Undergraduate Portfolio - Hamidreza Malekian

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MY Undergraduate Portfolio


Hi


CONTENTS

Hamid Reza Malekian “Everything is connected ,They are connected in a never-ending circle”

Where Am I? Currently find myself being drawn back to architecture, however in a different capacity. No longer see it as a lifestyle that is all consuming, where my only friends will be other architects and the only books I read are in fact architecture magazines. I use to find this text, Dear Architects, I am sick of your shit, insulting and would get quite defensive. Think I now want to challenge the idea, the lifestyle, the position of architects and also explore other possibilities in the industry. Maybe I won’t end up being an “architect” as anyone want to be but maybe I’ll find something different in connection between the art and industry, who knows what that looks like!

Competitions 01 The Gate 06 Mars: A New Home for Humans 11 Home Studio Works 16 5Houses 21 Qarazm 26 Emerald Work 31 Kish Island Seaside Bound Bachelor’s Thesis 36 School of Art & Craft



Hydepark Library

The Gate Archasem Competition

Hydepark Library | London As we all have experienced through our lives, every time a book is being read, our mind flows into the books’ world, we imagine whatever is happening and its contents, that’s what our target became in designing The GATE, introducing a whole new imagination for England’s’ people. Architecture should move in every dimension and should not be predictable. This is why we need to strive to free our minds of all preconceptions. The Gate represents a different experience of library in which the architecture was derived from Chaos theory as explained above. The journey starts at ROOT , reaching STEM and ending at PEACH. Since visiting the worlds created by popular authors is not possible, the learner can explore a place outside his imagination, experiencing a world that mankind has never seen before.


The GATE able to re-invent itself programmatically by introducing new ways and incorporating digital technology into its already existing ways and methods of learning. The participants incorporate various other media audio visual, 3D) apart from books and print media to make it a prospect for the future. The spatiality of the GATE re-interpreted from boring and pragmatic interiors to some innovative, interesting and flexible typology of reading spaces, furniture, interior arrangements etc. The participants focus on creating an experience for the user in the library space that will stimulate the mind to stay and spend time for longer periods.

Themes

Concept | Spherical themes connection 3


The gate seeks to create a 21st century ‘library in a park’ paradox that will incorporate the social factor in an anti-social built form like a library. It is further become a useful prototypical public resource and an architectural landmark within the park that would even attract non-readers to visit the place. The gate strive to become a zone in the park where people could gather, share, exchange and spread knowledge on a daily basis, thus promoting imagination and creativity, rationality and intellectual thought process.

transparent

ramp

Path Density stem

root

seats scene cable

peach

amphitheatre

glasses

structure

transparent

section

themes

restrooms

in-between ways conneting spheres

media center

offices

cafe

4


Over the years architecture has been influenced by various factors apart from which era and when it has been established. Various influences that we see are in the way a building has been constructed, i.e. the form of the building, the various structural elements of the building, etc. Nature has been one of the most evident influences in architecture and in various forms over the years. The GATE’s structure is one of the inspiring modern time Architecture takes its inspiration from Ostrich’s skeleton. Free standing structure of the building is inspired from this special toe joint. As resulted the construction has suffered various interventions, at both aesthetic and stability and endurance levels.

a multi-cultural attraction and bridged the economic divide, making affordability a non-issue for gaining access to VR technology. The GATE plans to purchase VR Tech resources and continue to be offer them as ongoing and future services.

Virtual reality (VR)

Free standing structure inspired by Ostrich’s toe joint

Virtual reality (VR) is a realistic and immersive simulation of a three-dimensional environment, created using interactive software and hardware, and experienced or controlled by movement of the body. Augmented reality (AR) is an enhanced image or environment as viewed on a screen or other display, produced by overlaying computer-generated images, sounds, or other data on a real-world environment. Virtual Reality Technology proved to be a multi-generational experience, attracting young and old alike. The Library's free events were

Site 5



Mars New Home

Mars: A New Home For Humans CTBUH Competition Utopia Planitia | Mars

The theory of living on Mars is getting stronger every day, especially due to environmental issues including climate change, pollution, environmental degradation, and resource depletion, etc. In Mars, the soil contains water which can be extracted, the temperature is not extreme, the amount of sunlight that should be obtained by solar panels is enough, the gravity is 38% of the Earth’s, which is said to be sufficient for human body to adapt to, the rhythm of day and nights are similar to ours on Earth (24 hours, 39 minutes and 35 seconds). Of course, humans cannot live on Mars without the help of technology, but compared to Venus it's a paradise!


How could life on Mars happen? The answer has so many aspects, but mostly it is the energy and environments that should be considered. We are about to live in a place that its barometric pressure is 1% of ours on Earth, and due to its poor atmosphere, a lot more amount of UV will be received, there will be no greenhouse effects, and with the dust storms powered by the sun.

Wind

Aerothermal

Wind turbines are designed to make electricity at Mars. When you have a large dust storm blocking the sunlight on Mars, a wind turbine can still generate electricity.

There will be times that the sunlight will be blocked by the storm. therefore we suggest using aerothermal energy to provide heat and also electricity, solar panels and wind turbines to provide the required energy and electricity. A reliable source of aerothermal energy on Mars will be of exceptional value possibly superior to all other energy options currently under consideration. Aerothermal energy provides a continuous abundant supply of energy, like fission, but without the risk and waste issues. It does not require storage solutions like solar or wind, does not need to be launched into space like SSP (Space Solar Power), and can also be used directly for settlement heating or as a source of hot water.

Solar In the short term, solar energy is the simplest way to obtain energy on Mars, which is why we use solar panels on external shelf.

Concept

Wind Turbines | Solar Panels

Aerothermal 8


Life Support Oxygen generators on board the Space Station produce oxygen from water using electrolysis, the hydrogen produced was previously discarded into space. As Utopia’s people consume oxygen, carbon dioxide is produced, which must then be removed from the air and discarded as well This approach required copious amounts of water to be regularly transported to the space station for oxygen generation in addition to that used for human consumption, hygiene, and other uses. We are using the Sabatier reaction to recover water from exhaled carbon dioxide and the

hydrogen previously discarded from electrolysis on the Space Station and possibly for future’s Life. The other resulting chemical, methane, is released into space. As half of the input hydrogen becomes as methane (fuel), additional hydrogen is supplied from Earth to make up the difference. However, this creates a nearly-closed cycle between water, oxygen, and carbon dioxide which only requires a relatively modest amount of imported hydrogen to maintain.

the Sabatier process's cycle looks like O2 O2

CO2

O2

O2 O2

30c

20c

O2 O2

O2

O2

O2 O2

9


shell

wall

farming area residental tower

site

voids

theme park restaurant, cinema, offices, commercial dedpartments

10



Home Resiedental Studio

Home Dolce Vita Competition Unknown

Inpirational Architecture Hasht Behesht Palace It is an octagonal mansion with four facades which with all similarities no one is like the other. It looks like north facade is the main facade while the existence of pool in the east side of main faรงade is determiner. This mansion has built two meters above the ground level and has two floors. first floor rooms in the four corners of the mansion has stucco and painting ornaments, in the second floor there are a series of porches and rooms with inlaid doors and windows. In the middle of the hall there is a pond made of marble which is known as pearl pond. The feature of this pond is that the water comes out of its holes like pearls.


In the HOME project, according to the limitations mentioned, including the closure of the western and eastern walls of the building, Not having a particular view, and length over the width, It was decided to solve the problems of normal lighting, landscape and air conditioning with a void, a garden and a large skylight in this cubic volume, on the other hand, because of the importance of the living room space in this project, the main idea of livingroom placement was formed as the main heart of this house and the bridge between private and semi-private spaces, so that the livingroom turned into the heart of the house, there are also void and skylights around the space that have created various views into the interior of this home.

Concept

Concept analyses

13


A

A

The void is located in the middle of the house, and beside it on the ground floor there is a TV room, it’s near the kitchen, which is created for indirect natural light, ventilation and a pleasant view.

B

B

6

The staircase in the middle of the house is also defined by the livingroom and determines the connection between private and semi-private spaces. The livingroom itself as a heart of house is defined above the ground level to provide the same access to the first floor and ground floor and Because of its importance; it becomes the heart of the home.A big skylight is also provided for livingroom space ,which in different times of the day, creates beautiful playing of light and shadow on the surfaces. on the right side of the entrance is a small garden that is accessible from the first floor.

7

9

10

5

On the first floor of this house there are, master bedroom on the south side and library/work space on the north side, the other bedroom located on the north side of ground floor and in the middle of floor is void. In this house, natural light, nature and air flow are felt; we desired to bring the nature and quality of life into the living space.

C

C

1. Entrance 2.Hall 3. Kitchen 4. Dining Area 5. Living Room | Void 6. Bedroom 7. Toilet 8. Shower 9. Library 10. Balcony 11. Master Bedroom 12. Bath

2 11

3 12

1

Ground Floor

A

First Floor

A

14


Section B

Section C

Section A 15


5Houses


5Houses

5Houses Studio Work

Zargandeh | Tehran Prof. Einifar Residential Unit 5-Houses is a model community constructed along the North Sima Street and Zargandeh Canal in Tehran, District 3. 5-Houses comprises 13 identical, concrete forms arranged in various combinations, reaching up to 4 stories in height. Together these units create 5 residences of varying sizes and configurations, each formed from one to eight linked concrete units. Each unit is connected to at least one private terrace.


The development was designed to integrate the benefits of suburban homes—namely gardens, fresh air, privacy, and multilevelled environments—with the economics and density of a modern urban apartment building.

Concept

As a building system, 5-Houses attempts to provide for the present growth of existing and new urban developments. It is an alternative to both suburbia and to the rising towers of public housing and urban renewal projects sprouting in our cities. It attempts to provide for families within a multi-storey high density structure, i.e., to give the amenities which the family wants, such as privacy, a garden and open space, and identity which they now seek in the suburbs. Further it gives both the privacy of the house and urbanity of the public meeting place which the suburb does not give. 18


By stacking concrete “boxes� in variant geometrical configurations, I was able to break the traditional form of orthogonal high rises, locating each box a step back from its immediate neighbor. This ingenious method provided each apartment with a roof garden, a constant flow of fresh air and a maximum of natural light. The various components, Such as bathrooms, kitchens, storage Units, mechanical distribution systems, And heating and cooling Equipment, arrive at the assembly Line and are installed in a sequence Just like the various components that Make up a car .

19


+7.87

+7.87

+6.89

+6.89

+6.35

+6.35

35

A

140

C

2

10

E

422.0

F1

H

262.9

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J

I

147.1

275.0

685.0

F2

T2

F1

F2

T2

T2

T3

T1

T1

T2

F2

4

160

T1

370.0

F2

F3

T2

F4

T2

F5

T2

T3

T3

F2

T3

147.5

160

35

G

275.0

T4

3

Sc.1:20 F3=140x140x60

F

238.9

167.6

140

Sec. F3

D

262.9

49.9

140 10

60

1 10

B 71.2

T3

T2

60

T4

+3.55

10

+3.55

5 10

160

10

F2

T1

T2 F5

F6

F5

T2 180

T1

T2

T2

T1

T1

T3

6

1

60

T1 T2

T2 180

F2

T2

T1

F1

T3

F5

315.0

200

F5

F5

F5

35

T3

8

T2 F5

T3

Sec. F6 Sc.1:20 F6=200x200x60

F2

220

10 T1

100

T3

10

Sc.1:20

Sec. F7

10

40

10

10

T4

70

10

40

T2

10

120

Sec. F2 Sc.1:20 F2=120x120x60

40

220

10

Sc.1:20 10

10

10

Sec. F1 Sc.1:20 F1=100x100x60

10

Sc.1:20

10

10

F2

T3

10

Sc.1:20

Sc.1:20 F7=220x220x60

10

60

10

-4.23

T3

10

390.3

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60

-3.70

-4.23

60

220 35

-3.70

120

100

T3

9

35 100

F2

T1

10

35

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60 10

200

120

370.0

F4

60

-0.70

10

F4

F2 200

-0.70

T3

T3

7

10

Sec. F5 Sc.1:20 F5=180x180x60

10

10

40

+0.00

10

+0.00

F1

284.7

UPVC.W

slo ope 3%

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T2 F7

400.3

180

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10

10

80

10 North

40°

F

G

H

B

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C

D

E

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2 38.9

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297.5

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126.9

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158.0

254.0

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720.0

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174.9

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225.7

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405.7 529.1

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122.5 5 89.3 105.7 21 1.5

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442.7

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225.7

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142.0 685.0

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297.5

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20


Qarazm Cultural Center


Qarazm Cultural Center

Qarazm Studio Work

Qarazm Park | Tehran Prof. Adibi The Qarazm’s design is truly transformative in every sense. It not only helps to transform the character of the site and context, but also helps to transform a visitor’s perception of what a gallery or library can be and how they can form part of a larger cultural venue of regional and national significance. It recognises the crucial importance of people, art, books, traditional media and interactive technologies, and the dynamic relationship and complex interactions between them. Qarazm is centrally located in the northwest quarter of Tehran, North of South Kharazm Street, between 2nd Street and 3rd Street. Area of the project site is approximately 3,000m2, yielding a total gross floor area of about 6,000m2.


The collage method is a type of pluralistic lamination which momentarily includes the unknown images of the designer’s free mind. This broadminded approach challenges definitive methods. Based on this approach, the conscious and subconscious mind are necessities in creation of a work. In fact, collage method is an approach for actualization of the architect’s subconscious mind, which doesn’t emerge with the usage of ordinary and logical approaches. Such images which are cultural and historical in nature and are intertwined with man’s inner-self are actualized. It can be said that collage method leads to the transference of architect’s idea from his inner-self to the outer world. In this method, the desirable images are extracted from different sources, and among these images, the ones which seem more appropriate in relation to the subject of design are selected. Thereafter, the designer creates ideal subjective images from the considered environment within the framework of collage method. The abstract views of the architect take shape via the initial architectural sketches and maquettes, upon commitment toward the collages; and via definition of goals for them, the initial design is formed. In fact, in this method, achievement of a work based on images, takes place via repetition of subjective creativities, and objective interpretation of abstract and transferrable images to others by the three-dimensional simulation approach, resulting in a work that is directly tied to the in-depth outlook and subjective images of the designer. In this method, in contrast to many of the ordinary methods in architectural design, one can reach the layout via the created atmosphere, and creativity can be boosted via the archive which has taken form in the designer’s mind. In this method, the designer, via involvement with images, extracts the form and the atmosphere, while concurrently contemplating the generalities and details of the design. It can be said that this method embodies a shorter design process compared to other methods. Generally speaking, the collage method in achievement of the design can be presented as follows: 23


Collage Analyses

1

12

3 5

2

11 10

2

2

4

1

13 6 9

14

7 7

15

8

1. entrance 2. hall 3. cafe 4. wc 5. mechanical room

6. lobby 7. theater 8. backstage 9. control room 10. gallery

8

11. classes 12. library 13. management 14. administration 15. conference room

Design We separate the Cultural and Art Center into three parts: main space, auxiliary space and transportation space. All these spaces are set around a public platform according to the original terrain. The theater is in the south part of the building, while classes , library and other functions are located in the north. Visitors enter different venues from the platform, and service rooms connect several volumes together under this platform.

Sections 24


The human-centric design approach places the individual at the heart of the building and celebrates the opportunity to inform, delight and interact. galleries and libraries are of vital importance they allow us to engage with stories. This in turn allows us to see the world through someone else’s eyes, to see their point of view – enabling us to be more understanding, more tolerant and more human, helping to create a more cohesive and inclusive community and society. The design of The Qarazm empowers this strategy by creating a significant and civilised building which points to the future and underlines the importance of the art and knowlwdge within our modern society.

Interior View

Collage VS Model View 25


Emerald Shopping Center


Emerald Shopping Center

Emerald Studio Work

Vali-e-Asr | Tehran Prof. Adibi The shopping mall occupies the first to third floors, with stores, cinemas and restaurants that fill these semi-enclosed spaces with life and cover approximately 91,500 sqm. The project includes six floors of underground parking to meet the parking needs. The “transfer” area located between the floors occupied by the shopping mall and the ground floor of the offices serves as a distributor and filter for the good operation of the different uses. This area houses a business club with attractive spaces that generate new experiences such as exhibitions, cultural events, training halls, an auditorium, etc. Emerald’s site is a part of The Vali-e-Asr Region located on the north of Tehran -the capital city of Iran. It is a significant street in Tehran and has a special place in History of Tehran. Emerald occupies the first to third floors, with stores, cinemas and restaurants that fill these semi-enclosed spaces with life and cover approximately 91,500 sqm


The below diagram shows the design process with the assistance of collage method. In reference to figures released on registered designs, similar to the abovementioned cases, the impact of the designer’s character on the image of collage; and the joint foundation of the image of collage and the ultimate design are some of the evident features of this method, to an extent that one cannot find two similar collages among the hundreds of archived collages, and on the same basis, one cannot expect to find a similar design among the designs rendered by the designers of these unique collages.

Classmate’s Quicksketch

Maquette

26


Being inspired by the geological process of large-scaled movements of the earth’s crust and its tectonic forces, Emerald Shopping mall evinces through its initial concept. By considering the nature as the principal theme, the form stems from the origin and responds to function immediately and simultaneously.

foodcourt gallery escalator restaurant

kidzone retails

box office/lobby

escalator

cinema

cafe

elevator

Concept

This is a place and time where Concept as a form, Context as the nature and Content as an activity, meet each other immediately and break the silence of environment and at the heart of this project is the mutual interaction between these three factors which having the privilege of such precious occasion, they have been frozen in the moment. Therefor context blends with the activity and form.

hypermarket

elevator east entrance

taxi retails

parking entrance

escalator

retails south entrance escalator

west entrance (main) elevator mechanical room

bicycle station

loading elevator

elevator disabled parking storage Management elevator/escalator

Site

Explosion Perspective 27


From the start, the master plan was conceived as “a great park,� an urban space that comprehensively unites different uses. This project contains a shopping mall, a Food court, two cinemas, a Gallery, a Hypermarket , a Restaurant, and a Kidzone. In the shopping mall the user is at the center circulating among fountains, trees and open spaces, with the aim of enjoying a public space and providing a site for social encounter and interaction for the zone and the city as a whole. The rich vegetation with big trees over the shopping mall generates a balanced atmosphere with the retail spaces.

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Kish Island Seaside Bound Work North Seaside | Kish Island IAADA Studio

Kish beach intervention accommodates the contemporary need for an open, public, recreational space by the sea that at the same invokes memories of the past. The wide, undulating surface brings to mind the sand dunes once found in that location. The coastal paths welcomes all kinds of public activities and expressions, creating a vibrant and living public area along the shoreline. The project enjoys indisputable success and has won kish island seaside landscape competition. The Kish coastline is one of the least beautiful coasts in the world. Kish has gorgeous white sandy beaches for relaxing walks. The number of Kish visitors has leapt from 2.2 million a year in 2009 to 5.2 million in 2015, and an even bigger increase is expected.


The public space network The design tries to create a space network that connects all spaces and city destinati-ons with pedestrian friendly routs to create attractive and varied sequences in the site. As an attractive pedestrian network which offers good climatic conditions and intersting things to look at living people to walk, the design proposal provides Three different paths that wrap and cover the whole site of th project. The first path which is next to the bike path is at the northern border of the site and neighboured to the sea. It is our Dynamic path that because of being next to the bike path and the sea is for jogging and running and it’s called “Dynamic Path”. Second path is called “Experimental Path” which is zig zag path that goes through the most crowded parts of the site and suggests the user to experience all provided activities: from “open public spaces and parks”, “open amphitheatres”, “bookshops”, “retails”, “playgrounds”, “sport courts”, “artist studios”, to many other activities that more in detail are illustrated. This is an interactive routes between different functions. Finally, the third path is “Tranquil Pth”, which is located at the southern border of the site and is seperated from the city with a larger scaled trees. This path goes through all gardens and with micro climate zones provided through, it is a very great option for users to experience a more relaxing and calmer walking experience of the site. Through the “Tranquil Path” users can benefit from three differnt types of gardens located along this path. 1

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1.Walking Paths|2.Bike Route|3.Green Landscape|4.Buildings

3D Section

First is “Botanical Garden” in which vast different types of plans and vegetation’s are exhibited. Through this garden user will be inroduced to all these different types of greens and also will be calssesand workshops regarding gardening and related sciences. Next garden is “Women Garden”. It is located next to the women’s beach to make sure women have a private and secure green space to enjoy. The third Garden resided along the “Tranquil Path” is “Theme Garden” in which different events and ceremoni es such as Norouz will be held and celebrated. The theme of this garden as its name suggests will be changed during different ceremonies accordingly. The LAst and forth garden is “Sculpture Garden” that will be a heaven for all artists and art lovers visiting the site. Throughout the year different art and sculpture exhibitions will be held in this garden to attract visitors and also during the workshops that are held in this garden another step towards social and educational sustainably will be taken.

Path’s Concept 33


Through varied walking experiences along three different paths, users are allowed to choose and to use spaces of different impotance, use, size and character. with a great variation offerd users have different types of experiences and reasons to come and enjoy through the site. The other aspect of this proposal is that all these three paths are intersecting with “Nodes” and “Hubs”. Nine different Nodes are defined throughout the site which are intersecting with all paths through the site but also are located at the end of main streets that are having acces to the sea. This way, these nine Nodes sccentuate and reconnect the steets back to the sea but also offering memoable experience for their users providing a very distictive landescapes and furniture.

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For a more visible and sustainable and interactive solution for lighting. the design uses different devices such as solar panels and interactive lamps to enhance the quality of space and infrastructure. To do so, the roof of all nodes and hubs are covered with photo voltaic solar panels. Besides, designed lighting system is a hybrid urban illumination system driven with two distinct sources: human power and electricity provided through using solar panels on top of the device. The lamp uses energy saving LED as light source to replace traditional bulbs. Lamps are connected to fitness facilities which carry transfer human power generated to the light system.

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Art & Craft


Art & Craft School of Art & Craft Bachelor’s Thesis Mirdamad | Tehran Prof Motedayyen

The Bauhaus, one of the most prestigious colleges of fine arts, was founded in 1919 by the architect Walter Gropius. It consisted the school of Arts and the school of Crafts, which were closed for the duration of the war and renamed Staatliches Bauhaus Weimar to State Bauhaus Weimar. The Bauhaus Movement was influential to the development of architecture, urban planning, visual arts and applied arts in the 20th century. The School of Art & Craft designed with the idea of creating a 'total' work of art in which all arts, including architecture would eventually be brought together. The School of Art & Craft inspired by mid-century modernism and pay homage to the likes of the Bauhaus School in Germany, University of Tehran|Fineart Faculty that would be mix with my experience of architecture study in University of Tehran and Technical University of Vienna.


The School of Art & Craft was intended to be a model of all that modern technology and the theories of the Bauhaus can achieve. The buildings are made of reinforced concrete, which is exposed throughout, the windows framed is steel. The massing and organization: Functions are separated into wings. The three masses consist of Classrooms, Workrooms, and Lobby|Gallery. These elements are then connected by three-level bridges.

Connective Public Educational

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ART Education School of Art & Craft’s main contributions and achievements in the field of Design and Education are listed as below: firstly, Art & Craft try to revolutionize the idea of “pure art” and “applied art” as two mutually exclusive educational concepts, subsequently proposed the idealism of “group innovation”. “group innovation” is the core of design and this method benefits design and the development of industrial production. From construction to equipment, all necessary functions are included in the Art & Craft building. Therefore, this architectural design created an intimate community spirit, where teachers and students live in the same area and daily essentials are all provided in the dormitory, which enhanced the group morale and raised awareness on people’s sense of compromise. In the process of teaching, allowing more opportunities to work in groups and set assignments that can be completed in groups in order to develop students’ skills in communication and peer learning. Secondly, through “factory apprenticeship”, School of Art & Craft emphasize on the combination of practice and theory to develop students’ thinking, analytical skills and observation skills. Art & Craft focuses on the cultivation of sensory and abstraction abilities, as well as creativity. Art & Craft encourages students to attempt a variety of workshops, try a diverse of materials and methods and through experiencing various experiments, explore more possibilities. School of Art & Craft nurtures students to develop skills in finding problems and innovation to actively explore the creative and psychological orientation.

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1. Entrance 2. Lobby|Gallery 3. Library|Arch. Department

4. Amphitheater 5. Canteen|Administration 6. Classroom

7. Atelier 8. Warehouse|Office 9. Workshop

Classroom|Atelier design process 38 1


At the beginning of 21th centuries, many art organizations in Iran have strong desire to look for Ornamental style. They explore it in many fields: luxury style, superfluous or tasteless embellishment in architecture, or massive unreasonable machineries like the Rococo spinner have caused intensification of contradictions. School of Art & Craft try to revolutionize design theories by emphasizing products’ functionalities over appearances, stimulating the development of modern design theory. Art & Craft emphasized multiple criteria which include constructing design structure reasonably, selecting materials appropriately and presenting the making process clearly. Simple modernist style reflected intact, no extra fancy decoration, excellent function expression and simple shapes. The school of Art & Craft to some extent constructed unity between arts and technology. Besides, School of Art & Craft try to establish extensive contact with business, through the organization of many smallscale exhibitions, attracting enterprise to cooperate, which contributes the students to fully experience the link between design and production.

Classroom|Atelier module

Classroom|Atelier analyses

Site analyses UP. sound intensity|DN. entrances 39


Some of the various progressions of school of art and craft include a window glazing, a skeleton of reinforced concrete and brickwork, mushroom-like ceilings of the lower level, and roofs covered with asphalt tiles that were meant to be walked on. The total area for construction of the school of art and craft was 113,400 sq ft, the building itself containing approximately 250,600 sq ft. The total cost was around 902,500 marks, or 27.8 mars per cubic m of space. The huge curtain window facade of the lobby gallery part and also second level of bridge became an integral part of the building's design. Hoping to create transparency, the wall emphasized the 'mechanical' and open spatial nature of the new architecture.

First floor plan|Section

Isometric view 40


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