Interior architecture portfolio

Page 1

Helena M. Brown Hellie

interior architecture portfolio

2018



00

01

About

Fear of missing out

Re su m e pg. 4 - 5

Exhib ition & Exp er ience

02

03

Yoyo, your yogurt is alive

Scaffolding

P o p u p arch it ect u re p g . 1 6 - 19

C oncep t Store p g. 22 - 25

04

05

Miami apartment

Thompson Downtown Hotel

Re si de n t ial p g . 2 6 - 33

H osp itality p g. 34 - 49

p g. 6 - 15


Helena M. Brown Hellie ...... I was born and raised in Mexico City in a family with multicultural background. I just obtained my MFA in Exhibition & Experience Design at FIT in New York City. In 2012, I received my BFA in Interior Architecture, after which I gained professional experience in residential and hotel design. My career is also my hobby, curiosity and self growth is what motives me. My inspiration and influence comes from daily life. Contemporary art lover. Ikea enthusiastic.


Helena M. Brown I nterio r Arch it e c t / Ex h i b i t i o n & E x p e r i e n c e D e si gne r Email helena16.mb@gmail.com Brooklyn Heights, NY 11201

ED UCATI ON 2016 - 2017

Exhibition & Experience Design Master’s Degree FIT, Fashion Institute of Technology (New York City)

2008 - 2012

Interior Architecture Bachelor’s Degree CENTRO de Diseño, Cine y Televisión (Mexico City) Graduated with Honors

2011

Summer Intership SMA + Architects (Dallas, Texas)

2010

Workshop “Week 39, Biennial of experts in interior space” with Tang Kawasaki, Universal Design Studio, i29 and Robert Majut

HON ORS

P RO F ES S IO N A L EX P ERIEN C E NIZ + CHAUVET ARQUITECTOS, MEXICO CITY Interior designer of hotel, residential and restaurant projects JANUARY 2013 - AUGUST 2016 Key responsabilities -Met client to establish needs and create custom project proposals in alignment with client budget, taste, and timeframe. -Development of “look and feel”. -FF&E selection and specification. -Scheduled and attended site visits. -Coordinated with architects, construction personnel, suppliers, and design team to achieve project deliverables. -Custom furniture design. Selection of fabrics and high end furniture brands. 2016

Ocean Club Apartment, Acapulco, Guerrero Interior Designer

2016

Experientials Designers Producers Association (EDPA) Scholarship

2015 - 2016

Thompson Beach House Hotel, Playa del Carmen, Q Interior Designer and Project Manager

2016

MG Exhibit Design Excellence Finalist

2015 - 2016

C-Grill Restaurant, Playa del Carmen, Q.Roo Interior Designer and Project Manager

2014 - 2015

Thompson Downtown Hotel, Playa del Carmen, Q. Interior Designer and Project Manager

AutoCAD Photoshop CS6 Illustrator CS6 InDesign CS6 Rhinoceros 5 V-ray SketchUp Pro Microsoft Office

2014 - 2015

Catch Restaurant, Playa del Carmen, Q. Roo Assistant Interior Designer and Project Manager

2014 - 2015

Altaire Apartment, Mexico City Assistant Interior Designer

2014

Design Week México 2014, Mexico City Assistant Interior Designer of Master Bedroom

Concept development Graphic design Interior styling Hand modeling Laser cut models Proficiency in metric system

2013 - 2014

Secretaria de la Marina Apartment, Mexico City Assistant Interior Designer

English Spanish (Native)

-Collaborated in Design, Drawings and 3D Digital Rendering for Outposts in Department Store “Liverpool Antea”, Queretaro.

SKILLS SOFTWARE

OTHERS

LANGUAGES

SCENOGRAPHER ELOISE KAZAN, MEXICO CITY Freelance position OCTOBER 2012 - DECEMBER 2012


01 Fear of Missing Out Exhi bition & E x p e r i e n c e

Project Type: FIT master program thesis project

“Fear of missing out” aims to be an exhibition where

Client: The Metropolitan Museum of Art

metaphor and emotion plays a key role in the

Bloomberg Philanthropies

experience. Because the subject matter is completely

Target Audience: Teenagers & Young adults

associated with human feelings, the exhibition was

Location: The Met Breuer, 945 Madison Ave, New York,

divided into five areas to convey the different stages that

NY 10021

a person experiences when going through Fomo and the aspects that constitutes it. The concept of “missing” was use to lead the design using it in different elements like the logo or the floating walls that resemble the idea they are incomplete. The space was develop to be an immersive environment with interactive activities where visitors feel safe in to contribute their own anecdotes, opinions and/or comments, and also to search for and choose content available to them, making a user generated content exhibit.

4th floor gallery



Exhibition Content 5 Towards Happy Feelings 4 Alone Together 3.2 Tunnel of Regret

3.1 What do we fear?

1 Fomo 2 Choice

ELEVATOR ENTRANCE

Exhibition Area 1

Exhibition Area 2

Exhibition Area 3.1

Exhibition Area 3.2

Fomo

Choice

What do we fear?

Regret

Exhibition Area 4 Alone together

Exhibition Area 5 Towards happy feelings


Introduction: Fomo Exhibition area 1

Objectives • Introduce the visitor to the meaning of Fear of missing out (Fomo). • Convey the feelings a person experiences when they go through Fomo. Visitors see & do Introductory panel with the title of the exhibition. Visitors start out hearing audio recordings of people recounting their personal experience and/or story about Fomo. As they move forward the visitor discovers the different videos that the audio they started listening to in the beginning belongs to.


Choice Exhibition area 2

Objectives • Convey the anxiety of making a choice without knowing the results. • Confrontation of Fomo by making a choice. Visitors see & do The visitor will be forced to choose one of two paths without knowing what the content is in either one of them. However, people will be able to spy on the side that they didn’t choose, which mimics the idea of social media when one experiences Fomo after checking Instagram, Snapchat, Facebook, etc.


What do we fear? Exhibition area 3.1

Objectives • Self-reflection and self-questioning. UNLIVED LIVES

Visitors see & do There is a wall where the visitor sees a graphic with the

All of us lead two parallel lives: the one we are actively living and the one we feel we should have had or might yet have. We become haunted by what we have in ourselves to be or to do, but... What exactly do we fear?

phrase “what do we fear?” and there are 2 interactive

Leave your answer

screens where he or she can write a sentence or a complete story about his or her particular fear and decide to publish the text by clicking a button that will take what was written and project it onto the wall. Interactive screens where they can tap into a word related to fears, and see art works related to the subject.

i FEAR

i will be excluded Publish on the wall

Storyboard of interactive screens


Tunnel of regret Exhibition area 3.2

Objectives • Convey the feelings and emotions of remorse. Visitors see & do The visitor will walk inside a tunnel hearing an audio recording with stories about regret and see quotes that belong to this audio. The other side of the tunnel is mirror, which is a metaphor of looking back, and the fact that the quotes are read backwards illustrates the concept that looking back makes no sense. Towards the end, visitor sees a graphic with the word “regret”.


Alone together Exhibition area 4

Objectives • Provide an understanding of the positive and negative effects that social media has in our society. • Provide a physical scenario of being together and being alone, together. Visitors see & do Visitors enter an area of the exhibition where they can choose to stay in an open area with other visitors or, hunker down to go inside an individual suspended box with an interactive screen inside where they can tap into a word related to negative effects of social media, and see art works related to the subject.


Towards Happy Feelings Exhibition area 5

EXPLORE MESSAGES ABOUT

gs, funny thin fomo do made me

staying in being moment l gratefu the being grateful

Objectives • Provide a soothing space for conclusion and summation. • An opportunity to reflect upon the content and the experience of the exhibition. • Teach techniques on how to avoid or control Fomo.

just because ng

appreciati

Leave your own

Visitors see & do There will be 3 types of stations: one for individuals,

I’m grateful for

one for pairs and a third for a group of 4 people. Each

my school (even when i don’t sleep)

station will have an interactive table, visitors can write their thoughts on the subject of Fomo, and at the Return

Storyboard of interactive screens

same time they can choose to read messages that other visitors previous to them had written.



02 Yoyo, your yogurt is alive Pop up architecture

Project Type: FIT master program project

This pop up exhibition is about the yogurt by definition,

Client: Madison Square Park Conservacy

“A semisolid food made of milk and milk solids to which

Target Audience: General public

cultures of two bacteria have been added.”

Location: Madison Square Park, 11 Madison Ave, New

The shape of this project resembles the basic of the

York, NY 10010

yogurt process which are the bacterias, so in a playful way visitors will be able to see the essence of yogurt. Yogurt is considered a Probiotic food, which means it has live microorganisms that remain active in the intestine, this characteristic is what inspired a movable structure. As the bacterias of the yogurt are alive, the exhibition itself will be alive with movement generated by the visitors of Madison Square Park, that will be able to slide the structure tubes to access the interior from any point, so the form will be moldable and in constant change. Yogurt has many possibilities, is moldable, flexible, transformable, adaptable and imaginative, these characteristics need to “translate” into the exhibition space and experience.

Main lawn


Reference images


section


movable structure the shape is in constant change

access from any point the visitors will be able to slide the structure tubes

Interactive exhibit stations • Yogurt Process • The Bacterias • History • Brands • Toppings


03 Scaffolding Concept Store

Project Type: Interior architecture undergraduate

The proposal of the concept store integrates an Art gallery,

program project

design store and coffee shop. This mixture is achieved by

Client: Former textile factory “La Aurora”

using the same formal language, from the main element

Location: Art Center in San Miguel de Allende, Gto.

of the space to the furniture, the choosen structure was

México

design to resemble a scaffold or a rack, highlighting the former use as a textile factory when these two spaces were part of the warehouse. Since art has always been presented to us as sacred and even more since the White Cube concept, the idea of this space is to present the 3 areas as contribution to deconsecrate art, to make it more approachable when is place next to a necesity such as food and next to something utilitarian such as a design object, determining it the 3 areas by the qualities that characterize each, so that differentiation be intuitive.



Rendering views & Model photos

model

model


section A

section B


model



04

Site location

Miami apartment Residential

Key Biscayne

Project Type: Residential

This apartment is a vacaction home for a young couple. It

Client: Private

counts with an open dining / living area with terrace and a

Location: Key Biscayne, Florida

master bedroom with an ensuite bath and walking closet. The other 2 rooms are designated to be guests rooms for friends. The premise I used for the design was to matain the focus on the ocean view, using neutral tones, light colors, natural fibers and glass. Most of the furniture belongs to Addison House Miami, Kettal and BoConcept.



Guest room

Terrace

Private terrace

Master bedroom

Elevator entrance


Living room

Kitchen / Dining

Guest room


Rendering views





05 Thompson Downtown Hotel Hospitality

Project Type: Hosiptality

The Thompson Downtown Hotel is located in the heart of

Architects: Niz + Chauvet Arquitectos

Playa del Carmen, Quintana Roo, Mexico, at the center of

Role in the project: Interior Designer and Interior

famous Quinta Avenida.

Design Project Manager

This hotel has 92 rooms, a Rooftop with an infinity pool

Development Company: Thor Urbana Capital

and two restaurants, “Cinco” for the day and “Catch” for

Construction: GA&A

the night.

Management: at the time Commune Hotels, now Two

In this project I worked as Interior Designer and Interior

Roads Hospitality

Design Project Manager inside the architectural firm “Niz + Chauvet Architects”. In this property we had to develop concept and mood (keeping the Thompson and Catch Brands), distribution of space, materials and finishes, furniture design and selection, supervision of construction and finally interior styling.


Site location

Playa del Carmen, Q.Roo México


First Floor

Lobby and shopping center

Second Floor

First Level of rooms


Third Floor

Second Level of rooms

Rooftop

”Cinco” restaurant & Infinity Pool


Lobby &

Corridor to go up directly to restaurants



King room

This was the model room



Types of rooms, 92 Total 63 king 16 double queen 8 queen 5 suites

Double Queen

King


Suite

Queen


Rooftop

”Cinco” restaurant & Infinity pool







thank

you


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