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DEVELOPED IDEA OF 3D MODEL

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Here in this model we can see a development of the 3d generation on the previous slide. I think the design is reminiscent of parametric architecture I have done prior as its such a free unrestraint form. The model takes inspiration from the honeycomb repeated pattern theme but utilises more triangular shapes. The façade is very complex and almost hectic like an airport. It can be separated into many different floors and areas to function as a efficient terminal. The model almost is linear in its approach to design while being organic at the same time.

the ticket services and shops could run along the back of the structure

People could exit the terminal form here

People could enter the terminal form here the inner main area of the design could have loads of seating and a long stay area here Baggage services here, perhaps baggage carousel constructed in this awkward shape.

In this visualisation, you can see how I’ve denoted a possible floor plan layout for this design and the levelling of the form. I have dictated the model to have three floors which could each serve its own purpose – for example, the third floor for viewing, the first for the actual usage of the terminal i.e. buying tickets and luggage etc. Furthermore, we can see that in the floor plan view, we have a very interestingly shaped design. As it’s such an organic model it is very difficult to interpret how the floor plan could be. Thus to the best of my ability, I have come up with this idea

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