ACADEMIC - PROFESIONAL
HAMZE MACHMOUCHI
YEAR 2018-2021
SAMPLE OF WORKS //
HAMZE MACHMOUCHI 07384 1787752 // 29B Balfe Street, King’s Cross, London, N1 9EB // hamze.machmouchi@gmail.com
EDUCATION Sept 2019 Jan 2021
Architectural Association Design Research Lab (AADRL)
London, UK
Master in Architecture and Urbanism: with Distinction
Jan 2015 May 2019
Boston Architectural College School of Architecture
Boston, MA
Bachelor of Architecture: Magna Cum Laude (NAAB-Accredited + Part 2 Equivalent)
DESIGN EXPERIENCE Aug 2018 May 2019
Autodesk BUILD Space Design Researcher and Workshop Aid
Boston, MA
• Formed and led a team that conducted collaborative multi-disciplinary research which led to the creation of an interactive installation that converted music into a spatial experience
Nov 2017 July 2018
Elkus Manfredi Architects Architectural Designer
Boston, MA
• Produced a variety of schematic proposals in collaboration with the assigned team • Introduced a new workflow where we designed and fabricated resin 3D printed models and prototypes that complemented both our design process and client presentations • Participated in the design of a high rise from the concept to the delivery presentation at city hall
Apr 2017 Nov 2017
Ci Design, Inc. Architectural Designer
Boston, MA
• In charge of the interior and exterior 3D visualisation of a variety of projects • Developed and delivered with the project architect a set of construction documents
May 2016 Oct 2016
Torrey Architecture Architectural Intern
Boston, MA
• Assisted in the development and visualisation of different residential projects • Promoted the firm by regularly updating its website and designing magazine adverts • Surveyed sites to draft a set of existing condition drawings
Sep 2015 Dec 2015
NOAH x Boston Architectural College Design Researcher
Boston, MA
• Surveyed East Boston and its inhabitants to provide design solutions that make its communities more resilient to extreme climatic events
LEADERSHIP Oct 2018 May 2019
the zOO @ Boston Architectural College Vice President and Workshop Lead
Boston, MA
• “the zOO” is a platform for exploring physical object making through collaboration with the use of traditional and digital methods • Led a series of collaborative workshops that were focused on teaching end-to-end design and fabrication of household products using the CNC and laser cutter
AWARDS May 2019
The John Worthington Ames Grant
Boston, MA
Received a 10,000$ grant to travel to Tokyo, Seoul, and Daejeon to interview and learn from relevant figures in innovative and interactive urban design research
May 2019
Commendations: Degree Project
Boston, MA
Received commendations for “absence/essence”, a music library that illustrates the architectural expression of the Doppler Effect
Dec 2017
IPAL Fellowship Fund
Boston, MA
Received a scholarship for outstanding professional and academic achievement
Oct 2016
Fashion Show 2016 - Couturism // IIDA NE
Boston, MA
Participated in the design and fabrication of a dress made from recycled upholstery and received an award for “Best School Entry”
PUBLICATION Jan 2021
AADRL - Microsite
London, UK
Inter-Woven Retrospective: featured work
Oct 2019
Picnic - The BAC Journal
Boston, MA
Conversation: on the Need for Dialogue (p.105) with Director Yoonjee Koh
SKILLS 3D Modeling + 2D Drafting Advanced
Programming + Development Proficient
Rhino3D, Maya, AutoCAD, SketchUp
Unreal Engine 4 (Blueprint), Grasshopper, Arduino
Physical Prototyping
C#, C++, Unity
Beginner
Advanced
3D Printing, CNC, Laser Cutting, 6-axis robotic fabrication, Moulding and Casting, Woodwork
Visual Design Advanced
Photoshop, InDesign, Illustrator, After Effects, Premiere, Lightroom, Vray, Keyshot, Twinmotion
BIM Intermediate
Revit
Communication English, French, Arabic, Spanish (conversational)
parcel e Firm: Elkus Manfredi Architects Location: Fan Pier, Seaport District, Boston, MA Project Manager: Peter Zmuidzinas Role: 3D modeling, Facade and Floor plan Schematics , Digital Fabrication Year: 2017-2018 (10 months)
parcel e
Parcel E is the last parcel that will complete the fan Pier master plan in the Seaport District. The shape tries to break from the orthogonal context that surrounds the site. During my involvement in this project I worked in coordination with my project manager to develop floor plans, core studies that evaluates energy and floor to area ratios. Throughout the schematic process, I was assigned to create folded panels that will work both as an aesthetic and shading devices around the building. In order to investigate the different possibilities, I began 3D printing FDM models and quickly shifted to resin Polyjet 3D printing on Stratasys because of the better quality of representation.
Edges and View Corridors
Concept Diagram
FA N P IER PA R CEL E
THE FALLON COMPANY • ELKUS MANFREDI ARCHITEC TS
Open View Corridors and Create Open Air Relief
Concept Diagram
FA N P IER PA R CEL E
THE FALLON COMPANY • ELKUS MANFREDI ARCHITEC TS
Establish Setbacks
FA N P IER PA R CEL E
Concept Diagram THE FALLON COMPANY • ELKUS MANFREDI ARCHITEC TS
parcel e
Bottom left image: site Middle left: concept diagram This image: first floor plan
7
parcel e
Right: floor plans outlining typical layouts This image: Conceptual section
parcel e
second floor plan
level 3-12 typical floor plan
level 13 floor plan
level 14-16 typical floor plan
9
Middle right: using 3D prototyping for design iterations This image: 3/16”=1’ folded panels detail model
parcel e
The digital fabrication process became really informative and essential for our presentations to both the client and the City of Boston. What was also very interesting to learn was the joint system that was required in order to assemble the model. I had to interlock my seperate pieces in order to bring them together
10’-0” TYPICAL
FLOOR LINE
HORIZONTAL SPANDREL PANEL(FLAT) SHADOW BOX VISION GLASS
FLOOR LINE
SHADOW BOX
VERTICAL PIER PANEL (FOLDED) FLOOR LINE
Folded panel detail on CAD Fol THE
11
Top middle right: digital modeling + sketching overlay Bottom Middle right: final model 3D print This image: view looking from the street (now completed)
Working at Elkus Manfredi Architects taught me how to use digital fabrication as a study process in order to make decisions in coordination with the senior designer and project manager. The intersection of both traditional and digital methods inspired greatly my decision-making capacity as a designer
Rhino 6 + Grasshopper 3D model
unity through water Competition: Kaira Looro Advisor: Kyle Sturgeon In collaboration with: Kotayba Qadour, Darya Bellavusava, Vlad Magera, and Stephen Hopkins Year: 2017 (3 months)
Exploiting the pivotal presence of water in religion as a unifying source of gathering
unity through water
Water is the most important element for mankind, which is why it serves such an essential, symbolic role in numerous faiths. The presence of water is pivotal for ablution before prayer in Islam, for blessings and Baptisms in Christianity, and for Animists to celebrate as an element of life.
unity through water
Bottom right image: section 1 left images: occupation diagram
17
unity through water
unity through water
19
PLAY
inter-woven
Architectural Assocation’s Design Research Lab (AADRL) Nahmad-Bhooshan Studio Tutors: Alicia Nahmad, Shajay Bhooshan, Andy Watts Playable Demo developed on Unreal Engine 4 Role: Maya Modeling, Game Conceptualisation + Implementation, Voxel aggregation on GH, Visualisation on Twinmotion In Collaboration with: Ceren Tekin, Suthinee Charoesawasd Year: 2020-2021 (1 year)
an online metaverse where any stakeholder could shape their own neighborhood JOIN THIS LINK TO TRY THE DEMO: https://discord.gg/HsaTN8ShAx
inter-woven
Built for exchange: Small, Medium, Large, XLarge architectural assets
inter-woven
Avatar selection screen
23
inter-woven
Interaction with SMEs in the lobby
Interaction with other players and NPCs
Buy and sell, Assets, Land, Estates, Avatar wearables in the Inter-woven Marketplace. An ever expending open-source architectural library backed by blockchain
inter-woven Each asset that the players buy fits different types of voxels. These voxels are then used to provide different options based on the existing conditions, construction cost, and adjacencies.
Generating different configurations
Nei
ghb
orh
ood
blo
ck
wit
h it
sa
sse
ts a
nd
stre
ets
cap
e
25
inter-woven
Topology + Techtonics studies: Interior Partitioning
inter-woven
Surface-based shell generation
Hypar study
Shell gneration for SME
Top view
27
inter-woven
GAMEPLAY SEQUENCE PLAYER 1
Once players have bought a plot, they can shuffle through different morphological options. The players can then select an asset that would fit the massing offered based on their inventory. After the selection, they can lock their choice and get a streetscape that would correspond to the organisation of their model
1. Select and buy plot
2. Select block layout
4. Shed asset selected from inventory
6. Assets cannot fit any block
9. Tower asset seleted from inventory
10. Select large shell block
inter-woven
3. Select shed block
7. Small shell asset selected from inventory
11. Large shell asset selected from inventory
4. Shed asset selected from inventory
8. Select tower block
12. Overview after selection
29
inter-woven
Terrace configuration
Residential configuration made from fabric formwork
View looking at the entrance
31 Interacting with other players inside the neighborhood block
voxel to habitat DigitalFUTURES WORLD 2020 ZHCODE // Architectural Geometry and Habitat In collaboration with: Mauricio Villagra and Erick Vasquez Role: Maya+Rhino modeling, GH conversion to JSON, Configurator Tutors: Vishu Bhooshan, Henry Louth, Federico Borello, Leo Bieling, Cesar Fragachan, Jianfei Chu Year: 2020 (5 days)
Transitioning from massing to prefabed architectural habitats
Different aggregation of voxels
tion
bina
Com
A
voxel to habitat
columns
ceiling
windows
terrace
Axon outlining the different configurations possible
Ceiling + Column configuration
35
clay printing
Customisation using the CODE configurator using Unreal Engine 4 and imported JSON mesh. From slab to ceiling
voxel to habitat
Ruled surfaces studies for aggregation
Parts that will be wire-cut
Voxel Aggregation study
37
clay printing Architectural Assocation’s Design Research Lab (AADRL) Tutors: Alicia Nahmad, Federico Borello Role: Robotic clay printing using C ALICE (ZHCODE), Generative design on GH, and Robots Plugin In Collaboration with: Hazel Ozrenk, Pavlos Symianakis, Sultan Almutairi Year: 2019 (4 weeks) ++
3D printing in stackable parts
39
overlaid top view of the column
clay printing
70 cm column
Column Design
Form generation overlaid on printing path
Form generation overlaid on printing path
clay printing
Studies done on KUKA and Nachi robotic arms using ALICE (ZHA CODE) and Robots plugin on grasshopper
25mm
HANDLE
Nozzle
PVC Coupler
PVC Reducer 290mm
ROD
PVC Coupler
Metal Rod 32mm
CAP
24mm
PISTON
Acrylic Pipe
330mm
MDF Lazer Printed Connector
PVC Coupler
MDF Lazer Printed Housing TUBE
PVC Reducer
Brass Reducer MDF Lazer Printed Housing 33mm
SCREW
Valve 78mm
NOZZLE
PVC Adapter Adapter Nozzle
End Effector B01
Nachi + End Effector B02
41
boston museum of arts Class: Arch 04 Studio Instructor: Bob Gillig in collaboration with Romain Peallat Year: 2017 (4 months)
rethinking the “core-shell” typology for interactive art
Interior Perspective
Similar to a core-shell structure, the immersive exhibit space is the central piece of this museum. It links structure, circulation, light, and shadow. The space is born from the same formal matter of the exterior skin (a square). It is however compromised and “imperfect” in order to reflect a different spatial and formal identity than its shell.
space division diagram
FALL EQUINOX
SPRING EQUINOX
AUTUMN EQUINOX
WINTER EQUINOX
2
boMA
SCAFFOLDING
WIDE FLANGE BEAMS
WIDE FLANGE COLUMNS
TENSION CABLES
HANGED RAMPED FLOORS
process models
SPATIAL TRUSS SYSTEM
EGRESS CORES
Conceptual Plan
Concept diagram
45
boMA
2
1
Public Bathrooms
Parking
boMA
Boiler Room
47
boston music library Class: Degree Project Tutors: David Eccleston, Delia Chaloux Commendation from the jury Year: 2019 (1 year)
an incubator for the musician, a spectacle for the public
absence//essence
ROOF DECK
LIBRARY
LIBRARY
CLASSROOM
STUDY
MODUL
RECORDIN
absence//essence
OPERA SEATING
LAR STAGE
NG
CAFE/PERFORMANCE AREA
SEASONAL PERFROMANCE AREA
STUDIO
51
absence//essence
third floor plan
1/16” = 1’ scale model
absence//essence
OPERA SEATING
MODULAR STAGE
PLAZA
exploded axonometric
53
96'
83'6"
71'
58'6"
46'
33'6"
21'
8'6"
Front elevation
View from the street looking at the front
floor to floor height:
12'6"
absence//essence
lateral load bearing cores
"diagrid" space frame system bracing
single duct central air conditioning
hot water or steam
chilled water
steel post
W12 x 14 W12 x 14
boiler
structural exoskeleton
HVAC strategy diagram
55 View from the opera seating
absence//essence
HORIZONTAL BEARING TUBE 3X5 TUBE CONNECTION CURTAIN WALL ASSEMBLY ALUMINUM MULLION VERTICAL GLAZING FACET D01
METAL DECKING
INTERMEDIATE SUPPORT TUBE CONNECTION VERTICAL GLAZING FACET
D02
BEARING PIN CONNECTION SILL MULLION CONCRETE PILE D03
coordinated wall section
absence//essence
Aluminum Cladding _provides privacy throughout the day _regulates natural light
Steel Diagrid Structure + Frosted Glazing _provides exposure throughout the day _frosting regulates natural light without affecting visibility from street
glazing treatment strategies
57
church renovation Firm: Torrey Architecture Location: Winchester, Massachusetts Project Manager: David Torrey Role: CAD drafting, Detailing Year: 2016 (6 months)
Renovation now completed
75 Kneeland Street Boston, MA 02111 617-227-1477 www.torreyarchitecture.com
No. -
Description DRAFT - NOT FOR CONSTRUCTION
Date -
CHANCEL CHAPEL
FIRST FLOOR
WINCHESTER FIRST CONG. CHURCH
BASEMENT
SOUTH
1
2
SCALE: 1/4"=1'-0"
EXISTING EXTERIOR ELEVATIONS
WEST SCALE: 1/4"=1'-0"
Project number Date Drawn by
Elevations
Checked by
A-300
1608 07-20-16 NP,HM DT
AS NOTED (FOR 22"X34" SHEET)
Scale
75 Kneeland Street Boston, MA 02111 617-227-1477 www.torreyarchitecture.com
OPEN
OPEN
OPEN
OPEN
1'-6"
CHANCEL
1
NORTH SCALE: 1/4"=1'-0"
WEST
2
SCALE: 1/4"=1'-0"
No. -
Description DRAFT - NOT FOR CONSTRUCTION
Date -
WINCHESTER FIRST CONG. CHURCH INTERIOR ELEVATIONS Project number Date
3
SOUTH SCALE: 1/4"=1'-0"
4
Drawn by
EAST
Checked by
SCALE: 1/4"=1'-0"
0
2'
4'
A-200
8' Scale
1608 07-20-16 NP,HM DT
AS NOTED (FOR 22"X34" SHEET)
Section
59
housing lot Firm: Ci Design, Inc Location: Pembroke, New Hampshire Project Manager: Vanessa McCarthy Role: BIM, Detailing, Visualisation Year: 2017-2018 (9 months)
Elevations
First floor plan
Second floor plan
61
www.hamze.work hamze.machmouchi@gmail.com