Hedy M. Lemus Bird Architecture Portfolio
MISSION BAY
Mission Bay, being an area in process of development, gave us the opportunity to think of a way of connecting the Bay Area with the city and viceversa. The area provides several factors (offices, UCSF Campus, ATT&T Park, close to the city, etc) that made it a good potential for a the site of a ferry tower. Our goal and proposal was to provide a central point of connection and transportation trough water using the ferry terminal, and a center for offices and affordable housing at the tower. In order to accomplish what we proposed, we decided to design a tower located in Pier 40. This will provide accesibility and an entry port to this forgotten yet developing area in San Francisco. Also, it gives access to the several beautiful views that the workers and residents can appreciate and enjoy. FERRY TERMINAL San Francisco, being a place where traffic and car congestion is definitely a problem, is a location in which a new way of transportation is needed. A ferry terminal is the central concept of our project. It will be the entry and exit port and it will connect San Francisco with many different ports situated all around the Bay Area. This diagram demonstrate all the possible routes that can be made by ferry, as well as transfers and connections. This system will not only help with commuters coming from/to work or home, but also for tourist to visit this area of the city.
Ferry Tower
Concept
The goal of the assignment was to design a high rise that could provide with necesities of the San Francisco Area. Selecting a site and program was escential for the project. Other concepts such as sun study, form analysis, and structure were studied and developed for a better design result.
Softwares: Autodesk Revit, Autodesk AutoCAD, Rhinoceros + Vray, Sketchup.
Group Colaboration: April Datu
CIRCULATION STUDIES
The circulation studies are broken up into travelers, residents and workers. The predicted path is drawn in order to realize which are the most used areas in the terminal. Due to the fact that the center of the terminal is the most used, the roof will be at its biggest height to help with the flow of the space.
Residents
CORE/VIEW STUDIES
Travelers/Visitors
Workers
Different studies were made to find solutions to challenges such as circulation, ventilation, views, structure, and forces. Also, we studied the formation of curtain walls for a better understanding of the facade intended for the project.
THE TOWER
MASSING DEVELOPMENT
1
3
2
4
WAFFLE SKIN DEVELOPMENT
SUN STUDY
DEC.21.9AM
JUNE.21.9AM
DEC.21.12PM
JUNE.21.12AM
DEC.21.4PM
JUNE.21.4AM
STRUCTURAL SUPPORT
GREEN ROOF Green Roof
Waffle Structure
Growing Media Filter Sheet
Coated Aluminum Cladding
Vertical window frame.
Retention Mat
Idaho Fescue
Protection from West and Southern light.
Drain Mat
Red Fescue
Xeps Insulation Wild Aster
California Poppy
Reinforced Membrance Substrate
Waffle Structure
Tree Like Column Calatrava Inspiration
Structural Glazing
Outriggers
Facade System with opening for air ventilation
Belt Truss
Public Observatory Overseeing Oakland and AT&T Park and the rest of SF.
Highest Level: 768 ft.
Affordable Housing
For future UCSF students and terminal’s employees.
Medium Level: 444 ft. Headquarters Offices For ferry terminal employees.
Public Retail
Cafes and leisure area
Lower Level: 55 Ft. Lobby
- Ferry terminal
WEST ELEVATION
SOUTH ELEVATION
EAST ELEVATION
NORTH ELEVATION
HOUSING COMMUNAL SPACES
1
2
3
4
5
A
Lounge Area
One of the goals for the project was to create a building that not only works towards a function, but also creates a pleasant enviroment. For that, we designed spaces where people can interact, socialize, and help each other. The residential levels, are intended to be formed by students attending to UCSF.
Therefore, there will be a common space in between apartments. This spaces will be used for studying, relaxing, and socializing. Since most of this housing is relatively small, this space is very convenient for avoiding the feeling of closeness that most of studio apartments have. Also, it create a great opportunity for students to network and have resources.
Study Area
B
Service Room Mail Facilities
-
C
Electrical/Mech.
D
E
1
2
3
4
5
HOUSING COMMUNAL SPACES A
Lounge Area
Office 101
Conference Room
Conference Room
106
107
109
Conference Room
Conference Room
108
109
110
111
112
91
B
95
Office 102
100
89
90
79
101
Mech.
86
Electrical
Service Room Tel. 85 96
102
-
103
84
C
Office 103
Mail Facilities
81 87 83
Kitchenette
97
Office 104
-
88 104
105
-
82
80
D
98 106
107
Office 105
E
The office levels will have a similar space as well. We believe that the best way of working proactively is to colaborate ideas with other co workers. We have designed a space in which everybody work under the same roof, sharing the same space and ideas. It will also have an area of “relaxation”, to take a break and enjoy a chat with colleges. Also,
presentations of ideas are important for a good work flow. Therefore, we have also designed an area for “pin ups”, in which people can present their designs or ideas and get feedback from others. All of this will create a pleasant work environment where you not only work, but also enjoy the time there. -
-
THE UNIT
-
The affordable housing plan consist of small 2 to 3 bedroom units that fit all the necesities for students. It is equiped with common spaces and a kitchen, all surrounded by the glass facede facing the beautiful view.
-
A104 4-
2 A105
MECH
MECH
BATH A
A
D D
3
A104
1
HALL
A105
Living Room
D
BEDROOM 1
BEDROOM 2
1
A104
B
A E
BEDROOM 1
BEDROOM 2
UP
STORAGE
First Floor Plan
2 A104
A104 4-
2 A105
3 A103
Door Type Mark
Door Type
A
Bifold-4 Panel Door 5'11"X6'11"
B
DoubleGlass Door 5'11"X6'11"
C
Single-Flush Door 2'6"X7'
Elevation
UP
B
Master Bedroom
J
Master Bath
A104
1
Kitchen
A105
3 1
Contemporary House
Concept
The goal of the assigment was to show elements of Autodesk Revit in order to create a complete set of drawings with details and structure that can be realistically built. It consists of a set of floor plans, elevations and sections that help show what the building consist of and the activities in whithin. Also, learning how to create quality rendering was important for the completion of the assigment. Softwares: Autodesk Revit
DN
Powder Room
E
E
A104
D
Single-Flush Door 2'8"X6'11"
E
Single-Flush Door 3'0"X7'0"
J
F
Closet
F
Second Floor Plan
2 A104
Single-Glass Door 3'0"X7'0"
Door Schedule
Plan
SLOPED ROOF
Sloping the roof help with the fuctionality of the residence by draining the water, as well with the aesthetics by providing extra space in the common areas. 2
OPEN FLOOR PLAN
A105
The house common and social areas were designed to have an open plan concept in order to maximize the spaces and provide better lighting.
Level 3 21' - 0"
CURTAIN WALL
The curtain wall goes from bottom to top, covering two floors of the house. This provides a big amount of natural lighting to the living room and other areas.
Level 2 9' - 10" Entry 7' - 10 1/2"
SLOPED TERRAIN
T.O Found 2' - 11 1/2"
The sloping terrain created a challenge in positioning the house which led to more posibilities of exploration of spaces and foundation systems.
Level 1 0' - 0"
Sub -3' - 11 1/4"
Section A-A
1 A105
2
2
A105
1
A105
A105
Level 3 21' - 0"
Level 3 21' - 0"
Level 3 21' - 0"
Level 3 21' - 0" Level 2 9' - 10" Entry 7' - 10 1/2"
Level 2 9' - 10"
Level 2 9' - 10" Entry 7' - 10 1/2"
Entry 7' - 10 1/2"
T.O Found 2' - 11 1/2"
T.O Found 2' - 11 1/2"
Level 1 0' - 0"
Level 1 0' - 0"
Sub -3' - 11 1/4"
Sub -3' - 11 1/4"
North Elevation
East Elevation
T.O Found 2' - 11 1/2"
Level 2 9' - 10"
Level 1 0' - 0"
Entry 7' - 10 1/2"
Sub -3' - 11 1/4"
West Elevation
South Elevation
T.O Found 2' - 11 1/2" Level 1 0' - 0"
Rendeing View
Gynko Project
Bottom View
Concept
The Gynko project is the result of the 2013 Design Village Competition hosted by Cal Poly, San Luis Obispo. The theme was “make, move, play� and the objective was to create a structure that can be as playful as the theme. Using recycable and reusable materials, we were able to create a structure functional enough for us to sleep in, but also dynamic enough for it to be movable and adaptable to multiple terrains. Softwares: Autodesk Autocad Construction
Group Colaborations: Grace Feng, Cole Sicora-Friesen
MATERIALS
Building out of natural materials was one of the central ideas of the project. As the result of a hard research, we decided to use bamboo as the base of the structure. A big bamboo beam is used as the base support due to its strength and duration.
The “bed� was also made out of small bamboo stickts, added together with string. In addition, we also used recicled plywood to make other parts of the structure, like the bed sides. In term of the cover, a green plastic was used due to its waterproofing qualities.
ASSEMBLY
Technology played a big part in our project. In order to create the specific shaped wanted, we design patterns and shapes that responded positivitely to our design. Those shapes were cutted using a CNC Roated, and then sanded. In order to make our structure stronger, we decided to join pieces of plywood together using clamps and other equipment to double its strength. After that, we connected the pieces to create the final product.
INSTALATION
As part of the design phase, we had to think about several aspects such as weather conditions and lanscape. The site in which our project was place consisted of a slope, and the projects needed to addapt to it. As previously planned, we were able to adjust the angle of the slope using the movable beam, and support it with smalled bamboo posts. This helped us gain the perfect support for the bed. The completion of the project was a success; we were able to sleep in it for two night without any problems or difficulties.
Form experimentation and process
x-axis planes
y-axis planes
intersection x and y axis planes
Waffle form
Grasshopper definition
WAFFLE JOINTS:
The structure is connected using the waffle method minimizing the use of any other substance, like glue. The pieces are arranged in a way in which they connect perfectly making the pavilion stable and able to stand by itself.
HUMAN SCALE:
The pavilion was intended to have a height of around 20’ in order to maximaze space and allow air and light to flow around visitors.
Serpentine Pavilion
Concept
The goal of this project was to create a pavilion using parametric modeling: Grasshopper. The shape was intended to be interesting and open to the public. Also, one of the challenges was to create this model without using any sort of glue or similar material, yet still keeping the parts together and tight. Therefore, a waffle structure was created where the parts interlock and stay firm.
Softwares: Rhinoceros, Grasshopper
Group Colaborations: April Datu, Michelle Handoyo
CAD DRAWINGS:
In order to have a better understand-
ing of the location of the walls and other elements in the house, floorplans and elevation were drawn with presition. This technique was also useful to determine an approximation of the heights and lenghts of the house.
MATERIALS:
For the most part, the model was made out of different sizes of basswood to represent wood framing
INTERIOR:
Gehry House
Concept
The purpose of this project was the exploration and understanding of how framing and structure works. For that, a very famous wood framing construction was selected: Frank Gehry’s house. The model was constructed in 1/8� scale; big enough for the studying of construction of walls, roof, and floors. As well as framing for windows, doors and others. Softwares:Autocad. Model Making
Colaborations: Carlos Lozano
The roof was purposely partially completed in order to give visibility to the interior of the house. Interior walls were made out of thinner basswood sticks to create a contrast with the outside walls.
Parapet Top Level
19' 0"
18' 0"
Hedy Lemus-Bird
Level 2 9' 6"
Archi 244-2664 Spring 2015 Diablo Valley College
A 3.1
B
North Elevation 3/16" = 1' 0"
Level 1 0' 0"
Issues and Revisions
C
Parapet Top Level
19' 0"
18' 0"
D
D
THE CUBE-TO THE CUBED HOUSE
S
RESIDENCE
SETBACK
3.1
South Elevation 3/16" = 1' 0"
E
F
Level 2 9' 6"
Level 1 0' 0"
20’ DRIVE WAY Parapet Top Level
Date: 05/21/2015
19' 0"
18' 0"
G
Scale: 1/8" = 1' - 0" Level 2 9' 6"
2
3
4
5
3.2
East Elevation 3/16" = 1' 0"
Floor Plan: 2nd Floor
Level 1 0' 0"
19' 0"
5'-0"
10'-0" SETBACK
1
18' 0"
SIDEWALK
Cube (to the cube) House
A 1.0
Da 9' 6"
Concept:
The goal of this project was to create a pavilion using parametric modeling: Grasshopper. The shape was intended to be interesting and open to the public. Also, one of the challenges was to create this model without using any sort of glue or similar material, yet still keeping the parts together and tight. Therefore, a waffle structure was created where the parts interlock and stay firm.
Softwares: Vectorworks
Parapet
Top Level
Level 2
3.2
West Elevation 3/16" = 1' 0"
0' 0" Level 1 1'-2" 1'-2"
1'-2"
Sc
Archi 244-2664 Spring 2015 Diablo Valley College Issues and Revisions
A A3.3
UP
D T
LAUNDRY
10"
ENTRY PANTRY
E
B A3.3
KITCHEN
Date: 03/11/2015
6’−0"
F
DECK
DA
F
G
R
FL
Date: 05/21/2015
DECK
Scale: 3/32" = 1' - 0"
HB
HL
Scale: 3/16" = 1' 0"
5'-0" 10’−0" A A3.3
Foundation Floor Plan
25’−10 3/4"
2
B A3.3
R
R
DINING SPACE
SD
R
Hose bib Gas Ceiling mounted fixture Wall mounted fixture Hanging fixture Recessed fixture Aimable recessed fixture Up lighting fixture Track Lighting Florescent strip fixture Recessed step light Low voltage site lighting Door bell Door bell button Fan/light combination fixture Fan Fluorescent Heat lamp
UP
R
R
LAUNDRY
SD
SD
ENTRY R
PANTRY
E KITCHEN
G
R
Date: 05
R
F
DECK
Scale: 3/
24" 24"
9’−9 3/8"
15’−5 5/8"
3
4
SD
5'-0"
First F Electr
G
Radiator (length specified)
Note: Precise location of all lighting fixtures to be determined in the field.
4
First Floor Plan
Thermostat Wall register Floor register Ceiling register Toe space register Supply duct Return duct Electric baseboard (length specified)
REF
CR TSR
Floor Plan: 2nd Floor
1
UP R
R
H2O
WR FR
G
10’−5 1/4"
Issue
SD T
G
14’−11 7/8"
CO
R
SD
Smoke detector/alarm Carbon monoxide detector/alarm
SD
R
A A3.3
E
O
UP
R
LIVING SPACE
D
Switch Three way Dimmer Timer Occupancy sensor Door activated Power strip
3
THE CUBE-TO THE CUBED HOUSE
15’−5 1/4"
25’−10 3/4"
UP
DINING SPACE
3’−5"
Waterproof Telephone/data outlet Television/cable outlet
UP
D
R
-all others @ 12" to CL , U.O.N.
WP
D
7’−0 1/2"
42
A
Diab
C
B A3.3
Issues and Revisions
LIVING SPACE
Hed
B
A A3.3
B A3.3
15’−0"
Duplex outlet Quadruplex outlet Split wired outlet 220 volt outlet GFCI outlet Special purpose outlet Floor duplex outlet Floor quadruplex outlet Duplex outlet at ceiling Outlet height above floor in inches
Hedy Lemus-Bird
Archi 244-2664 Spring 2015 C College Diablo Valley
7’−0 1/2"
C
Hedy Lemus-Bird B
THE CUBE-TO THE CUBED HOUSE
B
ELECTRICAL/MECHANICAL A SYMBOLS
A
2’−11 1/2"3’−0 1/8"
A
A
B
A 2.1
1
2
3
4
5
1
S 2.0
Foundation Plan
3
2
4
E
4
First Floor Electrical Plan
Hedy Lemus-Bird Archi 244-2664 Spring 2015 Diablo Valley College
C A
Hedy Lemus-Bird RAILING
9’−7 1/8"
THE CUBE-TO THE CUBED HOUSE
7/8"
2 1/2"
Roof Framing Plan
3 1/2" Stone Countertops
BATHROOM
BEDROOM 2
4
PLYWOOD
CAULK
Details
WOOD "I" JOIST
WEATHERSTRIP & SOUND SEAL, TYP. DOOR - SEE DOOR SCHEDULE
3 1/2"GLASS FIBER INSULATION
Door Detail (Jamb)
3'-0"
4
1 1/2"
Archi 244-2664 Spring 2015 Diablo Valley College
Side Mount Hardware Drawers
3/4"
S 2.3
Issues and Revisions
Floor Detail - Firedrated floorceiling assembly
A8
Detail Drawings
Kitchen Interior Elevations
2'-4"
Date: 05/21/2015 Scale: 3/16" = 1' 0" Bathroom Interior Elevations
H 3'-6"
Side Mount Hardware Drawers
D
3'-0"
Framing Plan
BEDROOM 1
3
2
A 2.2
3/4" GYPSUM CONCRETE
THE CUBE-TO THE CUBED HOUSE
Second Floor Plan
1
Hedy Lemus-Bird
3'-2"
5
SEALANT AND BACKER ROD WD. TRIM, PAINT
THE CUBE-TO THE CUBED HOUSE
4
CARPET & PAD
CORNER BREAD
1/2"
3'-6"
3
Scale: 1' 1/2"
SHEET MEMBRANE FLASHING
Floor Plan: 2nd Floor
2
CEM. PLAS. ON EXP. METAL LATH
BUILDING PAPER
Issues and Revisions
Section A
Date: 05/21/20
BASE BELOW
Kitchen Interior Elevations Spring 2015
Diablo Valley College
3/16" = 1' 0"
STRUCTURAL ROOF PW.
3x BLOCKING, S.S.D.
G 3.3 G
CRICKET 2"
Deck Detail
Scale: 3/16" = 1' 0"
Archi 244-2664
Scale: 3/32" = 1' 0"
25’−10 3/8"
CAP SHEET
EXPOSED HEAVY TIMBER GLM BEAM @ EDGE OF WALKWAY, S.S.D
Date: 05/21/2015
Hedy Lemus-Bird
Date: 03/11/2015
B A3.3
F
B.U.R
EXTERIOR GRADE PLYWD.
2 1/2"
DOWN KITCHEN
3" CANT
GSM FLASHING W/DRIP EDGE O/ PLYWD. EXTEND 4-1/2" HORIZ. & 3" VERTICALLY
Parapet Flat Roof Detail
F
E
BASE FLASHING O/ FLEXIBLE PLY O/BASE SHT. WALL + CAP
WEEP HOLE
1/4"
BEDROOM 2
CEM. PLAS. ON MTL. LATH
CONT. DRAIN MAT TO FACE OF EDGING. HOLD BACK WATERPROOF TO AVOID COVERING WEEP HOLES
1/4"
10’−5"
E
2'-0"
5’−0"
BATHROOM
Issues and SEE 2/A8.9 FOR VENTING 5/8" TYPE X GYP. SHEATHING
SET FACE OF ENDING 3/4"BEYOND FACE OF GSM FLASHING.
THE CUBE-TO THE CUBED HOUSE
25’−11 1/4"
D
2x8
16 GAUGE GALVANIZED METAL EDGING W/INTEGRAL DRIP EDGE & 3/8"DIA. WEEP HOLES @ 3" O.C.
12" IJOIST @ 24" O.C
THE CUBE-TO T
Issues and Revisions BEDROOM 1
NEOPRENE WASHER, TYP
2- 1/2" TOPPING SLAB O/DRAIN MAT O/ LIQUID APPLIED WATERPROOFING.
D
Archi 24 Spring Diablo Valle
4"
B A3.3
C
Hedy Lem
CLIP @ GSM FLASH
Issues and Revisions
Archi 244-2664 Spring 2015 Diablo Valley College
4" TYP.
BALCONY
B
Date: 05/21/2015
Is
Scale: 1/4" = 1' 0" Tile 4" Square
LIVING ROOM
Interior Elevations: Kitchen and Bath Stone Countertops
3'-2"
1'-6"
1'-6"
3'-4"
3/16" = 1' 0"
2’−2"
3.3
4'-10"
Sections A/B
STORAGE
Section B
2'-11"
Fixed Glass Panel
1'-2"
A 3.3
A 3.3
2'-4"
1’−2"
Section Drawing
Bathroom Interior Elevations
Bathroom Interior Elevations Kitchen Interior Elevations
Date:
Scale Tile 4" Square
Fixed Glass Panel
LIGHTING
Creating good lighting was a big part of the assigment in order to give clarity to the night rendering. Shadows casting on the wall and floor gives the image a realistic feeling.
CHARACTER
As a way of expressing the character of the architect, a set of his own sketches from previous projects were put into the rendering as a simulation of his studio space.
MATERIALS
For the combination of materials, wood siding was the one used the most for floors and walls. Some steel and glass were also used to give a sense of transparency.
FURNITURE
Some of the furniture was uniquely design for the purpose of the space. They give contrast and originality to the final product.
EDITING
Photoshop was used as an editing software to give a realistic feeling to the final rendering in details, such as grass or sky.
Artist Retreat Concept:
The assigment was to design a residential house for a specific architect or artist, and the goal was to create a set of complete renderings expressing the character of the architect/artist chosen. Renzo Piano was the architect selected for the project and the form and style of the design was intended to characterize his way of designing buildings.
Softwares: Rhinoceros, Vray, Photoshop
Diablo Valley College
Fall Semester 2015
ELTRN-107 Introduction to Robotics
Diablo Valley College
August 21st - December 18th
Fall Semester 2015
Fridays 9:00 AM - 11:50 PM
ARCHI-105 Furniture Design Build Studio
This course introduces the science and technology involved in robotic systems. Beyond basic science, topics include input and output devices and programmable controllers and programming coding. Working independently or in teams, students will design and build circuits and kinematic structures that sense and interact with their environment. Using simple programming languages, students will work with a variety of microprocessors, including Arduino, Parallax, VEX, Lego, and others. This course prepares students for more advanced studies in robotics and related technologies, such as those used in building controls systems and industrial applications
October 2nd - December 18th
Fridays 10:00 AM - 2:15 PM
This course presents methods of fabrication for architectural projects in metal, wood, plastic and other materials and includes an introduction to shop safety, machine and tool operation, and small scale design and construction.
This Semester’s Project:
Modernist Chair Design
Instructor:
Qi Zhu Email: qzhu@dvc.edu
Diablo Valley College’s
Industrial Design
Program
Diablo Valley College’s
Industrial Design Program
Fall Semester 2015
ENGIN-129 Fall Semester 2015
iDSGN-120
Intro to Industrial and Product Design
August 17th - December 18th
Tuesdays & Thursdays 2:00 PM - 6:00 PM
This course is an introduction to product design and the broader study and practice of the product and industrial design profession. The historical context of product design, ergonomics, material properties, prototyping, manufacturing methods and human use factors will be covered. Studio projects explore drawing, model making, digital design and rendering of a variety of products with focus on sustainability and green product materials.
Final Project:
Brita Water Bottle Challenge
Product Design I Using Solidworks August 17th - December 18th
Tuesdays & Thursdays 6:00 PM - 9:00 PM
This course will introduce students to product design using SolidWorks focusing on generating three dimensional forms for graphic presentations and rapid prototyping. The final project will be centered around an industrial design concept sponsored by Specialized bicycles for the design of bicycles or related equipment, components and accessories. Students will utilize the campus 3D printers, laser cutters and CNC fabrication equipment to generate prototypes of their designs.
Theme:
Specialized Bikes Instructor:
Jeffrey G. Smith, Ed.D. Email: JSmith@dvc.edu
Instructor:
Jeffrey G. Smith, Ed.D. Email: JSmith@dvc.edu
Hand Drawings
Various set of hand drawigns have been produce to discovere concepts such as space, composition. light and shadow, line weights, just to mention a few. Each drawing help with the development of future architectural design. The materials used variate from charcoal, and pencil, to watercolor and ink.
Graphic Design
PROMOTIONAL POSTERS/ LOGOS This set of posters are a compilation of graphic design work made for the Architecture and Engineering department and Diablo Valley College, In California. The porpuse of the work was to promote the new classes offered for the comign semester. With this, I developed my graphic design skills as well as sense of space, scale, color and composition. Also, a set of logos were produced for the design of the new website. The logos are intend to represent the various categories that the department offers, this being industrial design, electricity and electronic, mtech, and sustainability.