A desktop Based Educational Gaming Software

Page 1

HSTC2307

A DESKTOP BASED EDUCATIONAL GAMING SOFTWARE

www.harbinger-systems.com

©2013 Harbinger Systems. All Rights Reserved


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A Harbinger Systems Case Study

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A DESKTOP BASED EDUCATIONAL GAMING SOFTWARE

Situation

Challenge

A South Africa mid-size ISV in learning domain has a variety of products in educational games for the children from age group 3 to 12 and above

Need for a mechanism to add new categories and products to the existing list of games and publish it in different languages for varied age groups of children

The ISV wants to enhance the games software functionality to cater to a wider audience and grow its market leadership

Track the progress of each game for the individual user and to provide different levels of difficulty-easy, medium, hard, in the game

Harbinger Solution Using Flex and AutoIT, a separate desktop component was built so that games can be published in different languages. The flexible architecture of desktop component enabled creation of new categories and products easily. Implemented a business logic to track the progress of the games by each user and support different difficulty levels in the games Created the product licensing and activation component to support both online and offline activations. Data security was ensured by encryption of the activation keys. Implemented a web based CMS for making the games available online. Also packaged the games to be made available in DVD format. Implemented the component for playing and tracking the games on Macintosh machine

Benefits

Have product licensing and product activation in online and offline mode, in a secured manner Make the games available in online and in DVD format Support installation and usage on Macintosh machine

Technologies & Tools FLEX AutoIT Flash Player Scripting

www.harbinger-systems.com

Led to a rich and engaging experience for the users as they could create new categories and play the games in their preferred languages Provided a better learning value for the users and wider appeal for varied age groups of children as they could track their performance and set their own difficulty levels Provided flexible and secure product licensing and product activation options for user Gave users an online as well as an offline game playing environment Helped capture a wider user base with the addition of games support for Macintosh machine rfi@harbingergroup.com

www.harbinger-systems.com

BOTTOM LINE The company was able to create a desktop educational gaming software that provides a rich user experience, enhanced flexibility and supports multiple languages and platforms.

Š2013 Harbinger Systems. All Rights Reserved


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