HEYI WANG Rhode Island School of Design Mdes Interior Architecture
heyiwangdesign.com
Experiencing
CLIMATE CHANGE MUSEUM Page 6-17
Architecture
ORIGAMI WORKSHOP Page 18-23
Installation
BLOOM Page 24-27
Interior Architecture
CHESS CLUB Page 28-33
Interior / Lighting
ENTOURAGE LOUNGE Page 34-39
Wearable Architecture
SHELTER Page 40-41
Teamwork (from page 4 - 9) Heyi Wang, Jing Zuo, Chuanyan Wu Modeling and Graphis: Rhino, Vray, Illustrator, Photoshop, InDesign
CLIMATE CHANGE MUSEUM
1
SITE ANALYSIS
Site Pier 57 (250 11th Avenue), New York
DESIGN STRATEGY
By selectively picking some conclusions and ignoring others, it is possible for human beings to form one-sided judgments on the issue of climate change. Our climate change museum would provides more opportunities for people to think about climate change from various perspectives, giving people more a comprehensive understanding of climate change.
This project aims to communicate the idea of climate change solely through the presentation of climate change facts, without passing judgement, leaving space for visitors to reflect on their own experiences within the museum. We selected our exhibition program based on three categories, which are a loop from sea creatures, to land animals, to birds or insects that fly in the sky.
EXPERIENCE Through immersive experiences in this museum, people would experience climate change from perspective of different creatures, instead of objectively observed by human.
DISCOVER Another exhibition area would be on top of these experience rooms, exhibiting “why it is happening� under the subject of climate change, which would give people more detailed information corresponding to the immersive experience room underneath.
DISCUSS The discussion is immersed within the whole journey of museum. It is accessible to people who has just arrived to this museum, or has experienced climate change in all aspects in those immersive experiencing rooms. A system of interactive ribbon runs throughout the museum for people to exchange their observations.
Section A-A
Supplementary Circulation
Discussion Area
Main Circulation
1.5
EXPERIENCE ROOMS
SEAGULL ROOM
Individual Work Modeling and redering Rhino, Vray Graphis Illustrator, InDesign, Photoshop
POLAR BEAR ROOM
SEAGULL ROOM from walk to fly
Seagulls are benefiting from climate change. This is an immersive experience room for both human and seagulls. By blending the bird's and human's circulation in the glass structure, people will experience the feeling of "flying" or "floating" in the air.
Inspired By Bird Skeleton
View from the second floor of Polar Bear Room
Bird Circulation
The "food resources pipe" weaving within the frosted glass shell and skeleton structure contains crabs and fresh water which attracts seagulls to fly in. Visitors are separated from seagulls by the skeleton glass so they are not disturbing each other.
Fresh Water and Food Resources
By observing seagulls up close, it gives visitors a deep experience of how climate change benefits certain species. Therefore people learn climate change from a perspective of seagulls instead of subjectively judged by human-beings.
Experience of flying and
POLAR BEAR ROOM walking in depressing
I researched how size and shape changed arctic sea ice from 1979 to 2014, and predicted from 2014 to 2035. Then I traced the outline of those shapes, using them as panels and put them into Rhino to build a tunnel for visitors to walk.
Due to the decreasing size of sea ice, the visitor's walking space is shrinking from the entrance to the end. There would be a time that people cannot even turn around. Visitors will learn how hard it is for polar bear to survive by experiencing instead of watching tedious data and diagram.
At the panel representing the year 2014, it is impossible to continue the walk because the existing size is too small to pass through. Instead, the panels representing the future will be transparent, and lift towards the ceiling. Therefore visitors on the second floor can have an interactive moment with people in the Polar Bears Room. The staff in museum will change the panels into solid when a new year begins on January first.
Experiencing Pannels
Interaction with Second Floor
2
ORIGAMI WORKSHOP
Modeling and Renderings: Rhino, Grasshopper, Revit, Vray Graphics: Photoshop, Illustrator
I dug down the site to the same level of the ground, and built two stairs to make a new circulation for pedestrians.
The charming part of origami to me is the action of flipping and folding. So I took these two actions as a start and generated an 'inside out' box using Gr ass h o p p e r. B y fl a tte ni ng , fl i p p i ng and folding this model, the six surfaces inside of the box would totally flip to the outside. Study on indside out
Next, I connected each corner of this box and came up with many new shapes of 'crystals'. I chose a 'crystal' which had the most right angles and put it back into the box, and then I incised the box to 4 'crystals'.
WHAT DO PEOPLE NEED FROM A WORKSHOP? People could suspend their finished work on a hanging string system to inspire more people, and encourage more discussions.
BEFORE
AFTER
For the interior, my design features include several projectors on the ceilings, so students could project their design patterns on the floor instead of printing them out.
Transparent Concrete
To m i m i c t h e r e l a t i o n s h i p between light and the surfaces of crystal and paper, I used transparent concrete as my material. Thanks to the transparency of this material, people standing outside could see the moving shadows inside, and the glowing effect from the interior lighting system will attract passers-by.
Street View Rendering
3D Printing Model
3 Team Work: Jesse Asjes Textile Designer
BLOOM
Heyi Wang RISD Research Assistant
Laura Wickesberg Interaction Designer
Peter Yeadon Architect & Industrial Designer
Digital Model
Mock-up
Experiment
BLOOM is a smart, shape-shifting textile surface that responds to, and transforms, spatial acoustics. BLOOM regulates acoustic issues in large spaces by opening and closing a knitted surface to provide just the right amount of sound attenuation when it is needed. During the development of this project, our team was captivated by the idea of an acoustic cloud that can be folded as simply as origami paper, by using technical knits,
smart materials, coded movement, and small modular components. We envision the invention to be suspended from ceilings, where it is sensitive to sound and therefore interacts and behaves intuitively, opening or closing to create a responsive environment. The structure of BLOOM’s surface opens to absorb sound waves and prevent direct reflection of noise. When reverberant sound is desirable, the surface closes up
to permit increased reflection around the space that it inhabits. The geometry of the knitted origami surface is based on pedesis, wherein slightly dissimilar triangular shapes repeat in an aperiodic manner, thus absorbing a broad range of sound frequencies.
4
CHESS CLUB
Modeling and Renderings: Revit Graphics: Illustrator, Photoshop
This studio is aiming to adaptive reuse an infrastructure building which was being used as a residential apartment. There was an empty space like a courtyard next to the host building, so what I did is fully use this space but keep the transparency of the void at the same time. I did deep research on chess game to develop concept. The two things that intrigue me about chess are "illusion" and "void spaces".
Chess is a game about illusions. Sometimes a plan of several moves might be seen through by the opponent, thus player has to remake a plan, and the last move of previous plan becomes the first move of the new plan. I made winding stairs as the main circulation. This looks like a loop in a certain point of view. It will remind players that there is no last move in chess game as you imagine it.
OBSERVATION LEVELS
Beginners easily fall into trap because they can only observe the surface, yet masters can break through the illusions made by opponent and observe further and clearer. To make this concept in a spacial way, I designed a staggered section where people stand on the higher levels can see the people underneath. But the people who stand on lower levels can never see the people above.
EMPTY SPACES ON CHESSBOARD
Level 1 Lobby
I noticed that, different from the Chinese game 'Go', there are always empty spaces on chessboard. The empty spaces keep changing their positions as time passes by. First, I divided the floor plan into separate squares like chessboard. Next, I moved the squares by mimicking the movement of chess. And then I rearranged those squares four times to shape four floor plans.
Level 2.5 Smoking Zone
Level 2 Corridor
Level 4 Competition Room
Level 3 Observing Balcony
5
ENTOURAGE LOUNGE
© Latitude Studio
PRINCIPAL ARCHITECT Manuel N. Zornoza TEAM Wang Heyi, Yang Yushan, Xi Heng
This combinition of gallary and bar inside a 2200 square feet space gives us the opportunity to explore different ways of displaying art. The gallery is consisted of two rooms: the “Light Fall Room”, and the “Gallery Room”. Costumors will have a journal from bright to dark,
During site visiting, I found out this bar is located in an awkward position where is easily ignored by passers-by. Therefore I designed an exaggerated lighting system in the room close to the outer glass wall to attract costumors.
The sculptural corridor connecting "Light Fall Room" and "Gallery Room" is a transition between "brght" and "dark".
The dimness in "Gallary Room" contrasts the brightness in "Light Fall Room", which seperate the two room's theme from "coffee" to "spirits". In order to create a relaxing atmosphere in the central business district of Beijing, we use a clean linear lighting system to achieve the mood of peace, and elongate the room in visual illusion. Our team costumized the chairs and sofas by using high-quality materials. What's more, we designed a mesh decking ceiling to semi-expose the black painted electricity and ventilation system to create an artisit effect.
6
SHELTER
The inspiration comes from my behavior when watching horror movies: covering ears and eyes, but leave a gap between fingers. Therefore this gear is a wearable shelter.
Teamwork Heyi Wang, Sumi Num, Hayden Shin
Modeling and Graphics Rhino, Grasshopper, Illustrator, InDesign
FEAR
fear of hearing
fear or seeing