Portfolio _ Hamze Machmouchi

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ACADEMIC - PROFESIONAL

HAMZE MACHMOUCHI

YEAR 2018-2021

SAMPLE OF WORKS //


HAMZE MACHMOUCHI 07384 1787752 // 29B Balfe Street, King’s Cross, London, N1 9EB // hamze.machmouchi@gmail.com

EDUCATION Sept 2019 Jan 2021

Architectural Association Design Research Lab (AADRL)

London, UK

Master in Architecture and Urbanism: with Distinction

Jan 2015 May 2019

Boston Architectural College School of Architecture

Boston, MA

Bachelor of Architecture: Magna Cum Laude (NAAB-Accredited + Part 2 Equivalent)

DESIGN EXPERIENCE Aug 2018 May 2019

Autodesk BUILD Space Design Researcher and Workshop Aid

Boston, MA

• Formed and led a team that conducted collaborative multi-disciplinary research which led to the creation of an interactive installation that converted music into a spatial experience

Nov 2017 July 2018

Elkus Manfredi Architects Architectural Designer

Boston, MA

• Produced a variety of schematic proposals in collaboration with the assigned team • Introduced a new workflow where we designed and fabricated resin 3D printed models and prototypes that complemented both our design process and client presentations • Participated in the design of a high rise from the concept to the delivery presentation at city hall

Apr 2017 Nov 2017

Ci Design, Inc. Architectural Designer

Boston, MA

• In charge of the interior and exterior 3D visualisation of a variety of projects • Developed and delivered with the project architect a set of construction documents

May 2016 Oct 2016

Torrey Architecture Architectural Intern

Boston, MA

• Assisted in the development and visualisation of different residential projects • Promoted the firm by regularly updating its website and designing magazine adverts • Surveyed sites to draft a set of existing condition drawings

Sep 2015 Dec 2015

NOAH x Boston Architectural College Design Researcher

Boston, MA

• Surveyed East Boston and its inhabitants to provide design solutions that make its communities more resilient to extreme climatic events


LEADERSHIP Oct 2018 May 2019

the zOO @ Boston Architectural College Vice President and Workshop Lead

Boston, MA

• “the zOO” is a platform for exploring physical object making through collaboration with the use of traditional and digital methods • Led a series of collaborative workshops that were focused on teaching end-to-end design and fabrication of household products using the CNC and laser cutter

AWARDS May 2019

The John Worthington Ames Grant

Boston, MA

Received a 10,000$ grant to travel to Tokyo, Seoul, and Daejeon to interview and learn from relevant figures in innovative and interactive urban design research

May 2019

Commendations: Degree Project

Boston, MA

Received commendations for “absence/essence”, a music library that illustrates the architectural expression of the Doppler Effect

Dec 2017

IPAL Fellowship Fund

Boston, MA

Received a scholarship for outstanding professional and academic achievement

Oct 2016

Fashion Show 2016 - Couturism // IIDA NE

Boston, MA

Participated in the design and fabrication of a dress made from recycled upholstery and received an award for “Best School Entry”

PUBLICATION Jan 2021

AADRL - Microsite

London, UK

Inter-Woven Retrospective: featured work

Oct 2019

Picnic - The BAC Journal

Boston, MA

Conversation: on the Need for Dialogue (p.105) with Director Yoonjee Koh

SKILLS 3D Modeling + 2D Drafting Advanced

Programming + Development Proficient

Rhino3D, Maya, AutoCAD, SketchUp

Unreal Engine 4 (Blueprint), Grasshopper, Arduino

Physical Prototyping

C#, C++, Unity

Beginner

Advanced

3D Printing, CNC, Laser Cutting, 6-axis robotic fabrication, Moulding and Casting, Woodwork

Visual Design Advanced

Photoshop, InDesign, Illustrator, After Effects, Premiere, Lightroom, Vray, Keyshot, Twinmotion

BIM Intermediate

Revit

Communication English, French, Arabic, Spanish (conversational)


parcel e Firm: Elkus Manfredi Architects Location: Fan Pier, Seaport District, Boston, MA Project Manager: Peter Zmuidzinas Role: 3D modeling, Facade and Floor plan Schematics , Digital Fabrication Year: 2017-2018 (10 months)



parcel e

Parcel E is the last parcel that will complete the fan Pier master plan in the Seaport District. The shape tries to break from the orthogonal context that surrounds the site. During my involvement in this project I worked in coordination with my project manager to develop floor plans, core studies that evaluates energy and floor to area ratios. Throughout the schematic process, I was assigned to create folded panels that will work both as an aesthetic and shading devices around the building. In order to investigate the different possibilities, I began 3D printing FDM models and quickly shifted to resin Polyjet 3D printing on Stratasys because of the better quality of representation.

Edges and View Corridors

Concept Diagram

FA N P IER PA R CEL E

THE FALLON COMPANY • ELKUS MANFREDI ARCHITEC TS

Open View Corridors and Create Open Air Relief

Concept Diagram

FA N P IER PA R CEL E

THE FALLON COMPANY • ELKUS MANFREDI ARCHITEC TS

Establish Setbacks

FA N P IER PA R CEL E

Concept Diagram THE FALLON COMPANY • ELKUS MANFREDI ARCHITEC TS


parcel e

Bottom left image: site Middle left: concept diagram This image: first floor plan

7


parcel e

Right: floor plans outlining typical layouts This image: Conceptual section


parcel e

second floor plan

level 3-12 typical floor plan

level 13 floor plan

level 14-16 typical floor plan

9


Middle right: using 3D prototyping for design iterations This image: 3/16”=1’ folded panels detail model


parcel e

The digital fabrication process became really informative and essential for our presentations to both the client and the City of Boston. What was also very interesting to learn was the joint system that was required in order to assemble the model. I had to interlock my seperate pieces in order to bring them together

10’-0” TYPICAL

FLOOR LINE

HORIZONTAL SPANDREL PANEL(FLAT) SHADOW BOX VISION GLASS

FLOOR LINE

SHADOW BOX

VERTICAL PIER PANEL (FOLDED) FLOOR LINE

Folded panel detail on CAD Fol THE

11


Top middle right: digital modeling + sketching overlay Bottom Middle right: final model 3D print This image: view looking from the street (now completed)


Working at Elkus Manfredi Architects taught me how to use digital fabrication as a study process in order to make decisions in coordination with the senior designer and project manager. The intersection of both traditional and digital methods inspired greatly my decision-making capacity as a designer

Rhino 6 + Grasshopper 3D model


unity through water Competition: Kaira Looro Advisor: Kyle Sturgeon In collaboration with: Kotayba Qadour, Darya Bellavusava, Vlad Magera, and Stephen Hopkins Year: 2017 (3 months)

Exploiting the pivotal presence of water in religion as a unifying source of gathering



unity through water

Water is the most important element for mankind, which is why it serves such an essential, symbolic role in numerous faiths. The presence of water is pivotal for ablution before prayer in Islam, for blessings and Baptisms in Christianity, and for Animists to celebrate as an element of life.


unity through water

Bottom right image: section 1 left images: occupation diagram

17


unity through water


unity through water

19


PLAY

inter-woven

Architectural Assocation’s Design Research Lab (AADRL) Nahmad-Bhooshan Studio Tutors: Alicia Nahmad, Shajay Bhooshan, Andy Watts Playable Demo developed on Unreal Engine 4 Role: Maya Modeling, Game Conceptualisation + Implementation, Voxel aggregation on GH, Visualisation on Twinmotion In Collaboration with: Ceren Tekin, Suthinee Charoesawasd Year: 2020-2021 (1 year)

an online metaverse where any stakeholder could shape their own neighborhood JOIN THIS LINK TO TRY THE DEMO: https://discord.gg/HsaTN8ShAx



inter-woven

Built for exchange: Small, Medium, Large, XLarge architectural assets


inter-woven

Avatar selection screen

23


inter-woven

Interaction with SMEs in the lobby

Interaction with other players and NPCs

Buy and sell, Assets, Land, Estates, Avatar wearables in the Inter-woven Marketplace. An ever expending open-source architectural library backed by blockchain


inter-woven Each asset that the players buy fits different types of voxels. These voxels are then used to provide different options based on the existing conditions, construction cost, and adjacencies.

Generating different configurations

Nei

ghb

orh

ood

blo

ck

wit

h it

sa

sse

ts a

nd

stre

ets

cap

e

25


inter-woven

Topology + Techtonics studies: Interior Partitioning


inter-woven

Surface-based shell generation

Hypar study

Shell gneration for SME

Top view

27


inter-woven

GAMEPLAY SEQUENCE PLAYER 1

Once players have bought a plot, they can shuffle through different morphological options. The players can then select an asset that would fit the massing offered based on their inventory. After the selection, they can lock their choice and get a streetscape that would correspond to the organisation of their model

1. Select and buy plot

2. Select block layout

4. Shed asset selected from inventory

6. Assets cannot fit any block

9. Tower asset seleted from inventory

10. Select large shell block


inter-woven

3. Select shed block

7. Small shell asset selected from inventory

11. Large shell asset selected from inventory

4. Shed asset selected from inventory

8. Select tower block

12. Overview after selection

29


inter-woven

Terrace configuration

Residential configuration made from fabric formwork

View looking at the entrance


31 Interacting with other players inside the neighborhood block


voxel to habitat DigitalFUTURES WORLD 2020 ZHCODE // Architectural Geometry and Habitat In collaboration with: Mauricio Villagra and Erick Vasquez Role: Maya+Rhino modeling, GH conversion to JSON, Configurator Tutors: Vishu Bhooshan, Henry Louth, Federico Borello, Leo Bieling, Cesar Fragachan, Jianfei Chu Year: 2020 (5 days)

Transitioning from massing to prefabed architectural habitats



Different aggregation of voxels

tion

bina

Com

A


voxel to habitat

columns

ceiling

windows

terrace

Axon outlining the different configurations possible

Ceiling + Column configuration

35


clay printing

Customisation using the CODE configurator using Unreal Engine 4 and imported JSON mesh. From slab to ceiling


voxel to habitat

Ruled surfaces studies for aggregation

Parts that will be wire-cut

Voxel Aggregation study

37


clay printing Architectural Assocation’s Design Research Lab (AADRL) Tutors: Alicia Nahmad, Federico Borello Role: Robotic clay printing using C ALICE (ZHCODE), Generative design on GH, and Robots Plugin In Collaboration with: Hazel Ozrenk, Pavlos Symianakis, Sultan Almutairi Year: 2019 (4 weeks) ++

3D printing in stackable parts


39


overlaid top view of the column

clay printing

70 cm column

Column Design

Form generation overlaid on printing path

Form generation overlaid on printing path


clay printing

Studies done on KUKA and Nachi robotic arms using ALICE (ZHA CODE) and Robots plugin on grasshopper

25mm

HANDLE

Nozzle

PVC Coupler

PVC Reducer 290mm

ROD

PVC Coupler

Metal Rod 32mm

CAP

24mm

PISTON

Acrylic Pipe

330mm

MDF Lazer Printed Connector

PVC Coupler

MDF Lazer Printed Housing TUBE

PVC Reducer

Brass Reducer MDF Lazer Printed Housing 33mm

SCREW

Valve 78mm

NOZZLE

PVC Adapter Adapter Nozzle

End Effector B01

Nachi + End Effector B02

41


boston museum of arts Class: Arch 04 Studio Instructor: Bob Gillig in collaboration with Romain Peallat Year: 2017 (4 months)

rethinking the “core-shell” typology for interactive art



Interior Perspective

Similar to a core-shell structure, the immersive exhibit space is the central piece of this museum. It links structure, circulation, light, and shadow. The space is born from the same formal matter of the exterior skin (a square). It is however compromised and “imperfect” in order to reflect a different spatial and formal identity than its shell.

space division diagram

FALL EQUINOX

SPRING EQUINOX

AUTUMN EQUINOX

WINTER EQUINOX

2


boMA

SCAFFOLDING

WIDE FLANGE BEAMS

WIDE FLANGE COLUMNS

TENSION CABLES

HANGED RAMPED FLOORS

process models

SPATIAL TRUSS SYSTEM

EGRESS CORES

Conceptual Plan

Concept diagram

45


boMA

2

1

Public Bathrooms

Parking


boMA

Boiler Room

47


boston music library Class: Degree Project Tutors: David Eccleston, Delia Chaloux Commendation from the jury Year: 2019 (1 year)

an incubator for the musician, a spectacle for the public



absence//essence

ROOF DECK

LIBRARY

LIBRARY

CLASSROOM

STUDY

MODUL

RECORDIN


absence//essence

OPERA SEATING

LAR STAGE

NG

CAFE/PERFORMANCE AREA

SEASONAL PERFROMANCE AREA

STUDIO

51


absence//essence

third floor plan

1/16” = 1’ scale model


absence//essence

OPERA SEATING

MODULAR STAGE

PLAZA

exploded axonometric

53


96'

83'6"

71'

58'6"

46'

33'6"

21'

8'6"

Front elevation

View from the street looking at the front

floor to floor height:

12'6"


absence//essence

lateral load bearing cores

"diagrid" space frame system bracing

single duct central air conditioning

hot water or steam

chilled water

steel post

W12 x 14 W12 x 14

boiler

structural exoskeleton

HVAC strategy diagram

55 View from the opera seating


absence//essence

HORIZONTAL BEARING TUBE 3X5 TUBE CONNECTION CURTAIN WALL ASSEMBLY ALUMINUM MULLION VERTICAL GLAZING FACET D01

METAL DECKING

INTERMEDIATE SUPPORT TUBE CONNECTION VERTICAL GLAZING FACET

D02

BEARING PIN CONNECTION SILL MULLION CONCRETE PILE D03

coordinated wall section


absence//essence

Aluminum Cladding _provides privacy throughout the day _regulates natural light

Steel Diagrid Structure + Frosted Glazing _provides exposure throughout the day _frosting regulates natural light without affecting visibility from street

glazing treatment strategies

57


church renovation Firm: Torrey Architecture Location: Winchester, Massachusetts Project Manager: David Torrey Role: CAD drafting, Detailing Year: 2016 (6 months)

Renovation now completed


75 Kneeland Street Boston, MA 02111 617-227-1477 www.torreyarchitecture.com

No. -

Description DRAFT - NOT FOR CONSTRUCTION

Date -

CHANCEL CHAPEL

FIRST FLOOR

WINCHESTER FIRST CONG. CHURCH

BASEMENT

SOUTH

1

2

SCALE: 1/4"=1'-0"

EXISTING EXTERIOR ELEVATIONS

WEST SCALE: 1/4"=1'-0"

Project number Date Drawn by

Elevations

Checked by

A-300

1608 07-20-16 NP,HM DT

AS NOTED (FOR 22"X34" SHEET)

Scale

75 Kneeland Street Boston, MA 02111 617-227-1477 www.torreyarchitecture.com

OPEN

OPEN

OPEN

OPEN

1'-6"

CHANCEL

1

NORTH SCALE: 1/4"=1'-0"

WEST

2

SCALE: 1/4"=1'-0"

No. -

Description DRAFT - NOT FOR CONSTRUCTION

Date -

WINCHESTER FIRST CONG. CHURCH INTERIOR ELEVATIONS Project number Date

3

SOUTH SCALE: 1/4"=1'-0"

4

Drawn by

EAST

Checked by

SCALE: 1/4"=1'-0"

0

2'

4'

A-200

8' Scale

1608 07-20-16 NP,HM DT

AS NOTED (FOR 22"X34" SHEET)

Section

59


housing lot Firm: Ci Design, Inc Location: Pembroke, New Hampshire Project Manager: Vanessa McCarthy Role: BIM, Detailing, Visualisation Year: 2017-2018 (9 months)

Elevations


First floor plan

Second floor plan

61


www.hamze.work hamze.machmouchi@gmail.com


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