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About the series
About the series Cambridge Lower Secondary Computing is a series consisting of a Student’s Book, a Boost eBook of the Student’s Book, and a Teacher’s Guide with Boost online resources for each stage of the Cambridge Lower Secondary Computing curriculum framework (0860) from 2021. The series aims not only to encompass the Cambridge Lower Secondary Computing curriculum framework, but also to embody the Cambridge Learner and Teacher Attributes. The wide range of materials stimulates appeal and sparks curiosity, enabling students to become motivated and engaged. Collaboration is encouraged through pair work and group tasks, allowing students to be supportive of each other’s progress. Engaging units and themes are used to present real-world, contextualised scenarios to allow learners to explore and develop new concepts and provide plugged and unplugged activities that will allow students to develop, reinforce and contextualise their understanding and computing skills. The books are written by experienced authors and secondary practitioners to reflect a spiral curriculum model and support the Use–Modify–Create approach to teaching Computer Science covering the outcomes of the Cambridge Lower Secondary Computing curriculum framework. The content of each of the components of the series is outlined below. Student’s Book The Student’s Book develops students’ computing competency across the five strands of the curriculum framework: computational thinking; programming; managing data; networks and digital communication; and computer systems. There are six units in each Student’s Book, which enable students to explore the learning objectives through engaging themes and scenarios. The units in this Teacher’s Guide for Stage 9 are: l 9.1 Presenting choices: Combining constructs l 9.2 Design your own network: Shape and size l 9.3 Coding and testing: Game development for the micro:bit l 9.4 Drilling down: How the processor processes l 9.5 Big Data modelling and analysis: Databases and spreadsheets l 9.6 An array of skills Units are divided into themes that practise the skills and constructs of the learning objectives. Each unit contains the following features: l Get started! Activities that introduce the unit and provide some initial unplugged tasks. l Learning outcomes A list outlining the key learning objectives of the unit. l Warm up Unplugged tasks, usually linked to a computational thinking strand. l Scenario Setting the activities in the unit in context; the main constructs covered in the unit are also outlined within the ‘Scenario’. l Do you remember? A summary of the skills, knowledge and understanding that students will need (from previous stages) to attempt the unit. l Learn Introduces new concepts, principles, operations and key knowledge. Introduction Sample ©Hodder Education 4
l Practise Activities that consolidate, reflect on and further develop understanding of the concepts in the ‘Learn’ box; practice of different aspects of computational thinking are frequently built into these activities. l Go further A set of more detailed activities that focus on one or more of the constructs covered. l Keywords Definitions of important vocabulary, including technical terms that are crucial for the constructs in question; written with ESL students in mind. l Did you know? Occasional interesting facts that are related to the theme or unit. l Challenge yourself Activities that challenge students to take concepts further. l Final project A series of activities that pulls together the skills and constructs from the unit; the ‘Final project’ provides teachers with a more formal assessment opportunity. l Evaluation A structure to evaluate the ‘Final project’; this can be used for self-assessment or peer-assessment. l What can you do? A summary of the constructs that a student should have a deep understanding of after fully completing the unit; these statements match the success criteria used in the Teacher’s Guide and are linked directly to the learning outcomes listed at the start of the unit. l Speech bubbles Hints and tips to help clarify important information in the activities. l Computational thinking An occasional box that highlights aspects of computational thinking related to the theme through a discrete activity. There is also a Glossary and Index at the back of the Student’s Book. Program files used in the Student’s Book activities can be downloaded for free from: www. hoddereducation.com/cambridgeextras (The resources are also available in the Boost course for convenience.) These files appear in red bold font in the Student’s Book (e.g. QuizGameV1.py). Teacher’s Guide Each unit in the Teacher’s Guide is divided into ten lessons, each lesson covering a theme (or several themes) from the Student’s Book. The Student’s Book and Teacher’s Guide together provide material for approximately two hours of computing lessons per week, over a ten-week term. However, the content of the Teacher’s Guide can be used flexibly, as per your school’s timetable. The Teacher’s Guide supports the activities in the Student’s Book through: l a learning objectives overview table at the start of each unit l background information l prior knowledge summary l a table of learning objectives and related success criteria for each lesson, to share with students l starter activity suggestions l Student’s Book activity notes and answers l links to the accompanying Boost online resources and answers l review ideas and answers l homework suggestions and answers l differentiation ideas for stretch/support of the ‘Practise’ activities l these icons highlight where teachers could assess students’ understanding of the constructs, either during or after the activity.Sample ©Hodder Education 5
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