Match Day Handbook Online

Page 57

ECB Fast Bowling Directive

The Fast Bowling Directives are designed to raise awareness of the need to nurture and protect our young fast bowlers through their formative years, and have been welcomed by a significant number of coaches and managers. Statistics clearly show that fast bowlers regularly win International matches, and if England is to achieve the vision of becoming the most successful and respected cricket nation, every effort must be taken to produce bowlers to reach the goal. The ECB fast bowling directives have changed following a two-year consultation process. The outcome is that bowlers up to under-15 level are now able to bowl longer spells and more overs in a day. Under the directives, which came into effect at the start of the 2010 season, bowlers at under-16 and under-17 level are now permitted to bowl an extra over per spell, but those in the under-18 and under-19 category have had the total number of overs they can deliver per day reduced from 21 to 18. The fast bowling directives are designed to raise awareness of the need to nurture and protect young fast bowlers through their formative years. Research has shown that fast bowlers are by far the most likely players to be missing playing and training time due to injury. U13 5 overs per spell 10 overs per day U14, U15 6 overs per spell 12 overs per day U16, U17, U18, U19 7 overs per spell 18 overs per day Age groups are based on the age of the player at midnight on 31st August in the year preceding the current season. For the purpose of these Directives a fast bowler is defined as a bowler to whom a wicket keeper in the same age group would in normal circumstances stand back to take the ball. Having completed a spell the bowler cannot bowl again, from either end, until the equivalent number of overs to the length of his* spell have been bowled from the same end. A bowler can change ends without ending his current spell provided that he bowls the next over that he legally can from the other end. If this does not happen his spell is deemed to be concluded. If play is interrupted, for any reason, for less than 40 minutes any spell in progress at the time of the interruption can be continued after the interruption up to the maximum number of overs per spell for the appropriate age group. If the spell is not continued after the interruption the bowler cannot bowl again, from either end, until the equivalent number of overs to the length of his spell before the interruption have been bowled from the same end. If the interruption is of 40 minutes or more, whether scheduled or not, the bowler can commence a new spell immediately. Once a bowler covered by these Directives has bowled in a match he cannot exceed the maximum number overs per day for his age group even if he subsequently bowls spin. He can exceed the maximum overs per spell if bowling spin, but cannot then revert to bowling fast until an equivalent number of overs to the length of his spell have been bowled from the same end. If he bowls spin without exceeding the maximum number of overs in a spell the maximum will apply as soon as he reverts to bowling fast. Captains, Team Managers and Umpires are asked to ensure that these Directives are followed at all times. For guidance it is recommended that in any 7 day period a fast bowler should not bowl more than 4 days in that period and for a maximum of 2 days in a row. 57


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Articles inside

Club Directory

18min
pages 75-86

Umpires Panel

2min
page 74

ECB Fair Play Marking Criteria

2min
page 73

Law 42 - Guidance on the definitions of dissent

1min
page 71

Other Match Day Requirements

1min
page 63

Disciplinary Regulations

2min
page 70

Results, Facilities & Umpire Reporting

5min
pages 64-66

Match Day Procedures Match Day Procedures and Registration

2min
page 62

Dealing with Suspect Bowling Actions

5min
pages 58-59

Facilities Reporting

2min
page 67

Facilities Reporting Scheme Guidelines

4min
pages 68-69

ECB Fast Bowling Directive

3min
page 57

High Full Tosses

2min
page 56

Ground Weather and Light (GW&L

4min
pages 54-55

Applying the Player Behaviour Law 3A to 6B

2min
page 52

Attempting to Run out the Non-striker

1min
page 51

Lightning: What Should You Do?

2min
page 53

Substitutes and Runners

1min
page 50

Safety Guidelines

3min
pages 47-48

Safety Measures for Helmets

2min
page 49

New guidelines for Youth Payers

2min
page 46

Playing Conditions - Readers 20/20 Competition

12min
pages 33-37

Duckworth-Lewis-Stern Procedure

5min
pages 22-23

Playing Rules - Readers 20/20 Competition

4min
pages 31-32

Section B: Match Rules For 50 Over Matches

19min
pages 14-21

Playing Rules - Readers T/20 Trophy

8min
pages 38-41

Safeguarding Responsibilities

1min
page 45

Section A: Match Rules For ‘Timed’ Matches

8min
pages 10-13

Playing Rules - Premier Divisions

8min
pages 6-9
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