Modernism P03 - P04 Post-Modernism P04 - P06 The Grid System P07 - P08 Street Graphics P09 - P14 Cabinet of Curiosity P15 - P22 Earth Artifact P23 - P28 Typography P29 - P34 Manifesto
P35
Modernism Modernism is used to decribe the many different Art movements and ideas which were brought about in the 19th century not long after The Russian Revolution and WWI. The world of art was stimulated by the thoughts on how old art styles had become outdated and there was a need for a new world with much more harmony / peace along with the emergence of the new Economical, social and political world. Many art and design styles were made with Modernism as the base, including Dada, Futurism and Cubism etc. all heavily influencing Typography, Graphics Design and Photography etc.
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Post-Modernism Post-modernism would be the Design movement, which had an evolution during the mid 1960s as opposed to the style and rules of Modernism movements. Unlike the style of Modernism which was full of rules, making much sense, Post-modernism is all about breaking the rules, being much more abstract, complex and having much more freedom than being constricted to gridsystems. From the 1970s to the 1990s, Post-modernism brought to us a new self awareness about style. Post modernism’s style was mostly one where the audience would have a little bit of trouble recognising the information recorded but somehow manage to understand with some effort and time for observation. The styles here included Neo-expressionism, Pop Art and Minimalism etc.
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Grid System
The grid system was a relied base for Modernism Art and Design, it is a frame for people to work on, resulting in a final piece with order for every little part involved. It is used for organising information on a page of any book made to be understood easily. A book titled ‘Grid Systems’ for explaining the usage of the grid system was created by the designer Josef MĂźller-Brockmann and has since been used by many other designers in training.
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Street Graphics In this briefing, our main target was to produce a piece of design that communicated the message of what the streets meant to us. But before starting on that, we were to look into the graphic language of the streets, road signs, advertisement and graffiti etc. One of the first things to do was to go out and observe, so on the left we see some of the many photographs I had taken on my trip around Huddersfield and Leeds. The trip outside also served as a springboard to assist the production of possible concepts in which could be built on, such as culture, architecture and atmospheres etc.
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These would be the trial pieces that I had come up with prios to working on my final for the Street Graphics briefing. At this point I had already decided that the message I wanted to ommunicate was how dangous the streets were. The top image is the very first experiment, telling the audience not to show any money in public for that would make them a much more potent victim of street crimes along the lines of robbery and murder. Taken a bit further, the next experiment was varied into several versions but mainly it was a hazard road sign that indicated how easily one could be robbed from behind. The following experimental piece was a compltely 2D vector image, intended to be a city with the possible dnger written in the places where they may happen, for example, ‘Car Crash’ is written on the orange road and ‘Fire’ is written on the side of a building. The final experiment for pieces to choose from and finalise was a simple ‘vector image over photography’ piece, using ‘graffiti’ as a springboard. This one is also and indication of how easily one can be hit from behind. By the time I had finished these experimental pieces I had decided that the hazard road sign was the one to develop, this is because it was the most favoured out of them all when I surveyed a number of students later.
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My final piece for the Street Graphics briefing is a set of 3 images, all very similar, each one with a red triangular road sign that indicated ‘hazard’. The one at the top shows 2 characters in 3 panels, the first one is where the victim gets attacked, the second one is where the money is taken from his corspe and the last one is the perpentrator’s escape. Now for the second image, this one only has one paned so in a sense it is much more simple. In place of the actual road sign’s content is an silhouette illustration of a man being hit over the back of his head with a baseball bat, a crack in the back of his head indicating a fatal injury, this image shows how you could be struck from behind unexpectedly.
Now for the final image from the set of 3, this one has 2 panels and shows the 2 most often used weaponry for armed robbery and other crimes. The top one is a hand gun and the bottom one is a kitchen knife. After making these I decided to greyscale and colour splash the signs so that they stand out more and it is more obvious that this is grim info.
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Cabinet of Curiosity In this briefing, the goal was a final piece that comunicated one or multiple past experiences or memories in a subtle way, not being too obvious since there was also the need to bring about the audience’s curiosity. Joseph Cornell’s work was used as an example but it also was made clear that it was not necessary for the final piece to be made in 3D form, digital methods to produce 2D pieces were also possible.
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Here is the first step for my Cabinet of Curiosity brief since I decided to base it all on fear, regardless of the cause. after some thought about what induced fear, it came to mind that a large number of hands coming out of the dark, reaching for the audience would give off a rather unpleasant and unsettling feeling. The top 4 images briefly show the progress of making this image and the bottom one would obviously be the final outcome for this step of the briefing’s work.
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After having finished the part that induces fear, I thought far into my past about what induced fear within me when I was younger, then I remembered all the things that I broke as a child and how I felt when I did at the thought of the punishment which awaits me. The frst trial n the left had no template and the colour tone variation took quite a bit of time, I also never broke a window, which is what it looks like so this one was scrapped. I then broke a plate and used that as a template, in the final outcome of this trial i had darken the edges of all the pieces, this showed how something colourful and happy was broken and how I saw fear through that.
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Another trial form my last idea, which was a 3 dimensional one. In this step, i actually thought that the outcome would be my final, which is shown in the top right, but I was wrong as my tutor’s feedback indicated that the broken plate pieces was too dangerous and the peeping hole was too small with a lack of lighting. After recieving my feedback I made another version, this time comfident. As shown on the set of images on how I made this final piece, on the inside is the image which was intended to induce fear, then on the bottom is an photograph of the completed piece, hacing 3 holes on the top, left and right that could be opened up or covered up at will. the broken plate pieces was replaced with a 2 dimnesional version printed on Matte paper from the Printing Office.
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Earth Artefact In 1977 AD, the Golden Record containing vast amounts of various information about Earth was mounted onto the side of NASA’s ‘Voyager 1’ and sent into space, a message intended for extraterrestrial life forms or the descendants of the human race. For this briefing, the final piece would be a newer version of the Golden Record, however it was not necessary for the new version to contain as much information on such broad focuses. Possibilities could be focused on human emotions, on Earth’s various terrains, on the many different countires or even most popular television shows in our century.
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Here are the various ideas which I came up with, basically things that could be introduced as information on Earth. The ideas included Human race’s basic genders along with reproductive cells, location of landmarks, basic to slightly advanced weaponry, the existence of the internet, basic travelling methods and alcohol (Ethanol). I made 2 versions of each considering whether if the ones who discover the information would understand English.
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After being inspired by the word ‘black box’ (an message of information from a crew in danger) I thought that it would be interesting to have an actual box, a cube for my final. That being said I included all of the ideas that I had previously come up with. the images on top indicate a basic outline of how I made the box and cut out the images which were printed out on Matte paper from the Printing Office. At the bottom would be the photographs on the final outcome which I had taken from various angles to get every side included.
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T W
Typography Workshop This is a Typography based Monday workshop for Design Practice 2. First off, I made up 3 different fonts with the style derived from artworks by different artists and designers, however, we only needed to create the letters A, S, N, E and G during the trialing stage of this exercise. The top one would be Milton Glser with the art piece on the bottom left, then El Lissitzky with the art piece on the bottom middle and lastly Josef Muller Brockan with his designed piece on the bottom right. The exercise was easier said than done since having the make the letters a very similair style to the art / design pieces took much thought for each character.
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In this briefing, our main target war to produce a piece of design that communicated the message of what the streets meant to us. But before starting on that, we were to look into the graphic language of the streets, road signs, advertisement and graffiti etc. One of the first things to do was to go out and observe, so on the left we see some of the many photographs I had taken on my trip around Huddersfield and Leeds. The trip outside also served as a springboard to assist me in thinking up of possible concepts in which I can build on, such as culture, architecture and atmospheres etc.
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In this briefing, our main target war to produce a piece of design that communicated the message of what the streets meant to us. But before starting on that, we were to look into the graphic language of the streets, road signs, advertisement and graffiti etc. One of the first things to do was to go out and observe, so on the left we see some of the many photographs I had taken on my trip around Huddersfield and Leeds. The trip outside also served as a springboard to assist me in thinking up of possible concepts in which I can build on, such as culture, architecture and atmospheres etc.
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Manifesto Graphics design, one of the most important cogs in the clockwork system of evolution in human society. Be it the consciousness or the sub-consciousness, thoughts that go through a sentient being’s mind will always be affected by what they see, hear, touch, smell and taste without exception, whether if they like it or not. The 5 interactive senses can all be part of a graphics design piece depending on how the graphics designer approaches their assignment. One could say that graphics design is a skill, sharpened by humans to manipulate the targeted audience’s thoughts and emotions like putty in a child’s hands. Graphics design is everywhere we look, ever so important yet taken for granted, time and effort gone unappreciated. To me, being a graphic designer means to be one of the many stepping-stones that will assist the growth of our next generation, to bring new ideas into the world, not dwelling on how the world is seen but how the world should be seen.
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