Hobby Outlook (issue 1)

Page 1

www.hobbytown.com

August 2010

R.O.A.R. Nationals RAILROAD 101

FEATURE:

HPI’s

HobbyTown USA® National Convention

DEMO PROGRAM REVIEWS MODEL BUILDS & RACES

SPOTLIGHT:

Go on set and behind the scenes.


Meet the Team

Mollie molliec@hobbytown.com

Katlynn

katlynnd@hobbytown.com

Associate Vice President of Marketing, social media fanatic and lifelong advocate of Apple branded products…and yes, even the AppleTV.

Advertising and Social Media Manager, part-time journalist for Hobby Outlook® and Ticket to Ride Europe Champion. In no particular order.

Andrew

Lauren

andrewa@hobbytown.com

Resident graphic designer extraordinaire, jokester and connoisseur of life. Likes working hard and having fun. And not in that order.

laurenl@hobbytown.com

Marketing intern with a passion for clever copy, good design and collecting cubicle toys. Current activities include learning the ropes and avoiding the term “n00b”.


Letter from the Editor Dear Readers,

L

et me first start by giving a big hello from the HobbyTown USA® Headquarters, or as we like to say, HobbyTown Nation. We are tremendously excited to be back in publication and join the ranks of technology driven e-zines on the World Wide Web. If you are as passionate about hobbies as the many customers I have met along my journey here, you may know that this is not Hobby Outlook®’s first rodeo. The magazine was first created in 2000 as a source for hobby enthusiasts to learn about all the products you find in our stores. After three years out of circulation, it is with much excitement, we are here in 2010 with a re-release. In this issue you will find articles that relate to every facet of our stores. We will have write-ups from the “new hobbyist” perspective, the seasoned hobbyists, and participation from major manufactures that you see on our shelves daily. We will guide you with “how-to” articles, product reviews and product demonstrations. Our goal is to get back to the roots of what the Hobby Outlook® was originally intended to be; a magazine that caters to our spirit of creativity and discovery. Without further ado, we give you the newly re-vamped Hobby Outlook®. We hope you continue to join us throughout this journey and enjoy every article we had fun writing. From hobbyist to hobbyist, cheers, Mollie Cox


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*as of August 2010


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R.O.A.R. Nationals On-road racers take to Lincoln, Nebraska to battle the elements and each other at the R.O.A.R. nationals. By: Katlynn Dutkiewicz,

The annual ROAR Fuel On-Road National Race was held in Lincoln, Nebraska in early June. The race was hosted by the Midwest Racers Organization, a local group of racers, at the HobbyTown USA速 Raceway Park. Amidst the hot, humid days that define summers in the otherwise pleasant capital city, the event drew racers from all over to compete for a national title, but more importantly: bragging rights.



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riving into Lincoln that week, it would be hard to miss the race. A giant white tent loomed on the skyline covering the normally quiet public track and what sounded like a plague of angry hornets. The familiar smell of burnt fuel and the buzz of engines radiated from the area, cutting the thick humid air like a hot knife through butter. Exiting the highway, a large crowd gathered around the track revealed the source of all the commotion—cars zipping around at high speeds as the announcer’s voice narrated the unfolding events. Puddles and mud left over from the previous night’s rainstorm did not slow down traffic to the race. In attendance were many local racers, who relished the chance of bumping shoulders with some of the world‘s greatest racers. But on a roster stacked with talent, one of the biggest competitors of the week was Mother Nature. Storms or no storms, HobbyTown USA® was there with cameras in hand, ready to take as many pictures as possible. Our subjects did not disappoint us. We met two men who had driven from Missouri to race with the MRO club once again. We also met people like Ralph Burch owner of R/C America and member of X-RAY racing team as well as his teammates: Paul Lemieux and Andrew Ellis. Other famous racers that had come to strut their stuff included Mike Swauger and Chris Tosolini. The races were heated and fast. You could hardly snap a clear picture of the cars before they were back to the other side of the track. The entire weekend was a whirlwind of races and rainstorms, but it was well worth it to catch up with the racers and witness some of the most heated battles on the track.



We were able to catch up with Jimmy Babcock, the race director and 15time Off-Road National Champion who gave us the inside scoop on the ROAR races before he had to post new heats for the racers. Sitting on the wooden steps of the announcer booth in his bright orange “ROAR OFFICIAL” t-shirt, baseball cap and sunglasses, here is what he told us. HobbyTown USA®: How is the race going so far (it was day two of official racing)? Jimmy Babcock: “No issues so far. It’s been smooth sailing. A lot of times at these races there will be some scheduling or scoring issues or something like that. People here have been really easy going too,

Race announcer Jimmy Babcock surveying the action

we tell them to do something or how something’s going to be run and they just go with it. It must be a Midwest thing.” How many racers do you have here this weekend? “About 150, which is down from last year.” Do you usually have a lot of local racers that come to these [ROAR] races? “Everywhere we go there is a big group of locals that come out and compete with the pro racers.” How did you get to be the race director for this particular event? The only time that I’m the race director is for On-Road. I announce for OffRoad because that’s where I’m from and the announcers should know the names and background of the racers—I direct for the On-Road races. I started working for the previous owner of my hobby shop, Hot Rod, who did announcing.


On-Road is much more by-the-book I didn’t want to do it [announce], but he and they pretty much accept the got me out there and showed me how. race program. If they get disqualified I started doing club races and people because of tech, they don’t argue with started coming out to hear me. you—you just tell them the rule and I wasn’t the most exciting announcer, they say “ok” and take their cars. Offbut in terms of being efficient, I had that Road is about kicking back and having covered and then people started callfun, but they question tech a lot more. ing me to announce. I started charging and they “People here have been really easy going On-Road guys kept pay- too, we tell them to do something or how don’t put up too ing, so something’s going to be run and they just much of a fight because they the rest is go with it. It must be a Midwest thing.” follow the rules, history. I whereas the Off-Road guys think we’re found people were willing to pay for making them up. my talent—even though I don’t think What do you do now that you don’t I have talent, they do, so it works out race anymore? well for everyone. Aside from the directing and What is typically your favorite part announcing, when I’m in town, I work of big races like this; do you have at my hobby shop. We have two acres a particularly fond memory from of land and I run races for my JBRL this one? [Jimmy Babcock Racing League] club Sticking strictly to the racing aspect, I racing. I make sure people are here like seeing who’s going to be fast for to maintain my series and my tracks. that weekend. Someone else steps up I travel to other races and announce each time on any given weekend. them. For 15 years I was a pro-driver The program [of running the race] for Team Losi. I won 15 national titles, is pretty text book, but what makes made A-mains at the world races, so it exciting, is the different track and now I stay in the industry I love by doing people. I like meeting new people other things that I’m good at besides too. the driving. I love my life; I don’t want What is the transition between Ona real job. I love what I do, it pays the Road and Off-Road like? bills and that’s what counts. Completely different crowds. On-Road crowd is like two different crowds: the For more information about Jimmy Babcock, old and the young. The old guys are check out his series website: stuck in their ways and there are the jimmybabcock.com (Jimmy Babcock Racing League) young guys who want crazy announcers and things like that.


The day was only growing hotter and the excitement in the air was mounting as it got closer to starting the next round of qualifying races for the A-mains. We caught up with Ralph Burch, member of R/C America/Team X-RAY who told us the two people we would want to talk to were Andrew Ellis and Paul Lemieux. All three of the X-RAY team members had a great sense of humor and were more than willing to let us hang around and take pictures while they answered our questions. It was a welcome break from the seriousness of the competition to spend time in the pit listening to the guys joke around. HobbyTown USA®: You’ve been to a lot of races and tracks, what do you think of this particular race so far and this track? Paul Lemieux: “This is a nice track and it’s running really nice out here today. For touring cars, it’s perfect, it’s a little small for the bigger cars, but not so much smaller that they haven’t been able to adjust.” Where are you going next? I’ll be going to Germany for the Electric World Championship and then we’ll be going to Texas for the [IFMAR] world championship race.

How does your competition look to you this weekend? Everyone has been stepping it up and pushing themselves. There are a lot of people here that have the potential to do really well. What are you looking forward to at the other races you’re going to? I’m looking forward to the possibility of an American winning one of the [world] races, it’s been a while, but it looks like there are some who have the potential to win it.


As the sun set on Sunday June 13, 2010, despite all the heat, rain and mud, racers and spectators alike were left smiling. The announcer’s voice boomed over the speakers for the last time announcing the top racers from each class. One by one, they lined up their cars and sponsor swag as camera flashes surrounded them. It was dark by the time the last racer received his trophy and most of the spectators had long since left the track. The track lights began to dim, warning those that were still standing around congratulating each other to finish packing their equipment. The white tent was deserted and the drivers stand went dark. The 2010 ROAR Fuel On-Road races had concluded. The buzz of engines was gone and the smell of burnt fuel was carried away on the light breeze by the incoming storm. Car doors slammed shut one by one and the track returned to its quiet state.


1/10 scale electric 4WD competition touring car kit. The newest touring car kit from Hot Bodies has a couple exciting features. Here’s just a sample of what comes with the TCX kit: Variable front and rear shock mounting positions will provide a variety of tuning options. A centralized motor position optimizes weight distribution and improves handling. 3mm ceramic diff balls deliver smooth and efficient performance. An impressive 50.50 centralized chassis weight distribution optimizes chassis balance and improves handling.

Q/A with Andy Moore

Hot Bodies’s factory team driver in UK. 2006 IFMAR World Champion.

What makes this chassis set up better than anything else out there? The TCX is the latest offering from Hot Bodies. It is an evolution of our Cyclone TC and includes all the features which are needed to race with the latest brushless motors and Lipo batteries. The new car is simple to setup and has a very wide window for setup. What is the most exciting part(s) about this set up? For me, just knowing that a basic setup will work well Click here everywhere means that I am able to enjoy making the for more details fine adjustments without fear of screwing the whole car up.


Clockwise from top right: Front and rear sway bars; Horizontal motor mount screw slots; Black-coated hex-head hardware; Extra strong lightweight 3-piece front spool; Twin-crank steering design; 3.65mm thick shock towers.


This issue:

By: Katlynn Dutkiewicz,

“From the craggy hillsides of Edinburgh to the sunlit docks of Constantinople, from the dusty alley of Pamplona to a windswept station in Berlin, Ticket to Ride Europe takes you on a new train adventure through the great cities of turn-of-the-century Europe.� In the corner of a cubicle in our office, there is a stack of games that have never been opened or played. In an effort to bring you more information, Andrew and I decided to crack one open, learn it and bring you the verdict.

The game we chose was Ticket to Ride Europe and much like the description, each turn is an adventure. We read the rule book (something we have been told most gamers do not usually do) and got started. After an hour of setup/rule reading and an hour of play, here are our results and verdict: RESULTS Katlynn: 115 points Andrew: 100 points

VERDICT ///////////

Game Play

Clarity of Instructions

We rated this category on tempo of the game and entertainment.

Overall, the instructions were great, but like any first-attempt game, we had to refer back to different parts throughout the game for clarification.

Set-Up We are probably a little harsh on this one. The one issue we had was finding the one Express card out of a large stack of Draw cards. Personally, we do not think it needs to be in there, as there is a legend on the board.

Strategy Good family game, but this game will be difficult for a child.

Overall This is a good themed strategy game. It was easy to pick up from scratch and go. It does not elevate the overall concept of a strategy game, but it does not disappoint. Game on.


Katlynn’s Strategy

At first, I was one of those people the rules referred to as a “card hoarder,” but my strategy was to save my cards and invest when I had enough collateral to be sure I could get what I wanted (an entire route instead of pieces of the route). I collected the smaller routes that comprised my large routes before claiming any of them, leaving Andrew little time to collect enough cards for defense. Overall, the strategy worked well, mostly because I beat him.

Andrew’s Strategy

My strategy started at the beginning. When picking which routes I had to complete, I chose, essentially, a route within a route for my two short tracks. Once I completed my shortest route, I was able to extend the endpoints of that track to complete my other short route in about three turns. One defensive move by Katlynn forced me to use a train station in order to gain passage, but it was a necessary sacrifice, as I was able to complete both short routes quickly and shift my focus to the long route and disrupt her plays with some defensive maneuvers. I thought it was a good strategy, but I ended up getting my butt kicked.


MOUSTRAP VEHICLE BUILD & RACE Objective: Create a wheeled vehicle from a basswood blank that uses a mousetrap to accelerate the car forward. By: Lauren Larsen,

Building a car out of a mousetrap is slightly more complicated than the Walnut Ridge Mouse Trap Vehicle merits. The kit itself is actually fine-tuned for a beginning design and construction experience. The pieces are easily identifiable and although confusing near the end, the instructions are pretty clear on how to physically piece the car together. In order to accurately test the vehicles, we hosted an old fashioned, warehouse mousetrap race showdown. The bodies of all three vehicles were extremely similar given the simple nature of the instructions. We ended up testing two possible outcomes – distance and speed.

Both of these relied heavily on the sturdiness of the wheels and how tight the string was wound. Accuracy of the vehicle was a factor –the cars would often veer off into another vehicle sabotaging another racer’s vehicle or launch straight into a wall. Our overall product rating is fair. While aimed at beginners, the plain structure lacks a lot of creative ingenuity. We recommend using the product to figure out how the car works. After that, collect items around your house for a more unique and creative experience.

Below left: Staging our vehicles. Below right: More materials are needed than the packaging tells you.


Take me to the site


This issue:

and its new dealer demo progam. By: Andrew Abraham

For more:

HPI Racing 70 Icon St Foothill Ranch, CA 92610 p:(949)753-1099 hpiracing.com

At the HobbyTown USA® National Convention this summer, HPI Racing made it clear they are stepping up their game to be the leader in the competitive radio controlled hobby industry. HPI introduced several new dealer programs, which will be available at participating HobbyTown USA® franchises in the coming months. If there is a store in your area that is a part of this dealer demo program and per the discretion of the hobby shop, you will be able to test-drive certain HPI demo vehicles or at least have the vehicle demo’ed for you. Vehicles such as the Baja 5T, Savage X and Blitz are examples of the vehicles in the demo programs. While not every hobby shop has activated this program, if you are in the market and have yet to decide, it may be well worth it to seek out these dealers who have HPI demo vehicles on hand. “It’s the same concept as buying a full-size car,” said Rodney Wills, Marketing Manager of HPI Racing. “We want the consumer to actually visit the hobby stores, test (available demo vehicles), and “kick the tires” so to speak, because we understand buying a new R/C vehicle is an investment so we want to cater to the human instinct of testing before you buy. And the hobby shop is the epicenter of R/C enthusiasm.” Check out some HPI products here.


Above: The HPI set-up in the Colleyville, TX HobbyTown store. Right: HPI’s R&D department hard at work to bring you the best products. Below: A Baja 5T demo vehicle. Once you witness it in action, you will want your own.



Go to site


CONVENTION TIME

The 16th annual HobbyTown USA速 National Convention at the Embassy Suites in Lincoln, Nebraska. By: Lauren Larsen,

The HobbyTown USA速 National Convention is easily one of the most exciting, busiest and important times of the year for franchise owners and the team at HTU headquarters in Lincoln, NE. Every summer, hundreds of HobbyTown USA速 franchise owners and managers are invited to the capital city to walk the tradeshow, network and discuss important issues with other store owners.


Top left: Vendors interact with representatives from HobbyTown USA速 franchisees. Middle left: The Jr. Devastator Rubber Band Gatling Gun shoots about 100 rubber bands in six seconds. Ouch. Bottom left: An R/C car on display in the showroom. Right: Giant butterfly kites create an intriguing display.


The convention, which is not open to the public, serves as an opportunity for owners to meet each other and talk about exciting new initiatives for the future. It is as much a business summit as it is an expo. The week long event launches off with a welcoming “State of the Union” address by Bob Wilke, President of HobbyTown USA®, followed by the expo. Each year over 100 vendors flock to Nebraska with the hopes of getting some of their products on HobbyTown shelves. The hotel where the convention is held is flooded with all sorts of toys as vendors line the walls with booths of product. Walking through the showroom can feel like skipping through a war zone–miniature helicopters buzz by, battery operated toy animals roll around and giant balls are tossed from vendor to vendor. Every type of product is represented. Some vendors even offer up demos – an opportunity for store owners and staff to try out the product and become familiar with it. Meals are provided throughout the week as are nighttime activities. Cocktail hours, movies downtown and a casino night are scheduled to entertain store owners and vendors in their down time. While the purpose of convention is to conduct business, it is also an opportunity for convention attendees to meet people, exchange hobbies and have fun. The overall atmosphere at convention

is casual. No suits. No ties. Just good people surrounded by what they are passionate about. It is the common passion for sharing and providing fun that keeps the hobby industry alive during hard times. A lot of that comes out of relationship building and trust amongst the HobbyTown USA® headquarters, its franchise owners and vendors. When there is an opportunity for all parties to get together under one roof, there is a real possibility to grow that passion. In the summer of 2011, HobbyTown USA® will host its 17th annual convention and will be celebrating 25 years of franchising. Many of the same vendors and franchise owners will return once again to the Midwest to place their orders for the next best product, and discuss ideas for the future of the industry. If you are a vendor interested in participating in the convention next summer, contact Mary Friesen at: maryf@hobbytown.com Clockwise from top: A wooden plane from Puzzled; Innova disc golf on display and demoed in the showroom; A hands-on product test of Grex airbrush products; Uglydolls on display; HPI demos the Baja 5T in the loading dock of the hotel.



Lights, Camera, Action. On Set and Behind-the-Scenes with Ultra Stuff Ultra Stuff® is the newest project for HobbyTown USA®. It’s a show that runs on the “Inter-world-wide-web” and is catered to the casual hobbyist. Mollie Cox and Dave Stanley aim to entertain while introducing hobbies and related products to the audience. We had a chance to go behind the scenes and bring you the inside scoop about Ultra Stuff®.

...Cut How did you

HobbyTown USA®: two come up with the idea for Ultra Stuff? Mollie Cox: It’s my brain child. Initially we wanted something that would be a traffic driver to our new website (www. hobbytown.com) and we thought a video would be a great way to get people to come back to the site. We also looked at all the other hobby shows and they were boring, so we had an opening.


Dave Stanley: I got a phone call, and I said “sweet.” How do you come up with your ideas for segments? MC: We brainstorm with the production company. We look at what segments and products we’ve already hit and see what we haven’t talked about much. How long did it take you to build the set? MC: Many grueling hours—of watching Mike (the producer) build it. We went through a lot of concepts and watched him build the one we chose.

DS: Let’s just say we picked the set with the most opportunities for growth as we went through concepts. And Mike’s no carpenter, so it took a while for him to build it. If we called Mike and asked him what your two biggest weaknesses are, what would he say? MC: I cry a lot and I wear my heart on my sleeve. We have to stop filming because I can’t control my emotions. DS: On set? Mollie. No, I would have to say my astonishing lack of talent and my sixth-grade-slow dance-sway when I get nervous.


What would you say is the most difficult part of being so famous? MC: It’s so hard to answer my fan base [laughing and explaining they don’t really have a fan base…yet]. No really, I’m excited for the feedback we’re going to get—especially if it makes me emotional. DS: I’ll let you know when we get there. An episode is usually 20-30 minutes long, but how long do they take to film? DS: About eight hours. Describe the filming process in four words. MC/DS: HOT, nerve-racking, fun, anxious.

What’s the best part about filming the show? DS: It’s fun. But it’s also exhausting because you’re out of your element. If your grandmas could watch an episode, how do you think they would feel? MC: They would probably high-five each other. DS: Mine would be so proud [tearing up]. To see an episode of Ultra Stuff go to: http://www.ultrastufftv.com/.


Learning to build a P-51 Mustang

Keep in mind By: Katlynn Dutkiewicz,

I bought my P-51D Mustang airplane several months ago (even before the concept of this magazine came along), but took one look at all the parts, put it back in the box and shoved it to the back of my closet. Finally, I sat down to build it and I was pleasantly surprised at how easy and dare I say entertaining I found it. My plan was to build the model and write a “how-to” article for the beginning modeler. What I found, which shows how inexperienced I am at models, was that the instructions were step-by-step pictures. So why repeat what you are already going to buy with your first kit? Instead, I have put together this list of tips to think about as you begin to build. While it may seem intimidating at the start of the project, model building was easier than I expected. I learned quickly as my model progressed how to interpret the pictures and markings of the instructions.

1. To start, ask your local hobby shop what scale and type of model would be best for a beginner. 2. If you have the option to buy the little rubber tips to attach to your cement tube—do it. If not, you end up with cement oozing over your instructions and your model. 3. Research model kit building videos online if you have never built one before. The videos will teach you how to prep the pieces and tricks to make the build easier. 4. Break your pieces apart as you go and have sandpaper on hand to sand away rough edges (called flash) or to shape pieces that do not fit together. 5. Examine the instructions and familiarize yourself with the “language” of the picture so you do not accidentally glue pieces in the wrong spot. There are often little lines on the plastic where other parts are supposed to be aligned. Part two will come in the next issue, where I will paint my model and share the experience with you.


Railroad 101:

An intro to one of the industry’s oldest and most recognized hobby.

Professor: Gary Mays, HobbyTown’s resident rail guru. By: Lauren Larsen,

There is a science to model railroading. This science is based on the essentials of metallic conductors, microchips and math – radius vs. diameter, adding vs. subtracting track, basic physics, etc. It is a science based on scale, scenery and good taste. According to Mays, there are different types of model railroaders. Collectors want to have everything that has to do with trains. As long as it is affiliated with a railroad – they will take it. The second type is the scenery builder. These hobbyists focus on the layout of the track. A train layout can be as basic as one figure eight that crosses in the center and as intricate as multileveled bridges intertwining and overlapping in someone’s backyard. For them, it is about the building process. The third type of railroader is the type that does it all.

These enthusiasts design the layout, lay the track, and collect the cars. Their purpose is not to finish – the end goal is infinite. It is an endless hobby that culminates in a finished track, the tear down of that track and the rebirth of another. But, it is the third type that lives for the pride of constructing a railroad 1/24 the full size in their backyard for all of their neighbors to see. There are some essentials to model railroading that every type of railroader must know. On a basic level, there are about five major scales that a model railroad is founded on: Z scale smallest scale and hard to work with N scale ½ of HO scale HO scale half of O O scale most common scale to work with G scale (garden scale) the largest scale


HO train layout. Check out everything you’ll need to create your layout here.

Trains are scaled to fit in accordance to the different gauges (scales). Exact proportions are very important to model railroading. For the esteemed model railroader, perfection stems from the basis of how well the train has been scaled down. The exact color, number and engine of the train must be correct in detail to be considered a “quality” model train. Model trains and landscapes are, therefore, usually modeled after real life railroads. The engine inside of the model train is also mirrored after real life diesel train engines and, in some cases, steam. According to Mays, the best way to start your own model railroad is to purchase a boxed set. A set should include a train engine, rolling stock (boxed cars, tank cars, basically anything an engine pulls), track and a powerpack to control the train. Many modern railroad models are now coming equipped with DCC – digital command control.

DCC means there is a microchip installed in the engine of the train that lets the railroader program the route of the train – similar to real life trains. Books are available with more information about the DCC chip as well as train layouts. Once you get your layout down, track constructed and engines in place, you can start adding in scenery and your own details. The most important thing to remember when constructing a model railroad – according to Mays- is the process. This process could mean attending a local model railroader club weekly to get ideas, talk shop and work on a communal rail. Or maybe this process means sitting in your sunroom laying track in peaceful solitude. Whatever type of railroader you decide to become, remember the basics. Figure out what it is you like most about it, and go from there. The technique, layout and style are up to you. Make the process your own.


Painting Tips: 1/10 200mm sedan Nemesis (part one) By: Katlynn Dutkiewicz,

Most racers can spend hours wrenching on their car prepping for a big race, but the package would not be complete if you did not show up with a sweet body to match your chassis. We asked Michael Dutkiewicz, a local racer (and my dad) to paint a body and document the process for the racers out there. This issue’s article will focus on painting a basic fade; the next issue will show you how to paint stripes on the side. We bought a 1/10 200mm sedan Nemesis body and used Createx Auto air paint. Here are the steps we used: 1. Locate your post holes, use an Exacto Knife or reamer to make a mark for the post on the outside of your body. Make sure you leave the plastic protector on the body for now. Clean the inside of your body with rubbing alcohol. 2. Put your window mask on all of your windows, using your exacto knife and light pressure, trim excess tape away by tracing the window frames. 3. Remove the plastic protector from the rear wing only; this is what will get painted. 4. Mask off the inside of your rear wing.


5. Begin to apply your first color in light coats, making sure to heat set each coat before applying the next*. I applied eight coats of Candy Magenta. The more coats you add, the darker the color becomes. Spray the magenta lightly toward the center of the car to create fading effect. 6. Apply the sparkle white the same way you applied the magenta coat. 7. After both colors are applied, you will need to back each color. Spray the sparkly white section with white matte paint. Spray the magenta section with silver, then coat the entire inside with white. 8. When finished with all coats, spray with a coat of clear acrylic (rattle can) on the inside of the body and let dry. 9. Trim your body, ream holes and remove window mask. *Heat setting is using high heat to accelerate the drying process. You can use a hairdryer or a heat gun.

This fade technique makes your car look sleek and it is easy to do. Next time, we will teach you how to take your paint job to the next level by adding stripes.


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