Synchronicity

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HAEJUN JUNG PORTFOLIO Selected_work_2009-2013 S C I - A r c _ E S T m Master of Design Research in Emerging Systems, Technologies and Media Master of Architecture in Architecture S Y N C H R O N I C I T Y


Copyright Š 2013 Haejun Jung Master of Architectuer in Architecture Master of Design Research in Emerging Systems Technologies & Media Contact: archjeong@gmail.com All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording or information storage and retrieval) without permission in writing from the author. This book was printed and bound in the U.S.A.


Academic works Vertical arcade

Design research 005

-Fashion museum in Omotesando street, 2010

In-sight

018

024

032

042

054

066

-Arcology skyscraper in Hongkong, 2013

The real dignity

-Urban revitalization project in Han-river park, 2010

Digital + Material

132

Digital + Media

146

Professional works W_pavilion 1 / 2

154

-aDLab+ project 2010/2011 072

-Prison renovation project in Anyang, 2011

Urban roof

120

-Eye-robot, Coding form

-Victoria’s secret Flagship store in Seoul, 2011

Re+circulator

dy/dx of Motion: State of Monolithic

-Squished and embedded, Drawing things together,

-Morphing contiguous skyscrapers, 2013

Secret-way

106

-SCI-Arc Vertical Studio Summer, 2013

-Cinerarium in Bryant park, 2010

Skin-scape

Dermis -SCI-Arc Vertical Studio Spring, 2013

-Dance school for the Moulin louge in Paris, 2009

White-hole

088

-SCI-Arc Vertical Studio Fall, 2012

-Benneton Flagship store in Teheran, 2009

On-stage

Suspended depositions

Urban folly

172

-aDLab+ project 2011 080

Private condo

178

-BAU Architects 2012

Projects with marked in contents have worked as a master or individual.



ACADEMIC WORKS


Vertical Arcade Fashion museum in Omotesando street, 2010

O

ver the past decades, Japan has become a leader society at design and industrial production, but especially at industrial development, which has successfully brought together both Occidental science and technology with Asiatic philosophy and history. Japanese design assumes the service of every aspect of modern life, still being a visual way that expresses universal truths and cultural values, with unique sensibility and mixture. Japan has contributed consistently to improve people’s lifestyles beyond limits, from the design of simple day-to-day use objects up to the most sophisticated ones, becoming an example of frontline design. Therefore the challenge consists in designing a 100 meters high tower-museum, containing exhibition areas of 20th century fashion history and becoming a landmark for Tokyo.

6


Perspective - view from omotesando street


“ The image of fashion brand stimulates fantasy and prvides superficiality, but it also generates energy that can move across reality. Fashion is a one-way street that leads to disillusionment and revolution.”

Folding / 2009 Campaign for Pleats Please by Issey Miyake

For this purpose, the site is located at Omotesando Street, since this avenue gathers the world’s most important fashion houses, at their maximum magnificence. These buildings have been designed by Japan and the world’s best architects. It is an incredible opportunity for the winning architect to gain professional acknowledgment at a potential growing market, such as fashion houses buildings in Tokyo. The plot is located on Omotesando Street, at Aoyama neiborhood, Minato-ku Ward, Tokyo City. This particular avenue gathers the best fashion houses of the world, within buildings designed by celebrated architects such as Tadao Ando, Toyo Ito, MVRDV, Herzog & de Meuron, among others. Due to it is a fashion museum, the location must be emblematic and related to haute couture and design world. 8

1.GYRE Building (MVRDV) 2.Dior (SANAA) 3.Omotesando Hills (Tadao Ando) 4.Louis Vuitton (Jun Aoki) 5.Tod’s (Toyo Ito) 6.Hanae Mori (Kenzo Tange) 7.One Omotesando (Kengo Kuma) 8.Prada (Herzog & de Meuron)


Core

exhibition

This project proposes a fashion museum space in the form of a vertical arcade, which extends the horizontal distance between showrooms of Omotesando vertically, and which combines the commercial aspect of fashion with a cultural space. One departs from the elevator by the entrance on the ground floor of the fashion museum of Omotesando, and begins the experience from the top level. There is a Japanese garden and a lobby on the top floor. From the top most floor descending down naturally, the visitor enter each showroom with a varied line of movement that leads the viewer’s feet directionally whilststrolling. Surrounding the central structure and the vertical line of core movement, the exhibit spaces are “hanging” in a vertical form.

Arcade

veil

Omotesando Street, at Aoyama neiborhood, Minato-ku Ward, Tokyo City

vertical arcade from horizontal distric

9



Display case wall

Toward the core of the hanging volume are fashion exhibitions focused on cultural aspects, while the arcade built outside the volume is a public space designed to display commercial brand fashion products. In contrast to other forms of general art, fashion exhibition is a space that displays products that bring out the desire to ‘possess’ in the viewer. The objects are isolated in modular spaces, and are illuminated with spotlights using showroom display methods, stimulating visual possession and a desire to consume.

11


The void formed in the center creates a ring of vertical arcades, and generates a feast of moving lines that invites a diverse movement of people. The new experience of the horizontal boulevards and vertical landscape is created through the movement of people, and it represents a phantasmagoria of space. The imaginative arcade and the wall of showrooms glorify the objects’ trading value. The immaterialized surface, visible from the outside, renders the gravitational force as seen on a hanging dress, and also acts as a veil that hides reality. This conceptualization captures and gives meaning to the power beyond fantasy, which allows people to indulge in glamour and live in their time as in a dream, with fashion as their medium.

Design Study

Alt1. twisted surface [translucent]

Study model

12

Alt2. twined surface [wear]

Alt3. veiled surface [voluptuous]

Alt4. frozen surface [lock in]

Alt5. mesh surface [wear net]

Alt6. block surface [floating box]

Alt7. mixed surface [bare skin]



Section perspective - time travel


09

13 08

08 Lounge 09 Urban Balcony

Level +32.0m Plan

13 Japanese Garden

Level +100.0m Plan

05 06

12 11 07 09

05 Runway 06 Seating area 07 Facilities

Level +12.0m Plan

11 Lobby 12 Skybar

Level +94.0m Plan

09

04

03 01 10

02

01 Parking Entrance 02 Souvenir 03 Office, Public restroom 04 Loading

Level +0.0m Plan

09 Urban Balcony 10 Exhibition Room

Level+52.0m Plan

N

0m

10m

20m

15


16


This project proposes a fashion museum that transcends simple exhibit space into a place where brand image is actualized, and where the experience of meeting the consumers is designed.In order to capture the desire of consumers who enjoy the act of shopping, the brand designs a special experience at the fashion museum, which is the final meeting point where the brand meets the consumers. This new fashion museum fulfills the mission of “Brand Experience� through the vertical arcade rising around the pieces of fashion products..

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In-sight Benneton Flagship store in Teheran, 2009

18

T

hrough the Benetton building design, we plan to reflect the cultural traits of Iran and want to present insight as well as materialization of the invisible hidden dimensions as a feast of various hidden expressions in between the company’s pursued values. Benetton has persistently pursued further expectations for the ever changing society through creative challenges and demolition of boundaries. We understood the internal diversity hidden under the black chadors through the Iran women’s eye expressions, and from that, we produced designs that act as an alternative for Benetton’s meaning of existence. If the main focus of architecture is not merely in its functionality but also in the production of a perspective that are both cultural and social images, then this would be considered as an act of instinctive introspect on the internal side of an object or an event, which is an act of penetrating into the internal phenomena beyond the optically visible epidermal organization. Ultimately, the primary role of architecture can be seen as the displaying the invisible social and cultural phenomena through forms and space.


“Communication should never be commissioned from outside the company, but conceived from within its heart” -Luciano Benetton

The Benetton office building in Iran constructs space as a continuous surface mediating the conservative social context with various personal desires, and at the same time, it constructs the process of substituting and unifying the exterior with the interior (Kline Bottle –Inside out outside in) through the demolition of these boundaries. By doing so, the framework of the outer shape of the building can be maintained while constructing a continuous void space penetrating into the interior, creating contrast between the typical and the atypical (Massing - Penetrating for void). The space is handled with the method of “knitting” so that the void is absorbed into the interior, and unlike the generally centralized property of a window, these windows are transformed so that they are introverted in nature and therefore attract lights of diverse qualities. Each voided surface allows in lights through various colors of glass windows, contributing to the vitalization of the program and energizing the interior space.

19


3 Layered skin system

View from street

20

Opening and View

Unfold Elevation

Liquid Stone

Inside out / Outside in

Void-Insertion

Knitting Space


Planar study

This building is made up of multiple epidermises: the flexible internal epidermis made up of glass, the concrete wall epidermis that allows functionality (structure, MEP, Service, etc.), and finally the outermost cultural epidermis that creates different shadows of Arabian patterns according to the time frame within which it resides. The interior office not a typical and functional space, but is a ‘marketplace’ in which personal ideas are exchanged, constructed to enhance the importance of collaboration. This creates continuity within the discontinuous programs, inducing various behaviors. In between the boundary and the dividing phenomenon, the Benetton building in Teheran shows the way through which an epidermis makes fluid mediation is made between the outer socio-cultural context to the inner demands of the programs, and it also creates reciprocal action between the architecture and human senses through creation of the atmosphere as a result of the interactions of light and color.

- 4F floor plan

- 8F floor plan

- 2F floor plan

- 6F floor plan

21


This design unifies the free intentions by through fluid mixture method rather than eliminating the differences. A fluid mixture does not conform, rather, it embraces endless forms of change. The flexibility in architecture allows adaptability to situations, and as it takes up a complex quality, it amplifies the possibilities of creating forms through indefinite unions. Flexible structure and weak epidermis can be seen as the fundamental elements of creating the form. While respecting the traditional Iran culture and phenomena, the Benetton office building project in Iran aims at the existence of the potential cultural phenomena hidden in the midst of the city, and plans to materialize the personal potential diversity and emotions through internal effects and allusions.

Interior partition wall system

22

Daylight system


Through this piece of architecture, we want to allude to the Iran women’s eyes, their wounds from the war, the admiration and curiosity for the invisible space, and the internal variegated expressions within.

Who knows what exists that we haven’t yet seen? -Lisa Randall, Warped passages

perspective section

View from lobby entrance

Elevation

23


Rudolf laban - “Labanotation”

On - stage Dance school for the Moulin louge in Paris, 2009

T

he Moulin Rouge, known throughout the world for its cancan dancers, has always provided a magnificent show for its audiences, and the painter Henri de Toulouse-Lautrec immortalized it all, from Valentin-le-Desosse and Goulues Quadrille to Redoutes and Operattas, from Colette to Mistinguett. The concept remains the same at Moulin Rouge: feathers, sequins and diamonds, fabulous makeup and original music, etc. Many international stars have performed on the Moulin Rouge stage, including Ella Fitzgerald, Liza Minnelli, Frank Sinatra and Elton John. They all gave great performances, following in the footsteps of celebrated French artists like Maurice Chevalier, Jean Gabin, Edith Piaf and Yves Montand. Over a period of 115 years, the world’s most legendary cabaret has attracted millions of spectators who have come to admire the famous shows. Aside from its value as a symbol, the Moulin Rouge also occupies a great location in Paris. With the aim of adding something to the magical world of the Moulin Rouge, the intention is to create a dance school, together with other attractions for tourists. For a long time, this neighborhood has been popular as a meeting place for the most daring sections of the public, attracted by its cabarets and nudist bars.

24


25


Folded Stage

Publicity and Stage Moulin Rouge has faced such a big transformation from privately operated socializing space to modernized performing space. We think that new dance school has to not only celebrate the meaning of the red windmill as the origin of Moulin Rouge but also re-identify the programmatic function as a school based on that symbol. In this social/ cultural context, we propose this newly derived concept for 'stage' as a device that activates this spatial uniqueness and also public function as dance school in the city. Urban Void The presence of windmill is not just the symbolic object like billboards but the iconic entrance to the unknown. Especially the 3rd floor deck is recognized as easily spotted urban stage continued from the public street. One interesting moment is that pedestrians intrigued by the windmill atmosphere are suddenly becoming performer by themselves on the stage. So this voids from the street infused into the building around the windmill diffuses its boundary between the inside and outside of the school.

Stage surface study

26

Stage space study

elevation


Translucent window

Curiosity/ Section/ Silhouette Moulin Rouge introduces the path to the splendid world (used to be covert, deviated searching for people’s desire and curiosity). This newly formed stage functioning as a background for this building exposes its section (psychologically and physically private area) as some metaphor of the place for this desire and curiosity.

stage model

27


perspective section

28


4F plan

5F plan

7F plan

1F plan

2F plan

3F plan

plan

29


Specifically it offers the chance for the voyeurism towards the silhouette of the performance through the translucent glassScenery ArchitectureThe LED ceiling installed above the windmill projects various images. These images creates versatile atmosphere over different time and events which are operated with two vertical performing walls. It aims to create magical illusion space through this de-materialized wall. Breathing the atmosphere –Performing Wall Walter Benjamin said Paris at the beginning of 20th century is the phantasmagoria, beautiful but brutal place. Also he identifies this city as the origin of the pleasure and hope but at the same time the origin of the hatred and despair. We try to present this dual paradox of the city through the virtual, dematerialized stage. This creates paradoxical relationship between the 'to see' and 'to be seen'. This eventfully improvising stage reveals its unique spatial characteristics which is, was and will be Moulin Rouge.

LED Simulation

perspective view

30


31


White-hole Cinerarium in Bryant park, 2010

T

he emergence of new visual technologies, the development of metropolitan cities, and the creation of conumer spaces has greatly changed the visual and perceptive experiences of the mankind. Express transportaions, such as trains and personal vehicles, have spontaneously changed our sense of speed, space and time. Through this project, we are trying to identify the ‘light of the future’ in human life represented as such media society. Modern people has been encapsulated in daily routine with lousy urban landscape, mechanically timed fluorescent light and skyscraper blocking daylight to emphasize only ‘the surface’ itself. Opposite to such a chaotic urban landscape, we propose new Cinerarium in the city where reflects their existence from absent.

32


“White hole in the city” big contrast between building and cinerarium, called “White box”

33


Atta Kim, ON-AIR Project, New York Series, Times Square, 8 Hours, 2005, © Atta Kim Kim employed extended exposures to explore fundamental questions of time and perception-ICP

This volume of diffused lights as ‘Presence of absence’ forms the non existing frozen space by light shade. You might experience ‘non existing space’ full of lights in the balcony as ‘Absence of Presence’ of located inside of white box and feel yourself very humble in front of this super mundane space. In this white box, the natural light and artificial light is delicately controlled by electronic system from day to night as same intensity so the light condition of white box always same. Nobody can feel the change of time.

“Crack” - There should be a crack between reality and ideal. Site_ Bryant park, NY, USA

34


1. Makeing Crack

2. Make a hole

3.insert�the white box�

4.convert to the translucent

5.let eternal white shine

35


“White Box”- ‘non existing space’ full of lights. It means ‘Absence of Presence’. Perspective; In the “White box”

36


Diffused lights make a shade as_Presence of Absence Perspective; view from inside of room

layerd wall

Blured shape with translucency Perspective; translucent glass wall

The bridge to the outside rooms allows people locate themselves in real world by cleavage lighting. In this space allow you to look back on the being of yourself and the bereaved to have a ceremony. The gap between inserted translucent glass box and rooms refers to lapse of time. This small void is place where visitors can experience the change of light and time.

section model

37


contrast scenery - real vs white-hole

38


When you facing the death, you can realize meaning in ‘the being’ Perspective; In front of urn (Corridor)

plan

-1F plan

-2F plan

-5F plan

section- way to white hole

39


Eternal white box can show us that worth of ‘the being’ - Perspective ; Night scene

40


41


Skin-scape Morphing contiguous skyscrapers, 2013

T

he Skinscape project was inspired from the idea that the natural environment modifies architecture as time passes by and in some instances nature even reclaims it. For example, Banyan trees now cover the Angkor Wat Temple in Cambodia built in 12th century. Experts have decided not to remove the trees because they now serve as part of the structural system – building and nature have become one. This project explores the possibility of creating a building tissue between skyscrapers. This tissue not only adds unto the buildings but also modifies them to allow for new programs. The idea is that buildings need to evolve with time because their initial design intentions and programs morph with time. Vacant space become active and a new hybrid emerges from the integration of two distinct buildings.

42


social phenomenon overwhelmed building

43


In our society, there are issues of increases in counteracted space due to many reasons. One reason can be the movement of the tenant whom are willing to move in newly constructed buildings. This situation occurs a lot from straggled buildings. Furthermore, when the buildings are built at the certain period, the spaces were required more spaces due to industrial propensity at that time. However, in these days, many industries do not require huge spaces to produce what the company need. The function of the spaces is changing based on those circumstances. Therefore, the idea of our project is to explore the solution of the conditions where problem occurred.

44


banyan tree- angkor wat

As a starting point of our design, the project which we call ‘SKIN-SCAPE’ inspire from the idea of modification on the architecture which affect by the natural environmental situations. For example, the Angkor Wat is built in 12th century and as time goes the architecture is interrupted by the nature which is Banyan tree. The trees are growing inside and outside of the temple as weaving through the buildings. As the trees are almost embedded into the architecture, experts decide not to eliminate the vegetation because it will cause collapse of the building and it has beauty of combination of the architecture and vegetation. At this point, we could think about this as relationships between two completely different elements which became a symbiotic relation to each other. Also, the form has two different characteristics of linear quality and organic figures that are blended to each other.

45


set a virtual vacancy space

find trajectory in particle swarm optimization

make volume based on trajectory

Furthermore, there is most common way to create expanded spaces such as renovation etc. However, our design is reinforcing the existing conditions of skyscrapers and creates connections between the old buildings and new buildings. The direction of expanded spaces can be vertical or horizontal depends on the situation where new action is occurred. Also, the project was formed as to differentiate formal building envelopes. The important aspect of this project is that the newer version of the building should not cover the existing building completely and should not have the feelings of overpowering nor control the existing architecture. 46


analyze approximate load from existing building

mesh generation with delaunay triangulation

47


The expansion of the spaces is developing as the time elapse and that represents unified space. While vertical skyscrapers transforms into horizontal conditions, the city starts to represent horizontal city from vertical city. The newer mass represents as the transformation of the existing space. At the same time, the existing space becomes more active than before and the masses are blending with another building which corresponds to the void space from existing building.

progress of space expansion

48


contiguous building skin

By distorting classical architecture and modern architecture, we discover a solution by connecting those elements together to create active space and remove distinction between different architecture. The existing skyscrapers have characteristics of verticality and by adding organic forms to the existing building; the skyscrapers are starting to have horizontal quality of the form. Therefore, when those elements blend into the city, it creates ‘SKINSCAPE’. Lastly, it is the idea of changing vacant space into active spaces which can interact with outer space and the inner space without distinction.

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plan

section and detail

51


perspective



pattern: visual strategies for brand

Secret-way Victoria’s secret Flagship store in Seoul, 2011

B

rand in architecture can lead people’s perception to their purpose which include certain strategy, theme, identity, design and philosophy. Especially in flagship store design, it is important to represent brand image that can be tranlated into a physical and spatial way. Victoria’s secret is well known underwear brand for women. But, they has changed marketing strategy over time for “Man”. Because, large proportion of their sails occupied by man who want to give a special gift to his wife or girl friend.

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private room

make continuous runway

show window: glass wall

veiling box

This paradoxical relationship between program and marketing strategy constrained architectural space and skin. Programs in Victoria’s secret flagship store organized with variable merchandise category. Among the category, sub-brand Pink, accessory and casual wear which doesn’t has to be private placed easy access spot and covered with public facade has more opening ratio. But, lingerie and swimsuit what need more private space are placed inside deep close to special space called secret runway with private facade that has limited opening. Connection between facade and program encourage people’s experience in a brand’s atmosphere and emphasis empirical perception.

private

public

program configuration

56

private tendency of program reflected to surface


pattern study: basic template for parametric curvy volume line and slit opening

57


pattern variation within a same parametric logic

58


model collage

3-dimensional pattern test

Glass wall between a facade and space illuminate pink light that representative color of Victoria’s secret. And also, it works as a show window that create desire to purchase. 3-dimensional module of pattern allows to make slit opening which can attract people’s gaze to sideway. Size of slit opening has controlled by parametric variables along to program’s character. It has lifted middle point of edge up toward perpendicular direction that couldn’t disturb 2-dimensional line continuity. Simultaneously, bended edges make additional volumetric line base on its height and slope of facade gently goes up and down. At the end, this volumetric facade shaping another illusion of visual perception.

59


elevation

height parameter

optimized module

TYPE-A1

curvature analysis

TYPE-A2 aluminum frame glass metal wall panel led

TYPE-B

6type of panel consist with only 2 differ shape element

60

composition variable

detail perspective


facade perspective

61


section

62


private runway

office

5f plan

private runway

lingerie

4f plan

accessories

pink

plan

2f plan

backside perspective: desirable eye

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interior perspective: connection to secret runway

64



Re+circulator Arcology skyscraper in Hongkong, 2013

T

he relationship between the environment and the built system cannot be separate by mutual energy sharing in the matter of the ecosystem, therefore, the built system should be integrated from the starting point of the relationship between the natural environment and the built system. Basic four programs of the Archology (architecture ecology) need to cut off the connection of the vertical heterogeneous space, and create a connection of comfortable and healthy vertical space.

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spatial hierarchy derivated from pattern study

67



floors follow pattern system

This connection inspired by multi-layered patterns. Each pattern has rules from basic curves which has been rotate, scale and move. Flatten 2d line drawing does not have hierarchy yet, but surface derivated from different coloring rules make relationship itself. A way of spatial continuous and dis-continuous through coloring rules could set systemical interaction. It can be parametrical transformation within its rules and also allows natural enviromental circulation.

mass diagram

site analysis

The building envelope was designed simply as a climate shield to block the external environment, rather than as between the internal and external environmental elements that can react. Controlling the climate of the interior comfort zone or depending on the season; plays an important role to decide how to take advantage of the building elements in any environmental energy. stores

residence

seperated program along spiral circumstance

hotel

studio

laboratory

office

functional panel

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regular plan of tower

ground plan

plan

In addition, the void space that has been created by the vertical twist adjusts the parameters, or the role of the buffer space between the external and internal environment provide a comfortable space, or space with the environment represented as an element of control. The recycling system of the substance occurs and makes the smooth flow of air circulation of the vertical space by the relationship between the “Archology� space and the void space of the architectural element.

single circulation module

The four programs require different height to the space between the floors to give different micro-climate environment control for the architectural element. The internal urban form of each layer exchange of substances that are created in this space, and as well as the building's environmental purification makes seamless communication. +0.0m / level1 +0.5m / level2

cool air warm air

+2.0m / level5

fresh air

+1.0m / level3

multi level plan

70

+1.5m / level4

ventilation system

co2


fucnctional wall(window)

floor (regular)

sub truss Farming plots

fucnctional wall(breath)

floor (storage)

main truss

double glazed lowe glass panel

explode diagram

71


The real dignity Prison renovation project in Anyang, 2011

A

nyang prison is the last prison in urban. That have diversity problem, NIMBY and conflict to city with government. That also cause argument to new build and relocation for 10 years. The most problem is “wall� to block the prison. It is get higher in urban. It makes disgust and prejudice in people. Then, boundary space do not communicate with people. I suggest that boundary should be make new sensory communicate space, do not have existing grudge to recast existing severancely boundary space.

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Two other different territories and boundary will be made in new communication system.

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The wall space of dignity ENT/EXIT

East side wall space

personal border-line individuality

community

limited area

individuality

limited but continue

phsycological boundary Prison area C o u n s e lling center

in in psycological border-line buffer out physical border-line

recognition of boundary

C o u n s e lling center

Buffer zone

public area

out

new perception of boundary

Administrator control

facility

indirect communication

Boundary is start point and end point at the same time. When boundary makes one space and zone, that is boundary space. It make modify and something to unexpected in boundary space. That is a new identity and communication. Contemporarian’s communication is not natural and appear to have compulsory personal border-line. That’s purpose is not purity and the minimize communications. I think that communications are the course slip out of its border-line. That also space to deliever the human’s message. If we slip out of pwn border-line, that is communication with prisoner and ours new social healing for them.

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Section model

1st study model : Concept model (communicate with site)

Healing is a recovery for human dignity. In other words, it will be course that not only change bad impression for prisoner but also find human essence and dignity, not treat contemporaries disease.

2nd study model : Program (Prison and common people)

3rd study model : Mass and Site study

4th study model : Form developement

This site have physical and non-physical boundary such as non-communication, prejudice and discrimination. So I suggest three zone in site, culture & civic zone, reformation zone and resocialize zone. This creates continuity within the discountinuous programs, inducing various behaviors.

5th study model : Semi-final model

Process study - Sketch the site plan & Section

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01 Shop 02 Wall enterance 03 Psychology facility 04 Prison core 05 Experience wall 06 Library

06

07 Gallery 08 Auditorium (common people) 09 Cafe / Restaurant 10 Classroom 11 Religion gacility 12 Experience wall

07

05

11 04 12

03

02

08

09

10

01

GL +7.0m level Plan

01 City path 02 Shop 03 Wall enterance 04 Prison core 05 Sunken garden 06 Share psychology center 07 Library 08 Library office 09 Gallery

06

08

07

09 10

10 Main enterance 11 Theater 12 Healing water fall 13 Healing deck (prisoner) 14 Bridge 15 Classroom (prisoner) 16 Classroom office 17 Lobby 18 Share Auditorium

05 11 04 12

03 13 14

17 18

16

15

02 01

GL +2.0m level Plan 01 Share psychology center 02 Psychology care unit 03 Psychology institute center 04 Psychology office 05 Sunken garden 06 Prison corridor 07 Prison core 08 Culture zone office 09 Lobby 10 Exhibition

01 02

03

04

08

09

10

05 14 06 11

15

12

13

07 19

16 17

18

20

21

GL -3.0m level Plan

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11 Administrator corridor 12 Stage 13 Common people corridor 14 Healing deck (common people) 15 Healing water 16 Healing deck (prisoner) 17 Auditrium 18 Share Auditorium 19 Machine room 20 Lobby 21 Classroom


Reformation zone

publick area

Civic

&C

ult

ura

The park of healing

l zo

Initial site plan

ne

< Main Entrance Main Entrance ‘The water’

< Car Entrance

The wall space of dignity

The wall space of dignity Resocialize zone

Prison area

Final Site plan

conceptual section drawing

77


section of “the water”

elevation

section

78


physical model

79


Urban Roof Urban revitalization project in Han-river park, 2010

A

rchitectural representing of Hangang through one of abstract machine based on users activities performed in Han-river park located in scattered spots. Especially, Dook-island park is one of the place where the most various speed, activities, and radius of activities emerge in Han-river park. It has progressing creative works for making the space of new activity through diagramic analizing in the site centered on the bridge.

80


newly defined urban field diagram

Suggested “Urban-roof � reflects the field condition of each section and redesigned field condition reflects the character of Hangang. Each modules of the roof is designed with the fuctions which can put the light and activities into it and it suggest the new type of park in Hangang park with new field diagram.

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diagram study

concept model study

diagram to field

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83


perspective

schematic section

Shadow fiesta

84


Light fiesta

85



DESIGN RESEARCH


Suspended depositions SCI-Arc Vertical Studio Fall, 2012

T

his project aims to blur the line between processes of design and fabrication in the context of rapid prototyping by increasing the fluidity of the fabrication process through coordinated material and robotic processes. The project exploits feedback loops that allow the process to be used as a live generative form-finding tool as well as a method for reification of designed objects.

88


conceptual motorcycle design “frog” by luigi colani

89


series of section diagram

[1] offset -4

[2] offset -3

[3] offset -2

[4] offset -1

[5] offset 0

[6] offset +1

[7] offset +2

[8] offset +3

[9] offset +4

exaggeration- surface offsets

2sec

5sec

8sec

12sec

15sec

19sec

23sec

25sec

simulation- giving form to projectiles within vector field

90

[10] offset +5

[11] offset +6


[x-axis]

[y-axis]

[z-axis]

section array from 3-axis cut

2sec

5sec

19sec

8sec

12sec

23sec

15sec

25sec

28sec

simulation- vector fields and quasi-aerodynamics

[0] extract

[1] head

[2] exhaust

[3] nose

[4] bend in leg

exaggeration- surface patch offsets

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T

his research started from “FROG” by Luigi colani which is a non-functional, primarily aesthetic object. The vast majority of the “DNA” of Colani’s motorcycle study lies within its surface topology. Our task was to survey various parameters of the surface to generate new (but related and informed) geometry through analysis, exaggeration, reconstruction and simulation [1] Analysis Mining data from surface parameters / Gives form to embedded surface / New patterns emerge.

[3] Reconstruction Through strategic reconstruction of the entire orginal polygonal mesh, new family members are created in a similar form language.

[2] Exaggeration Inverts topology creates new bulbous surfaces that contrast with sharp forms created by inversion. Exaggerating surface properties / Generating new topologies / Revealing pattern logic embedded in digital artifacts.

[4] Simulation Generates new meshed from the particles traveling along the input surface (1/2 of the colani frog). This study helps to visualize the implied mass of the particles traversing the frog’s surface. Utilizes a modified processing script which imports surface geometry and flows particles along the U or V tangents of the given geometry, leaving behind trails similar to an aerodynamic simulation.

[01]

[02]

[03]

[04]

[05]

[06]

reconstruction- creation of related bodies

[01] base surface

[02] normals angles

analysis- surface curvature & normals

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[03] normals angles interpolation lofts light

[04] normals angles interpolation lofts data


surface deposition simulation

interior surface: spatial study

body surfing

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Through several studies, we found elements for new fabrication method: deposition, that has allowed from data flow on surface, series of normal vector and so on. On the other hand, it has needed not also multi directional approach to build single object fully in physical. Suspended deposition is a proposal for a new method of fabrication that involves the injection of visible and UV light curing resin into a clear gelatinous medium which is viscous enough to allow for an injector to move smoothly within it but also dense enough to suspend the injected material until it cures. initial injection concept: tank configuration with resin and catalyst injection tool.

[01] Input Construct input surface and associate with grasshopper definition. Rebuilding the surface beforehand helps to keep the U and V divisions evenly distributed for toolpath generation. [02] Path The user specifies the direction of the toolpath and the number of surface divisions perpendicular to the chosen direction. Other custom toolpaths are possible, such as irregular UV mapping and radial paths. [03] Part The number of divisions in the specified surface direction (U or V) determines the amount of overlap between layers (and thus the strength of the part). The diameter and end-profile of the syringe directly affects the thickness and shape of the extrusion. injecting process

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Formal language: Freeform surface and volume with extreme curvature / navigates between concave and convex surface areas

fabrication of language: freeform / injections

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To avoid several limitations imposed by injecting resin into a tank-like container (rectangular or otherwise). We propose the use of a robot-mounted gel pod which has several one-way injection sites embedded in its skin to allow access from multiple robots at multiple angles.

container concept suspended gel pod / multi-directional / one-way injection sites

Freeform objects being cooperatively produced. Varying parameters such as flow rate and robot speed can be especially exploited to generate objects with similar form languages as the Frog.

cooperative work by multiple robot

Multiple one-way injection sites and unlimited angle approach allows varying combinational configuration and gives various possiblity of internal logics.

nested

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inclusion / layering

combination / loop


cooperative injection work flow

simulation of resin forming with multi-direction injection container ( real / fake )

swarm particles define tool paths and flow rates- 1 to 1 production vs generative form finding

[01]swarm particles defining internal tool path logic / radial depositions

[02]tool path / pattern alternatives

[03]injection logic

[04]calculating toolpath with flow rate

[05]computing toolpath for intergrated object

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end-arm tooling ( mounted on staubli robot ) - 6-axis articulated arm

Ultimately, this robot-mounted end-arm tool allows for vector-based printing, meaning the print head can move in three dimensions rather than having to build up objects from extremely thin two-dimensional layers.

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tool [1] wireless arduino housing and mount

exploded tool[01] - arduino uno board, 3dprinted case, extension wire, micro wireless wifi receiver, battery, misc.

tool [2] injection attachment centrifugal pumps (initial tool)

exploded tool[02] - 2x centrifugal pump, 2x syringer tip, 2x battery, extension wire, 2x xbee receiver, misc.

tool [3] injection attachment peristaltic pump (developed)

exploded tool[03] - servo motor, easy driver board, 4x bearings, syringer tip, misc.

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Gel testing - injection and suspension of paint and other dyes in various types of gel

Using lasercut acrylic box filled with clear hair gel, we were succesfully able to inject and suspend colored materials ( in this case acrylic paint and nail polish) for an extended period of time using medical syringes as applicators. Tests to follow will involve resin injection and bubble-less gelatin. We tried many different over-the-counter gels, soaps, etc. We needed to find a material that would allow for a sort of equilibrium between itself and the resin so that the resin can’t float or sink. The best gels that we tested were ones filled with lots of tiny air bubbles. The gel acts as an omnidirectional support material which is reusable, so there is no wasted material. By injecting and suspending light-curing resin in a gelatinous medium, one is afforded the ability to shape freeform objects without the need for molds or other subtractive manufacturing processes that would otherwise be necessary. The gel acts as an omnidirectional support material which is reusable, so there is no wasted material.

resin testing - injection of uv-curing resin in selected gel / simple guides are used to test consistency and repeatablity

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motion testing - test of coordinated motion with container / work spheres determined by pivot points

After injector (end-arm tool) test about flow rate, tolerance and pressure itself and material test (mentioned leftside), we move test area to robot-base area with tool has mounted on robot. Every workflow had operated in grasshopper which is fully compatible with arduino and VAL3 language. This connection allows we control injection and movement in a real-time. It means you can navigate around existing objects submerged in the gel -- whether it is a foreign object or a previously cured resin object. Our proof of concept for this was to submerge a plastic ring in the gel and use the robot to inject another ring, which interlocks with the plastic one. And it also means it could suck out the liquid resin that injected, so it is basically reversing the direction of the pump and retracing the tool path that it already traveled along. It’s even possible to “manually control where the robot is traveling so you could create an object that’s only partially predesigned.

real-time - test injection of a sphere / real-time feedback from grasshopper

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comparing processes of tool path methodologies - 1.abs pringting, 2.powder printing, 3.resin injection / compares paths only time and resolution not taken into account

target object

print [powder]

print [abs]

inject [resin]

comparing processes of tool paths - 3spheres

custom contour

radial arcs

spiral

One major distinction between this project and other rapid prototyping processes is the ability to utilize 3D vectorbased toolpaths. Virtually all other processes use paths generated via contouring a digital model, and rely on the hardening of each successive layer before being able to move on to the next. calibration and realizations - through calibration tests it needs to consider differentiate between: fixable or improvable issues & inherent idiosyncrasies or limitations

wireframe cube test

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testing in robot house

resin injection test in regular container

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unique benefit 01 robots & tool -multi-object navigation -vector and contour paths -approach from any vector -real-time feedback -multi-robot collaboration -inject any liquid -adjustable flow rate

02 suspension in space -omni-directional support -no wasted support material -approach from side/below -visual feedback from all angles

03 suspension in time -real time input -change model at any time -pause and resume -manually inject or remove -tool changes -multi-materials -selective curing

what’s next

what this means

-refinement / further calibration -actuated needle tips -multi-material layering -continuous “inflation” -multi-part assemblies -embedded systems

-not just a tool, but a design process -changes relationship between designer and fabricated objects -new formal languages -navigate around existing objects / embedded systems -a new interface for making things

The suspension of resin in space without added support material allows for the ability to navigate and fabricate directly on and around other existing objects within the Gel, as well as the ability to observe the process from any angle. The suspension of time in this process allows for tool changes, manual injections, on-the-fly robotic injections, multi-material injections, live modification of the digital or physical model, and the ability to physically “undo” (resin removal via suction or scooping).

T

his project aims to project these processes onto an architectural scale whereby autonomous machines may be deployed on site and organically shape buoyant, hardening liquids through their flotation. Instructions would be encoded and sent to robots, and the operation would be overseen by humans, who could make adjustments and corrections in real time.

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Dermis SCI-Arc Vertical Studio Spring, 2013

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lthough department of water and power of Los Angeles supposed to be related to some nature elements, like water or sunlight, people could barely feel or experience these characters through this building, neither interior nor exterior. What we could really touch is the artificial rectangle fountain. “The house is a machine for living in.�, so said the modernist architects. Therefore DWP was built in this believing, and the spaces were the shaped in this way in those years. Therefore, even different buildings have different purposes and meanings, every space and form became a cold machine.

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Digital drawiing - “adaptive morphogenesis”

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This renovation project for building of department of water and power (DWP) in Los Angeles has covered more as a research project in field of digital morphogenesis and digital materiality. We’ve fiqured out combination of physical enviroment and adaptation of digital morphogenesis that occured from adaptation in nature. Adaptive morphogenesis is the generation of form through a stepwise process of evolutionary transformation. This robust capacity for adaptive morphogenesis lies at the heart of healthy and sustainable growth in both natural and human systems.

progress of evolution from primitive digital geometry

To adapt nature’s biological strategy, we bring a cactus as an example which has effective system to survive in its habitat conditions. Their actions, like absortion, eruption and maintenance of water, could be valuable strategy for human, especially droughtrisky city, in Los Angeles. a

b

2-type of object represetative human and nature

share benefit

boolean substraction b and a

boolean substraction a and b

biomimicry space

typology [01]

typology [02]


stepwise process of evolutionary transformation object itself - boolean compounds

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section cut [TP-02]

section cut [TP-01]

section cut [TP-02]

section cut [TP-01]

information effect light co2

02

medium plant

water storage

functional diagram of adaptive morphogenesis typology

symbiosis network

It is important to realize natural enviroment in a digital world to utilize its benefit but also seduction of algorithmic (digital methodology) tend to disturb actual achievements in the architectural realm. In some instances this entropic state is generated through the physics of matter in flux interacting with machanic processes where the deposition of material becomes generative rather than anticipated. 110


digital representation drawing of biomimicry object and combination

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In other instances it is approached through a conscious embrace of corrupting influences, the latent responsiveness of energetic exchanges - specifically the transfer of heat, moisture, sound and light through an architectural medium and their effects on more extensive ecologies. Balance is relevant in this work not only in terms of the statics of bodies in space but more importantly in an ecological sense. Imbalances become active as the impetus of design innovation. A composite approach to material and environmental architectural systems emerges in this work.

physical test with various material for performance

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site plan

In this way, we tried to implant these prototypes into DWP space to engage with “old space system�. Therefore we not only created a new interface between DWP and the new research center, but also a more alive, vivid and dynamic experience in architecture. It shows the possibilities that how space could react to nature and how people could experience these elements through the characters of the space.

latitudinal section drawing

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-1 level plan drawing

longitudinal section drawing

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interior perspective

section perspective

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performative architecture

we used soft silicone and resin to fabricate our study models. Again, because of the characters of these materials combined with Boolean digital geometries which we created, we could always get some surprised results, like natural-liked texture, random water flow pattern or bio-liked surface. Not like traditional main stream building materials, soft silicone and resin showed many possibilities when we tried to go further to research them, especially when we tried to do some physical tests. For example, we let the objects to interact with air, light and water, and then we could get variable reactions through these experiments.

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performative texture

perspective composition

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view from above building

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dy/dx of Motion: State of monolithic SCI-Arc Vertical Studio Summer, 2013

W

ith morphological simplicity of expression through white architecture in Modernism, came postmodern approach to reveal its inherent architectural qualities by manipulating material, void, and pattern. However, following the 20th century’s isms arouse significance of emergence and co-existence in efficiency and mobility which suits under norms of society in modern era. Manipulation of morphological and materialistic methodologies attempts to reflect the fast-changing flow of contemporary world.

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integration of motion and monolith

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morphologycal test for motional monolithic form

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motion from integral segregate

research for integration of monolith and motion through 3 categoreis - spatial, functional, visual

Integration of ideas, from different societal background, of symbolic figure and efficiency becomes the focus of this research project. To achieve a strong yet shifting figural image, existing faรงade that lacked symbolism has been replaced by solid, monolithic mass. A faceted shell connects to a new monolithic mass capable of actual physical motion hence providing space for the expansion needed for the Academy of Motion Pictures. Continuity between the old mass and the new mass, and discontinuity within new mass itself blurs the boundary between opposite genres.

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mass integration diagram

renovation sequence (above) / functional movement (below)

motion diagram

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composite drawing


it becomes a monolithic form with textures derived from motion

contradictable meaning from monolithic motion

plan

elevation

This project pursues to address the benefit of co-existence between spatial continuity and discontinuity through usage of 2D pattern derived from motion and 2D pattern with depth to represent dynamism. Two scales of reading are addressed here: first of the object and through motion, its vertical/diagonal extension of its mass, second that of the materiality of its surfaces, which in its ambiguity [real three dimensional accordions and flat two dimensional lines] does not allow the exact mechanism by which motion took place to be traced.

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A core system of motion calculated from computational argorithm structure

performance test of physical model

physical model implemented by material property

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view from inside of “motion”

section drawing (close)

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flexible program usage by movement

section drawing (open)

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dynamic section drawing ( multi-layerd acryl)

setup ( servo + arduino + easydriver + firefly)

perspective (corner of lacma)

Mediating between movement and projection, monolithicity and motion become counterbalanced to assert one of phenomena described in Deleuze’s Difference and Repetition, the continuity in derivative.

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time-lapse sequence of motion academic theater (it reveals statue of building but also represent program over time) - right side image


Digital + Material #1 Squished and embedded #2 Drawing things together #3 Autonomous translation

C

onventional 20th century assembly logic was questioned in favor of polymer-based meta-assemblies produced through squishing, sedimenting, embedding, and inlaying. The focus was to create mysterious and alien assemblies which do not resemble known tectonic systems. Projects avoid all types of hardware, expression of technology (although they may in fact contain it), the dogmas of frames and panels, and other 20th century forms of reductive subdivision. Instead, the freeform and figural potentials of polymer and composite construction was exploited in search of new aesthetic and performative territories. #1 Squished and embedded

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squished and embedded (research new fabrication method from various computer programs to mechanic process include robot)

M

aterializing the mathematical, the exact translation of virtual instructions in the form of drawings or codes to their material actualization, is a fundamental procedure in the production of architecture. This exchange between the mathematical realm, in the form of digital modeling, and the material realm, in the form of fabrication, is the essence of this project.

#2 Drawing things together

T

he project explores how material properties can have an impact on a digital design process, allowing real time feedback of material changes in a physical environment to change parameters in a digital environment. Material properties are thus brought back in to the digital design process, and lets unexpected features or anomalies in material behavior inform the design process, rather than to be thought of as a “glitch� - as a fault in the translation from digital to physical.

#3 Autonomous translation

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#1 Squished and embedded Underwriting this desire is the idea of multi-materiality, where the homogeneity of digital surfaces is replaced with complex depth, sectional, and compositional effects. The goal is to create building skins from a patchwork of materials and inlayed objects as heterogeneous as a calico cat or a Korean seafood pancake. Ingredients in the pancake include thermo-formable polymer sheet stock, as well as cast or squished-in liquid rubbers and resins, embedded semi-rigid 3D prints as structural core, and low-profile technology such as electroluminescent film. Multi-step tooling processes-- such as the use of loose ‘sub-tools’-- were used to create local delaminations and cavities between surfaces.

primitive patterned texture in z-brush

project texture to base surface / layering

define fuctional object

base milling file for 3d milling

robot setting for 6-axis milling

fabrication scheduling

give height for 3dprint object

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zbrush to robot using val3

robot milling simulation (path tracing)

3d print

3d milling (Both side flip milling for undercut)

6-axis robot milling

6-axis robot milling (close shot)

6steps for vacuum forming with various polymers

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multi-layer sequence

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performance shooting in robotlab

Critical for the ongoing research project of SQUISHED! has been the use of the SCI-Arc robots as tattoo artists. This has required developing a digital bridge between ZBrush, the entertainment industry sculpting and painting tool, and the hard backend of VAL3, the robot control language. The robots engrave, cut, mark, and deposit wet materials into, onto and between complex surfaces. - “Kruysman-Proto�

for more videos on vimeo

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#2 Drawing things together This project considered the discrepant space of translation between image, drawing, and object through a project that incorporates drawing, casting and animation. It has explored a series of phase transitions between specified objects and a selected set of materials. Rather than assuming this exchange to be inert in nature the course will pursue the inherent logics of matter in flux as a generative design tool. It has focused on capturing qualities that lie outside the realm of computational control and would appear to be incongruous to the processes and tools used to generate them; pursuing the the apparent and actual vagaries of matter in flux albeit through the use of highly controlled algorithmic and machinic processes. Iterative physical modeling and casting exploited the transformation between states of fluidity and solidity germane to casting. These fabrications involve virtuosity in the control of composite behaviors towards the production of specific effects, conjuring the potentials of an architecture that embraces the fluxion of matter.

iterative operation of magnet powder simulation by step

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representation drawings of magnet powder’s density and behavior on object

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grasshopper magnet simulation onto extracted form

detail images of magnet powder

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illuminated powder in black light enviroment

sharp texture of attracted magnet powder

for more videos on vimeo

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#3 Autonomous translation To explore translate relation between the physical and the digital the project takes on the polymorph as a material, using the polymorph’s ability to change state from fl uid to solid depending on temperature, to create a designprocess that feeds of the physical behavior of the polymorph as it is heated up or cooled down. Th e drawing and transformation of a line is carried out both in the digital and the physical environment, and deviations from the digitally calculated transformations applied to the line, caused by material behavior, are fed back into the digital model where further design can now be adjusted to match the physical behavior of the material.

realtime feedback workflow

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realtime feedback workflow

extruding polymorph

cross testing

cooling test

heating test

The polymorph material is deposited by an end-arm tool and immediately cured with a cooling device. Once set, the form is scanned, recognized as a point cloud and broughtback to the design platform. This is when the changes in the initial design have a chance to happen – after heating the material we are able to affect the form again. The essential part of a project is a design of state of the art end-arm tool. The polymorph is stored inside in a chamber of hot water, which keeps it fluid before the material is extruded. The process of cooling and heating the polymorph has been documented with a high-speed camera, allowing to detect the most subtle changes in its morphology – bubbles, melting and curing again.

robot lab setup with kinetic camera

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bubble pop when it melt

hoarfrost effect when it cooling

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phase1. Extruding

phase2. deform and feedback

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Digital + Media #1 eye-robot #2 coding-form

E

ye robot focuses on the intersection of animation, robotics, and cinematography. It focuses on vision in robotics, not only as a representational tool, but also as an analytical device for feedback. This course will focus on robotic motion control as a creative medium, mainly through the use of the custom robotic animation software platform called esperant.O. It will explore a new space of dynamic architectural representation through the precise tracking and positioning of objects in motion. It is highly dependent on the synchronization of the camera and the motion of multiple robots in space. The seminar will explore this new mixed-reality space and its implications in architectural representation and speculation. In a series of exercises, students will produce short videos and animations that explore the concept of synchronicity and robot coordination in a variety of camera techniques that combine both image capture with image analysis and reconstruction.

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long exposure shot of laser motion

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iteration of mesh relaxation

single path and kangaroo test

long exposure shot of laser motion

long exposure shot of led movement

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Images of a long-exposure light animation technique. The technique involves creating several long exposure shots which represent a single frame of an animation. When the long exposures are compiled (several hundred of them) they create one seamless and complex animation using only 3 LED's (blue, red, yellow). The process uses Grasshopper to generate a single toolpath, Processing to deal with the LED coordination, Esperant.0 to control the robot and cameras and sync the LED firing, and Kangaroo to provide the physics simulation.​


simulation test in realflow

Tomographic exercise using a large flat screen TV mounted to a robot which successively “scans� or slices through each frame of an animation. In this case the animation is a liquid simulation generated in Real Flow. The liquid simulation was chosen to make visible and accentuate the invisible bounding box of the TV moving through space.

tomographic simulation test

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single frame shot of laser motion

Real-time synchronized motion of multiple robots which bounce a continuous beam of light between themselves. A custom end arm tool was developed to control the angle of the laser pointer independently of the robotic motion (which is required for the continuous bouncing). The laser is mounted just behind the “source� mirror, which has a small hole lasercut for the laser beam to pass through.

for more videos on vimeo

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processing(igeo) + grasshopper(ghowl,mosquito)+php(twitter api)

result of searching with “architecture� in various city

Two-way communication between processing and grasshopper let them visualize of real-time data(twitter). Every data (which shown as particle with text) appears from exact location using its geolocation information. And also every data from same searching keyword gather and attract around same spot. It means this interaction allows to compare quantity and frequency of data based on geolocation maps.

for more videos on vimeo

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PROFESSIONAL WORKS


W_pavilion 1 AdLAB+ PROJECT IN YEOUIDO DISTRICT, HANGANG PARK, 2010

Location: 8, Yeoeuido-dong, Yeongdeungpo-gu, Seoul, South Korea Building Area: 36 sqm. Building Scope: 1F Design: aDLab+ Cooperation: Seoul Hangang project HQ Role: Project manager, Computational design specialist Status: Built

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serialize construction drawings

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simplified, deconsturction image of han-river

set parameters by human scale

linear interpolation graph

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body-scape diagram

iteration of logical section test

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orthographic chart of logical section forms


physical model test

constrained information by grasshopper

bim lifecycle management

final physical models

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construction drawing set

part combination set drawings

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construction sequence (on site)

supplied material dimension lumber -2”*4” (1800mm*, 2200mm*)-ACQ_2”*6” (2800mm*)

Remove overlaped part, Set layer part double layer, 15pieces per 1 group.

off site assemble

assembled that enough to carry by 4 persons

maximum transportable set 11/22

on site re-assemble

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off site assemble

on site perspective

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W_pavilion 2 AdLAB+ PROJECT IN ttukseom DISTRICT, HANGANG PARK,2011

Location: 704-1, Jayang-dong, Gwangjin-gu, Seoul, South Korea Building Area: 36 sqm. Building Scope: 1F Design: aDLab+ Cooperation: Seoul Hangang project HQ Role: Project manager, Computational design specialist Status: Built

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coding surface as construction drawing

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surface test from desaturated images

set absolute value

initial surface

final surface control

166

optimize surface

conver to point cloud


coding number to depth of surface (paracloud)

color mapping drawings

167


standardized element (2’*2’ wood)

construction drawing set

depth of shadow (elevation)

168


perspective

exploded drawing

169


off site assemble

170


on site perspective

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Urban folly AdLAB+ PROJECT IN Gwangju, 2011

Location: 27-1, Honam-dong, Dong-gu, Gwangju Site Area: 120.1 sqm. Building Scope: 1F Design: aDLab+ Role: SD, void design for QR code Status: 2nd prize in Competition

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composite elevation

Absence of Existence Folly near Gwang-ju tax office (the Hwang-gum street enterence) is a physical or historical boundaries city of Gwangju, the history traces of vanished availability to play physically with the task of restoring the place to have memory shape. Reproducing in the absence of the past, Folly for the past, present and future activities and the interpresentation of the land to share memories should go first. The existing horizontal line acrossing the vertical three-dimensionally, device that translates memory about the experience of the witnesses of age, stamps with existence of the citizens through emotied surfaces of diverse size and location in the history of Gwang-ju.

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section and action

In general, the wall as media has been used daily in the sense of boundaries disconnection, and separation. It was a separated space by wall boundaries by history and the boundary area forcibly in history of modernization in Korea. Nowadays the street has changed into the guise of modern commercial space. I proposed a wall as a device by meaning of the tolerance and integration because of the spaces that are lacked of the magnificence, anonymity, heterogeneity and interaction of modernization at the same time everyday. ‘The Line’, Folly, exists as devices for the city’s boundaries through interactions to create the depths of memory. The physical boundaries of inside and outside extends the various activities and events, and experience extracted from traces double the depth of the memory. Cut side of corten steel wall folds in various ways (Shift, Rotate, Tilt, Bend) and the ‘sensuous shape’ is used as an important means to build repetition and variation.

The surfaces coded by missing sides are encoded by the pattern of void of wall to be recognized as a pattern having the historical significance between the density of void and solid. Different scales, depending on the distance of the code is captured from historical memory of macro city to micro person’s life through digital media devices based n the scale can be reproduced. Past history, current memory, the future rospects through the walls of the coded digital media devices are connected to the extended memory of the chapters, and the presence of traces of the missing code create he memories of the future as to create a whole new meaning. encoded memories

Part of the fragmented and icomple void attenpts to reconstruct the shape od reality by moving. Disapeared unnamed numerous voids beyond the visual apperance of the current landscape reconstruct the presence of a millitary. It is a scenery fragmented devixe that directs the city’s historical memory and a spatial device that regerates the memory.

Existence of Absence

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1

2

3 4

5

6

plan

sequence of activities

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perspective

functional active

elevation from sidewalk

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conceptual model

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Top bed bau architects PROJECT IN yangpyung, 2012

Location: Joongwon-ri, Yongmoon-myun, Yangpyunggun, Gyunggi-do Site Area: 435.97 sqm. Total Floor Area: 131.44 sqm. Building Area: 60.20 sqm. Building Scope: 3F Design: Haejun Jung (SD,DD,CD) Status: Hold

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physical model

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site plan

1f plan

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2f plan

3f plan

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elevation

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section

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