Hossam Elbrrashi - Portfolio

Page 1

> September 2018

Architectural and Computational Design

Portfolio 1


HossamHesham.2@gmail.com +49 17630174013 Dessau, Germany

HOSSAM ELBRRASHI

WORK EXPERIENCE July - Oct. 2017 April 2018 - Current

GREENBOX Landschaftsarchitekten

EDUCATION Oct. 2016 July 2018

Dessau International Architecture

Teaching Assistant

Sep. 2017 Feb. 2018

University of LIVERPOOL

Masters of Art in Architecture

Nov. 2014 Oct. 2016

Mansoura University

May 2011 Oct. 2016

RAL Roof Architectural Lab

Co-founder & Architect

Sep. 2015 July 2016

Mansoura University

Pre-Masters Studies

May 2011 Oct. 2016

Arab Consult Group

Intern

Sep. 2009 July 2014

Mansoura University

Bachelor of science in Architecture

Work Reference Hubertus Schäfer

2

DIA

Intern Part time Architect

schaefer@greenbox.la

Erasmus Exchange Program

Academic Reference GREENBOX

Henriette Bier

H.H.Bier@tudelft.nl

TU Delft Hyberbody Group

Sina Mostafavi

S.Mostfavi@tudelft.nl

TU Delft Hyberbody Group


AWARDS 1st Prize

Schokoladenmuseum in Köln development (with GREENBOX)

Sep. 2017

1st Prize

Output Competition Award – from 5300 participated projects – Published

Feb. 2012

1st Prize

Rehabilitation of Mansoura University Borders – Currently Being Implemented

July 2015

1st Prize

Secrets of Islamic Architecture, Mansoura University

Jan 2012

2nd Prize

Sustainable Shade, Design By Many‫و‬ Public Voting Prize – Published

Aug. 2011

2nd Prize

Future School Design Competition, Mansoura University

July 2011

4th Prize

SEED‘s Competition - Design for Street, American University in Cairo

SOFTWARES SKILLS

LANGUAGES SKILLS

BIM Revit 3D Modelling 3Ds Max | Rhinoceros | T-Splines | Sketchup

March 2013

English Fluent German Basic (Learning) ZBrush

Arabic Native

Scripting Grasshopper | Processing OTHER SKILLS Rendering Vray | Lumion | Keyshot Graphic Processing Adobe Creative Suite (Photoshop | InDesign | Illustrator)

Research Team Working Self-Learning Problems Solving

Drafting AutoCad Data Processing MS Office (Word | Powerpoint | Excell) 3


CONTENT DIRECTORY

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06

01. High Dimensional Design Space Masters of Art in Architecture Thesis, DIA

30

02. Liverpool’s Urban Adventure Center University of Liverpool / ERASMUS Exchange

42

03. Topological Hybridity Hyberbody Group: DIA & TU Delft Collaboration

50

04. Aswan Library (Graduation Project) Mansoura University

72

05. Psychobia, A Human Colony (Parameterizing The Feelings) Studio Sensual Space, DIA

84

06. XONIMIES - Behavioral Networks Workshop Matthijs La Roi, BART / BRATKE

90

07. General Hospital, 250 Beds Mansoura University

94

08. Olympic Village Rehabilitation Mansoura University

98

09. dx KNOTS, Unkotting the Urban Functions IAAC 6th Advanced Architecture Contest - PRODUCTIVE CITY

102

10. Mansoura University Campus‘ Borders Competition, 1st Prize

110

11. The Wheel House, FEDA 2014 Competition, Entry 5


/ 01 / 02 / 03 / 04 / 05 / 06 / 07 / 08 / 09 / 10 / 11

A data Classification, Optimization and Visualization machine for apporaching the ultimate architectural solutions out from the high dimensional design space of solutions, using machine learning technique (T-sne).

HIGH DIMENSIONAL DESIGN SPACE MASTER THESIS HYBERBODY GROUP: DIA & TU DELFT COLLABORATION 1st Supervisor.. Henriette Bier (TU Delft) 2nd Supervisor. Sina Mustafavi (TU Delft) Software Used: Tensor FlowRhinoceros, Grasshopper, KUKA PRC Plugin, InDesign, Adobe Photoshop

The research explores the high dimensional design space (HDDS) as multidimensional matrices of relationships, and reflects HDDS‘s elements on the complex Architectural design space of solutions where the Architectural Design Process is an optimization process through the high dimensional design space of solutions with the aim of approaching the ultimate design solution(s). therefore, designing the architectural HDDS of solutions is designing the linear relationships (creating a set of 2d matrices) between the space paramaters and the architectural factors (functions, feelings, environmental aspects, structure, ...etc).

LINK TO HYPER HIGH DIMENSIONAL DESIGN SPACE

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Geometry Creation (CONVEX HULL): Convex Hull is the smallest geometry containing a group of 2d or 3d points. A random populating of sets of 3d groups of points was done in order to use their convex hulls as infinite number of geometries that contain a spectrum of varieties, then extract these geometries‘ attributes that are used to evaluate the geometries based on the relationships between those attributes and the architectural factors (functions,feelings, ...etc)

Relationships Impacts Evaluation: Designing The High Dimensional Design Space of Solutions is Designing the linear relationships between each paramater of the space and each Architectural factor as a sub-dimension (creating a set of 2d matrices).

Geometry Paramaters

Relationship

Impact Evaluation

Sum of Impacts

Sub-Dimension Feelings, Functions, Structure, Environmental Aspects, ...etc

8


HDDS‘s USAGES (Operational Processes): Globally

1-Classification is grouping the data set into clusters of clusters of clusters, based on a local and global classification process by approximating the convergent data in the same dimension (locally) and between the various dimensions (globally).

Locally

2-Optimization is narrowing down the number of solutions in order to approach the ultimate solution(s) through some steps, each of them is dimensionally optimized, and the sum of these steps‘ outputs is the optimized space of solutions.

Level 1 of optimization Level 2 of optimization Level 3 of optimization

3- Visualization (Dimensionality Reduction): Visualizing a high dimension space of data requires applying a dimensionality reduction technique to represent the data tensor(s) in a 2d or 3d environement without or with the minimum loss of data information.

t-Distributed Stochastic Neighbour Embedding (t-SNE) an unsupervised machine learning tecnhique for dimensionality reduction of tensor(s) of high dimensions data. 9


Geometry Paramters Dimension

Number of Points (Complexity)=

1

29 Relaxation Level (Complexity)=

Feelings

7.64 Smooth Level

2 Joy

(Curvature)=

Happinness Surprise

Anger

Sadness

Boredom

Focus

Serenity

3 Mean Curvature (Anguarity)=

3

67.8 Height= 4.2

4

Area= 32.15 Volume= 135.03

5

Linear Relationship between every dimension and every paramater

Plan Longest Porportion= 1.8

6

7 Paramater

8

9

10 10

ARCHITECTURAL SPACES

The more Architectural spaces (geometries) are added to the evaluation process, the more accurate and precise the High Dimensional Design Space of solutions becomes. Feature Vector = Architectural Solution (Space) Horizontal Row

Disgust


The Dimensions are all the Architectural Factors that needed to be taken into account during the optimization process (Functions, Feelings, Structrural, Environmental aspect, ...etc). - Vertical Column. The more Dimensions added, the more complex the High Dimensional Design Space becomes.

Functions

Reading

Gathering Art Space Restaurant Dancing

DIMENSIONS

Structure

Music

Sports

Environmental Aspects

Lecturing Meditation

The Multi-Dimensional Matrices of Relationships (High-Dimensional-Design-Space‘s Metadata) Architectural Design Process is an optimization process through the high dimensional design space with the aim of narrowing down the space of solutions to approach the ultimate solution(s) 11


APPLICATION - Jakarta‘s Urban Condenser Cores An average district in Jakarta‘s urban mass (1 km x 1 km): Using Depthmap X software to analyze the connectivity, integration and density of the urban fabric, then overlaying them to get the most encountered spaces to apply the urban condenser core prototyping.

3 1

2

1km x 1km

Connectivity

Overlaying the maps of connectivity, integration and depth, in order to get the the most encountered nodes that will be injected with an urban condenser core to contain and balance the needed functions.

4 6 5

Integration

Depth

Overlayed Map

7

Site 01

Site 02

Site 04

Site 05

Site 06

Site 07

Optimization Steps: 1. By analyzing the context, land use and social characteristics for the selected seven sites, a list of required functions and feelings was created for each site seperately. 2. Using the High Dimensional Design Space to optimize the best archtitectural geometries and spaces that matches the required functions and feelings. 3. Extracting number of optimized geometries (8-12) for each site. 4. Running the T-SNE Algorithm simulation one more time just on the extracted geomtries, in order to get the ultimate solution for the spatial organizing of the geometries based on the similarities of the functions and feelings.

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1

7

Site 03

230 Feelings

Feelings

Serenity, Joy, Ecstasy, Admiration Disgust, Acceptance, Terror, Anger, Annoyance, Amazement, Surprise, Focus Functions Habitation, Facilities, Work, Exhibiting, Gathering Nodes, Meditation and Reading, Arts Space, Cafe/Restaurant Attributes X LENGTH=35.551917, Y Length= 99.389925, Height=97.826624, Number of Points=32.887995, Distribution Seed=10.217691, Mesh Relaxation=0.032527, Smooth Level=1 Numbers 314

Pensiveness, Sadness, Grief, Admiration, Trust, Boredom, Terror, Fear, Apprehension, Amazement, Surprise, Distraction

Functions Habitation, Vertical Circulation, Facilities, Work, Exhibiting, Gathering Nodes, Meditation and Reading, Arts Space, Cafe/Restaurant Attributes X LENGTH= 86.401631, Y Length = 81.719474, Height = 95.372917, Number of Points = 76.485176, Distribution Sedd = 23.218294, Mesh Relaxation = 0.513395, Smooth Level = 1

3

7

Numbers 230

2

9

8

6

1284

701 Feelings

Serenity, Joy, Ecstasy, Loathing, Trust, Acceptance, Terror, Anger, Apprehension, Amazement, Surprise, Focus Functions Horizontal Circulation

Feelings

Serenity, Joy, Ecstasy, Loathing, Disgust, Acceptance, Rage, Anger Annoyance, Amazement, Anticipation, Focus Functions Habitation, Horizontal Circulation, Facilities, Work, Arts Space Attributes X LENGTH= 55.917849, Y Length = 34.934059, Height = 57.254915, Number of Points = 89.406564, Distribution Seed = 45.193341, Mesh Relaxation =0.342582, Smooth Level = 2 Numbers 1284

314

Attributes X LENGTH=35.606837, Y Length= 18.879574, Height=10.763162, Number of Points=10.445033, Distribution Seed=5.018211, Mesh Relaxation=0.565872, Smooth Level=1 Numbers 701

8 2 5

3

4 1685 Feelings

Serenity, Joy, Ecstasy, Admiration Disgust, Acceptance, Terror, Anger, Annoyance, Amazement, Surprise, Focus Functions Habitation, Facilities, Work, Exhibiting, Gathering Nodes, Meditation and Reading, Arts Space, Cafe/Restaurant Attributes X LENGTH=35.134471, Y Length = 69.932387, Height=61.966665, Number of Points=59.542663, Distribution Seed=11.599194, Mesh Relaxation=0.305302, Smooth Level=1 Numbers 1685

4

9

1

Feelings

Attributes X LENGTH=44.608514, Y Length= 78.240403, Height=81.947388, Number of Points=77.966721, Distribution Seed=26.41959, Mesh Relaxation=0.554818, Smooth Level=1 Numbers 1850

769

10

Serenity, Joy, Ecstasy, Loathing, Disgust, Acceptance, Terror, Anger, Annoyance, Amazement, Anticipation, Focus Functions Habitation, Facilities, Work, Exhibiting, Gathering Nodes, Meditation and Reading, Arts Space, Cafe/Restaurant

59 Feelings

Attributes X LENGTH=69.949927, Y Length=

Serenity, Joy, Ecstasy, Loathing, Disgust, Acceptance, Terror, Anger, Annoyance, Amazement, Anticipation, Focus Functions Habitation, Facilities, Work, Exhibiting, Gathering Nodes, Meditation and Reading, Arts Space, Cafe/Restaurant Attributes X LENGTH=44.388801, Y Length= 85.936257, Height=89.22498, Number of Points=80.618568, Distibution Seed=17.935173, Mesh Relaxation=0.659955, Smooth Level=1 Numbers 59

10

90.736319, Height=88.32573, Number of Points=52.086294, Distribution Seed=42.237769, Mesh Relaxation=0.02653, Smooth Level=1

Numbers 769

11 1915 Pensiveness, Sadness, Grief, Admiration, Trust, Boredom, Terror, Fear, Apprehension, Vigilance, Anticipation, Distraction Functions Habitation, Vertical Circulation, Facilities, Work, Exhibiting, Gathering Nodes, Meditation and Reading, Arts Space, Cafe/Restaurant Attributes X LENGTH=42.432052, Y Length= 65.167876, Height=74.765787, Number of Points=97.599317, Distibution Seed=12.505131, Mesh Relaxation=0.476322, Smooth Level=1 Numbers 1915

11

Feelings

6

Pensiveness, Sadness, Grief, Admiration, Disgust, Boredom, Terror, Fear, Apprehension, Vigilance, Anticipation, Distraction

Functions Horizontal Circulation

Feelings

5

1850

1784 Feelings

Serenity, Joy, Ecstasy, Loathing, Trust, Acceptance, Terror, Anger, Annoyance, Amazement, Surprise, Focus

Functions Habitation, Facilities, Work, Exhibiting, Gathering Nodes, Meditation and Reading, Arts Space, Cafe/Restaurant Attributes X LENGTH=45.308558, Y Length= 48.890749, Heigth=93.266714, Number of Points=86.187989, Distribution Seed=5.386757, Mesh Relaxation=0.195248, Smooth Level=1 Numbers 1784

620 Feelings

Pensiveness, Sadness, Grief, Admiration, Disgust, Boredom, Terror, Fear, Apprehension, Vigilance, Anticipation, Distraction

Functions Habitation, Vertical Circulation, Facilities, Work, Exhibiting, Gathering Nodes, Meditation and Reading, Arts Space, Cafe/Restaurant

12

Attributes X LENGTH=35.617823, Y Length= 53.137281, Height=90.954073, Number of Points=44.16847, Distribution Seed=53.659886, Mesh Relaxation=0.097249, Smooth Level=2

For Site 03 (The Detailed Proposal), the optimization process was held for the highlighted Functions and Feelings to narrow down the solution to the extracted shown 12 geometries. Then, Running the T-SNE Algorithm simulation one more time just on the extracted 12 geomtries, in order to get the ultimate solution for the spatial organizing of the geometries based on the similarities of the functions and feelings.

Numbers

12

620

373 Feelings

Pensiveness, Sadness, Grief, Admiration, Trust, Boredom, Terror, Fear, Apprehension, Vigilance, Anticipation, Distraction

Functions Habitation, Horizontal Circulation, Facilities, Work Attributes X LENGTH=17.640703, Y Length= 43.345554, Height=95.56589, Number of Points=47.144476, Distibution Seed=86.934065, Mesh Relaxation=0.794747, Smooth Level=1 Numbers 373

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MACRO SCALE - BAMBOO MESH INTEGRATION Applying the process of optimization on Jakarata‘s Urban Condenser Cores as an example with adequate level of complexity.

The research introduces the hyprid Bamboo Reinforced Finite as a biodegradable, reusable, sustainable construction material that provides the same load bearing as concrete, and has half of the carbon footprint of concrete. Exploring the computational and robotic process of designing and constructing an urban condenser core with the introduced material on both MACRO and MESO scales, to the robotic productable prototype fragement.

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BAMBOO MESH GRID D

01-Mass

02-Orthognal Grid

07-Wind Catching

16

03-Geometry Approximation

08-Circulation Forming (1)

09-Circulation Forming (2)


DEFORMATION LOGIC

04-Reinforcement / Stress Lines

10-Spaces Forming (1)

05-Columns Forming

11-Spaces Forming (2)

06-Sun Catching

12-Reinforcement / Stress Lines (2)

17


IMPLEMENTATION D

01-Grouping 3 Points on the bamboo strips based on the distance (start, mid, end).

02-Grouping and colorizing the bamboo strips based on the spatial orientation

03-Mean Curves of the grouped strips (one curve representing each group)

07-Optimizing and reducing the slices to keep the highest stability with the minimum number of slices

08-The metal framework to outline the geometry to be castable

09-Weaving and fixing Bamboo strips through the optimized cross sections using robotics techniques

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DESIGN PROCESS

04-Extracting the Inflection Points of the mean curves

05-Extracting the prependicular plans at the inflection points

06-Creating cross sections along the geometry at the extracted plans

10-Connections every 5 meters to connect bamboo strips longitudinally

11- All construction layers ready to be casted: (Cross sections framework, metal outline framework, Bamboo strips 3d grid, metal connections every 5 metres

12-The final prototype after casting with FINITE material. (Porosotiy defined by the interesected grid of all layers).

19


MESO SCALE TO ROB

01-Grouping and colorizing the bamboo strips based on the spatial orientation

02-Mean Curves of the grouped strips (one curve representing each group)

03-Extracting the Inflection Points of the mean curves

07-The metal framework to outline the geometry to be castable

08-Combined Framework of wooden cross sections and metal frame

09-Weaving and fixing Bamboo strips through the optimized cross sections using robotics techniques

20


BOTIC PRODUCTION

04-Extracting the prependicular plans at the inflection points

05-Creating cross sections along the geometry at the extracted plans

06-Optimizing and reducing the slices to keep the highest stability with the minimum number of slices

10-Connections every 5 meters to connect bamboo strips longitudinally

11- The final prototype after casting with FINITE material. (Porosotiy defined by the interesected grid of all layers).

12- Fragments are ready to be robotically produced by weaving bamboo strips through the holes of the framework, and adjusting the curvature by fixing the inflection points robotically.

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THE URBAN CONDENSER

+8

+16

+24

+7

+15

+23

+14

+22

+13

+21

+12

+20

+3

+11

+19

+2

+10

+18

+1

+9

+17

+6

+5

+4

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R CORE‘S MORPHOLOGY

1

3

2

4 23


2

1

24


3

25


Plan / Level 0.00 26

Plan / Level +4.00

Plan / Level +8.00


Plan / Level +12.00

Plan / Level +16.00 27


Longitudinal Section 28


29


/ 01 / 02 / 03 / 04 / 05 / 06 / 07 / 08 / 09 / 10 / 11

A composite urban adventures‘ center for youth‘s outdoors and indoors urban activities including a hyper climbing wall, and introducing a new timber construction techinque (Kienstag providing wide spans (12m) and long cantillivers (8m).

LIVERPOOL’S URBAN ADVENTURE CENTER University of Liverpool (Erasmus Exchange Program) Princess Trust Organization Call Prof. Peter Farrall Software Used: Revit, Rhino, Grasshopper, Adobe Photoshop

The Final Proposal (from design to details drawing): The main concept is motivating by rewarding the users to climb the activities‘ tower by providing interesting views to Liverpool‘s main attractions the more they climb.

I

Longitudinal Detialed Section 30


31


Cullouts

32

1

2


2

3

33


Zero Level Plan 34


-8.00 Level Plan -4.00 Level Plan

35


+5.00 Level Plan 36


+10.00 Level Plan +20.00 Level Plan

37


Detailed Climbing Wall Cullout - 3d Printed Model 1:50

38


Structure Logic - Wooden Model 1:100

39


Initial Proposal - Conceptual Renders

Creating the outdoors activities plaza at the same street level to encourage the passengers to get themselves involoved with the activities and provoke a mutual interaction. The Climbing wall‘s design approach is based on the interaction between the climbers and the wall itself using the colourful movable sticks anda the holes of the climbing wall to let them find and create their own path to the top, meanwhile this path is being shown outside the wall to let them deliver certain messages to the watchers or express theirsleves and celebrate their journey. 40


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/ 01 / 02 / 03 / 04 / 05 / 06 / 07 / 08 / 09 / 10 / 11

Data informed concrete and EPS multi-hyprid materiality techniques through a designto-robotic-prodcution-andoperation approach using a loop informed cloud of points design methodology.

TOPOLOGICAL HYBRIDITY Hybrid Assemblies Studio: Design to Robotic Production and Operation HYBERBODY GROUP: DIA & TU DELFT COLLABORATION Prof. Henriete Bier, Sina Mustafavi Software Used: Rhinoceros, Grasshopper, KUKA PRC Plugin, InDesign, Adobe Photoshop

Studio Scope: Design to Robotic Production and Operation (D2RP&O) employs customized design to production processes that incorporate material properties in design, control all aspects of the design to production process numerically, and utilize parametric design principles that can be linked to the robotic production. In this context, virtual modeling and simulation interface the production and real-time operation of physically built space establishing thereby an unprecedented design to production and operation feedback loop.

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MACRO SCALE - Human Activities In a Standard Student Housing

Lounge

Kitchen

Dressing

Bathroom

Studying

Sleeping

Area

Spatial Mapping

Generated Spaces

Zooning Itreations 44

Position

Movement

Points Cloud

Intersection

Space

Loads

Lighitng


- Activities spatial mapping including

furniture and devices spatial requirement to get the space domain. - Frequency relationships between the activities.

3D Full Unit

3D Zooning

Plans Morphology

Sections Morphology 45


MICRO SCALE - MATERIAL EXPERIMENTATION

Different EPS and foam materials have been used to create some voids inside it and then producing some molds for concrete casting. So, we tried to enhance the foam structural physics using the concrete. Some other experiments were held to use the foam as a mold for concrete structures spraying some acetone was done to produce such a hybridity.

46


MESO SCALE - Points Cloud Analysis Approach

Space Points

Loads and Supports

Stress Lines and Fragmantation

Lighting

Ventilation

Heating

- Generating a data cloud of poitns over the to-beanalyzed model. - Informing every point with the data of all the architectural aspects that affect the design. - Every point is informed with multi data. - Overlaying the data and create the impacted final model

Final Hyprid MESO Component with overlayed clouds of points

47


HYBRIDITY DESIGN - Concrete + EPS + AIR Analysis and Optimization: a finite element model is created and the stress lines are extracted. Materiality: With concrete and EPS as construction materials, hybridity and ratios between the two materials is introduced.

48

Concrete Branches

EPS (Foam)

Cutting Objects

Porosity

Hybridity

Assembly

Assemblied Final Component


ROBOTIC PRODUCTION - Prototype Production Process

Temporary Mold For Casting Concrete

Half of The Foam Component

Concrete Branches

Other Half of The Foam Component Temporary Mold For Casting Concrete

Final Hybrid Fragment

Concrete, EPS and Air Final Hybrid Robotically Produced Fragement with bounding dimensions of (100 x 40 x 25 cm). Hot Wiring the unnecessary pars of EPS

Coating the inner side of the mold with oil and Gel

Mixing the Concrete

Preparing the final Mold and Casting

49


/ 01 / 02 / 03 / 04 / 05 / 06 / 07 / 08 / 09 / 10 / 11

Public library in Aswan, the historic city in Egypt, using all the five senses to deliver the knowledge, and dating and celebrating Aswan‘s historical moments, introducing a new paradigm for the function of a public library

ASWAN LIBRARY, EMBODYING KNOWLEDGE Bachelor‘s GRADUATION PROJECT Mansoura University Prof. Osama Farag Software Used: Revit, Rhino, Grasshopper, 3ds Max, Adobe Photoshop

Reading isn’t an ultimate goal, but a way to gain knowledge. As the ultimate goal of the library building is gaining and delivering knoweldge, we created knowledge units which could be morhped to any shape, color and sound creating a case of knowledge transfer through using the regeneration of the invisible physical fields in the space, where users could gain knwoledge and deliver it in the same units by the user‘s experience transfer. Eratosthenes is an ancient egyptian sceintist who was the first to measure the diameter of the earth and his famous method of measurment is related to Aswan, his method was used with its axis, angles and process to morph the building as a great example to the level of science that the egyptians reached thousands of years ago

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Exploded Floors Diagram

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Plans + 3D Analysis

Plan Level +20.00

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3D Plan Level +20.00

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58

Plan Level 0.00

Plan Level +4.00

Plan Level +8.00

Plan Level +12.00


Plan Level +16.00

Plan Level +20.00

Plan Level +24.00

Plan Level +28.00 59


60


61


Main Elevation 62


63


Main Cross Section 64


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Main Longitudinal Section 67


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Cross-sections Perspective

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/ 01 / 02 / 03 / 04 / 05 / 06 / 07 / 08 / 09 / 10 / 11

A conceptual simulated building where the users start to inhabit an old existing structure filled with a filling material, and they start to carve their own spaces based on their needs, feelings, functions, privacy and social interaction.

PYSCHOBIA - A HUMAN COLONY (Parameterizing The Feelings) Studio Sensual Space, DIA Winter Semester 2016/17 Prof. Manuel Kretzer, Adil Bokhari Software Used: Rhinoceros, Grasshopper, Adobe Photoshop

365 million people around the world suffer from depression right now, which represents 5% of the world population. The project deals with three facts, Depression Growth, Efficient Perception and Self-Isolation Tendency, so the depressed people would isolate themselves in their own spaces, having better efficient perception and dealing just with their own spaces that maximize the impact of the space elements on their psychology. While depression is the negative extreme of lacking the psychological balance, the project is a try to parameterize and embody the feelings into tangible architectural elements to study the mutual effects between these changeable architectural elements and the feelings that they provoke for the users in order to approach the psychological balance for them.

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The process is being carried out by creating two main tools: 1. MATRIX of relationships between each element in the space and each feeling. There are 5 possibilities for this relationships as follows, strong positive, strong negative, mild positive, mild negative or neutral relationship, this matrix shows the mutual effect between each element and each feeling. 2. MAPPING for a whole day activities for a user, showing the frequency of usage for every space, and analyzing each certain activity during the day, in a certain space, at a certain time that provokes certain feelings. So, by using the previous matrix, and by translating it into adjustable parameters through computational process, certain elements can be used to reduce these feelings, with the purpose of approaching the hypothetical psychological balance, and by gathering all these characteristics, we can come up with the standard design for every space.

-

-

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MAPPING of A Day Activities

MATRIX of Relationships between Architecture Elements and Feelings

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Human Behaviour Effects‘ Simulation - Selected Phases

Phase 01

02

07

03

08

04

09

05

10

06

11

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Plan for Some Adjacent Spaces

But since these standard spaces are designed for certain person at a certain time, and since the mapping could differ from person to person and from time to time, so the project uses these standard spaces as a starting point, and once the people start to inhabit them, they will start carving and shaping and changing their own spaces, creating their own complex characterized spaces. At the end, the building has interesting diversity made by the people’s psychological balance needs

Section for Some Adjacent Spaces

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The Human Colony

The Human Colony, is a conceptual simulated building where the users start to inhabit an old existing structure filled with a filling material, and they start to carve their own spaces based on their needs, feelings, functions, privacy and social interaction. 78


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Material Simulation Experiments

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In order to simulate this behavior physically, different types of plastic foam were used representing the building, and trying to understand how would it react and erode by different chemicals like Acetone, Thinner and Sprays that represent people‘s impacts on the building, this process produced series of models that have the required characteristics of variety of geometry, scale, shapes, texture, colors, transparency and all the other different elements and parameters.

Imaginary Interior Atmosphere 82


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/ 01 / 02 / 03 / 04 / 05 / 06 / 07 / 08 / 09 / 10 / 11

Urban design intervention based on urban context spacesyntax analysis and agent based processing simulation.

XONIMIES - Wroclaw’s Grunwaldzki Campus As New Mobility Hub Matthijs La Roi, BART/BRATKE Shapes Of Logic Conference, Behavioural Networks WORKSHOP Software Used: Processing, DepthmapX - Space Syntax, Rhinoceros, Grasshopper, 3ds Max, Keyshot

Proposing a decentralized connective network model developed through transcoding of agent based systems and a simulation of multidisciplinary daily activities as a predefined inputs to create a pattern as basic function of our agents behavior that could incorporate into the design of contemporary city systems that are able to evolve and forecast future possibilities. Based on the urban context analysis and the university‘s students opinions, un-desirable buildings like the Mensa and the old conference hall were demolished and redistributed in the site plan based on the most possible effective visibility and connectivity for the site context, allowing better openness and connectivity for the new rebuilt buildings and the campus to be more readable and linked to the surrounding urban environment. The project aims to approach better connectivity for the student activities inside the campus to the outer surrounding environment through creating a homogeneous three-dimensional network simulating the three main types of circulation dealing with the campus, pedestrian, bicycles and cars.

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Agent Timeline - Phermone Trail Network Generation

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1

2

3

4


Space Syntax - Spatial Network Analysis Before Intervention - Agent Based Urban Analysis

After Intervention - Agent Based Urban Analysis

Before Intervention - Connectivity and Visibility Analysis

After Intervention - Connectivity and Visibility Analysis

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Urban Intervention - Approach The mentioned process was held with the help of a three-dimensional targeted agents simulation using processing. The process was divided into three overlapped parts, each represents a different type of circulation, and has its own characteristics simulating the real flow regarding the vision, speed of the agents and the attraction to the targets and the trails. The output morphology was used at two levels, designing the three-dimensional network, and redistributing the demolished area as new buildings to be positioned in the negative spaces of the generated lines.

01. Initial Urabn Setup

- Creating more definied evolved clusters. I Connecting 2 Campuses. - Replacing old buildings that prevent river view

Longitudinal Section 88

02. Agent Behaviour Simulation

- Site Entrances for agents source, Network levels and nodes as targets, Exist Buildings as Obstacles.

03. Network Gene

- 3 Main layers of netwo & Vehicles). - Generated network pro between, more deÂŹfin open spaces and Build


eration

orks (Pedestrians, Bicycles

Buildings Network

04. Infrastructural Intervention

- Pathways to nodes to open spaces to buildings. - Parking level underground.

Vehicles Network Pedestrians Network Quite Zones Buildings

Lecture Halls Biotech Institute Dorms Informatics Institute

Conference Halls Recreational zone Mensa

05. Infrastructural Function

- Units Configuration. - Levels Variation.

ovides open spaces in ned and more oriented for dings.

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250 Beds General Hospital‘s human design prototype for Mansoura city as one of the most famous medical cities in the middle east.

Mansoura GENERAL HOSPITAL Mansoura University Prof. Mohamed Azab - Prof. Saad Makram Software Used: Revit, 3ds Max, Adobe Photoshop.

The aim of the project was to narrow the gap between designing hospitals as clear funtional buildings and the rich morphed masses aesthetically taking in consediration the obvious horizontal and vertical circulation , the environmental studies for the building, strong functionally zoning and designing for the human behavior specially the psychological effect of the building it self directly and indirectly on the patients and the other users. All that aspects was the inputs for the design process solving the complex relationships betwen the components.

90


91


Sectional Morphology

92

1

2

3

4

5

6


Master Plan

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Rehabilitaion proposal for the olympic village in Mansoura, turning the whole project into a mega hydraulic system to save and transfer the kinetic energy.

OLYMPIC VILLAGE Rehabilitation Mansoura University Prof. Osama Farag Software Used: Revit, Rhino, Grasshopper, 3ds Max, Adobe Photoshop

Rehabilitation of The Olynmbic Village of Mansoura through a sustainable approach. Using people’s movement and their pushes to generate power within a comprehensive hydraulic system that connects the whole project helping also to provide dynamic interaction between the users and the project and between each others.

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95


Master Plan

1. Main Plaza 2. Indoor Hall 3. Sauna Club 4. Clubhouse 5. Tennis Complex 6. Squash Complex 7. Basketball Area 8. Energey Sensors 9. College of Physical Education 10. Green Area 96

11. Main Entrance 12. Parking 13. Playground 14. Stadium 15. Swimming Pool 16. Ringroad 17. Double Shops 18. Football 19. Entrance 20. Nodes


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Using machine learning and a hierarchical data-driven building system to turn Cairo‘s slums‘ into resilient productive communities

dx KNOTS, Unkotting The Urban Functions IAAC 6th Advanced Architecture Contest PRODUCTIVE CITY Competition Entry Software Used: Processing, Rhino, Grasshopper, 3ds Max, Adobe Photoshop

The main barrier that obstacle an anarchic city to become a productive city is the chaos and the absence of the system, so UNKNOTTING that chaos and re-systematize it would increase the productivity directly. The scenario of the unknotting have main three integrated orientations: Belonging: a human will live, produce and work in the same place (generic unit) where he belongs to, that generic units will be aggregated together due to the principle of relativity and overlapping to form integrated nodes (firms of factories) and to create more effective social contact. Sharing Experience: The community will be in a constant algorithmic evolution through the positive sharing experience between its components (Nodes and Generic Units). Unknotting and Spreading: Using swarming intelligence for human behavior to unknot the complex chaos and resystematize the relations and functions. The spreading will start from inner and outer start points simulating the unknotting process.

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99


Unkotting Scenario

100

1. Choosing the fixed points as the living nodes and the important buildings and plaza

2. Using that fixed points as input for the game of life (cellular automata) algorithm for each function (carpenters, famers, ‌etc), the output of each process is a layer shows the best solution for each function according to the given inputs.

3. By merging all layers together, we get the INNER NODES.

4. Choosing the fixed outer points according to the capability to grow faster and more effective.

5. Using the swarming intelligence of humans behavior relying on the INNER NODES and the fixed outer points to get the OUTER NODES.

6. Using the swarming intelligence of human behavior between INNER NODES and OUTER NODES to get the scenario of growth and forming the city through generations.


Professions Distribution

Hierarchical Data-Driven System

Using Cellular Automata algorithm for the analysis of the professions‘ distribution.

1- dx Unit: Adaptable Micro-robots that consists of two members and a joint, using machine-learning to gain information from the variables that deal with and output adaptable new solutions through algorithmic process.

Carpenters Zones

Scavengers Zones

2- Brick: bigger composite robots consists of many dx Units, has the role of forming the city generally by morphogenetic process Teachers Zones

Drivers Zones

Pharmacists Zones

Plumbers Zones

Industrials Zones

3- Generic Unit: The unit built with bricks where a family lives, works and belongs to. That lifestyle will increase the livability, belonging and productivity of the individual and the community. That Generic Units will collect data through the contact with humans and their surroundings. It will be algorithmically formed due to the way that envelope will affect human behavior and productivity based on the psychological needs.

4- Nodes: Composition of many generic units which could be an integral firm or a factory. The generic units is aggregated together relying on the principle of the relativity and overlapping. 5Community: Adaptable composition of multible nodes in constant evolution. 101


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Re-designing the campus‘s borders in six integrated sections around the campus based on the inner and outer spatial and users needs and the relationship between them

Mansoura University CAMPUS‘ BORDERS Long term Competion 1st PRIZE Software Used: Revit, Rhino, Grasshopper, 3ds Max, Adobe Photoshop

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103


Section No.1

Plan

Layout

Elevation

104

- Commercial shops - Pathway - Taxis stop point


Section No.2

- Commercial shops - Pathway - Plazas and gathering Nodes - Entertainment activities

Plan

Layout

Elevation

105


Section No.3

- The Main Shop - Plazas

106


Section No.4

- The Main Gathering Plaza - Reading

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Section No.5

Ground Floor Plan

108

- The main shopping center. - Exhibitions. - Entertainment


+16.00 Level Plan

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A design to detailing proposal for a future flexible wheel house adapting to the needs of the different users and making the best use of the space with an environmental oriented approach.

THE WHEEL HOUSE FEDA 2014 Future House Design Competition Competition Entry Software Used: Revit, Adobe Photoshop

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Isometric Longitudinal Section

The bigger rotating ring containing all rooms‘ furniture and services.

The smaller rotating ring containing the outer covering skin with all it uses.

The Foldable walls The Pivot Pillar holding and controlling the two rings.

2 cars Parking lot

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Detailed Plan

113


HossamHesham.2@gmail.com +4917630174013 Hossam Elbrrashi Š 2018


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