! !!!!!!! !!!!!!! D!!!!!!!!! R!!c!! ! !!! !!!!!!! j!!p !ff ! !!!!!!!! !! !!! !!!!!!c! !!! !!!. W! !!!! !!! !!!! "D!! !!!! !!! j!!! j!!p?" !! ! !!! !p !! !!! !! !!!!!!!c! !!!. ! !!! !! !! !!!!! !! !!! c!!p!! !!! ! "[F] R!!!!!" !c!! !pp!!!!!. Aft!! !! !!! !!!!!!!c!!! !! !!! !ff. !!!!!! !!!! ! !!!c!! !!! !!!! "K!!!! K!!!!!" !!!!! !!! !!!!. ! !!! !!!!! "D!!!! !!!!!! K!!!! K!!!!!!!" !!! !!!!!!! !! !!!!? !!!! !!! !!!!!!!!! !!!! !!!!!! !!!!. !!!!! !!! !!! !!!!!! !!!c!!! K!!!!! :)
without further ado, let's play guild wars 2! !!!! !!!! !! !!!! !!!!! ! !!!!! !!! ! !!! !! !! !!!! !!! ! !!! !!!! !!!! !! !!!!! !!!!!! !!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!. F!! !!! !!!! ! c!!!! ! !!!!!! !!!!! !!!!!!!!!!!!! !!! j!!! !! c!!!!! ! !!ff!!!!! p!!!!!!!!! !!!! !!! !!!!!!! !!! ! !!! !!!!!!!!! !!!!!!! !!! !!!! fi!!!!!! !c!!!. S! !! ! !!!!!!! !! c!!!!c!!! c!!!!! !G!!!! M!!! (!!!!!! ! !!!!! !! !!!!!!! !!!! !!!! !!! !!!!!! !!!!) !!! !c!!!!!! !!!pp!! !!! fi!!! c!!!c!!! !!!c! ! !!!!!!! !!! !! !! !!! !!!! !!!!.
O!! !! !!! !!!!! ! !!! !!!! ! !!!! !! G!!!!C!! !!! !! c!!c! !!! !!!! !! !!! !!! !!c!!!!c! !! !!! !!!!. !!! !!!! !!!!!! !!!! !!!!!! !! !!!! !!!! /!!! /!!!! /!!!!!! !!! /!!!! !!!!!!! !!!! !!! !!!!!!! !!!! !!!! !!!! !!!! !!!p!! !!!!p!!!. !!! !!!p!!c! !!! !!!!! !p!!! !!!! !!!! !!!!!!! !!!! !N!! !! !!!!! !! ! !!!!!! fi!! !!! !!! !! !!! !p!!!!! !!!c! !! !!!!!!!!!!!!!! !!! ! !!!!. A!!!! !!! p!!!!! c!!!!!!! !!! !!!c!!!!! !! "Y!! !!!!! !!!! !! !!!!" !!!c! ! !!!!!!! !!! p!!tt! !!!!!.
W!!! ! p!!!!! !! !!! !!!! !! !!! !!c! !!ff!!!!! !!!! !!!! !!! !!!!! !! !!! !!!! !!!!! !! ! !!!!! !!!! ! !!! !!!!!!!!! !! !!!! !!!!! !!. B!! !!c!! !ft!! !!!!! !!!!! !! !!!!!! !!! !!fi!!!!!! !xc!!!! !! !!!! !!!!! !!!! ! !!!!!!! !! !!! !!!! !!! !!! !!tt!! !!!!!! ! !!!!! !!!. D!!!!! !! p!!!!!!! !!!!!!!!! !!!p!! !! !!! !!!!!!!!! !!!! !!!! !! !!!!!! !!! !!c!!!!!! !! !!!!!!! !!!! !!! !!!! !!!!!! !!! !!!. already awesome! !!!!! !! !!! !!!!! ! !!! !!!! ! !!!! !!!! !!! !!!!! !!!!!! !! !!!!!!! !!! !! !!!!! !!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!! !!!!! !! !!! !!p-!!!!! !! !! !c!!!! !!!p!!!!!! !!!!!!!!! !!!!! !!! !!!!! !! "D!!!!! !!! !!!!!!! !!!!!!!! !!! !!!!! 8/16 !!!!!! !!!!! !!!!!!!!!". !!! !!!!!!! !!p! !!!!!!!! !! !!!!!!! ! !!tt!!!!c! !! !!! !!!c!! ! !!!!!! p!!!c!p!!! !!c! !! !!!! !!!!! !!!!!! !!c!!!! ! !!! !!!!!!c!!! !! !!!! c!!!. !!!!!!!!! !!!! !! ! c!!!! !!!! !!!! !! ! !!!! !!!! !!! !!!! ! !!!! !!! !!!! !!! !!!c!. W!!! ! !!! !!! c!! !!tt!! !!!!!! fl!!!!! !!!!! !!! !!!! !!! ! !!! !!!!!!!! !!!! !!!!!. ! !!!!!! !!!! p!!!!! !!! !!!! !!! !!! !!!!!!! !!! !!!!!!! !!!!!!!!! !!!!!!!!! !!pp!!!!. D!!!!! !!! !!!!!!! !!!!!! ! !!! !!!! J!! H!!!!! (!!! J!!! K!!!!!) ! !!!!!! !! A!!!!N!!!! Q!!!!!! A!!!!!!c!! G!!!! W!!! !!!!!!!! !!!!!! !!!!. !! fi!! !!!!! !!!! !!!!!! !!!!! !! !! ! p!!tt! !!!!! !!!!!!!.
A!! c!!!! !!!!!! !!! !ft!! !!!!! !!!! !!!! p!!!!!!!!!!.
!!! !!!!! !!!c!!!!! !!!!!! !!!! !!! !!! !!!!!! !!! !!!!!!!. !!! !!!! !!pp! !!!! !!!!!!! !!!c! !! !!!!!! !!c! !! !!!!!!! !! !! !!!-!!! !!!!!!!! !!!!! U!!!!! !!!!!!!!!!. !! !!!! !!!!! !! !!! !!!! !!!!!!!! !! !!!!!! !!pp!!! ! !!!!!!!! !!! !! !!! !!!!c!!! !!! !!!! !! !!!!!-!!!!. !!!! !!!!!! ü!!!-!!c!! !! GW2! !!! ! !!!!! !! !!!! p!!! ! !!! !!!! !! P!P !!!!!!!!!!. !!! !!!!! !!!!! !!! !!! !!! !!!!!!. Y!! c!! !!! ! !!!!! !! !!! !! !!!!! !! !!! Y!!!!!! p!!!. ! !!!!! !!!! !!! !!!! p!!! !! !!! !!! !!!!!!! !!x! A!! !!!!! !!!!!!! !!!! !! !!!! !! ! !! !!! !!!! !!!!!!! !! c!!!!!! !! !!!! !!!!!! !!c!!!!!!!!! !! c!!!!!. !!!!!!!! !!!c! !! !!!!! !!!!!! !!! !!!! !!!!!!!. L!!! !! !!!! GW !!!!!!! !! !!c!! !! !!!!!! !!!!!!!!. !!!! !!!!!! !!c!!!!!!! p!!p!! !! !!!! !!!! c!!!! c!!!!!!!!!! !!! p!!! !!!!!! !!!! !!! !!! !!! !!!!!!!!! !p!!!! !!!. F!! !!!! p!!p!!!! !! !!! !!!! !!! !!!!! !!!!c!!!. !!!!!!!!! !c!!!!!! !p!!! !!!! !zz! !!!!! !! !!! !!!!! !!!!! !!! !!! !!!!!!. !zz! !!!! !!!! !!! !!!! !!!!! !!!! !!!! !!!!c !!!! -p!!!!!!! !!!! !!!!!!! !!!- !!! !!! c!! !!!!c! !!!!! !!!! !!!!!!!!!! !!!! !!!!p!!!. W!!! !!! !!!!c! !!!! !!!!! !!!! !!c!!! !!!! !! !!! !!!! !!! !!. N! !!!! !!!!!!!!!! !!tt!!! !! !!!! L!!!!!! !!!! !!!! !!!!! !! !!! !! !! p!!!!!!!!.
B! J!!!!10
GuildMag, the unofficial Guild Wars magazine
Report | Page 23/67
!!!!!!! !!!!g !!!! !!!! !!!!!!!!y !!! !! j!!p !! !!! b!g !!!! !! D!!!!!!y'! R!!!! (!!! !!!!!!!! !!'! !! !! !!!!!!!y !!!!!! '!!! G!!!! C!!!!p!!')! U!!!!!!!!!!!y ! !!!!'! !!!!g! !! p!!! !! !ff, ! !!!!! !! j!!p !!!! !!! b!!!g! b!! !!!!!!'! !!!! !! !!!! !!! !!p!! !!! !!!, y!! !!!!!! !!! !!! !!!!!!!!ti!! !!!!! !!!!!! !!! !!!!, !!!y !!!! !!!! !!!y !!!! !!!! !!! j!!p!!g !! !!! ! !!! !!y !! j!!p !!!! !!! !! !!! !!!!! !!!! !!! !!!!, b!! ! !!!!!!'! j!!p !!! !!!!g!! !ft!! !y!!g !!!! j!!p!!g !! !!! !! !!!!! !!!!!, ! !p!!! !!! !!!! !! !y ti!! !xp!!!!!g D!!!!!!y'! R!!!!! L!!!! !! !!! !!y, !!!!!! !!!! !! !! !!! !! E!!!!!! !!!!!!!! b!! !pp!!!!!!y ! !!! !!!!!g!! p!!! !!! !!! !!g! g!!!!! !! !!!!!! b!!!ti!!! !!! !'!! !!fi!!!!!y !p!!! !!!! ti!! !!!!! !!!! !!! g!!! !!!!! !!!! ! !p!!!! !y !!p !!! !p!tt!! !! !!!!! g!!! !!!!by, !!!!! !!!!! !! L!!!'! !!!!! E!!! !!!!g! !!!!!!!!! !!!! !! !! !!!!!!'! !!!! ! !ti!! !!!!!! !! !!!!! !! !!!! !! !y !!!!g!!, !!!!! !!!! !!! !!!!! !!!!!!!g by !!! g!!!, !!! !!! ! !!!!!!!!!!! !!! !! !!!!!! !!!y !!!!y, !!!! !!! !! !!!!!! !!! by !!! !!y, !!ti!! !!y!!!!g? ! !!!!!!! !!!! g!!! !ft!! 35 !!!!!!!, !!! !!!! !!!!!!!! !!! !!! ti!! ! !p!!! !xp!!!!!g! !!!! !!!!! ! !!!!! !!! g! !! L!!!'! !!!! !! !!!!y !! !!!!! !!! !! !!!!!! !!!!!!!! pics or it didn't happen D!!!!g !!! !!!! !!!! !! 4!00 ! !p!tt!! D!!!!! D!!!! !! !!! !!!!!! !! !!! b!!!!, !! !!!!!! !!! ! !pp!!!!!!! !!!! D!!!!! !!! !!!! !!!!g! !! !!g! !!! N!g!tf!!! !!! b!!!! !!! !!!! ! p!!!!!! !!!! !!, !!! ! !!!!!!y !!! !!! !!!! !!!! !!'! !!!!!!!! ! !ti!! !!!! !!! p!! !! !!g!!! !!!!, !!! ! !!!!!!! !!! !!!!!!!! (Ob!!!!!!!?)! S!!!!!y !ft!!, ! !p!tt!! !!!!!! (!zzy) !!! !! !!!! ! p!!!!!! !!!! !!! !! !!!!! ! !!!!! !!! !!! !!!!y!!! !!!p! !p !!!! !!! !!!!!!!!!!! !! !!!!! !! !!p!!!! !!!!y !!!'!,! !!!!!!! p!!!! !!!! !!'! !!!!!!!! !ft!! !!! !!!! !!!! (!!!!! ! fi!!!!y !!!g!! ! !-!!!!!!), !! !!! !b!!! ti!! !!! !!! !!!!!N!! !!!!!!!!!, !! !! !!!!!! !!! M!!ti! !!!!! !! !!! !!pp!!!! !! !!!!!! !! !! !!! b!!!!!!! !!!! !! G!!!!C!!! U!!!!!!!!!!!y !! !!!!!!'! fi!! !!!, !! !! !!!!!!! !!!!!g !!!! !!!!!N!! !!!!! !!!!'! !!!! !! !!!! !!!p!!!!! by !!! !!!! !!!! !!!!y!!! !!!! !b!!! G!!!!M!g !!!! !! !!!!!!!!!! !!!!!!!!!! S! !ft!! ! !!!!!, S!ép!!!! (L! P!!!ti) !!!! !! !! C!!!! J!!!!!!! !!! !!! !!!!!!!g !!!!!!!!! !!!! !!! b!!!! !! !!! !!!!!!!!!!!!
legen... wait for it... dary! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !! !!!!!!!!!! !!!!!!!!! !!! !!!!!!! !!!! ! !!!! !! !!!!! !!!! !!!! !! !!!!!!!!!!!!! !!!!! !! !!!!, !!!!!!g !!!! !!! !!!! !! !!! K!!!!!!!!!, !!!tti!g !!!! !!!!!N!! !!!!!!p!!!! ! !!!! C!!!! !! !!! g!!! !! !!! !!! !! p!!!!! !! !!!!! !! !!p!!!! !Y!!!, !!'! g!!! !! fi!!!!y !!!! !!! !! !!! !ffi!! !ft!! !!!!!g !!! !!!!! y!!!!!! S!!, !!!! !!!y !!! b!!!g !!!!!! by !!! !!!!!ti!g! C!!!! !!!! !! !!!!!! !!!! !!!! !! S!!tt!! !!! ! !!!! !! !!! !ffi!! ! !!!pp!! b!!! ! b!! !!! ! !!!!p!!!! !! !!!!!!! !D!!!, !!! !! j!!! g!! !!!!!!! !!! ! V!P !!!! !! !!!!!N!!?!! !!!!'! !!b!!!!!!b!!, ! !!!! !! !!! !!!! !!b!!y !! !!!!!!! !! !!!!!! B!! !!!'! !!! !!!! C!!!! !!!!!!!!b!! !!! !!!! !! !!!! !!!!!; !!'!! !!! !!! !! b!!! !! !p! !!!!!!g!, ! !!!! !!!!!!! !!!!!!g !! ti!!!!! !! !!!!!!!! B!!! p!!! !! G!!!!C!! !! !y !p!!!!! !) serious business S! !!!!!!!g !! !!! b!!!!!!! !!!! !! G!!!!C!!, !! !!! !!!! ! p!!b!!!, !! !!!!!'! !!!!!!! !! !!!!! !!!!!!! ! b!!!!!!! p!!!! C!!!! !!! S!ép!!!! !!!! !!!!!! !! !!! !! !!!y !!!!! !!!!!g! !!!!!!!!g! !ft!! !!!! ti!!, S!ép!!!! !!!! b!!! !!!! !!! b!!!!!!! p!!!, !! !!!y !!! p!!!!! !!!!! !!!!! !!! !! !!! !!!!!!!!!! !! !!!p!y !!!!!!! !!!! D!!!! !!!!!! g!! !!! !!!g!!!! p!!! !!! !!!! !!'! g! !!g!!!!! !! ! !!!!! fi!! !!! !!! ! !!! q!!!ti!!! !y!!!!, b!! !! !!!!!!!y !!!!'! !!!! !!!! !! ! !!!b!!!! ! !!!!! !!!! !!!!! !! !!!! J!ff G!!bb !!!!-!!-!!!! !!!!g!! S! !!! !!!! !! !! !!!!!! !!!!!!! !!!!! !!!!y!!! !!!!!!! !!!!!!'! G!!!! !!!! 2 !-!!!!!! !ft!! !! !!!! !! !!, D!!!! !!!! !!! !!!! ! !!!!-b!g !!!!! !! !!! !!!!! !pp!!!!!!y !!! !!!!!! b!tt!!y !!!! !!!!-!!y !!!!!g!, b!! !!! g!!! !!!!g !b!!! !!!! !!! !!!! C!!!! !!! !!!! !!!!g! !! !!!ti!!! !!! !!!! !! !!! !!!!!!!!! by !-!!!!! Y!! !!! !!!! !!! !!!ti!!!ti!! !! !!!! !!!y !!!!!!
!!! !!!gb!g, !!'! ! b!g !!! !!!g b!! !!'! !!!! !!!g !!!!!!!
By J!!!y10
GuildMag, the unofficial Guild Wars magazine
Report | Page 24/67
Once we got back, it was nearly time for the closure of the day and, of course Nima was there too. After the massive crowd cleared, I spotted someone in a t-shirt I was on the lookout for all day. It was a white t-shirt with the 'Demo Krewe' logo on it, and yes it was DBZVelena from the Guild Wars 2 Guru forums. We were about to leave but we were still able to chat a bit. She told me about something I'm very familiar with: Stroopwafels, a true Dutch delight. Apparently she even brought them for the ArenaNet crew, and if there's one thing I know, it's that Americans LOVE stroopwafels! She also told me that a few people from ArenaNet are heading to Amsterdam for some tourism. When it really came down to leaving I stopped by Martin Kerstein to say goodbye, and that was the end of my GamesCom. I'll definitely be there next year, and for more than one day. The word “Awesome” has been used 9 times in this article.
read on with asuran’s gamescom report -> A charr, a norn and an asura enter a bar... Where a large crowd of humans is chanting at another human. Charr: *snarls* "Who in Tyria does he think he is?" Asura: "That has to be one of the most annoy annoying bookahs I've ever come across. Why do you suppose he's screaming?" Norn: "I do not know, but whatever he's doing, the crowd here seems to like him." Loud Human: "Ich sag Guild und Ihr sagt Mag!" Loud Human: Guild! Crowd: Mag! Loud Human: Guild! Crowd: Mag!
By Jonny10
GuildMag, the unofficial Guild Wars magazine
Report | Page 25/67
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GuildMag, the unofficial Guild Wars magazine
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GuildMag, the unoďŹƒcial Guild Wars magazine
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read the rest of aghore’s take with exclusive chit-chat with the devs. ->
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By Ayyyyy
GuildMag, the unofficial Guild Wars magazine
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Disclaimer: The following is a collection of some of the interesting tidbits of information I managed to gather during conversations at the party, as well as during my two days at GamesCom. I used my journalistic ‘freedom’ to write it down as a big ongoing conversation with ArenaNet, in the setting of the NCSoft party.
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GuildMag, the unofficial Guild Wars magazine
Report | Page 29/67
Arghore: *thought, ok someone else joined the conversation about potions and Eric had to start at the beginning again, poor Eric, he will probably have to recite this quite a few more times before this evening is over, let alone before the end of GamesCom*: “Thanks Eric, nice meeting you, I’m gonna get me a drink”
time, seeing it is so easy for gamers to log on to another server while ‘theirs’ is patched?
Eric: “Yeah nice meeting you too, bye … most of the times this was when you ran out of energy…”
Arghore: “Fair enough… So Jason, coding the force, what does it consist of?”
Arghore: “Hi, I am Arghore from GuildMag, may I ask what you guys do at ArenaNet?” Matt & Jason: “Hi Arghore, I am Matt, I’m a programmer”, “Hi I am Jason, and I am a propro grammer too”
Matt: “Like I said, I can’t talk about the how of server updates function yet, but I can assure you that Uptime is one of the most important things for our game.”
Jason: “It can be anything the dev’s want or need really, as we build almost everything in house.“ Martin: “Hey Jason, Matt want to come party upfront in the bar, it’s starting to fill up…” Matt & Jason: “Sure, let us grab a drink, It was nice meeting you Arghore.”
Arghore: “Programmers, hmm, it’s going to be hard to come up with some questions about code; so you both code the same kind of stuff?”
Arghore: “Likewise.. have fun.”
Matt: “I mainly do server/client programming, and Jason, well he can speak for himself.”
Martin: “You want to come as well?”
Jason: “Well I basically create the force, for the developers to use it so they can construct their dynamic events and other content.”
Arghore: “Nah, I hope to find a developer to ask a bit more about event creation, but I was hoping I could ask you if the Demo will be released to the public after PaX, to d/l and play at home or something?”
Arghore: “Cool, so you guys basically ARE ‘the force’ providing the hard code for the whole game to function.” Matt & Jason: laughter, yeah that’s right! Arghore: “So, I wondered for the server side, did you build it from the ground up, or did you reuse parts of the old code?” Matt: “We did have to build it from the ground up for the main part, since GuildWars2 will feature a persistent world and some other new features, but yeah, we did ‘recycle’ some of the good bits from GWO, no reason to type the same thing twice...” Arghore: “With the new server/client software, does that mean we will still have the same way of acquiring update, like d/l new content on the fly?” Matt: “Yeah, the client update is going to stay fairly the same; Now I can’t talk about server updates yet, and the persistent world does pose some challenges there.
Martin: “No sorry, the demo will not be released to the public, as for a dev, you could talk to Annie or Leah”. Arghore: “Ah I already talked to Leah, so I’ll head over to Annie, have fun Martin.” Martin: “I will!” Arghore: “Hi I am Arghore, and you are Annie right? you work with the force that Jason creates?” Annie: “Hi Arghore, yeah I am… ehrm excuse me?” Arghore: “You work on content with the tools that Jason creates? Like I wondered how you actually build these dynamic events; I’m not sure if you know Ryzom, but it has this in game editor where you can build missions with area triggers, dialog triggers, interactive objects and so on, I wondered if you use something similar?”
Arghore: “So does that mean we might see downtime? Or will you update servers one at a
By Arghore
GuildMag, the unofficial Guild Wars magazine
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GuildMag, the unofficial Guild Wars magazine
Report | Page 31/67
Arghore: “Ah yes, I remember you, you were on a Euro trip, so did you meet any more people from Guru?”
Arghore: “I talked to allot of them already, though I would like to talk to Jeff Grubb, maybe I’ll get to that later…”
Rhys: “I met a few yeah, how about you?”
Chris: “No, come, I’ll introduce you to him, I was heading in that direction anyways”
Arghore: “Yeah I met a few too, I saw Tzu and DBZVelena, and I met some dutch people from GuildMag, but that wasn’t a surprise as I’m from GuildMag too.”
Jeff: “ … and so little bits of lore…”
Rhys: “What about ArenaNet people, you get to talk to any?” Arghore: “I talked to most of them, still want to talk to Jeff and Chris over there, but I’m rather nervous as I’m not sure what to say, as he is like the big boss.” Rhys: “You should just go for it and say ‘hi’?” Arghore: “You are probably right, and I might not get another chance in my life, I’ll just take a deep breath and go for it.” Arghore: “Excuse me, seeing I might not get another chance in my life time, I would like to take this opportunity and say ‘hi, it’s a great honor to meet you’, ehrm, let me introduce myself: I’m Arghore from GuildMag and I also post on the guildwarsguru's …” Chris: “Hi Arghore, nice to meet you, so you post on guru or 2guru?” Arghore: “I mainly post on gw2guru, seeing guru is rather full of ‘ehrm how to say this’, like, Trolls.” Chris: *laughter* “Yeah I know, at times it takes quite some effort to convince my CM’s to post there.” Chris: “And how do you like the recent takeover by Curse?” Arghore: “Well, it’s still fresh so it’s hard to judge right now, but from the looks of it nothing much will change, and if anything it will be for the betterment of the site. If not, there will most likely pop up another fan site.” Chris: “So, is there anyone from ArenaNet you haven’t talked with, that I can introduce you to?”
Chris: “Hi Jeff, I want you to meet Arghore from GuildMag, he wanted to talk to you and ask you some things.” Jeff: “Hi Arghore, I’m Jeff Grubb, what did you want to talk to me about? “ Arghore: “Hi, an honor to meet you, ehrm, seeing I seem to drop right in the middle of a conversation please continue.” Jeff: “ok, so yeah, little bits of lore are scattered all over Tyria and we used some of those to extend our story in Guild Wars 2. It’s how we try to build up our lore in general, next to of course the main story, have scattered bits here and there that people in the future can pick up and combine or expand upon.” Jeff: “Ok, Arghore what did you want to know?” Arghore: “Well I came up with this story for my character, which at the same time is some sort of mission design for one of the god realms, like one of the closed ones. So I wanted to tell you about it and see what you think..” Jeff: “Well go on..” Arghore: *censored* Jeff: “See what I mean with those tiny bits of lore, another great example of how somesome body comes along and picks up bits here and there and combines them into a new story; Now I do have to warn you here Arghore, there have been a lot of people that picked up the idea of creating content for the god realms and they have recently been discussed quite extensively as possible content for Guild Wars Beyond. So before you go and work it all out as a mission, you might want to contact the Live team and ask them if they would be interested.” Arghore: “Thanks Jeff, I will probably do so, and if they are not interested I might still write down at least the story and put it in GuildMag.”
By Arghore
GuildMag, the unofficial Guild Wars magazine
Report | Page 32/67
The party was nearing the end, for me at least, I left at around 01:00am not long after at least some of the ArenaNet krewe had left, Stephane was right behind me and I wished him a good night as we exited the door of Goldfinger. When I came back to the hotel I crashed on my bed, tired … tomorrow would be another day of GamesCom, where i will try the charr experience and give the rest of GamesCom a look. With this busy day ahead I should better get some sleep… Check out our video page more GamesCom goodness!
coming up: an interview with tearsdale, who worked as a booth helper during gamescom By Arghore
GuildMag, the unofficial Guild Wars magazine
Report | Page 33/67
At GamesCom I ran into Tearsdale from Guild Wars 2 Guru, we made arrangements beforehand to meet-up at the booth as part of the Guru Meet-up. Tearsdale worked as a booth helper for NCSoft during GamesCom and answered some questions about his experiences during the event. care to introduce yourself to the readers? ??????? ????? ????? ???? ??? ??????? ?? ???? ?? D?????? ??? ???? ?????? ???? ???????? ?????? ???? ?? ?? ????????? ?? ??2???? ?? ??? ?? ???? A???? ???? ???? ????? ????? ???? ?? ???? ??? ? ????????? ????????? ?? ??? ??2 ??? ??? ????????? ? ????? ???????? ???? how did you end up getting a job as a booth helper? ???? ???? ???????? ??? ????? ?????? ??? ????? ???????? ?? ???? ? ??? ???????? ????? ???????????????????????????????????????????????????????????????????????????????????? ??? ?? ??? ???????? ??????? ?? A???? B?? ????? ???? ????? ???? ???? ???? ?????? ???????? ????????? ???? ??????? ?? ??? ???ff ??????? ?? ??????? ?????? ???????? ??? ??? ???? ??????? ???? ?? ???? ????? ?? ?????????? ?? ??????? ???? ? ??? ??? ?? ????? ????? ??? ??????? A??? ???? ??????? ???? ??? ?????? ?? ?????? ??? ??????????? ? ??? ??? ?? ????? ? ??z?? ?????????? ??? ?????? ??? ?? ??? ????? ????? ?? ?????? ???ff? ???? ???? ?? ??? ???????? ??????? ???? ????? ????? ?? ??????? ?? ?????? ?? ???? ??? ????? ??? ???? ???? ???? ????? ?????? ??????? ?? ???? ????? ?????????? ???? ?????? ????? ??? ??????? ????? ??? ?? ??? ?? ??????? ???? ?? ? ??? ??? ??? what did your job exactly entail? ?????? ??????? ?????? ???? ?? ???? ????????? ????? ??????? ????? ?? ?????? ?? ???? ????????????????????????????????????????????????????????????????????????????????????????? ????? ?? ?????? ???????? ??? ??????? ??? ???? ?? ?????? ??? ???? ???? ?? ??????? ????? ???????? ????? ????? ?????? B?? ?? ?? ?????? ??? ??2 ?? ??? ??? ???? ?? ????? ??? ?????? ?????? ?????? ??? ????? ????????? ???????? ???? ?????????? ?????? ???? ?? ???? ??? ???? ???? ?? ??? ????? ???????? ???? ?? ???? ???? ??? ?? ??????? ????? ??? ????? ??? ????? ????? ???? ??? ???? ??2 ????? ?? ???????? "???? ???? ?????" ???????? ???ff ??? ?? ?? ??????? ??? ?? ????????? ???? ??? ???????? ?????? ?? ??? ?????? ????????? ?? ????????? ???? ????? ???? ????? ???? ?? ?????? ???????? ???? ??? ??? ???????? ???? ?????? ????? ????? ?????? ??????? ???? ???? ???? ??? ????? ???? ?? ?????????? ???????? ???? ????? ??? Also I would like to stress that this was only a temporary job as a volunteer, I am no longer related to either NCSoft or ArenaNet in any fashion since the trade fair ended.
where did you spend the night and eat? was everything arranged for you? ??????????????????????????????????????????????????????????????????????????????????????????? ???????????????????????????????????????????????????????????????????????????????????? ???????????????????????????????????? you seemed to know every detail and corner of the demo, did you play it before the public event started? ????? ?? ??? ? ??????? ??? ? ?????? ?????? ?? ??? ?? ??? ??? ??? ???? ????????? ?? ??????????????????????????????????????????????????????????????????????????????????? ???????? ????? ??? ?????? ?????? ????? ???? ?? ????????? ??? ????? ??? ?????? ???????? ?? ?? ???????? ???????? ???? ??? ??? ?????? ?? ????? ???? ????? ??? ????? ??? ??????? ?? ??????? ??????? ??????? ?? ?? ?????? ??????? ??? ???? ??? ?? ???? ??? ? ????? ????? ?? ??? A??? ???? ????? ?? ??? ????? ???????????? ???? ?? ????? ????? ????? ?? ?? ?? ???? ?? ??? ??? ??? ?????? ??? ??? ???????? ?? ????? ?? ????? shatat the booth, you mentioned something about the shat terer being taken down in the first hour. did other things like this happen? ??????????????????????????????????????????????????????????????????????????????????????? ?????????????????????????????????????????????????????????????????????????????????????????? ???????????????????????????????????????????????????????????????????????????????? ???? ??? ???????? ???? ???? ?????? ??? ????? ??? ??????? ???????? ???? ? ????? ????? ?? ?????? ????? ??? ??????? ??? ??????? ????? ??????? ??? ??????? ???? ???? ??? ??? ????? ??? ???? ??? ?? ??????? ??? ???????? ??? ???????? ????? ????? ?? ???????? ??? ?? ?? ???? ??????? ???? ?????? ??? ??? ?? ?????? ?? ?? ???????? ???? ?? ???????? ???? ???????? ?? ? ??? ???? ?? ??? ?????????? ?????? ????? ?? ???? ?????? ?? ????? ??? ??? ???? ??????? ?? ?????? ???? ? ????? ???? ???????? A?? ????? ???? ? ?????? ????? ???z??? ?????? ??????? ?? ??? ???? ?? ????? ??? ???? ??? ???????? ? ????? ???? ??? ?????? ???????? ??? ?? ??? ? ????? ?????? ?????? ?? ????? ???? ??? ???? ??? ??? ????? ?? ??? ?? ???? ???? ???? ?? ?????? ???? ???? ??????? ???? ???? ?????? ?????? ??? ?? ????? ???? ??? ?? ?????? ?????? ???? ??? ???? A??? ??? ?ff??? ???? ??? ?? ??? ????? ?? ????? ??????? ?? ????? ???? ?????? ??? ?? ????? ??? ????? ??? ?????
B? J????10
GuildMag, the unofficial Guild Wars magazine
Interview | Page 34/67
what was the most memorable thing that happened at gamescom? ????????????????????????????????????????????????????????????????????????????????????????? ?????????????????????????????????????????????????????????????????????????????????????????? ????????????????????????????????????????????????????????????????????????????????????????? ?????????????????????????????????????????????????????????????????????
thanks for taking the time to answer our questions, it was nice running into you at gamescom. ..................................................................................... .......................... ....................................................................
???? ???? ??????? ?? ???? ???? ????? ????? ???? ?? ??? ????? ???? ??????? ???? ???? ???????????????????????????????????????????????????????????????????????????????????? ?? ?? ??????????? ???? ?? ??? ?????? ?? ?????? ???? ?????? ???? ??? ???? j??? ???? ???? ?? ???? ??? ???? ???????? ?? ???????? ??? ????? ?? ?????? ???????? ??? ???? ??? ?????? ??? ?????? B?? ???? ??????? ?? ?????? ??? ???? ????????? ?????? ????? ???? ?? ???? ??????? ???? ???? ??? ????? ???????? ??? ??? ??????? ???????? ???? ? ????? ?? ?????? ???? ?????? ??? ?????? ???? ????? j?? ??? ????? ??????? ???? ?????? ?????? ???????? so, three years of waiting passed. what is your impression of the game? ??????????????????????????????????????????????????????????????????????????????????????? ????????????????????????????????????????????????????????????????????????????? ???????????????????????????????????????????????????????????????????????????????????????????? ????????????????????????????????? ?? ????? ???? ?? ???? ??? ??????? ??????? ?? ???? ?? ????? ??? ????? ??? ???? ?? ???? ??? ??? ?????????????????????????????????????????????????????????????????????????????????????????????? ??? ?? ??????? ???? ???? ???? ??? ??? ??? ???? ????? ?????? ??????? ?? ???? ?? ??? ?????? ????? ???? ?? ?????z? ???? ??????? ???????? ??? ??????? ???? ? ???? ???? ???? ??????? ???? ????????? ?? ???? ? ???? ???? ???? ??? ???????? ???? ???? ????? ??? ?? ???? ????? ???? ???? ???? ????????? ???? ???? ???? ???? ?? ??? ?? ???? ?? ????? ??????? you must be tired after days of standing in a crowded, noisy booth. totally worth it? ?? ??? ?????????? ????? ??? ???? ?????? ?????? ???? ?????? ????? ??? ? ????? ???? ???????? ??? ??????????????????????????????????????????????????????????????????????????????????????????????? ?? ????? ? ??? ??? ????? ???? ???? ???? ???? ?? ??? ??? ? ????? ??? ?????? ??j???? ??????? ??? ????? ??? ????? ?????? ??? ??????? ???? ??? ??? ???????? ???????? ???? ?????? ?? ??? ????????? ??? ??? ???? ???? ????? ???? ?? ??? ??????? P????? ????? ??????? ??????? ???? ??? ???????? ??????????? ????? ??? ????? ???? ???? ??????? ????? ?? ? ????? ?? ??? ???? ????? ???? ?????? ??????? ??????? ??? ?? ??? ????? ??? ?? ??? ???? ??? ?? ???? ??? ??????? ? ?????? ??? ??? ??????? ???? ??? ???? ??? ?? ??? ?? ???? ????? ??? ??? ????????? ?? ??? j?? ????? ??? ???? B?? ?????? ??? ?????? ??? ???? ??? ????? ?? ?? ???? ???? ??????? ????? ???? ?? ???? ???
B? J????10
GuildMag, the unoďŹ&#x192;cial Guild Wars magazine
Interview | Page 35/67
Pink Day in LA s0000000 0000 00 0000 000000000 00 000 00x0 0000000000 00 00000 00000 00 0000000 00 000 s00 000000 s00000 0000000 000 00000 000000 0000s 00 000 00000000 0000 000 00 00 00 0000000 00 000000 s00000 R0000000 000 000000000 00000 000 0000000000 00 000000 0000 000 000000 00j0s 00 00000000 000 00000 0000 00 00 0000000 0000 0000 00000000 00000000 00000000 0000 0000 000 00 000 000000000000 0000000000 0000 0000s 0000 000 00 00 00 0000000 00 00000 00000 000 000000 00000000 0000 000 s0000000 s00000 0000000 000 000 000 00000 000 00 00000000 00 000 000000 0000000000 00tt000 pink day in la 2010 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 0000000000000000000000000000000000000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000000000000000000000000000000000000000 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000000000000000 0000 0000 0000 000000 000 00000 000000000 000 0000 000 00 000 0000000000000000000000000000000000000000000000000000000000000 attention all donators! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
district hosts ssssssssssssssssssssssssssssssssssssssssss ssssssssssssssssssssssssssssssssssssssssssss ssssssssssssssssssssssssssssssssssssss sssssssssssssssssssssssssssssssssssssssssssssss sssssssssssssssssssssssssssssssssssssssssssssssssss 000000 0000 0000 00 000 00000000 00 0000 00 00 s 000000000000 000000000 00 000 000000s sssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss 000 00 00000000 00000 00 000 00000s 00 000 00000000 00 0000 0000 000000000 00 000000 !0 000000 0000 00 000000000 00 000 000!00 00 00000 000000000s 00 000000000000 0 00 0000! !0 district-wide events ssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss ssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss 0! 000000 0000 s0000000 0 0000 00 0000000 000 0000000 000000000 0 0000 00000000 0000 000 sssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss 000000 000 0000 00 00000 0000 0000 0000 s! 0000 000 0000 000 0000 0 0000 00000 0000s 000 000 00000 000 0000 0000000 000 0000 00000 s000000 000!00 00000 0000000000 000000 Y00s 000 000 000!00 0000 00 000000 000000 external links ssssssssssssssssssssss ssssssssssssssssssssssssssssssssss 0000 000 00 00 00 00000 0000 0000
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 0! 000000 00000000!00000!000 0000 0 000000 0000 000!!!! 00 000000000 0000000 000 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 000000s 00 0000 000000 000s 000000 000 00 000000 0000000 000000! 00000 0000000 0000 00 00000 0000 000 000 000!00! s! 00 000 000 00000000 00 0 000000s 000 0000 00 000000000 000 000 000000 0000 00 000000 0000 000000! 00 000 000!0 00000 00 00 000000 00 0000 0000s 000 0000 0000 00 00 0000 000 0000 0000 0000 0000000!
GuildMag, the unoďŹ&#x192;cial Guild Wars magazine
Event | Page 36/67
The Serpentine Races There are three known serpentine races in the world of Tyria: the forgotten, the krait and the naga. Despite them all being serpentine and having a few similarities, none of them are known to be related to each other. the naga aaa aaaa aaa aaa aaaaaaaaa aaaa aaaa aaaaa aaaaa aaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaa at Caaaaa aat waaaaa aaa Jata Saa. taaa awaauataat yaaaa aaa aaa aaaa waaa a aaaaatua aaaa aaaa aaaat aaaaay aa aaa waaaa. Hawaaaa, aaa aaaaaaaua Jata Waat aaaaaat aaa aaaa. Waaa Saaaa’a taaaa waaa aaaat aaaa aaa Jata Saa, aaa waaaa’a waaaa taaza aat, auaaaaatay, aaa aaaaa baty at waaaa taaza – aat a aaaaa taaaa tat aataat taaaza. Waaa aaa aaa taaza, aaa majaaaay at aaa aaaa aaaa taaza waaa aa, aauak aa a aaaaafiat aaffia taa aaaaaaay. aaaaa waa a aaaaauaaa aaaa aaaa auaaaaat, aawaaaa. aaaa aaaa waa Haaaaaa Caaaafia. Saa waa a aaaaaaaaa waa uaat aaa aamaaaaaa aawaa aa aaaaaa aaa aaaa aaa aauat fiat. Aftaa aaaaaaaa a taw, aaaaa aaa aaaaaat baauaaa maaa auaaaaaaa aa aaa aaaaaaaaa uaaa a amaaa aaaba at taaay waa taamat. tataa aaa auataaaa, aaay aaaaaat aaaaa maaaa aat aaaaaa aaaataata aa aataa aa auaaaaa. taaa aaa aaxa awa-auataat yaaaa, aaa aaaa baaama aa axaaamaay aaaaaa aaaa. Paaaauaaaay aaaaaaaaaa aaaa aaa aaaaa aataaa – aaaaat by Luxaaa aa “Aaaaaaa Eataa Naaa” – aatuataaa aama aaaaaaaaaaa. Ia aaaa baaauaa at aaaaa aaaaaaaaaa, aaa aaaa aaa aaaauaat by Luxaaa aa ba uaat taa aambaa aaaaaaa, aaaaaaaaay aaa aataa aaaa waaa aaaaabaa, tua aa aaaaa axaaama aaaaaaaaaaaaaa. ta Saaaa Jaa Iaaaat, aaa aaaa aaa kaawa aa aaaata waaaaa aaaaa aaaaa aaa aaaaaaaaaa. Aaaaa waaa baaaa aaaaauaaaay aaaaaa aawaat aaa aumaaa – taa aaay baama aaa aumaaa taa aaa Jata Waat aaa aama way aaaa waataaa ta – aaa aaaa aaa aaay aaaaaaaaaa aaaaaaa aaa aaaau. aaay aaaa, aa muaaaaa aaaaaaaaa (aaaaaaaaay tuaaaa a aaaaaaua Day at aaa aaaau aaaaa aaaa aaaabaaaaa aaa aaaaaaaaaay at aaa aat at aaa aaaau Waaa) aaaaaaaat taam aaaaa aaaaa aat aaaaaaa aamaa aa attaak baaa aaaau aat aumaa aaaaaaaa.
Eaaaywaaaa aa aaa aaaaaaaa at Caaaaa, aumaaa aaaa aaaaaua uaaa taa aaa aaaa'a bataaa. Naaa akaaa aaa uaat taa tauma, aaaaaa aat aaaaaaa. aaaaa akaaa aaa aftaa aaaaataaat aa aaat maaaaaa quaaaaaa aat aaa uaat taa aaaa quaaaay aafta. Luxaaa uaa aaaa aata aa kaaa aaaaa aaamaaaaa aata by uaaaa aaa aataa aa aa uataaaaaa aa aaa aamaa, tua aa aaa baaaat at aaa maaaaaa quaaaaaa at aaa aaa baaaa aatuaat aa aaa aata. Sama may aaaaataa aaaa aauaa, bua aaa aaaa wauata’a aaaak awaaa abaua taaaa aaa aama aa aumaaa. Waaa aaa Jata Saa aaauaaaaa aa aaa aaquat aaaaa, aaa aaaa aaa aakaay aa ba aakaaa baak aa aaaaa uataawaaaa aataaayaaa. Waaaaaa aa aaa aaay aaaaa aaaaa aaaaaaaaaaaaaa baaaat aa aaat aa uakaawa. the krait tttttttttttttttttttttttttttttttttt ta aaa aaaaa aata at aaa taaataaa taaaa aaaataa aaa aaaaaaaaa aaaa at aaa aaaaaaaa at ayaaa: aaa kaaaa. aaa kaaaa aaaa a aaaa uakaawa aaaa aat maaaay uakaawa auaauaa tua aa aaaaa aauaaaaaaaa aa aaa aaaaa aaaaa at ayaaa. aaay aaaa waaaaa aat aaaaa aaa aaaaaaaat Caaaa. Laka aaa aaaa, aaa kaaaa aaa aaamaaaay aa aquaaa aaaa aaaa aaa aaaa aaaa aa aaat. aaa taw auaaaaaaa waaaaaaaa aaaa aaaa aaaa aaa kaaaa taaaaaba aaam aa aa aamy at aaaaaaaaaa, aaaaaaaaa fiaaaaaa aaaa aaa abaa aa aaaaataam aa aaa mattaa at battaa aaaa a aaaaaay at taaaaaaua taama. aaa kaaaa aaa kaawa aa aaaa awa aaaa taaaa waaa baawa, aaa aat aaaaaa akaa, waaa aat, aaaaaa aat yaaaaw taaaaaaa. aaay aaa aaaa taam awa aa aax aamba taaaataaa aa aaa taam aaay aaka. aaa kaaaa aaa aaat aa ba aama-aaaaaaaaaaa aat aaa a aaay xaaaaaabaa aaaa; aa auaa aaay aaa aaaaaa aa aaaaa aaaaa aaay aaaauaaaa, attaakaaa aaam aa aaaaa – aaauaa aaaaaaaaaaaay, aaay aaaa baaa aaaa waaaaua aaaauaaaa aaa taaa-aaka ayaak. Aat, aaka aaa aaaa, aaaaa akaa aa aaaaataaat aa aaaa aawaatua aat maaaaaa aaaaaaaaa aa aaam. It aaay waaa aaa aa taatay aa aaay aaa, aa aa a auaa aaaaa aaaaa akaa wauat ba uaat taa aa maay auaaaaaa aa aaa aaaa’a.
By Kaaaa Daa aataa
GuildMag, the unofficial Guild Wars magazine
Lore | Page 37/67
The Serpentine Races the forgotten nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn Wnnn nnnnnn nnnnnnn nn nnnnnn nnnn nnnnnnn nn nnnnnnn nnnnnnn nnnflnnn nnnn nnnn nnnnnn In nn nnknnnn nnn nnnnnn 205 An nAftnn nnn nnnnnnnn nnn nnnnnnnn nnn n nnn nnnn nnn nnnn nnn nnnnn nn nnn nnnnnnn nn nnnn nnn nnn nnnnnn Annnnnn nnn nnn nnnnnnn Dnnnnn – nnnnnnnnnn nnnnnn nn nnnn nnnkn Wnnn nnnnnnnn nnnn nn nnnnnnnnn nnn nnnnnnnn nn nnnnnn nnnnn nnnk nn nnnnnnnn nnn nnnnnnn nnn qnnnknn nnnnnnnnn nn nnn nnnnnn nnnnn Annnnn nnn nnn nn nnn nnnnnnn nnn nnnnnnnn nnnn nn n nnn nnnn nnn nnnnnn nnnnnnnnnnnnnn Mnnnnnnnnn nnnnnnn nn nnn’n nnnnn nnnnnnn nnnn nnnn nnnnnn nn nnnnnn nnnnnn nnnn nnnflnnn nn nnnnnnnn nnnnnn nn nnnnnn nnnn nnnnnnn nn nn4 Ann nnnn nnft nnn nnnnn nn nnn nnnnnnnnnn nnn nnn nnnnnnn Dnnnnn nnnn nnn knnnn nn nnnnnn nn nnnn nnnn nnn nnn Rnnnn nn nnnnnnnn
In nnn nnnnnnn Dnnnnnn nnn nnnnnnnn nnnnnnn nn nnn nn nnnnnnnnnn nnn nnnnnnnnn – nnn nnn nnnnn nn nnnnn nn nnn nnn nnnnnnn nn nnn nnnnnn nnnn nn nn nnn nnnnn nnn nnnnnnn nnnnnn nnnnn nnnn nnn nn nnnn nnnnnnn nnn nnn nnnnnn nn Annnnnnnnnn nnnn nn nnnnnnnnn nnnn nnn nnnnnnnnnnnnn nnnn nnnn nnn nn nnnnnn nnn nnnnn nnn nnnk nnnnn knnnnnnnnn nnnnkn nnn nnnnnnnn nnn nnnn nnnn nnnnn Onnn nnnn nnnnknn nnn nnnnnnnn nn nnnnnn Fnn nnnnn nnnknnn nnnnnnnn nnnn nnn nnnnnn nnnnnn nnnn nnn nn nnnn nn nnn nnnnnnnnn n nnffnnnnn nnnn nnn nnnnn nnn nnnnn nnn nnnnnnn Dnnnnnn
nnnnn nnnn nn nnn Rnnnn nn nnnnnnn nn nnn nnnnnnnnnnn nnnn nnnn nnnnnnnnnn nnnnnnn nnnnnn nnn nffnnnnnnn nn nnn nnnn nnnn nnnnnn nnnnnnnn nnn nnnnnnnnnn nnn nnnnnnn nnnn nnn nn nnnnnnnnn nn nnn nnnnnnn Dnnnnnn nnnn nnnn nnn nn jnnn nnnnnnn nnnnnnnn nnnn nnn nnnnnnnnnn nnnnnnnn nn nnn nnnnnn nnn Annnnnnn nnnn nnnn nnnn nnnn nnnnn nnn nnnnnnn knnnnnn nnn nnnnnnn nn nnn nnn nn Wnnnn nnn nnnnnnn nn nnnn Hnnnnnnn nnnn nnn nnn’n nnnnn nnn Knnnnn’n nnnnn nnnnn nnn nnnn nnnnn nnn nnnnnnn nnnnnnn nnnn nnn nnnnnnnn jnnnnnnnkn nn nnnnn nnnnnnnnnn nn Annnnnnn nnnn nnnn nnnn nnnn nnnnnn nnn nnn nnnnnnn nn Knnnnnnnnn nnnnn nnn nnnnnnn nn nnnnnnnn nnn nnn nnnnn nnn finnnnn nff nnn nnnnnnnnnn Mnnnnnnnn nnnnn Mnnnnnn nnn nnnnnn nn nnn nnnnn nnnnn nnn qnnnnnnnnnnn nnn nnnn nnnn nnn knnnnn nnn n nnnnn nnnnn nn nnnnn nnnn n nnnnnn nnnnnn nnn nnnn nnnnnn nnn nnnnnnnnn nnnnnn nJnnnnnn nn Xnnnnn nnnnnnn Rnnnnnnnnn nnn nnnnknnnnn nn Knnznnk Hnnnn nnnnnn
A nnnnnn n nnnn nnn nn nnnnn nnnnn n nnnnnn nnnnnn "Ann nnn nnnn nnnn nnnnn nnnnn I nnn nnnnnn nnn nnnnn I'n nnnnnn" Nnnnn "nnnnn 'nnnnn nn n nn Knnnn nnnnn' nnnn n'n nnnnn 'nnnn nftnn nnn'n n nnnn finnn'" Annnnn "Hnnnn nnkn nn nnnnn" nnnnnn "Wnnn'n nnnn? Annnnn "In'n nn nnnnnn nnnnkn jnnn nnnnk nnn" *nnn nnnnn nnknn nnn nnnnn nnn nnnnn nn nn nnn* nnnnnn "Nnnnnnn I'n nnnnn nnnnn! Wnnn? Wnnnnn?" Annnnn "Ynnnn nnkn I nn nnn nn'n nn nnnnnn nnnnk n Wnnnnnnn nnn nnnnk nnn nnnnn nnn jnnn nn n nnn nnnnn nnn nnn nn n nnnnn nnnnknnn nnnnnnnnnnnn nnn nnnn nnn nnnn nnn nnn nnn nn nnn nnnn nn nnnnnnnnn"
nn Knnnn Dnn nnnnn
GuildMag, the unofficial Guild Wars magazine
Lore | Page 38/67
Ttitle Hunters God Walking Amongst Mere Mortals | Quest for the Ultimate Glory The journey of title hunters ends with the holy grail of titles, God Walking Amongst Mere Mortals (GWAMM). Also known as the Big Deal track, with all tiers being inspired by the popular Will Ferrel movie, Anchorman. The only way to obtain the highest rank is to successfully max out 30 others. It comes with an impressive nametag, in addition to a unique Hall of Monuments upgrade. The rewards and prestige associated with completing this feat have already inspired many passionate individuals to undertake this challenge, with many more enthusiasts certain to follow. Introduced in May of 2008, eager players immediately took up the challenge to get as many titles as possible. Initially the task may appear daunting to some, but it's not as strenuous as it seems, and it appeals to many dedicated players. The biggest advantage for players is the feat's function as a “Meta Title,” meaning, that as gamers naturally progress through each campaign, they are already working towards it. Titles that were already obtained count towards GWAMM, so focusing on individual goals instead of an overwhelming "big picture” makes the task less imposing. Despite the aforementioned advantage, at some point (as with many of the titles in Guild Wars), it will inevitably become a grind. Once the easy or straightforward goals are knocked out of the way, the rest of the trek can begin to feel like an uphill battle. Faction farming, solo runs, bulk purchases, endless vanquishing, AFK’ing rings and relying on a lot of luck -- or a lack of luck-- can sometimes make the task feel like it's not even worth it. Whether maxing out the GWAMM track is actually difficult or simply time consuming really comes down to each player and his or her style. For this issue of GuildMag, we had the opportunity to speak with two players who have slain this figurative beast, and discuss with them the ups and downs of their hunt. interview 1 : untouchable witch So I've got to ask: in terms of gold and time, how much do you think you spent on the title? Well it didn't take me that long at all, a lot of titles I had were already near max and I finished vanquishing all areas in the matter of a month. But maxing Luxon did take me quite awhile, maybe 2 months.
was about eight or ten stacks to max that (most of my money gone). Then I started working on the wisdom title, which took about two weeks. I would buy unids, sell the mods, buy unids, sell the mods etc. A lot of players think going for the max GWAMM title is insane, if not a waste of time. Some even unjustly say that those with the title "have no lives". What do you say to that? Things are only a waste of time if that person doesn't enjoy doing them. I think playing/watching baseball is a waste of time, but I'm sure many people don't agree. And honestly anyone can get GWAMM. The only titles that require a lot of time are the faction titles and ranks. So I don't think its fair at all to say anyone who has GWAMM has no life, and in my opinion anyone who says that is just mad because they aren't able to obtain it. At what point did you decide you wanted to seriously pursue getting GWAMM? Was it the moment it went live or a decision you made later? I decided I wanted to pursue GWAMM a couple days later when I finally took a look at my titles and realized I had a lot of titles close to being maxed, so I figured why not. Then I started power-trading to get money, and selling rare minis I had because I knew I was going to have to max some money titles. Which part was the most difficult for you? Did you ever feel like you wanted to give up on it? Well obtaining the PvE titles were extremely easy, anyone could do it, they just require time. The only tough titles to obtain are money titles in my opinion because a lot of people don't have the means to get them maxed. I never felt like giving up because I knew I'd have enough money to max. A lot of players complain that vanity and joke titles, like drunkard or sweet tooth, shouldn't count towards the Meta because they don't show any sort of real skill or commitment. Do you agree or disagree? I disagree; it takes skill and commitment to get money to max those titles. You have to powertrade a lot to work up enough money to max. And really, any title can be bought. Example: You can pay someone to vanquish for you while you're AFK, pay someone to run missions for you etc.
On the money side... it was a lot. I had to max sweets, party and wisdom to get to 30 (my main doesn't have survivor). I bought sweets and party in a matter of three days when ectos were only around 3k per, so it
By Izari
GuildMag, the unofficial Guild Wars magazine
Game | Page 39/67
Ttitle Hunters God Walking Amongst Mere Mortals | Quest for the Ultimate Glory Wttt Gttttt Wttt 2 tttt t tttt ttttt ttttt ttttttt tttt tttt ttt tt tttt ttttttt GWAMM ttt ttttt "tttt tt ttt" ttttttt tttt ttttttt tttttt tttttttbtt tttttt tttt tttt tttttt. Dt ttt tttt tttt tttt ttttt tttt tttt ttt ttttttt ttttttt tt ttttttttttt ttt tttt Nt tt ttttttt ttkt tht ttttttt ftttttt tf tht tthttttmttt twtt ttttttt t kttw t wtt ttt tf tht fittt tt ttt tt. Ttmt ttttwt ftt thtttt tt httttt, tttt tttt ttttttt thtt mttt tttttt httt ttAMM ttt mttt tttttt ttt wttkttt tttttt tt Ftt ttmtt. Wttt tttt tt tttttt tt Gtttt Wttt 2 ttttt ttt tttt tt ttt ttt ttttt ttt tttt ttt GWAMM ttttt t htttttt tttttt thtttht ttttt tt tt tt httttt. tf wt ttt t ttwttt, tt thttt wtt tt ttwttt tt wttttttt tttttt mttttt mtth tt mt. Btt t tt thttk tt wtttt tt tttt tf ttAMM ttttttt tttt tt tt2 ttt ttt ttttt ttttt fttm 30 mtxtt titttt tt tt2 ttt wttk tt tttt wtt fttm thttt, tt tttt tf ttt ttttt jttt wttt tt tt t tittt tt tt2. Lttt btt ttttttttt ttt tttttt tttt tttt tt tttttt ttttt ttt tttt ttt tttttttt GWAMMt tttttt jttt btttt tt ttttttt ttt tttttt ttttt tt ttttt jttttttt t wtttt ttt kttt wttkttt tt tt, ttt ttttt tttt tt! Thttt tt tttttt tf timt tt tthtttt ttAMM ttt tttt ttttttttt ttt httt. Fttt t ttttt thtt ttitt tttt thtttt ttkt tttqttthttt/tttttttt/mttttttt. interview 2: gill halendt tttttttttttttttttttttttttttttttttttttttttttttttttt tttttttttttttttttttttttttttttttttttttttt tttt tttt ttttttt ttttt tttt ttttt ttt ttt ttt tttt tttttttttttttttttttttttttttttttttttttttttttttttttttt tttitttt htttitt ftt titttt tt ttth mt mttt ttt mt ttttttttt thtttttttt tttttt mtth ttttt thttt tttttttttitt, ttt t ttttt tttttt ttt tttt tttt ttttttt ttt tf mt tttt timt tt titttt ttttt. Sttttt ttttttttittt tttttt t tttttfitttt tttt tt mt ttmt txtttttttt ttt t tttt tttt ttmtttt ttttt tttttthttt. Ptttttt wtth ttttt ftttttt ttt htttttt tttttttt wtt ttttttt mt tttttttt tttt mt twt tttttttt ttjtttittt. t tttt tttk mttt ttttkt tttwttt titttt tt tttttt mttt tttttt tttitttitt, ttth tt tttttitt ttw thtttttttt tt txttttttt jttt ftt tht ttkt tf ttmttttt tht ttttttttt… t’m jttt ttkt thtt, t tttt mttttf tt tttttt ttt t’m ttt thtt tttttttt wtth titttt tt ttttmtttthmtttt. St, tttt tttt t tttttt tf ttttt tf t mtth-ttttxtt tittt httt ftt mt.
tt tttmt tf tttt, ttttt tttttt ttt... ttttt t mtttttt tttt ftt tttt. tttt tttthtttt mttt tf mt twtttt ttt tttthtt wtthttt tttt ttthttttt tt thttk ftt tttttttt mttktt tttttt. tht kttwt htw mtth mtttt t ttttt httt ttttt... tttt ttt ttttitt GWAMM tt "bttttt Gtttt Wttt". Ttttttttt Tttttt ttttt tttttt ttflttt tttttt ttttttt tt mt ttttttt, ttt ttthtt ttmmttmttt ttt tttttttt titt tt tht ttmt. tttt tttt ttmttt ttt tttt ttttt t ttt ttAMM tt mt mttt thttttttt, ttt ttitt, t ttttt fttt ttkt tttt "tttttt tht ttmt" ttt. Thttttt ttitt mtth t ttttt ttttt tt tt tttttt! ttttt tttt tt tmmtttt, tt’t tht tttt tf ttmt ttt ttt httttt tttt "tttt." thtttttt ttt thttk tttttt tttthtt tttt ttmttt, ttt tttt tttttzt thttttt ttmt mttttt ftt tmtttttmttt tt ttmt fittt. A ttt tt ttttttt ttttt ttttt ttt ttt ttx GWAMM tttt tt ttttttt tt ttt t ttttt tt ttt. tttt tttt ttjttttt ttt tttt ttttt tttt ttt tttt "tttt tt ttttt". Wttt tt ttt ttt tt ttttt tttt, t ttmttttttt htt mtth timt tt ttttt tt thtt ttmt, ttt thtt ttttt, tt ttt ttttttt tt ttth tttttttt ttttttth. ttttitt ttAMM ttttt wtt t ttt-tttttttt ttt t tttt tt ttttttttttt tttttt ftt mt. tttt tttt ttthtt "tttw" tt mtxttt titttt whtt ttmttttt tt mttt tthttt whtttt ttttmtttthtt ttAMM tttt ttfttt, ttt thtttt ttttttt t tt httt t ttft, t jtt ttt t ftmttt tttttt. tttt tttt ttttttt tht ttmt tt mt twt tttt ttt ttt thttt tttttttttt. tt wtt tttt ttttt ftt, tt, ttfitttttt ttt t wtttt tf timt! At tttt ttttt ttt ttt tttttt ttt tttttt tt ttttttttt tttttt ttttitt GWAMMt Wtt tt ttt tttttt tt tttt tttt tt t tttttttt ttt tttt tttttt thtt tt wtt tttttttttt, mt fittt thtttht wtt "Thtttt tttttt! Nt ttttt tttt ttttt tt mtkt tt!". At fittt t tttttt mtth ttttttttt tt, tt tt fttt ttt httt ttt timt tttttmttt ftt mt tt ttt tt. Thtt t ttttttt tt tttt tt t ttt, ttt wtt tttk thtt t ftttktt ttttt thttth ttt tttt tt tttt tt tttth tht htthttt tttk. t kttt ttttttt tht ttt ttth tttttqtttt titt tf tht tittt ttt thttt t tm...
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GuildMag, the unofficial Guild Wars magazine
Game | Page 40/67
Ttitle Hunters God Walking Amongst Mere Mortals | Quest for the Ultimate Glory Which part was the most difficult for you? Did you ever feel like you wanted to give up on it? The Allegiance Title (Kurzick) was a pain to get, and probably the only title I had to coerce myself into getting, but that's mostly due to my overly boastful attitude... I've always found speed clears and "gimmick" builds depreciable, so I've never, ever joined a DTSC group even if I could... and rather did it the "hard" way out of self-conceit: AB/JQ/FA like there was no tomorrow and tons of vanquishing and books. A lot of players complain that vanity and joke titles, like drunkard or sweet tooth, shouldn't count towards the Meta because they don't show any sort of real skill or commitment. Do you agree or disagree? Well, these titles require no skill indeed, but still require substantial amounts of money. That usually implies the ability to gather that much money and also some perseverance to actually get the titles done once you've got enough consumables. I don't think any of the current titles actually shows any "real skill" anyway, so I have no problems with vanity titles as long as they reward some peculiar, if meaningless, attainment. With Guilds Wars 2 still a long while away, players have more time to work towards GWAMM and other "hard to get" rewards like prestige armor, inevitably making them more common. Do you feel that this takes away from the overall feeling of achievement for you? AchieveNo, not really. I'm a "newcomer" myself, my GWAMM dating back to mid-2009. Achieve ments were usually meant to put myself to test, nothing else. It was never approval I was after; I played my game for my very own satisfaction. I believe the feeling of achievement should always be a purely personal matter; insane competitiveness brings to nothing but pointless frustration and ruins the game experience in the end. Would you like to see a title system in GW2 and if so, in what form? Similar to what's there now or a different system? I definitely like the idea of a title system in GW2, though I think that titles should be given less of an importance in terms of gameplay so that they don't turn into the only encouragement to keep playing, as with the current game.
A charr, a norn, and an asura enter a bar... Charr: "I have to show you guys this awesom e new weapon I found in the human lands!" Norn: "Human lands? What could those midg et norn without beards possibly produce that would impress you?" Charr: "This!" *The ch arr holds up a bunny rabbit* *The norn and the as ura burst into laughte r* Asura: "And what do you plan to do with that?!" Charr: "It's biological warfare! I will release it in the human's crops. It shall eat all of the cro ps, and the humans will starve to death!"
What kind of reward in Guild Wars 2 would you like to see for those who have the GWAMM title? Nothing special. I actually think GW2 shouldn't offer any specific reward for each individual title, but rather for completed Monuments in the HoM. Anyway, it's a new game and I hope the developers stay faithful to their declared intention to make it a fresh start for anyone.
By Izari
GuildMag, the unofficial Guild Wars magazine
Game | Page 41/67
Interview
With Jeff Grubb and Colin Johanson
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::: :::::::::::: :::::: ::::: :::: :: :: ::::: :::::: :::: ::: ::: :: ::: :::::::::: :: :: :::::: ::: :::: :::: :: :::: fi:: :::::::: ::::: ::: ::: :: ::: :: : :::: ::: : : :::: :::: :::: ::::: :::::::::: ::: :: ::: :::: :::::tt:: :: ::: :::: :: :::: ::: ::::: : ::: ::::::: ::::::: :: :: ::: :::: :::::: :: ::: :::: :: :::::::: :: :::::: :: :::: :: ::: : :::::: :: :::: GuildMag: GuildMag: Colin Johansson:
:::::: ::::::: ::: :::: ::::: ::: :: ::::::: : ::::: ::::::::: :: :::: :: :::: ::: ::::: : :::: :: ::: :: :: : ::: :::::: fi:::: :::: ::::: :: fi:: :::::: :: ::: :::: ::::: :: :: ::::::: ::::: ::: ::::: ::::::: :::: :::: ::::: ::::: :::: ::: ::: ::::: ::: :: ::::::: ::::::: : :::: :::: ::::: :: :::: :: ::::::::: ::::: ::::: ::: :::: :::::: ::::::: : ::::: ::: : ::: :::: :::::: :::::: :: : ::::::: :: :: :::::: ::::: ::::::: :: ::: ::::: : ::::: GuildMag::::::::::::::::::::::::::::::::::::::::::::::::::::: Jeff Grubb: Johanson:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Colin Johanson: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: :: ::: :::: :::: : :: ::: ::::::::::: :: ::::: ::: :::: ::: ::::: ::: :::: :::: ::::: :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: GuildMag: Jeff Grubb:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
GuildMag, the unofficial Guild Wars magazine
GuildMag::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ::: :::: ::::: : :::::::::::::: :::: ::::::: :: :::::::: ::: :::: :::::: ::: :: ::: :::: :: :: : ::::::::::: :::: :: : ::::: :::: : :: ::::::: :: :::: :: :: :: :::: :::: :::::::::::::::::: ::::: :::: ::::::::::: ::::: :::::: ::: ::: ::: :::::: ::: ::: :::::: ::: ::: ::::: :: :: :::: ::::::: :::: :: ::::: :: ::::: :::: :: GuildMag: ::::: :::::::: ::::: :::: ::::::: ::: :::: :: :: :::: ::::: :::::::::: :::::::: ::: ::::: :::: :::: :: ::: ::: : ::: :: :::::::::: :::: :: ::::: ::: ::::: :::: :::: :: ::::: ::: ::::: :::::: :::: :::: :: :::: :: ::: :::::: ::::: ::::: ::::: :: ::::: :::: :::: :::: :::: :: :::: ::: :: ::: ::::: :: : :::: :::: :: :::: :::: :::::: :::: ::: ::: :::: :: :x::::: ::::: ::: :::: ::: ::::: ::::: :::: :: ::: :::: :::: :: :: ::: :::: :::::: :::: :::: ::: :: :::::: :: :::: ::: ::: :: :: ::: :: :: ::: ::: :::::: :: :::: :: :: : :::: ::: :::: :::::: :::::: ::::::: :: :: :::: ::: ::::: ::: ::: :::::::: : : :::: :: :::: :: :: : :::: :::: :: :: ::: :: ::::::::: :::::: ::: :::
Interview | Page 42/67
On The Tube with Daelin Dwin
Welcome to the third edition of ‘On the Tube with Daelin Dwin’, where I search high and low for the best Guild Wars YouTube videos and channels.
Channels:
xoxardnekoxo MaskofTK Tender Wolf not only writes for GuildMag, but also has a channel that features various machinima and character stories for your en entertainment.
"My channel has a variety of different Guild Wars videos. Many include personal stories for characters, some include random music mixes and [others] include a story that goes [along] with [a] song but not of a particular character. From dance videos, to videos with deep emotion, you're guaranteed to ind something you'll enjoy!" -xoxardnekoxo (Tender Wolf)
MaskofTK's channel features two machinma series telling various tales of adventure, love and triumph.
"My channel originally started off as a place for me to experiment with video making and story telling. As a writer, I love reading a great story. So too, I aim to tell great stories, ones that move and entertain people as much as stories have done so for me in the past. That's how Guild Wars: TK's Fan Mini Series (a Guild Wars Machinima series) came about. Over the past two and a half years, I have worked with over one hundred people and Guild Wars players on this series, including Baumer (aka TrekCrazy on YouTube) the series Co-Director. I encourage you to check out the series and episodes to see how it turned out." -TK (MaskofTK)
arenanetofficial If you haven't seen this channel before then shame on you, it's the official channel for ArenaNet, the developers of Guild Wars. The arenanetoffical channel fea tures all the Guild Wars 2 trailers, convention panels and art slideshows, used by Daniel Dociu at GDC.
"Located in Bellevue, Washington, ArenaNet is a wholly-owned subsidiary of Koreabased NCsoft Corporation. The studio was formed in the spring of 2000 with the goal of creating a state-of-the-art interactive game network, and of developing premier multiplayer, online games. Having built such a network, ArenaNet continues to improve upon it, keeping stride with current technology and offering new and innovative approaches." -From arenanetofficial's (Arena-Net) youtube page
Videos:
Guide to Guild Wars Machinima - Episode One: Recording Software by DominationDarren
If you've ever wanted to make your own machinima then you should check this out. Episode one of the newly created series covers the recording software available and DominationDarren's opinion on each piece of software.
Guild Wars Political Ad by SkipPrime We are getting political with this, er... Guild Wars Political Ad. What if Luxons were less combative and more democratic? Well, this video shows us just that. Guild Wars - Charrs' Day This amusing animation/music video tells the tale of the 'Charrs' Day', sorry humans, you get owned.
There's your video ix for the next month or two. If you think there is a video or channel that should be featured here, feel free to e-mail me at onthetube@guildmag.com or private message me on youtube at http://www.youtube.com/daelindwin.
By Daelin Dwin
GuildMag, the unofficial Guild Wars magazine
On The Tube | Page 43/67
Abaddon The Insane God
Part three of a study on the nature of the gods by Gawain Draxynnus, penned in the year 1080 AE And so it came to pass that Jadoth, being persecuted by the horrific Forgotten armies and hounded from his home, did seek refuge among the cooling mists of the Crystal Sea. Untold weeks passed as Jadoth huddled in his sanctuary, with nothing to see save the endless ripples of the boundless ocean. On the 51st day of his exodus, a frightful sight manifested before Jadoth's eyes: the unmistakable shape of Forgotten warships upon the horizon's shimmering edge. And prayed Jadoth, "Abaddon! Lord of the Everlasting Depths, Keeper of Secrets, open mine eyes and bestow upon me the knowledge of the Abyss that I might smite mine enemies and send them to the watery depths! An unsettling silence swept across the waves. The twilight sky shattered and stars streaked down upon the Forgotten armada. The seas boiled and ruptured, and gave birth to a maelstrom from which not even light could escape, transforming the sky above into a midnight void. And thus was magic gifted to Jadoth, chosen of Abaddon, the first of the Margonites. -Scriptures of Abaddon, 1BE It is ironic that, being a god of secrets who had been im imprisoned for over a thousand years during which time the other gods had suppressed almost all knowledge, Abaddon is (apart from his successor Kormir) perhaps the god about whom we know the most. While the other gods have kept their secrets to themselves, many of Abaddon’s have been uncovered by the Sunspear expedition into the Realm of Torment that lead to his final downfall. Even so, we know little of of Abaddon’s activities before the events leading to his confinement. Through a Margonite defector known as the Apostate, we know that Abaddon himself, like Grenth, had a predecessor, but few hints to the nature of this predecessor remain.
Abaddon’s responsibility to distribute this new knowledge. The wars that followed were blamed on Abaddon having distributed the magic too freely – in the example of Jadoth in the Scriptures of Abaddon retrieved from the ruins of the Temple of the Six Gods, he is recorded as having granted powerful destructive magic to a fugitive on the run from the forgotten, who are recorded in history as being the servants of the gods. History does not record why Jadoth was pursued by the forgotten – it is possible that his persecution was justified as a criminal on the run from justice. If it had ended there, it is possible that Abaddon would still be among the Six Gods today. But when the other gods decided to place limitations on the use of magic through the bloodstones, Abaddon was enraged at the watering down of his gifts. In response, he lead the Margonites on a crusade against the other gods, transforming them into demonic entities before launching an assault on the Gates of Heaven. Despite early successes, Abaddon was defeated by the other five gods, the energies released in the battle boiling the waters of the Crystal Sea and transforming it into the desert we know today. His power broken, Abaddon was cast into the prison-dimension of the Realm of Torment and bound by chains forged by Balthazar himself. After sealing the prison, the gods set about wiping every trace of Abaddon in Tyria they could find, fearing that A Margonite altar to Abaddon, depicting him in his knowledge of Abaddon in the mortal world would allow characteristic mask and entwined by two serpentine him to exert his will there. As part of this process, the gods creatures. cast all those ‘tainted’ with knowledge of Abaddon into the Realm of Torment as a safeguard against the taint spreadOf Abaddon’s behaviour as the God of Water, little is ing, regardless of whether the victims of this treatment known except that Grenth took over sponsorship of Water were accomplices or foes of Abaddon. Perhaps they felt Magic after Abaddon’s imprisonment (although whispers of that those innocents who were cast into the Realm of Torprophecy suggest that Lyssa may also have some influence ment through no fault of their own would be collected by in this area), and the likely connection between the seafar- and serve as reinforcements for the forgotten jailors. ing culture of the Margonites and Abaddon having selected them as his chosen people. It was, however, his role as the God of Knowledge that got him into strife – when the gods decided to grant magic to the races of the world, it was
By Draxynnic
GuildMag, the unofficial Guild Wars magazine
Category | Page 44/67
Abaddon The Insane God
The first sign of cracks in the prison began to show approximately two hundred years ago. Two of his minions are known to have appeared at this point – the titan that appeared to the Burnt warband of the charr Flame Legion in Hrangmer Volcano, and the demonic fortune teller that would plant a seed of paranoia in Shiro’s mind that would lead to the release of the Jade Wind. However, despite this connection Shiro was granted a “second chance” by the gods as an Envoy, seeking redemption for his crime by shepherding the spirits of the deceased to their final destination. Perhaps this was because Shiro did not learn during his first life of the true nature of who had manipulated him.
An alternative design for a statue of Abaddon depicting the God of Secrets carrying a scythe - possibly another hint that the Dervish profession once carried Abaddon's favour.
At least one other demon, known to us as Terick, is known to have escaped the Realm of Torment before the Searing. It was with the Searing, instigated by the charr at the direction of the titans, that Abaddon’s plans began to come to fruition. With the threat of the charr bearing down on the city of Arah, Terick encouraged Vizier Khilbron to employ forbidden magics, supposedly in the city’s defence – but instead they led to the city’s destruction and the transfortransfor mation of it citizens into undead. This set the stage for the events of the Flameseeker Prophecies, which led to a portal briefly opening between Tyria and the Foundry of Failed Creations within the Realm of Torment. Fortunately, through the actions of the same heroes that unwittingly aided the former Vizier in opening the Door of Komalie, the Door was sealed and the titan army that had been released contained and destroyed.
Whether this bid for life was at Abaddon’s instigation or purely of Shiro’s own volition is not known, although testimony from other Envoys as well as the enigmatic Suun states that his activities threatened not just Cantha, but the balance of the universe itself. This may indicate that, knowingly or not, Shiro’s activities served to strengthen Abaddon in some manner. Since it is known that not only Shiro himself, but also some of his victims were cast into the Realm of Torment, it is likely that the knowledge Shiro used to build his armies and regain his corporeal form bore the taint of Abaddon.
Smaller skirmishes were fought in 1072 and the following years between human heroes and Abaddon’s allies. These included a contest in the Tomb of Primeval Kings in the Crystal Desert before Shiro's reappearance and an attempt to disrupt and steal the power the Dragon Festival in Shortly afterwards came the so-called return of Shiro. As an Cantha. The defenders of Tyria victorious in both cases, the Envoy, it is likely that Shiro had continued to be active in climax came in Elona during the year 1075 AE. Cantha the whole time, only being seen by those who were bringto be brought to the places of their afterlives. It was in In the final stages, Kormir claimed responsibility for bring ing Abaddon’s attention to the world through investigating 1072 AE that Shiro began his bid to return to the mortal ruins connected to him in Fahranur, but unless Kormir had realm, transforming the living into corrupted afflicted and lived for centuries before her ascension, it is likely that she infusing the souls of the dead he was supposed to escort has overestimated her part and that Abaddon’s plans were into the constructs known as Shiro’ken. already well in motion before Kormir’s trip into the First City. Having been influenced and taught by her general Kahyet, Varesh undertook a series of rituals to weaken the walls of Abaddon’s prison in each of the Elonian provinces, culminating in the opening of a portal through on the site of Abaddon’s defeat. Fortunately, this portal opened into the stronghold of Abaddon’s surviving jailors, who had been under siege by Abaddon’s resurgent followers within the Realm of Torment. Instead of serving as the means of invasion into the mortal realm, the portal allowed mortal heroes to reinforce the strength of Abaddon’s jailors, ultimately allowing a counter-attack into the Realm of Torment that lead to Abaddon’s defeat and the ascension of Shiro’ken Kormir.
By Draxynnic
GuildMag, the unofficial Guild Wars magazine
Category | Page 45/67
Abaddon Tss Isssss Gss
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By Dssxyssss
GuildMag, the unofficial Guild Wars magazine
Category | Page 46/67
Abaddon The Insane God
Abaddon’s followers, many of the domains within the Realm of Torment actively fight intruders, hindering their efforts in facing the servants of Abaddon they fight. On the far side of the Mouth of Torment from Tyria was the primary fortress of the forgotten within the Realm of Torment. This fortress connects to the Shadow Nexus, the original key to the Realm of Torment placed by the gods to allow access to the Realm of Torment.
Beyond this can be found the banks of the River of Souls, formed of the souls of those consigned to the Realm of Torment. A dam on this river, called the Soulweir, was employed by the forces of Abaddon and his allies to retrieve souls from the river until it was destroyed.
spells cast within its boundaries. Of course, many heroes would say this is dangerous enough. Here is where Khilbron and Shiro met their final fate, and where the gods granted their blessing for the destruction of Abaddon. Opposite from the temple within the Depths of Madness is a Margonite city – while its name has not been verified, texts have spoken of a city called Ar’Challah which is presumed to be this location. Beyond the Depths of Madness is the gate behind which Abaddon was imprisoned until he was destroyed and his mantle assumed by Kormir. Great waterfalls surround this gate, but a gap in the walls revealed a glance of a copy of the Sunspear Great Hall within a Plains of Jarin enshrouded by the hallmarks of Torment, likely indicating Abaddon’s plans for Istan if he had not been stopped.
The River of Souls
However, Abaddon’s minions somehow gained access to the Nexus, employing it to launch their assaults upon Tyria. Outside the front gates at the time of the expedition was a corrupted mirror of the Jahai Bluffs region, likely revealing Abaddon’s intended fate for the Bluffs. Adventurers within the corrupted Bluffs find that they are less able to employ their skills in quick succession.
A desecrated shrine of Balthazar contains within it the portal to the Gate of Fear. Adventurers leaving this gate find themselves afflicted by waves of fear that slow the reactions of even the bravest hero. It is here that the Apostate found evidencethat proved that Abaddon had a predecessor, foreshadowing his own replacement by Kormir.
Beyond a portal in what appears to be a belly of a gigantic spider in the Domain of Fear is the Gate of Secrets. The domain beyond the Gate is dominated by the spires of the Passing through will grant entrance to the Gate of Pain, through which lies the Domain of Pain, which punishes inAtrocity Library, which, along with other towers found truders through spikes of pain whenever they seek to floating within the domain, are said to contain the full employ their powers. A landscape apparently constructed depth of Abaddon’s dread knowledge within. The full of twisted, tortured limbs, the Domain of Pain contained horror of these secrets weighs down heavily on intruders in two landmarks of interest. Immediately beyond the Gate of the realm, making spellcasting and the use of many other Pain are the fleshy Leech Tunnels, within which specialised powers more fatiguing. Titans known as Flesh Gluttons drain the memories of dead souls (possibly as part of the preparation for their transfor- Hidden within a fold in the landscape is the gate to the mation into Titans). Depths of Madness. Perhaps due to the influence of the fallen Temple of the Six Gods, the weight of Torment weighs lighter here, merely reducing the effect of healing
The Gate of Anguish in the depths of Torment could only be reached by the aid of an avatar of Kormir after her ascension. The Domain of Anguish was the site of the final push by the greatest of Abaddon’s surviving commanders to dislodge Kormir and achieve the ascension of their own chosen Mallyx. These included Lord Jadoth who commanded the Margonite city of Torc’qua and the Dreadspawn Maw within the Stygian Veil. Also present were the representatives of Dhuum and Menzies – the same Fury that launched an attack on the Festival of the Dragon some years ago, and a greater form of the Darknesses that attacked the Tomb of Primeval Kings.
By Draxynnic
GuildMag, the unofficial Guild Wars magazine
Category | Page 47/67
Abaddon The Insane God
Like the rest of Torment, each of these regions had its own way of aiding its inhabitants in fighting against Kormir’s allies – the City of Torc’qua drains energy from attackers while the Stygian Veil punishes intruders that seek to avoid the strikes of the defenders. The Ravenheart Gloom in which the followers of Menzies gathered is swathed in shadow, rendering it difficult to see to land blows reliably – unless one does not need to see in order to strike. Said to be a bridge to even darker places in the universe, the Ravenheart Gloom proved to be the site of one of the portals through which Mallyx's forces continued to threaten our world even after Abaddon's fall. The Foundry of Failed Creations in which the Fury made his stand, once a Forgotten prison and then the site of the creation of the Titans and (through the Door of Komalie located within) the staging point of the Titan invasion in 1072, is possibly the most dangerous of the four, punishing intruders for even the slightest movement within the domain. The Ebony Citadel in which Mallyx made his stand was especially perilous, as among his powers was the ability to conjure spirits similar to those of a Ritualist that covered the citadel with the characters of all four of the surrounding domains. Despite this, however, he was eventually defeated, leaving Kormir as the undisputed mistress of what is now referred to as the Redeemed Realm. While it is in evitable that Kormir will seek to reshape the Redeemed Realm into a more comfortable abode, how she will do so, and what else she will do with the power of Abaddon in the future, is yet to be revealed. Whatever else may eventuate, we can now rest assured that the divine architect of many of the disasters that the human nations have suffered in the past years and centuries is no more. While the appearance of foes such as the Great Destroyer show that there are other threats out there, with the destruction of a god at the hands of human heroes, it must be all but certain that humanity's other foes will be soon to follow.
The mural of Abaddon at Gandara, used as a focus for Varesh's demonic summoning ritual that broke the attacking Sunspear army at the Plaza of the Five Gods.
By Draxynnic
GuildMag, the unofficial Guild Wars magazine
Category | Page 48/67
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GuildMag, the unofficial Guild Wars magazine
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By Izyyy
GuildMag, the unofficial Guild Wars magazine
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Guild Wars 2 Unleashed Specifically, GuildMag editor Jess and I got to talk at length with Stephen Hwang, a level designer that had a hand in the famous topsy-turvy terrain in the Ruins of Surmia mission (he made a point that he was not responsible for Prince Rurik's legendary AI!). During our talk we learned a lot about the developer's side of the story and how they love this game just as much as we do. The team has been amazed at the fan reception they've received and he noted that the Guild Wars community has always shown a mature and accommodating attitude. I asked if he was worried if the inevitable influx of new players would change this dynamic, but he was confident that only good would come from all the newer fans. I wish I had his optimism, however I'm sure if the veterans set a good example for the new comers, we can keep that quality community in tact! Another franquestion I asked is if ArenaNet had any plans to work on new games of a different fran chise in the future, to which he soundly replied that they've got to get this monster done first (and who could blame them!)
Stephen made an interesting point on the subject of competition: he feels developers should view each others as allies, not enemies. Everybody there at ArenaNet also enjoy playing other games and other MMOs too (a point that's lost a lot on the forums when anybody mentions "the Game-That-Shall-Not-Be-Named") and it doesn't mean one has to beat out the other. Not long before we left, Stephen took us around to introduce us to some of the other employees like Kekai Kotaki, lead concept artist and master behind the artbook, and Chris Lye the marketing guy. After having learned Stephen was from Boston, I tried to convince Chris to send him and Anet to PAX-East. I got no promises for Boston, but I did learn they'd have a small presence at New York Comic Con! It had been a few hours so we decided to head out for the night, but I walked away feeling better, (if that was even possible), about the future of Guild Wars 2. Many worry that the game is making way too many promises that can't possibly be kept. Even I'd agree It's an ambitious project, and with Guild Wars 2 being the most hyped and talked about game right now it's hard not to imagine the possibility of a letdown. But even though ArenaNet may be the cool kids on the block right now, they've got a very down-to-earth attitude about the whole thing, and that alone gives me confidence that everybody, new fans and old, will be nothing less than amazed on release day.
A charr, a norn and an asura enter a bar... Charr: "Did you see th at ranger's shark pet, it was awesome!" Norn: "Yeah so cool, I might need to charm one too!" Asura: "You think that was awesome, didn't you see the pet that the sy lvari had? "
By Izari
GuildMag, the unofficial Guild Wars magazine
Report | Page 53/67
Holiday Hipster Costume Contest! Love dressing up for the holidays? So do we! In order to celebrate the most wonderful time of year, GuildMag is holding our second contest open to all fans who want to participate! Send in a screenshot of your favorite holiday outfit for either Halloween or Wintersday to contest@guildmag.com. Once all submissions have been received, the GuildMag crew will pick our favorites to be posted and voted for on our website! That's right: you, the fans, get to vote for the best of the best! Winners and runners up will be feature in our upcoming holiday special issues! First place will win the red Guild Wars 2 T-shirt featuring Rytlock, courte courteously donated by the lovely people of ArenaNet! Second place will receive a Guild Wars 2 bandana and four trading cards, exclusive from the summer conventions.
1ST PLACE PRIZE
So what are you waiting for? Start modeling! Things to Know: • Submissions due Oct 22th. 2010, 10:00pm EST. • One entry (character/outfit) per person. So choose wisely! • Please send no more than 3 screenshots. • T-shirt size is American Unisex-L. If this doesn’t work for you, kindly allow another player to step up instead. • Please only participate if you're ok giving out a valid mailing address for the prizes. • Finalists will be chosen based on best outfit and overall quality of the screenshot. Try to do well in both : ) • Finalists chosen by the GuildMag team. Number of finalists will be based on total submissions. • Winners will be chosen by public vote.
GuildMag, the unofficial Guild Wars magazine
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the surface are also known to display hostile behaviour to merchants, traders and adventurers, the ones lurking within the Deepare much more deadlier, showing signs of being affected by Kanaxai's power. Many leviathan creatures also call the Deep their home, all much more powerful than their common kin found above. The Luxon reavers who originally created the mine, the Outcasts, also plague the deep, wandering the areas aimlessly. However, creacrea tures even more terrifying than both frenzied fish and insane luxons hide within the Deep. These are the Oni. Oni are considered one of the most dangerous creatures on two legs by Canthans. They appear from nowhere and kill their victim without reason. Some believe these demons are from the Mists while others think they are from somewhere even more distant, somewhere cut off from the world of sanity. Though some think the Oni are from somewhere closer to home... and they wouldn't be far off.The Oni originate from the Deep or to be more precise, originate from Kanaxai. When the Oni are not appearing on the surface world, they are roaming the various corridors of the Deep.
below the sea isn't clear. However since the time the Luxon reavers dug into his cave, he had begun spreading his power, amassing an army known as the Nightmare Horde. Kanaxai is a demon who doesn't seem to be under the command of any god or being, and as such, is a demon who terrorized the world of Tyria for his own pleasure. He is eventually defeated by champions who bravely entered the Deep, though nobody can know for sure whether another like him exists, hiding below the earth and waiting for the time to strike. However, one can be sure of one thing: this nightmare is over... for now.
kanaxai, bringer of despair "I am Kanaxai, creator of nightmares. Let me make yours into reality." -Kanaxai Aspect of Decay While he is the being who is responsible for the nightmares of the Deep, Kanaxai's true origin is unknown. He is found at the end of the mine, inside natural caverns far below the Jade Sea. No records of the demon of nightmares have been found, and his exact reason for being
By Free Runner
GuildMag, the unofficial Guild Wars magazine
Lore | Page 58/67
Poetry
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GuildMag, the unofficial Guild Wars magazine
Be eeee Ceeee
Poetry | Page 59/67
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GuildMag, the unofficial Guild Wars magazine
Lore | Page 60/67
GuildMag Convention Videos GuildMag Interview with Colin Johansson and Jeff Grubb You can read it here in our issue but you may also want to listen and watch to the devs themselves talking about their game in this video!
Dye System in Guild Wars 2 The only video that made it out of the demo, centering around the Dye system comes from ourselves.
Temple of the Ages in ruins When I saw the Temple of Ages in ruins, I asked if this meant the end of ecto-farming, they laughed. Check out this video to see why I asked!
So be sure to check this one out! International podcast with Martin Kerstein and Colin Johansson Part 1 We also attended the international podcast with Colin Johansson answering the tough crowd questions! [part 1]
International podcast with Martin Kerstein and Colin Johansson Part 2 In this part of the international podcast, Asuran takes the mic to ask Colin a question about the other races. [part 2]
Nima is Awesome!
Charr Necromancer versus the Shatterer Check out this clip featuring a charr Necromancer who takes on the Shatterer together with other demo players!
Charr Necromancer random gameplay In this clip we play around a bit more with the charr necromancer to show you some of the skills he’s capable of.
Beetletun, 250 years forward Ich sag ‘Guild’ und ihr sagt ‘Mag’! Ok, so thats an inside prank of ourselves, nevertheless Nima is awesome and here you can see why!
A once small farmtown has grown, check out how it has flourished over 250 years.
A charr, a norn and an asura walk into a bar.. . Charr: "I've heard tales of a holy place called the Temple of the Ag es near Divinity's Reac h, but when I visited th e place, it was in ruins . Anyone know what ha ppened to it?" Norn: "Most likely th e floods reached that far inland and flooded th e temple." Asura: “Nah, it’s mor e likely that the weigh t of 2 million perma-sins collapsed on it!
r... an asura enter a ba A charr, a norn and t in pa about the new Charr: "Did you hear in Guild Wars 2? " scheme for armour e areas awesome, 3 dyeabl Norn: "Yeah totally mour!" on every piece of ar tears ... e asura bursts into th e, ris rp su eir th To the matter? " Charr, Norn: "What's r piece! eas on every armou Asura: "3 dyeable ar is?!" at th many black dyes Do you realize how
By Dutch Sunshine
GuildMag, the unofficial Guild Wars magazine
Video | Page 61/67
GuildMag Convention Videos Gameplay from PAX!
Human Ranger extraverganza!
Random, but interesting, clips made at PAX. This includes human, as well as necromancer footage.
We played around with the ranger skills that were available from start, check it out!
Design a Dynamic Event panel Part 1
Izari got a ticket for the Design a dynamic event panel, and she filmed the whole lot! Check out part 1 here where they get introduced to the dynamic event idea.
Design a dynamic event panel Part 3 In this part the design a dynamic event panel gets rounded up, watch the panel as it comes to a close!
Design a dynamic event panel Part 2
In this part the designing of the dynamic event kicks off. Check out this video to see what the attendees come up with as ideas for a dynamic event!
By Dutch Sunshine
GuildMag, the unofficial Guild Wars magazine
Video | Page 62/67
Call of the Wolf Tender Wolf’s biography, chapter 5 & 6
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GuildMag, the unofficial Guild Wars magazine
Fan-fiction | Page 63/67
Call of the Wolf Tender Wolf’s biography, chapter 5 & 6
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GuildMag, the unofficial Guild Wars magazine
Fan-fiction | Page 64/67
Call of the Wolf Tender Wolf’s biography, chapter 5 & 6
“Yes, dear. I’m more alright now than I’ve ever been. I know now why I have been so ill lately.”
“Come,” Roston said. “I believe a celebration is in order. And we can start by telling the king himself.”
“Do you? How do you know?”
“What a splendid idea! I’m ready.”
“It’s a feeling I have and it's the only explanation. And it’s actually not an illness but a blessing.”
And with that, the couple walked hand in hand to Ascalon City to share their exciting news.
“Oh? Please, tell me what it is.”
Stay tuned for chapter seven and eight which will be published in our next issue.
“Roston darling, the gods have answered our prayers after ten years.” “You mean…?” “Yes. I’m pregnant.” Roston smiled as big as his wife before he swept her into his arms and kissed her deeply. “This makes me so happy and proud!” he said. Connivia hugged her husband tightly, but then a thought struck her mind. Her smiled faded slightly, and Roston noticed. “What is it?” he asked. “It’s just that, we’ve been praying for ten years for a child and now we’re finally expecting one. But ten years has been a long time. We’re not young anymore. Do you think we can raise a child?” “Darling, we may not be as young as we used to be, or as young as we were when we hoped we’d be blessed with a child, but we’re not too elderly to care for one. I don’t think we can raise a child; I know we can.” “You’re right. You always know just what to say to ease my mind.” “Of course. It’s my job as a husband.” The couple laughed before embracing each other again.
By Tender Wolf
GuildMag, the unofficial Guild Wars magazine
Fan-fiction | Page 65/67
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