ZG ZHENG GU PORTFOLIO 2010-2017
https://issuu.com/guzheng121212 1933 Mcintyre Street, Ann Arbor, MI 48105 guzheng121212@gmail.com 734-3537110
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CONTENT TELE-PORT-FUTURE TERMINAL DESIGN 4-15 RE-PLAY- HOUSING DESIGN 16-31 AL SHAHEED MONUMENT-PRESIENTIAL LIBRARY DESIGN 32-41 PNEU-ALTERNATIVE FUTURE 42-47 VACANT MEMORY-FRIENDSHIP STORE RENOVATION 48-53 LANDPARK-COMMERICAL COMPLEX DESIGN 54-61 BREATHING-MEDIA INDUSTRY PARK DESIGN 62-67 OTHER WORKS 68-77
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TELE-PORT Graduate Thesis Arch662: Future-Julia McMorrough/ 2017 Spring/ Individual work Throughout the history of transportation development, there is an obvious tendency that the travel time reduced dramatically and the effectiveness keeps increase, which reveals that people can travel faster and cheaper in future. Nowadays, international travel time has shortened to minutes from years and crossing different time zones happens daily for many people. If the traveling speed is infinitely close to teleporting, what will the future be? Under the prediction of a fasting changing and globalized world where the perception of time and distance collapse, the project aims to predict the changes in the way of traveling and how architecture adapts to it. This project is proposed as a teleport station for those fast moving people in 2167. In a high-speed society, how architecture can provide a highly efficient system for passengers to travel is part of my concern. Another issue I considered is how to ease the teleport lag, brought by the instant change, by developing a space-time four-dimensional architectural model corresponding to different time zones. Defined by passenger flow, available space on site and desti-
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Teleporting is just a few clicks away. I don’t need to wait for my boarding time in the station. Cause I can teleport at any time during the period of time I selected on my phone.
The station is next to where I work. When I enter the building, ent time zones. The skylight represents the local time and weather. My teleport trip starts from the upper level
People no longer need to wait for getting aboard while people need to wait for body recovery in the chamber to ease the teleport plans.
I am going to Tokyo today, so I go to the Time Zone 1 hall where looks like the evening is approaching. Here, I have options to stay, waiting or get on the chambers on the conveyer belt to teleport.
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When I get to the teleportation tubes, the signage system will guide me to available teleporters. The time, the light, the temperature and the humidity in the tube are as same as Tokyo. level, passengers can lie on the bed to teleport. The comfortable bed in the chamber will help passengers to shorten their body recovery time.
After luggage accommodation, I device next to the door of the teleway for to adjust my trip plan.
enjoy the body treatment on the bed whether before or after teleportation. This full body treatment is designed to restore my sense of time and then my natural vitality. In the station, my body has already got used to the Tokyo’s time and weather. When I walk out of the teleporter and the other end of the tube, I am already in Tokyo.
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PREMISE Throughout the history of transportation development, there is an obvious tendency that the travel time reduced dramatically and the effectiveness keeps increase, which reveals that people can travel faster and cheaper in future. Nowadays, international travel time has shortened to minutes from years and crossing different time zones happens daily for many people. If the traveling speed is infinitely close to teleporting, what will the future be? Under the prediction of a fasting changing and globalized world where the perception of time and distance collapse, the project aims to predict the changes in the way of traveling and how architecture adapts to it. History of Transportation Development
Quantum Teleportation Technology
There is a aommon agreement that the most feasible way to teleport is quantum teleportation. Based on the research findings, the teleporter I am designing is a enclosed capsule with devices and optical fibers. It could be the framework for multiple scales and functions.
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PROPOSAL This project is proposed as a teleport station for those fast moving people in 2167. In a high-speed society, how architecture can provide a highly efficient system for passengers to travel is part of my concern. The existing long-distance traveling ports tend to be separated from city. As for teleport station, without considering spaces required for tracks, airplanes or trains, there are possibilities for teleport station to adapt to multiple scales. For metropolis, the teleport station will be designed vertically on vacant spaces as its site. For cities and towns with lower population density, teleport station can be considered as a horizontal center in the city.
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TIME-SPACE Defined by passenger flow, available space on site and destination city numbers, the tunnels, where people teleporting and which are the analogy to the platforms in the train station, are designed in different shapes of tubes.
Seamlessly Traveling System
The Continuity will be a crucial point to improve the efficiency of the transportation system.
Quantum Flow
Space Station
Ann Arbor
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Detroit
TIME-SPACE Another issue I considered is how to ease the teleport lag, brought by the instant change, by developing a spacetime four-dimensional architectural model corresponding to different time zones. The different time zones and microclimates in tunnels are defined by environmental conditions such as daylight, humidity, temperature, and airflow.
Flying Car
New York
Tokyo
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TRANSFER LEVEL PLAN
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REPLAY Housing Design+Integrated System Design Arch662: System-Sean Vance+Kimberly Dowdell/ 2016 Fall/ Team work with Omari Tabor, Yurong Wu, Sijie Dai Sited in the historic redford district, the project intends to sustain and amplify the optimism and playfulness cultivated within the artist village and redford neighborhood. Accordingly, the facade design intends to foreground the such community spirit and identity while bridging the past and future. A number of the existing brick facade are preserved and incorporated into the design for the primary street facades. One to two levels of additional building space is constructed on top of the existing street buildings. Translucent channel glass is chosen for the top level facades to illuminate the neighborhood
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SITE ANALYSIS+ STRATEGIES
Sited in the historic redford district, the project intends to sustain and amplify the optimism and playfulness cultivated within the artist village and redford neighborhood.
Business Connection
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Building Massing
Ribbon Formation
GROUND LEVEL PLAN
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RIBBON LEVEL PLAN
The “Re-play� Artist Village is a complex with 18 buildings towers connected together by a continuous ribbon playscape. The builidng is a mixture of separated uses. Public programs such as neighborhood center ( A-3), resaurants( A-2), commercial/retail (M, B) are located on ground floor in the podium, while resiential units( R-2), childcare center(E) and rental offices(B) are located above, entered from the ribbon level
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RIBBON SYSTEM DESIGN Continuously using the same language of ribbion elements, this project is proposed to creating a vivid public spaces for residents, where people connecting with each other as well as the nature. The playfulness of the ribbion design catalyzes the playfulness on the current site. The secondary platform also also providing semi-private courtyards for residents. It also opens to the public during the daytime. Ribbon System in Multiple Scales
Materials
Edge Conditions
Aggregation: Activities on the Ribbon
Concrete Floor
Ribbon Strcuture
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FACADE DESIGN+ WALL SECTION Bricks shingle systems are utilized to carry forward the aesthetic while allowing the building envelope to wrap around rounded corners.
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FACADE DESIGN+ WALL SECTION The residential village in the middle intends to adopt another facade system to distinguish themselves from the commercial buildings.
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ELEVATION
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UNIT AGGREGATION+ STRUCTURE Site Area: 64,645 ft2 Gross Building Area: 181,667 ft2 Number of Parking: (On site) 27 (off site) 106 FAR: 2.81 Unit Count: 118 Total Bedroom Count: 148 Total Residential Area: 119,257 ft2 Total Area of Non-Residential Space : 62,410 ft2 Building Number: 19 Highest Floor: 8th (height: 87ft) For builidng with no more than 5 floors and heights below 75 ft, there adopts a hybird constrcution with concrete podium( type IA) and 5 levels maximum light timber frame upper strcutures( Type VA). Special Provisions, such hybird construction type can be reached, when the separation of horizontal assembly having a minimum 3-hour fire resistance rating. For buildings with more than 5 floors, the building would be constrcuted thouroughly by concrete(Type B).
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SITE SECTION EAST-WEST
SITE SECTION NORTH-SOUTH
UNIT PLAN
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AL SHAHEED MONUMENT Pneuprototype-Presidential Library Design Arch562: Institutions-Steven Mankouche/ 2015 Fall/ Individual work/ Awarded by AIA Huron Valley Starting from researching on the monument-the Al Shaheed Monument in Iraq, what interested me most is how presidency and power conveyed by scale up a common shape to a 131-ft tall monument. What interested me most is the issue of scale. Concerning the same issue of scale, the new translation of the Al Shaheed Monument ends up being an inflatable prototype, which can be flexible to meet diverse demands. The inflatable structure features variability and adaptability, providing possibilities for the memorial prototype to travel and adapt to different and environment. Instead of being a concrete building, the presidential library potentially can be an informative system containing four different scales, which are the object, room, building and urban scale, to approach mass in a more effective and flexible way. In addition to the information dissemination, the inflatable prototype also represents a new formwork for construction. The concrete cast molds can be optimized by the inflatable structure, taking advantage of the inflating and deflating features and inspiring spaces can be created in this process. Under the construction, the growing presidential library never becomes complete.
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DOCUMENTATION OF AL SHAHEED MONUMENT
TRANSFORMATION
AL SHAHEED MONUMENT
THE $500,000,000 MEMORIAL
Starting from researching on the monument-the Al Shaheed Monument in Iraq, what interested me most is how presidency and power conveyed by scale up a common shape to a 131-ft tall monument. What interested me most is the issue of scale.
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TRANSFORMATION OF AL SHAHEED MONUMENT
POSSIBILITIES OF PNUEPROTOTYRE Concerning the scale issue, the new translation of the Al Shaheed Monument ends up being an inflatable prototype, which can be flexible to meet diverse demands.
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POSSIBILITIES OF BALLOON CONTAINER
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PNEU-PRESIDENTIAL LIBRARY Applying the Pnueprototype into designing a new monumental presidential library
The inflatable structure features variability and adaptability, providing possibilities for the memorial prototype to travel and adapt to different and environment. Instead of being a concrete building, the presidential library potentially can be an informative system containing four different scales, which are the object, room, building and urban scale, to approach mass in a more effective and flexible way. PRESIDENTIAL LIBRARY SYSTEM
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OBJECT SCALE: WIFI DIFFUSION
ROOM SCALE: MOVABLE EXHIBITION
OBJECT SCALE: WIFI DIFFUSION
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ROOM SCALE: MOVABLE EXHIBITION
BUILDING SCALE: CONSTRUCTION PROCESS In addition to the information dissemination, the inflatable prototype also represents a new formwork for construction. The concrete cast molds can be optimized by the inflatable structure, taking advantage of the inflating and deflating features and inspiring spaces can be created in this process.
Step 4. Deflate
Step 3. Cast Concrete
Step 2. Steel structure
Step 1. Inflate
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REPEAT THE FOUR STEPS
PRESIDENTIAL SKYSCRAPER Under the con-struction, the growing presidential library never becomes complete.
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PNEU-ALTERNATIVE
Pneu Proposiation Studio Arch562: Proposition-V. Mitch McEwen/ 2016 Winter/ Individual work
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This propositions s ogy of movement t mail and informati today in hospitals the only large sca Yards neighborhoo Strcuture; Epheme
studio fixates on peumatics. In the 19th century, pneumatics vied with cables( as in cable cars) and steam as the technolthrough cities. Steam, the most polluting of the technologies, triumphed. however, peumatics stayed relevant to confer ion through 1960s, when it got replaced with electronic transmission and telephonics. Pneumatic conveyance remains as a mean of transmitting bio specimens and drugs. New York City is building off its waste system in Roosevelt island, ale pneumatic waste system in the US, to develop a pneumatic trash system for the mixed use high density Hudson od north of the Highline. The design work of the studio is organized within 5 modeles: Waste; Apparatus; Information; era.
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PNEUMATICS- WASTE AIR TREATMENT Pneumatic tubes can obsorb and transport urban waste air into the paralled treatment system. Along the network of the system, there will be several waste treatment stations to help the system collect, store and distribute wastes as terminals. The pneumatic system here provide another alternative future of the urban waste air treatment stations. Waste air stations can be a lively public space shared by neighborhoods. Waste air treatment station distribution
Waste air treatment statiion prototypes
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PNEUMATICS-APPARATUS For the apparatus, I tested about the relationship between pressure and air. By controling the pressure on top of the single unit, the air pressure will make this structure become resposive. Taking advantage of this mechnisim, it has possibilities to be developed into an inflatable chair, chilren’s playscape or a column. T Operating Principle
Multi-scale Apparatus
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PNEUMATICS- INFORMATION+STRCUTURE The responsive pneumatic arms provide possibilities to get information and also convey information. Becasue this structure can response to different pressure to generate different motions and forms. This information in the pneugrid system is the human presence. From certain motion pattern of this grid system,we can figure out different living moments when people are inside of this system. The effect produced by the pnematic agency can affect social or culture part of human life. Installation-human presence
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VACANT MEMORY Renovation of Beijing Friendship Store 3rd year studio-Fang Jiang/ 2015 Fall/ Team work with Yukun Zhai The renovation of the old-fashioned commercial space will not solely redefine architectural preservation fads, but aims to recreate and restore the cultural relevance of our built environment. A new Architectural methodology yield meaningful multi-use development, and in contrast to current developer driven products which seem to eliminate our city’s sense of variety, wonder and nostalgia.
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CONCEPT The Friendship Store was one of the most busy shopping mall in Beijing 60 years ago. It mainly engaged in foreign trade and the selling products are closely related to traditional Chinese culture. The proposal hopes to not only save the store . but also revoke people’s memory of old time. Instead of recreational related activities, selling products are the meager expressions of thriving business. Constructing a narrative and choreography by using elements abstracted from traditional villages becomes a tool of protection and transformation. And events provoking space collective memory and imagination. Site Analysis+Questionnaire Recreation Area Residential Area
Green Space
Business Area
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Bus Station
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FOURTH FLOOR PLAN
SECOND FLOOR PLAN
GROUND FLOOR PLAN
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LAYERED AXON This proposal transforms the store wether in relationship with environment of exterior spaces through combining landscape with architecture, or in interior spaces by creating lively images of urban life which includes secenery of market and people’s everyday life.
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LAND-PARK Wangfujing Commericial Complex Design 4th-Year Studio/ Guangxin Wang+Tianqi Yu+Jun Chao/ 2013 Fall/ Individual Work The site is in the Wang fujing district where is close to the core of Beijing, the Forbidden City. And the site is also surroungded with residents living in Hutong houses and old apartments. The proposed complex is mainly for commercial and official use. Such complexes are sometimes regarded as urban isolated islands for people working here. People working in the building hardly all the day and the complex will be extremely quite and negetive when they returns home from work. So such landmarks often has a tendency to deny local residents to use.And that is not only underused, environmentally and socially destructive to people’s realtionship. The goal is to propose a complex design strategy that could maximize the value of spaces and can be applied to most city constructs systems. And a new connection possibility between highrise and citzens is created. With the enhanced efficiency of space new rules are triggered one day past impossibility becomes reality.
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POOR COMMUNITY
WALL
HIGH-RISE
Landmark
Different classes people are isolated, the gap of wealth grows wider
POOR COMMUNITY
HIGH-RISE
Land-Park
People share resources and create fortune together
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SITE STUDY As soon as the proposed building rises from the ground it will optimize upon its location. A beatuiful view of the city will indirectly inspire the experience of users. The proposal responds to an exsiting urban fabric in Beijing: horizontal structures. The horizontal highrise will create a dialog with the city Urban context
Massing Formation
Site limitation:60m and 9854.6sqm
Less shading on surroundings
Similar massing with surroungdings
SITE PLAN
Stitich architecture and landscpe
Communication with nature
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PROGRAM While multiple activity areas are distributed in the building, the privacy is also ensured.
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As a consequence of rapid horizontal urbanization large scale buildings are inevitably created and make a strong contrast to surroundings.My intended approach to the project is to seek for a harmonious way that modern highrise can adapt to a traditional but poor area without environmentally and socially destructive to their contexts. I found it is necessary to consider a solution to balance the extremely class unfairness that will appear around the site in the future. For it is going to build a mansion mainly used for higer-income groups.
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A wall is usually built to avoid the contact of people living in a poor condition environment with people working in luxurious mansions. As such a landmark buidling can play a significant role to the regional development of this area, I suppose to transform the landmark into “landpark �,allowing different classes groups to understand each other better and share the community resources. Continuing the tradition of attributing design intelligence to materials that exhibit desirable behavioral properties, this project speculates on the current nature of such a practice.
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PLANS+SECTION+ELEVATION How can we maintain sustainable cultural practice in an area that will realistically sustain massive functional trauma? Adaption to these changes is essential to the survival of Chinese culture with the presence of modern buildings. The proposed “landpark� contains a series of public space that closely related to culture, environment and economic benefits. Section
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Elevation
Plans
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BREATHING Beijing Tonghui Advertisement Park Urban Planning+Media Center Design/ Undergraduate Thesis-Zuo Wang/ 2015 Spring/ Individual work With the arrival of the information age and the development of the electronic technology, compared to the traditional develop modes of the office building, the demands for a more dynamic and relaxing working environment, which has more opportunities to communicate with other co-workers and companies, keep rising. The main concern of this project is to seek a way to interweave the office space with human
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PLANNING The planning of this project is based on the site analysis. How to connect this project with the existing resources, which include transportation, river, related office buildings as well as the resources on the site, is the main concern. The cost of earth removal will be reduced by transforming the earth into the landscape. While at the same time, the various landscape changes can benefit the users a lot. Wind+Sunlight Analysis
Va lu
e1 :
Wa ter fro n
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Site Analysis-Potential Development
Val u Me e2: S dia u Com rroun pan ding ies
nd Gou ion e3: tt Valu spora n Tra
Va lu
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Value4: Railway Station
Noise Analysis
Noise Reduction Strategy
Masterplan
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igh
Green Space
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Pedestrain+ Vehicles Circulation
Self-digesting on the site
Utilization of the exsiting earth
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MEDIA CENTER ARCHITECTURE DESIGN The main idea of the design is to build a connection between offices with outdoor environment, and interweave the privacy with public space, in order to build the interaction between people, nature, and space together. Underground Floor Plan
3rd Floor Plan
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2nd Floor Plan
Standard Floor Plan
The media center locates at the east end of the site. Sets of bridges connect the twin towers together, which provide a space to communicate with each other. The gaps between the bridges throw light to the central garden. Ground Floor Plan
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RIVER BEAT Zhengzhou Waterfront Leisure Area Design One-week Workshop/ Lars Grabner, Qi Ding, Zuo Wang/ 2014 Fall/ Team Work with Justin Ping, Tyler Smith, Di Wu, Brianne Papendick, Yuting Wu, Yanan Wang, Ling Liu The site can be understood as four unique districts of use unified by a similar language. These districts work to engage the surrounding environment within the larger context of the Binhe district. Redefined elements are overlaid with landscape and built form to generate a layered environment of water, circulation, and program.
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MOUNTAIN Chuiwei Gallery Design3rd Year Studio-Qiuye Jin/ 2013 Spring/ Individual work The proposal trys to connect the environment including the lake and existing trees with the architecture. While the environment outlines the architecture, the muesum redifines the relationship between vistors and nature.
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PROFESSIONAL WORKS From 2013-2017 Dingfuzhuang Concept planning and Architectural Design 2014/ Team work with Xin Tian, Shuang Wu, Yingbo Liu, Ting Su, Yang Jiao, Xingjian Ma Yunnan Fuxian Lakeside Residential Project 2014/ Team work with Xin Tian, Ting Su, Yang Jiao
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FABRICATION Fabrication-Zund/ Wood-bending/ CNC Router/ Long-span Structure/ Kindergarten Study Model
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REPRESENTATION Fly me to the moon/ Chicken Ville/ Advisor: Perry Kulper
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