PLAY { GROUND } Deigning playfulness into the existing spaces
MA Interior and spatial design HIROSHI ITO / SUNG TING HSIEH
PLAY { GROUND } Deigning playfulness into the existing spaces HIROSHI ITO with SUNG TING HSIEH
Course director : Dr. Kenneth Wilder Tutor : Robin Jenkins
Chelsea College of Art and Design 16 John Islip Street London SW1P 4JU
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Table of contents
List of Figures
Introduction
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Figure 1.
Cheasea College of Art and Design lawn
Concept
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Figure 2.
Experimental Process
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System Design
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Diagram
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Plan
Figure23.
How to use the bracelets 3
The Barbican centre
Figure24.
How to use the bracelets 4
Figure 3.
Cheasea College of Art and Design stone
Figure25.
Plan of PLAY { GROUND }
Figure 4.
Deptfold high street 1
Figure26.
PLAY { GROUND } inside 1
Figure 5.
Granary square
Figure27.
PLAY { GROUND } inside 2
Figure 6.
Deptfold high street 2
Figure28.
PLAY { GROUND } inside 3
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Figure 7.
Regent park
Figure29.
PLAY { GROUND } in Chelsea college of Art and Design 1
Portability
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Figure 8.
The Royal Institute of British Architects
Figure30.
PLAY { GROUND } in Chelsea college of Art and Design 2
Location
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Figure 9.
The bus stop in Euston station
Figure31.
Taking PLAY {GROUND} by a London bus 1
Bibliography
Figure10.
A plant with a capacitivesensor
Figure32.
Taking PLAY {GROUND} by a London bus 2
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Figure11.
Lawn with a capacitivesensor
Figure33.
Taking PLAY {GROUND} by a London bus 3
Figure12.
Water with a capacitivesensor
Figure34.
PLAY { GROUND } in Central Saint Martins College of Art and Design 1
Figure13.
Pencil lead with a capacitivesensor
Figure35.
PLAY { GROUND } in Central Saint Martins College of Art and Design 2
Figure14.
Distant experiment with a capacitivesensor 1
Figure36.
PLAY { GROUND } in Central Saint Martins College of Art and Design 3
Figure15.
Distant experiment with a capacitivesensor 2
Figure37.
Playing at Chelsea College of Art and Design
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Figure16.
Distant experiment with a capacitivesensor 3
Figure17.
Technical daigram
Playing at Central Saint Martins College of Art and Design
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Figure18.
Processing code of PLAY { GROUND }
Figure19.
PLAY { GROUND } diagram1
Playing at Statue of Eros at Piccadilly Circus
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Figure20.
PLAY { GROUND } diagram1
50.51.52.53.54.
Figure21.
How to use the bracelets 1
Figure55.
Playing at Clissold Park Mansions at Stoke Newington Church Street
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Figure22.
How to use the bracelets 2
56.57.58.59.60.
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38.39.40.41.42. 7
Figure43. 44.45.46.47.48.
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Figure49.
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1. Introduction
2. Concept
Most public spaces in cities are used for functional activities (e.g. tube station, “Our society tends to dismiss play for adults. Play is perceived as unproductive, petty
roads, forecourts, sidewalks, etc...). Most people just go through these spaces
or even a guilty pleasure. The notion is that once we reach adulthood, it is time to get
and might never slow their pace to engage with the ordinary day -to-day environ-
serious and between personal and professional responsibilities, there is no time to play”.
ments around them. Thus, this experimet was attempted to create an art piece,
(Tartakovsky, M, 2012)
which has a simple appearance and could motivate people to stop and enjoy a mo-
An additional consideration is that there may also be a lack of spaces that encourage playfulness. It can be argued that many architects often fail to consider this, choosing instead to put functionality and structure ahead of other concerns. It is this paper’s position that playfulness is essential for creative civilisation and spatial design is not just about functionality, but should also be playful, curious and exciting. The central aim of this research is to design playfulness into existing spaces in order to provide playful opportunities for not only children, but also adults through exploring the concept of playful space and experience.
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ment of happiness. As the medium, music was used to trigger people’s curiosity. PLAY { GROUND }, a set of two speakers housed in a “dog-house“, aims to introduce playfulness into existing places. When people wear the designed bracelet and touch around the “dog-house“, rhythm and music will be played. 5 bracelets cause different sounds. In addition, if people touch each other, various sound will be produces. People are encouraged to collaborate and communicate via the creation of music and rhythm. We tried to set PLAY { GROUND } in different spaces; inside and outside. In our experiments it aroused people to play with their friends, and even, strangers in spaces such as a lawn, ah garden, a water fountain, a floor, a wall and other conductive materials. Wherever this item is situated, the place becomes a playful one.
Figure1. Cheasea College of Art and Design lawn, Author’s own , 12 / Apr. 2013 Figure2. The Barbican centre , Author’s own , 4 / Apr. 2013 Figure3. Cheasea College of Art and Design stone , Author’s own , 12 / Apr. 2013 Figure4. Deptfold high street 1 , Author’s own , 17 / Apr. 2013 Figure5. Granary square , Author’s own , 19 / Apr. 2013 Figure6. Deptfold high street 2 , Author’s own , 17 / Apr. 2013 Figure7. Regent park , Author’s own , 18 / Apr. 2013 Figure8. The Royal Institute of British Architects , Author’s own , 18 / Apr. 2013 Figure9. The bus stop in Euston station , Author’s own , 18 / Apr. 2013 4
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3. Experimental Process
4. System Design
Processing code;
Return the specific signal to the computer
I focused on Capacitive sensor with ‘Arduino board’1 and ‘Makey
import ddf.minim.*; Minim minim; AudioSample[] se; boolean keyState[]; void setup(){ size(1200,780); minim = new Minim(this);
This observation explores how far the sensor works in the ground.
Makey board’2 in order to create interactive system.The capacitive
se = new AudioSample[15]; se[0] = minim.loadSample(“n1.mp3”); se[1] = minim.loadSample(“n2.mp3”); se[2] = minim.loadSample(“n3.mp3”); se[3] = minim.loadSample(“n4.mp3”); se[4] = minim.loadSample(“n5.mp3”); se[5] = minim.loadSample(“n6.mp3”); se[6] = minim.loadSample(“n7.mp3”); se[7] = minim.loadSample(“n8.mp3”); se[8] = minim.loadSample(“n9.mp3”); se[9] = minim.loadSample(“n10.mp3”); se[10] = minim.loadSample(“n11.mp3”); se[11] = minim.loadSample(“tori.mp3”); se[12] = minim.loadSample(“n13.mp3”); se[13] = minim.loadSample(“n14.mp3”); se[14] = minim.loadSample(“n15.mp3”);
sensing is based on capacitive coupling, that takes human body capacitance as input. Capacitive sensors detect anything that is
Trigger various sounds
conductive. I tried searchig which material is conductive and how
1m ( from the computer )
to connect it spatial design. Through these experiments, my con-
well connected
cerned parts are both grounds and plants. 14.
Processing
Materials signal
keyState = new boolean[256]; for(int i=0; i<256; ++i){ keyState[i] = false; }
20m ( from the computer ) well connected
Makey Makey board
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} void keyPressed() { if(0<=key && key<256){ keyState[key] = true; } } void keyReleased() { if(0<=key && key<256){ keyState[key] = false; } } } void draw(){ if(keyState[‘w’%256] ){ frameRate(2); se[0].trigger(); } if(keyState[‘a’%256] ) { frameRate(2); se[1].trigger(); } if(keyState[‘d’%256] ) { frameRate(4); se[2].trigger(); } if(keyState[‘f’%256] ) { frameRate(2); se[3].trigger(); } if(keyState[‘g’%256] ) { frameRate(2);se[4].trigger(); } if(keyState[‘w’%256] && keyState[‘a’%256]) { frameRate(2); se[5].trigger(); } if(keyState[‘w’%256] && keyState[‘d’%256]) { frameRate(4); se[6].trigger(); } if(keyState[‘w’%256] && keyState[‘g’%256]) { frameRate(2); se[7].trigger(); } if(keyState[‘w’%256] && keyState[‘f’%256]) { frameRate(2); se[8].trigger(); } if(keyState[‘a’%256] && keyState[‘d’%256]) { frameRate(2); se[9].trigger(); } if(keyState[‘a’%256] && keyState[‘f’%256]) { frameRate(2); se[10].trigger();} if(keyState[‘a’%256] && keyState[‘g’%256]) { frameRate(2); se[11].trigger();} if(keyState[‘d’%256] && keyState[‘f’%256]) { frameRate(4); se[12].trigger();} if(keyState[‘d’%256] && keyState[‘g’%256]) { frameRate(2); se[13].trigger();} if(keyState[‘f’%256] && keyState[‘g’%256]) { frameRate(2);se[14].trigger();}
Earth
40m ( from the computer ) well connected Signal is not reduced by distance 12.
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Figure10. A plant with a capacitive sensor, Author’s own, 1 / Apr. 2013
Figure14. Distant experiment with a capacitivesensor 1, Author’s own, 6 / Apr. 2013
Figure11. Lawn with a capacitive sensor, Author’s own, 2 / Apr. 2013
Figure15. Distant experiment with a capacitivesensor 2, Author’s own, 6 / Apr. 2013
Figure12. Water with a capacitive sensor, Author’s own, 3 / Apr. 2013
Figure16. Distant experiment with a capacitivesensor 3, Author’s own, 6 / Apr. 2013
Figure13. Pencil lead with a capacitive sensor, Author’s own, 2 / Apr. 2013 Arduino board1 ;
} void stop(){
When earth pin and conductive object is connected, a signal will be sent to a computer.
Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software.
Makey Makey board2 ;
for(int i=0;i<se.length;i++){ se[i].close(); } minim.stop(); super.stop(); }
Makey makey is a printed circuit board with an ATMega32u4 microcontroller running Arduino Leonardo firm-
ware. It uses the Human Interface Device (HID) protocol to communicate with a computer, and it can send keypresses, mouse clicks. 6
conductive object
Figure17. Technical daigram, Author’s own , 10 / Apr. 2013
Figure18. Processing code of PLAY { GROUND }, Author’s own , 17 / Apr. 2013 7
5. Diagram of PLAY { GROUND }
6. Plan
When people wear the designed bracelet
135mm Speaker ×2
and touch around the “PLAY { GROUND }“, rhythm and music will be played. The bracelets, which are connected to a com3mm Acrilic board
puter inside, are easy to fit everyone’s wrist. Figure19. PLAY { GROUND } diagram1 , Author’s own , 20 / Apr. 2013
The material of it is light iron, and covered by soft material to avoid any hurt. 5 bracelets can detect people’s conductivity and
5 Sounds
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cause different sounds. Furthermore, if people touch each other, various sounds (to15 Sounds
+ 10 Sounds
tally 15 sounds) will be produces. People are encouraged to collaborate and commu-
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nicate via the creation of music and rhythm. Figure20. PLAY { GROUND } diagram1 , Author’s own , 20 / Apr. 2013
MDF 6mm board
Figure21. How to use the bracelets 1, Author’s own , 1 / May. 2013
Figure 25. Plan of PLAY { GROUND }, Author’s own , 28 / Apr. 2013
Figure22. How to use the bracelets 2, Author’s own , 1 / May. 2013
Figure26 PLAY { GROUND } inside 1, Author’s own , 28 / Apr. 2013
Figure23. How to use the bracelets 3, Author’s own , 1 / May. 2013 21.
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Figure24. How to use the bracelets 4, Author’s own , 1 / May. 2013
Figure27. PLAY { GROUND } inside 2, Author’s own , 28 / Apr. 2013 Figure 25.
Figure28. PLAY { GROUND } inside 3, Author’s own , 28 / Apr. 2013
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5. Portability
One attempt of PLAY { GROUND } is portability. It is easy to carry and set up anywhere.
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wherever it is situated, the atmosphere will be changed to playful space. Everywhere has possibility to be a play ground.
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Figure29. PLAY { GROUND } in Chelsea college of Art and Design 1, Author’s own , 2 / May. 2013
Figure33. Taking PLAY {GROUND} by a London bus 3 , Author’s own , 2 / May. 2013
Figure30. PLAY { GROUND } in Chelsea college of Art and Design 2, Author’s own , 2 / May. 2013
Figure34. PLAY { GROUND } in Central Saint Martins College of Art and Design 1, Author’s own , 2 / May. 2013
Figure31. Taking PLAY {GROUND} by a London bus 1 , Author’s own , 2 / May. 2013
Figure35. PLAY { GROUND } in Central Saint Martins College of Art and Design 2, Author’s own , 2 / May. 2013
Figure32. Taking PLAY {GROUND} by a London bus 2 , Author’s own , 2 / May. 2013
Figure36. PLAY { GROUND } in Central Saint Martins College of Art and Design 3, Author’s own , 2 / May. 2013
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5. Location
Chelsea College of Art and Design
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Central Saint Martins College of Art and Design
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Figure43.44.45.46.47.48.
Figure37.38.39.40.41.42.
Playing at Central Saint Martins College of Art andDesign,
Playing at Chelsea College of Art and Design , 40.
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Authorâ&#x20AC;&#x2122;s own ,2 / May. 2013
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Authorâ&#x20AC;&#x2122;s own ,4 / May. 2013
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Statue of Eros at Piccadilly Circus
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Clissold Park Mansions at Stoke Newington Church Street
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Figure55.56.57.58.59.60
Figure49.50.51.52.53.54.
Playing at Clissold Park Mansions at Stoke Newington Church
Playing at Statue of Eros at Piccadilly Circus , 52.
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Author’s own ,7 / May. 2013
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Street , Author’s own ,7 / May. 2013
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7. Bibliography
Tartakovsky, M(2012) The Importance of Play for Adults. Psych Central. [Internet] Available from <http://psychcentral.com/blog/archives/2012/11/15/the-importance-of-play-for-adults/> [Accesse 30 March 2013]
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