Portfolio Henrik Lundblad

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Hello! My name is Henrik and I am a designer and engineer. I have always been passionate about art, and at the same time constantly been fascinated by engineering and science. These interests led me into the field of industrial design. Developing ideas and leading innovation projects has always been one of my greatest interests.


ABOUT. BIO

EDUCATION

Name

Ume책 Institute of Design

Henrik Lundblad

Born

17 February 1988, Stockholm, Sweden

Address

Sparbanksv채gen 22, 129 32 H채gersten, Stockholm

Contact

tel. +46 (0) 70 417 91 78 hlundbl@kth.se

Industrial Design Intensive 2013 - Present

KTH Royal Institute of Technology M.Sc. in Industrial Management B.Sc. in Design and Product Realization 2008 - 2013

Korea Advanced Institute of Science and Technology (KAIST) Exchange studies, Daejeon, South Korea 2010 - 2011

Yonsei University, Korean Language Institute Intensive language studies, Incheon, South Korea 2011, 3 moths

Dalian University of Technology

Intensive Chinese culture and language studies, Dalian, China 2010, 1 month


WORK

TOOLS

IFN - Research Institute of Industrial Economics

Photoshop Illustrator Indesign Rhinoceros Solid Works Microsoft Office MATLAB ExtendSim

Researcher, Stockholm, Sweden 2013 - Present

Gröna Lund AB

Mechanic, Ride Maintenance Dept. Stockholm, Sweden 2013, 4 months

KTH Student Inc. (KTH’s official student incubator program) Project Manager, Stockholm, Sweden June 2012 - June 2013

Excitera Innovation Challenge Event Manager, Stockholm, Sweden 2011 - 2012

LANGUAGES Swedish English Korean

Native Fluent Conversational proficiency



Contents.

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4.

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1. Spraygun The objective of this project was to design a spraygun for the Swedish leisure boat market. The project was carried out for Gardena, who presently produce sprayguns for garden usage. The project duration was four weeks and initial research was carried out as a group project.

Objective: Design a spraygun for the Swedish leisure boat market.



premium nozzle low impact resistance flow regulator requires two hands beam controller chamfer lock risk of jamming finger

Target Group

Research.

Name Mattias “Matte” Rosenberg Age 35 years

Personal info Likes nature and being outdoors. As a kid he was an active member of the scouts and since then has had a fondness for fishing.

large trigger good for cold fingers standard metal nipple

Design Criteria.

robust feel

fit in marine context

intuitive

Attitudes “I like to have premium gear and gadgets to enhance my hobby experiences. “

cold finger friendly


Radial flexion and lift up

c

a b

Ulnar flexion and push down

x

Kickback impulse from water flow

Joint Center of mass

Mx

Muscular stress Momentum

Weight Ergonomics of current spray gun designs were evaluated trough a user study.

Sketch models of new concepts were developed based on current products. Ergonomic features from literature was applied to the models who later was tested on users within the target group.


Ideation sketches.

closed grip

robust shape


Intuitive feature

marine feeling


User testing. Feedback for the concepts were generated by letting a group of five potential users interact with foam models representing each concept category. The concept sketches were pinned to a wall and evaluated together with Gardena’s design manager. All feedback was used to create new refined concept variations. A scale model was built for the final spraygun design.


Concept refinement.

Scale model of the final concept. The results of the user testing was used to create a refined concept.

The final concept has a lever as flow control. User testing proved this to be a preferable solution since it only require one hand for interaction.


Final concept. prevent finger jam

allows one-hand operation

Usage

connect hose

spray water by pushing trigger

adjusting waterflow

adjusting water beam from mist to jet



2. Scrapwood Stool This four week project was my entry to the Green Furniture Awards 2013. The objective was to design an environmentally sustainable piece of furniture. The project was done together with one of my designer collegues over a period of five weeks. Ume, a scrapwood stool, was the final outcome. The furniture piece is for public and private spaces such as cafĂŠs, restaurants or hotel lobbies.

Objective: Design an environmentally sustainable piece of furniture using scrap wood.



Research. The first stage of this task was to conduct research into sustainable methods of furniture production. We delved into various new and innovative methods of wood manufacture. One area that really sparked our interest was up-cycled scrapwood and the possibilities to create new products with market value from old materials with little to no market value. Up-cycled scrapwood, is old pieces of various types of wood, which can be sourced for a very low price or even free from various places. Such as municipal waste bins at lumber stores, city dump sites, lumber manufacturing facilities, construction or demolition sites or carpenter’s scraps. The scrapwood can be sourced from sources such as municipal solid waste sites, dumps or from the residues of lumber manufacturing facilities. For this project the source was scrapwood pieces left in municipal waste bins at landfills or hardware stores that had no further market value but could still be up-cycled into furniture pieces.


scrap from industry

upcycling process

surface made of scrap


Ideation.



Assembly. The scrapwood stool can be assembled without any screws or nails. Thanks to the design of the construction, only water based glue can be used keep the parts in place.


Product lifecycle. 2 Manufacturing Pieces of scrap wood are glued together to make up the seat. Legs and brackets are milled and sanded.

1 Material Wood used in this stool can be obtained from lumber manufacturers as scrap wood. Pieces are put together and make up the stool seat. Other pieces are made from FSC certified birch wood.

3 Transportation All pieces can be detached and packed in a Flat-pack which can be transported with ease.

5 Disposal After many uses and a long and fruitful life, the stool can easily be turned into compost or biofuel. Companies such as All Miljรถ AB can provide this type of service. The stool does not contain any hazardous chemicals and is biodegradable.

4 Usage The stool is durable and can be used for a long time, either in private public spaces.


Geometric and triangular in appearance, Ume expresses the cyclic stages of material birth, use and recycling. The visual language of the stool emphasizes the beauty of upcycled wood grains and colours against a sturdy set of legs made from sustainable woods. Easy to assemble and transport, the stool can be used in a variety of public and private environments. The stools can come in two finishes, zero VOC Black or Sanded Birch.



3. Electric Scissors The goal of this four week project was to design an electric scissors for the elderly under the brand Alessi. The project had a special focus on ergonomics in the design to enable users to focus on their hobbies. The final design is an electric scissors with wrist support that can slide over the table to avoid lifting when used.

Objective: Design and electric scissor for elderly that expresses the Alessi brand.



Research. Target Group

The design is aimed at elderly men and women interested in hand crafts such as sewing. Aching joints and osteoarthritis that comes with age is common in this market segment.

Design Criteria.

Using a scissors to cut fabric and other material is particularly troublesome while experiencing these afflictions.

ergonomic

playful

intuitive

The pain associated with activities involving hand labor limit the target group.

safe


Current designs white plastic

Alessi electronic product

motor placed in front for balance on/off switch preventing accidental cut

chrome finish scissors

grip without wrist support

discrete logo

on/off switch

low friction grip

trigger

existing scissors design rubber grip providing comfort to user


Ideation. wrist support

open grip

robust shape


final concept


Final concept. positioning scissors

sketch model

slide over table


on/off trigger must be pressed while cutting

grip friendly handle

scissors

center of weight


4. Speed Bike In this individual project I set out to design a motorbike inspired by the shape and movement of a shark. My aim was to reflect the sleek shape of the aquatic animal. The project lasted for about a week and consisted of form exploration trough sketches.





5. Token The aim of this project is to make digital library resources visible and appealing to visitors of the Arts Campus Library, very much like physical products are displayed in a shop window. The final design is developed to fit a designated physical space in the library. This project was carried out in a group of three and lasted three weeks.

Objective: Design a fun and interactive interface for display and advertising of digita library resources.


TOKEN


Research. The first task in this project was to create an understanding of the user needs within the library environment. As a team, we spent time in the library talking to visitors and the librarians. Visitors are mainly students from the art campus. The Arts Campus Library provides its users with access to a vast range of digital content. A major issue is, however, that this material is not effectively marketed to the library visitors. This results in users being unaware which leads to underutilization of library resources. Today’s library has a growing collection of digital publications. Trough the library, users can digitally access a wide variety of e-books, journals, articles, databases, research publications, and physical books.

Design Criteria.

marketing of digital library content

involve librarians

tangible representation of digital content

screen-based interface


users like to randomly browse shelfs within certain topics

searching library catalogue trough webbased interface


Early concepts.

information lens

holographic information sphere

information tokens


final concept


Final concept. The final concept is a screen based interface where visitors can get a quick overview of the library’s digital resources. The interface responds to ten individual physical tokens, representing the different subject categories at the Arts Campus Library. Users start a session by placing one of the tokens on the screen. When the token is recognized a collage of articles, videos, and other digital resources appear. This content is compiled by the librarians to make up an interesting collection representing digital resources related to a particular subject. Up to three tokens can be placed on the screen simultaneously, which creates a collage made up of resources from three different subject categories.

#Design TOKEN

#Architecture

TOKEN

#FineArts TOKEN

#Religion TOKEN

#Philosophy

TOKEN

#History TOKEN

32’’ touch screen


Interface. 1. The tokens are placed on designated areas of the screen to determine which topic will be viewed.

4. Press the home button to return to the collage.

TOKEN 5. Material bookmarked during the session can be accessed under this button. 2. After placing the token on the screen a collage created by the librarians consisting of selected articles, e-books, and video clips appears. The user can access the material by simply touching it.

3. The user can access more information by swiping the collage to the right. 6. The user can also view popular bookmarks and see what items have been bookmarked the most by all other users.


Concept refinement. The final concept was refined by letting a number of potential users interact with a true scale mockup of the screen. Mockups of physical tokens were made from painted foam. The user testing helped improving the placement of some of the buttons as well as the logical sequence between different screens. The presentation of the tokens to the user was also discussed during this stage. Some kind of display shelf in front of the screen would probably be the best solution for this purpose.



View item Most viewed

select item

view item

place token

select popular bookmarks

view content

select item

share item

enter email or twitter

Share

place tokens



6. Car interior The aim of this three week long project was to design part of an interior for a car, based on the design language of an external brand. A selection of Samsung products was chosen as the source of inspiration for this interior. Sketching and styling was the main objective during this task. User studies and physical prototyping were therefore left out.

Objective: Design a car interior based on the form language of Samsung products.



ideation

inspiration


final design


Thank you.

Contact: Henrik Lundblad tel. +46 (0) 70 417 91 78 hlundbl@kth.se


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