Helena M. Brown Hellie
interior architecture portfolio
2018
00
01
About
Fear of missing out
Re su m e pg. 4 - 5
Exhib ition & Exp er ience
02
03
Yoyo, your yogurt is alive
Scaffolding
P o p u p arch it ect u re p g . 1 6 - 19
C oncep t Store p g. 22 - 25
04
05
Miami apartment
Thompson Downtown Hotel
Re si de n t ial p g . 2 6 - 33
H osp itality p g. 34 - 49
p g. 6 - 15
Helena M. Brown Hellie ...... I was born and raised in Mexico City in a family with multicultural background. I just obtained my MFA in Exhibition & Experience Design at FIT in New York City. In 2012, I received my BFA in Interior Architecture, after which I gained professional experience in residential and hotel design. My career is also my hobby, curiosity and self growth is what motives me. My inspiration and influence comes from daily life. Contemporary art lover. Ikea enthusiastic.
Helena M. Brown I nterio r Arch it e c t / Ex h i b i t i o n & E x p e r i e n c e D e si gne r Email helena16.mb@gmail.com Brooklyn Heights, NY 11201
ED UCATI ON 2016 - 2017
Exhibition & Experience Design Master’s Degree FIT, Fashion Institute of Technology (New York City)
2008 - 2012
Interior Architecture Bachelor’s Degree CENTRO de Diseño, Cine y Televisión (Mexico City) Graduated with Honors
2011
Summer Intership SMA + Architects (Dallas, Texas)
2010
Workshop “Week 39, Biennial of experts in interior space” with Tang Kawasaki, Universal Design Studio, i29 and Robert Majut
HON ORS
P RO F ES S IO N A L EX P ERIEN C E NIZ + CHAUVET ARQUITECTOS, MEXICO CITY Interior designer of hotel, residential and restaurant projects JANUARY 2013 - AUGUST 2016 Key responsabilities -Met client to establish needs and create custom project proposals in alignment with client budget, taste, and timeframe. -Development of “look and feel”. -FF&E selection and specification. -Scheduled and attended site visits. -Coordinated with architects, construction personnel, suppliers, and design team to achieve project deliverables. -Custom furniture design. Selection of fabrics and high end furniture brands. 2016
Ocean Club Apartment, Acapulco, Guerrero Interior Designer
2016
Experientials Designers Producers Association (EDPA) Scholarship
2015 - 2016
Thompson Beach House Hotel, Playa del Carmen, Q Interior Designer and Project Manager
2016
MG Exhibit Design Excellence Finalist
2015 - 2016
C-Grill Restaurant, Playa del Carmen, Q.Roo Interior Designer and Project Manager
2014 - 2015
Thompson Downtown Hotel, Playa del Carmen, Q. Interior Designer and Project Manager
AutoCAD Photoshop CS6 Illustrator CS6 InDesign CS6 Rhinoceros 5 V-ray SketchUp Pro Microsoft Office
2014 - 2015
Catch Restaurant, Playa del Carmen, Q. Roo Assistant Interior Designer and Project Manager
2014 - 2015
Altaire Apartment, Mexico City Assistant Interior Designer
2014
Design Week México 2014, Mexico City Assistant Interior Designer of Master Bedroom
Concept development Graphic design Interior styling Hand modeling Laser cut models Proficiency in metric system
2013 - 2014
Secretaria de la Marina Apartment, Mexico City Assistant Interior Designer
English Spanish (Native)
-Collaborated in Design, Drawings and 3D Digital Rendering for Outposts in Department Store “Liverpool Antea”, Queretaro.
SKILLS SOFTWARE
OTHERS
LANGUAGES
SCENOGRAPHER ELOISE KAZAN, MEXICO CITY Freelance position OCTOBER 2012 - DECEMBER 2012
01 Fear of Missing Out Exhi bition & E x p e r i e n c e
Project Type: FIT master program thesis project
“Fear of missing out” aims to be an exhibition where
Client: The Metropolitan Museum of Art
metaphor and emotion plays a key role in the
Bloomberg Philanthropies
experience. Because the subject matter is completely
Target Audience: Teenagers & Young adults
associated with human feelings, the exhibition was
Location: The Met Breuer, 945 Madison Ave, New York,
divided into five areas to convey the different stages that
NY 10021
a person experiences when going through Fomo and the aspects that constitutes it. The concept of “missing” was use to lead the design using it in different elements like the logo or the floating walls that resemble the idea they are incomplete. The space was develop to be an immersive environment with interactive activities where visitors feel safe in to contribute their own anecdotes, opinions and/or comments, and also to search for and choose content available to them, making a user generated content exhibit.
4th floor gallery
Exhibition Content 5 Towards Happy Feelings 4 Alone Together 3.2 Tunnel of Regret
3.1 What do we fear?
1 Fomo 2 Choice
ELEVATOR ENTRANCE
Exhibition Area 1
Exhibition Area 2
Exhibition Area 3.1
Exhibition Area 3.2
Fomo
Choice
What do we fear?
Regret
Exhibition Area 4 Alone together
Exhibition Area 5 Towards happy feelings
Introduction: Fomo Exhibition area 1
Objectives • Introduce the visitor to the meaning of Fear of missing out (Fomo). • Convey the feelings a person experiences when they go through Fomo. Visitors see & do Introductory panel with the title of the exhibition. Visitors start out hearing audio recordings of people recounting their personal experience and/or story about Fomo. As they move forward the visitor discovers the different videos that the audio they started listening to in the beginning belongs to.
Choice Exhibition area 2
Objectives • Convey the anxiety of making a choice without knowing the results. • Confrontation of Fomo by making a choice. Visitors see & do The visitor will be forced to choose one of two paths without knowing what the content is in either one of them. However, people will be able to spy on the side that they didn’t choose, which mimics the idea of social media when one experiences Fomo after checking Instagram, Snapchat, Facebook, etc.
What do we fear? Exhibition area 3.1
Objectives • Self-reflection and self-questioning. UNLIVED LIVES
Visitors see & do There is a wall where the visitor sees a graphic with the
All of us lead two parallel lives: the one we are actively living and the one we feel we should have had or might yet have. We become haunted by what we have in ourselves to be or to do, but... What exactly do we fear?
phrase “what do we fear?” and there are 2 interactive
Leave your answer
screens where he or she can write a sentence or a complete story about his or her particular fear and decide to publish the text by clicking a button that will take what was written and project it onto the wall. Interactive screens where they can tap into a word related to fears, and see art works related to the subject.
i FEAR
i will be excluded Publish on the wall
Storyboard of interactive screens
Tunnel of regret Exhibition area 3.2
Objectives • Convey the feelings and emotions of remorse. Visitors see & do The visitor will walk inside a tunnel hearing an audio recording with stories about regret and see quotes that belong to this audio. The other side of the tunnel is mirror, which is a metaphor of looking back, and the fact that the quotes are read backwards illustrates the concept that looking back makes no sense. Towards the end, visitor sees a graphic with the word “regret”.
Alone together Exhibition area 4
Objectives • Provide an understanding of the positive and negative effects that social media has in our society. • Provide a physical scenario of being together and being alone, together. Visitors see & do Visitors enter an area of the exhibition where they can choose to stay in an open area with other visitors or, hunker down to go inside an individual suspended box with an interactive screen inside where they can tap into a word related to negative effects of social media, and see art works related to the subject.
Towards Happy Feelings Exhibition area 5
EXPLORE MESSAGES ABOUT
gs, funny thin fomo do made me
staying in being moment l gratefu the being grateful
Objectives • Provide a soothing space for conclusion and summation. • An opportunity to reflect upon the content and the experience of the exhibition. • Teach techniques on how to avoid or control Fomo.
just because ng
appreciati
Leave your own
Visitors see & do There will be 3 types of stations: one for individuals,
I’m grateful for
one for pairs and a third for a group of 4 people. Each
my school (even when i don’t sleep)
station will have an interactive table, visitors can write their thoughts on the subject of Fomo, and at the Return
Storyboard of interactive screens
same time they can choose to read messages that other visitors previous to them had written.
02 Yoyo, your yogurt is alive Pop up architecture
Project Type: FIT master program project
This pop up exhibition is about the yogurt by definition,
Client: Madison Square Park Conservacy
“A semisolid food made of milk and milk solids to which
Target Audience: General public
cultures of two bacteria have been added.”
Location: Madison Square Park, 11 Madison Ave, New
The shape of this project resembles the basic of the
York, NY 10010
yogurt process which are the bacterias, so in a playful way visitors will be able to see the essence of yogurt. Yogurt is considered a Probiotic food, which means it has live microorganisms that remain active in the intestine, this characteristic is what inspired a movable structure. As the bacterias of the yogurt are alive, the exhibition itself will be alive with movement generated by the visitors of Madison Square Park, that will be able to slide the structure tubes to access the interior from any point, so the form will be moldable and in constant change. Yogurt has many possibilities, is moldable, flexible, transformable, adaptable and imaginative, these characteristics need to “translate” into the exhibition space and experience.
Main lawn
Reference images
section
movable structure the shape is in constant change
access from any point the visitors will be able to slide the structure tubes
Interactive exhibit stations • Yogurt Process • The Bacterias • History • Brands • Toppings
03 Scaffolding Concept Store
Project Type: Interior architecture undergraduate
The proposal of the concept store integrates an Art gallery,
program project
design store and coffee shop. This mixture is achieved by
Client: Former textile factory “La Aurora”
using the same formal language, from the main element
Location: Art Center in San Miguel de Allende, Gto.
of the space to the furniture, the choosen structure was
México
design to resemble a scaffold or a rack, highlighting the former use as a textile factory when these two spaces were part of the warehouse. Since art has always been presented to us as sacred and even more since the White Cube concept, the idea of this space is to present the 3 areas as contribution to deconsecrate art, to make it more approachable when is place next to a necesity such as food and next to something utilitarian such as a design object, determining it the 3 areas by the qualities that characterize each, so that differentiation be intuitive.
Rendering views & Model photos
model
model
section A
section B
model
04
Site location
Miami apartment Residential
Key Biscayne
Project Type: Residential
This apartment is a vacaction home for a young couple. It
Client: Private
counts with an open dining / living area with terrace and a
Location: Key Biscayne, Florida
master bedroom with an ensuite bath and walking closet. The other 2 rooms are designated to be guests rooms for friends. The premise I used for the design was to matain the focus on the ocean view, using neutral tones, light colors, natural fibers and glass. Most of the furniture belongs to Addison House Miami, Kettal and BoConcept.
Guest room
Terrace
Private terrace
Master bedroom
Elevator entrance
Living room
Kitchen / Dining
Guest room
Rendering views
05 Thompson Downtown Hotel Hospitality
Project Type: Hosiptality
The Thompson Downtown Hotel is located in the heart of
Architects: Niz + Chauvet Arquitectos
Playa del Carmen, Quintana Roo, Mexico, at the center of
Role in the project: Interior Designer and Interior
famous Quinta Avenida.
Design Project Manager
This hotel has 92 rooms, a Rooftop with an infinity pool
Development Company: Thor Urbana Capital
and two restaurants, “Cinco” for the day and “Catch” for
Construction: GA&A
the night.
Management: at the time Commune Hotels, now Two
In this project I worked as Interior Designer and Interior
Roads Hospitality
Design Project Manager inside the architectural firm “Niz + Chauvet Architects”. In this property we had to develop concept and mood (keeping the Thompson and Catch Brands), distribution of space, materials and finishes, furniture design and selection, supervision of construction and finally interior styling.
Site location
Playa del Carmen, Q.Roo México
First Floor
Lobby and shopping center
Second Floor
First Level of rooms
Third Floor
Second Level of rooms
Rooftop
”Cinco” restaurant & Infinity Pool
Lobby &
Corridor to go up directly to restaurants
King room
This was the model room
Types of rooms, 92 Total 63 king 16 double queen 8 queen 5 suites
Double Queen
King
Suite
Queen
Rooftop
”Cinco” restaurant & Infinity pool
thank
you