g Ăź l o nat industrial design portfolio
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onat.gul@gmail.com +90 534 589 80 82 issuu.com/onatgulportfolio
CV
education 2015-ongoing middle east technical university 2011-2015 fatma saygın anatolian highschool
internship 2018 Vestel Electronics
Industrial Design Intern - UX/UI Intern
skills adobe illustrator adobe photoshop autodesk fusion360 rhinoceros keyshot microsoft office hand sketching modelling
interests 2011-2015 izmir büyükşehir belediyesi team of archery 2015-2019 METU theatre club 2019-ongoing METU contemporary dance club
experiences “the secret life of objects” workshop on design fiction
language turkish(native) english(advanced)
p ro je c t s
turn-o
a rotatable painting table which encourages children to unite their ideas and skills to make a collective artwork project team: elif dilara bora, melisa tutku şekerci, umnah aslam 2018
turn-o creates a sustainable scenario that aims to benefit 8-9 year old’s sharing behaviors by creation of a shared artwork. they share not only abstract experiences but also tangible items such as brushes, paints and artwork. there are no limits while using the product due to its circular shape which does not specify an area to a child to paint. in collaboration w/ Ayşeabla School
Meraklı Kedi School
res earch
interviews
with 8-9 years old children and their families about daily routines preferences personal belongings sharing behaviours
outcomes -they have sharing preferences about age, sex and appearance -emotional attachment to their belongings
id eation
s ce n a ri o b ui l d i n g
o bs er vat io n
observing
their reactions to the scenarios getting their feelings opinions about our strategies
1_ayĹ&#x;eabla school activity trials -they struggled with painting A3 paper at the same time with others because of the limited space for painting -creating a story as a topic before painting encouraged them to paint together
2_meraklÄą kedi school product trials a rotatable circular artboard which has no corners or no borders avoiding f rom an ownership making them work collaboratively with sharing their skills and opinions paints and papers
what
as tangible: the table, tools, colors as experience: making a work of art together cleaining habit together
where
in school classrooms
who
classmates other classes the teachers
us e r s cen ario
s e tt i n g u p
the teacher gives children a topic from the products suggestion list or the class discusses the topic set up requires teachers assistance
t u rn i n g t h e ta b l e
the product’s circular shape supports the turning of the sheet. the table turns in every few min. turning time is left on open choice of students and teacher. turning allows sharing of artwork and passing on individual ideas to next child in circle.
m ixin g colors
the teacher gives the children only primary colors
completing eachothers work the children completes each other’s painting. they create a work of art together.
cl ea n i n g
as a conclusion of the activity, the children remove the palette and the water cup and they clean the product.
displayin g
children manage displaying their artwork themselves on any wall available.
te chnical detai ls
palette’s shape which supports rotating is divided 6+6 areas. the inner part is for primary colours the outer part is for mixing colours
the holes in the water cup prevent children from spilling the edge of the hole helps in cleaning the excess water and paint from the brush.
the cover of the water cup holds the palette so that it can rotate on it
catkit
an engaging modular furniture unit creating spaces with multiple shapes and functions which helps induce exploratory attuributes in cats 2018
catkit is a modular furniture system which transforms unused areas to create spaces for home cats’ daily activities at the home environment. since every cat’s personality are different from eachother, the product can be designed for one cat’s persona and its own needs. also, the product can be adjusted to different architectures of homes. because cats can lose their attention into one object/toy, cat owners can change the product’s form and function anytime they want. in collaboration w/ Ankara University Faculty of Veterinery
CREW CREW
res earch
literature research
physical-mental capabilities existing products
interviews with cat owners about daily routines favorite places habits objects
Name: Muffin Muffin Name: Casper&Fiona Name: Name: Casper&Fiona Sex: Sex: Sex: Female Female Sex: Female Female Age: Age: Age:2 years 2 years Age: 3 years 3 years outcomes -need to meet natural instinct at the home environment -places defining for them are limited
N S A
ideatio n
Name: Mecnun Name: Mecnun Sex:Sex:Male Male Age:Age:3 years 3 years
transforming empty spaces for cats’ needs at home hiding scratching climbing mental and physical growth
Name: Serseri Name: Serseri Sex: Sex:MaleMale Age:Age: 6 months 6 months
us e r s cen ario
Name: Muffin Name: Name: Muffin Name:Mecnun Mecnun Sex: Female Sex: Sex: Female Sex: Male Male observing their reactions to the scenarios Age: 2feedbacks years Age: getting f rom Age: 2 years Age: 33years years cats cat owners vets
pet owners use their house in every aspect but they define specific areas for their cats to live, play
Name: Name:Serseri Serseri Sex: Sex: Male Male Age: Age: 66months months
creating surfaces around the house like a “patch” provide cats to personal space to lie down, scratch and bath around everywehere
Scanned by C
customizable modular durable prototyping product trials observing interactions getting feedbacks
vis it in gs
user testing
Scanned by CamScanner
outcomes they transformed the spaces according to their own playing ways and needs
te chnical details
anner
p l y wo o d s h e e t s
plas�c j o i n t s
p l y w o o d extensions
addi�onal f a b r i c s
H ow to A�a ch?
How to B u i l d? 1x90
2x90
3x90
1X60
global design studio project team:
selen naz sarÄątaĹ&#x; 2018
all teams play both "client" and "designer" roles: as "clients", students write a design brief and commission it to the "designers" (the other team). "designers" are responsible for coming up with design solutions to the brief. then it is the "client's" responsibility to build models and user-test them. each team simultaneously work as clients and designers. teams interact through skype, e-mails, etc.; and give and receive feedback and document all the process on a project blog. team turkey: https://vleblog.lboro.ac.uk/gs1801 team japan: https://vleblog.lboro.ac.uk/gs1807
in collaboration w/ Shibaura Institute of Technology
water mobilities transportation trafďŹ c conditions in tokyo traditional forms for japan
meetings
weekly skype meetings taking feedbacks from japanese team discussions together weeky evaluations
feedbacks
traditional ďŹ gures can be used as a form
finalization
weekly skype meetings taking feedbacks from japanese team discussions together weeky evaluations
p ro ces s
literature research
p e rso nal works
theatre
contemporary dance
archery
thank you! +905345898082 onat.gul@gmail.com