Encheng Sheng Portfolio 2005-2011

Page 1

EN-CHENG SHENG B. Arch. Tamkang University, Taiwan

Portfolio 05-11

Academic+Professional


çšż

[min] is a radical word from my Chinese last name-Sheng, which is a pictographic character from shallow containers. I interpreted the word to the different meaning that I hope the attitude to the land can be more humble, for environment, for people.


CONTENTS

03 04 10 24 30 38

51 52 53 54 55 56 56 57 57 58 58 59 60 61

62

Academic Works Intensity-The Crucifixion of Jesus (2005) Fractile-Reintegration of Temporary Urban Void (2006) Interface-Between Water and Land (2007) Extreme City-The Temporary Exhibition at the outside Art Museum (2007) Cluster Urbanism-vertical neighborhood (Thesis Design 2008)

Professional Works Anamorphosis-Security Center (2009) Static and Dynamic-Entrance Canopy (2010) Growing Playground-Chang House (2009) Living Wave-Liao House (2009) Changeable Axis-Li House (2010) Lighting Elevator-Lin House (2009) Penetrating Light-Li House (2010) Approaching Island-Restaurant of Christ’s College (2010) Continuing Garden-TaRen Girl’s High School Library (2011) Re-connecting Waterfront-Renewal of Fugang Village (2009) Living Connection-Downtown Road Landscape (2009) Mapping Holes-Christmas Card (2009) Showing Storages-Design Manual Cabinet (2009)

Curriculum Vitae



03

ACADEMIC WORKS


INTENSITY The Crucifixion of Jesus Project: Memorial Space / 3weeks Advisor: Rui-Han Jin Architect Year: 2005.03 Taiwan In this fanciful practice of the memorial architecture, I was required to choose an event or a character to design a memorial [space] at the cliff. In this way, I choose the Crucifixion of Jesus to carry out in practice how architecture transforms the historical event, and brings out the core value of the character in a kind of the severe place. Before starting to design, I try to comprehend the details of the Crucifixion, and find out a sequence of elements in the crucified event into a kind of commemorative apparatus. Through a sequence of events and elements, visitors can experience a process of the suffering event and physiological or psychological pains Jesus suffered.

Site Selection

Among five types of cliffs, I choose the second one for the project site, because it is the highest of all, and its slop rate is greater than the others. Also, we can overlook the mountains and the river in this area at the cliff.

The Crucifixion When Jesus was arrested, he was sentenced, tried, and scourged. He was mocked by the crowds, and was severely beaten by Roman soldiers. Then, Jesus was forced to carry the cross for his crucifixion. As he stumbled to carry the cross to Golgotha, the crucifixion place, he fell down several times. When he arrived at Golgotha, he was nailed, and hung on the cross until he was dead. Scourging

Forcing

Nailing

Falling EVENT01

Caning Scourging, falling, forcing, and nailing are four major elements which cause a huge physical suffering of Jesus. Thus, the four elements, which are presented by architectural form and structures, will be embedded in the memorial, highlighting Jesus’ suffering.

Fall EVENT02

Falling

Fold

Function Form Structure Perception

EVENT03

Thrust

forcing

Stifle

Pull

These four plots and several kinds of hurts can be transformed to architectural elements in the structures, forms or other kind of functions.

Bend Through

Hang

EVENT04

Nailing

Path to the Crucifixion

Route about 0.6Km walk 30~50 mins

As Jesus carried the cross along the Via Dolorosa to Calvary, he was forced forward carrying the cross. He fell down three times, and stumbled due to the heaviness of the wooden cross and the injury from being scourged. The distance from Via Dolorosa to Calvary is approximately 0.6 kilometer, taking per person 30~50 minutes to walk there. Via Dolorosa

>

> >>>>>>> > > >>>>>>>>>> > > >>>>>>>>> > > > >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Calvary

>

>


05 Torture Process Diagram Based on the Bible and the film the Passion of the Christ, I insert several derived images from the film, demonstrating each element. In the first suffering “Scourging,” Jesus was beaten with forty whips, and experienced intense pain on his body. In the second suffering “falling,” Jesus bore the cross to Golgotha, and fell down three times on the way to the place. In the third suffering “nailing,” which was the most severe scene, he went through cruel treatments. He was nailed on hands and feet, and was pierced of his side. I study the process of the treatments, and separate them to three types: Tension, Pressure and Resistance.

Punishment >>>>

walk access

>>>>>

Nail on the cross

>>>>>>>>>>>>

Dead

>

Revive

Tension Scourging

Falling down

40 times

Shouldering

3 times

pulling hands

falling down

hanging down

nailing hands

nailing insteps

folding nail

motion

Pressure Resistance breathing difficultly

thrusting breast

Transformation of the Nailing Image When Jesus arrived to the Crucifixion place, he was nailed by thick metal nails. I transform the cruel treatments on Jesus’ body to the trend that the major walkway structure pushed from the rock surface to the inside part, penetrating the inner structure of rock to outside.

Plates

Slopes

When the visitors enter the memorial space, they will find out a narrow dark crack at the entrance, which makes it hard to find the way. but still has a little light to see.


Scourging as Limited Slips Based on the image of caning Jesus suffered, I use 40 limited slips adding on the 3 slopes, divided these limited slips to 20, 13, and 7 in different slopes. The slopes symbol Jesus who carries the cross has to move on to the place that he crucifixion and cannot step his foots; the limited slips symbol that Jesus hardly moving fast because of

13 Limited Slips in second slope

20 Limited Slips in first slope

Entrance perspective

7 Limited Slips in third slope

Second step perspective

Visitors routes

Plan

0m

First step perspective

Third step perspective

7m


07 Nailing Structure

Nailing

Body Structure nailing to the cliff

Folding

Supporting

Main Structure as a nail folding to the ground

column structures support the roof

The nailing structure which has metal materials presents the dynamic movement that a nail seriously hammers into hands and foots. The first diagram shows that the body structure nailing to the cliff likes the nail nailing into hands, penetrating to the wood. The second diagram shows that when penetrating to the wood, the nail has fold to fix the object which transforms the structure folding to the ground. The last image shows that the ribs must hold a whole body supporting on the cross which can transform that column structures support the full structure.

Facade

Bottom

Longitudinal section

0m

7m


08 Major Structure Hanging on the Cliff

Hanging on the cross

After the three slops and plates, the view coming to the eyes is a ritualized field which is not providing the mourning space for visitors to recall what the Jesus dead for all human being. However, the final stage is a brightness field which means that Jesus is revival after dead and going to the heaven with father God. The space is not only a memorial space for Christian but also a hopeful and joyful space to rejoicing Jesus revival.

Body Structure nailing to the cliff

Steel Model

Perspective from the oversea

0m

Roof Plan

7m


09 Tension of the Overhanging Container

Nailing to insteps

The body falling down due to the gravity

A pivot nailing to the cliff

A shaft supporting the falling structure

forcing to straighten the arms

Tension rods pulling the structure

Air can breath in but can’t out

Thrusting into heart

Outside air come in to the container

The ritual gate inserts in the container

After analyzing the crucifixion, I try to transform the physical change from human body to the dynamical structure system. The nailing to insteps and a pivot of standing cross that the heavily body has a trend to fall down which can be transformed to a pivot nailing to the cliff that the huge structure has topple down. Jesus’ arms are forced to straighten which can transform the tension rods pulling the major structure. The void of structure container which cladding glasses can be indicated the body that air can breathe in but not out. Finally, a spear thrusting into heart can transform to the ritual gate inserting in the container.

Roof layer

Roof structure layer

Major container layer

Limited slips layer

Sequence of steps layer

Hierarchy of construction


FRACTILE Reintegration of Temporary Urban Void Project: Concept Store of Automobile and Mobile phone / 7weeks Advisor: Heng-Cheng Guo Architect Year: 2006.03 Taiwan In this temporary urban void infilling project, the advisor guides us to apply a special concept which is called the fractal to deal with the urban issue. The fractal can be used in architecture in both little and large scale such as a single building and an urban growth. Two characteristics of the fractal in little scale is the building’s self-similarity and box-counting dimension. I tried to figure out how to apply the fractal mechanism on a single building even more in urban issue. Cases such as “Castel del Monte” (Apulia, Southern Italy 1194-1250) and “Palmer House” (Ann Arbor, Michigan 1950-1951) can display the fractal’s characteristics. Castel del Monte” is repeated the basic shape in different scale and “Palmer House” uses self-similar equilateral triangles in the plan. The aim of my project is to present how the fractal geometry is to define a new architectural model and an aesthetic in different ways.

Fractal Pattern 5

2 1

According to the research, there is a geometry triangle with the mathematical proportions of 1/2/ which is called the pinwheel triangle. I studied this proportion of triangle for the project and made it to self-similarity. Each triangle can be subdivided into 5 equal triangles. I used the geometry and linear algebra ways such as mirror, rotate and combine to define the initial triangle, making it infinity. Circular

<

[Single-Unit] Mirror Rotate

Divide

Initial

>

>

>

Nailing [ Twin-Units] Combine

[ Triple-Units] Re-Rotate

>

>

>

Development of Structure

> >

Horizontal

+

>

>

Separate In

In Connection

+

+

overlay

2 Dimension

= Oblique Connection Mapping

> Vertical

>

Separate Out

Out Connection

Based on my study, I took out one part of the fractal patterns to development the structure of the building. First, I found a series of vertical lines and horizontal lines on the grid and overlaid these two dimension lines. Second, I set the marked shapes in different layers and separated it. Third, the same level of the shapes connected to each other and then different level of shapes also connected other side. Finally, the 2 dimension shape can transform to the 3D layers structure.

Σ


11 Existing Situation Analysis The site is situated on the margin of a huge urban block which forms a different situation in the developmental urban landscape. There is a strong and invisible boundary between the edge of the commercial activities and inside communities. The outside commercial activities are dynamic, on the contrary, the inside communities are static.

Urban Context

Commercial

Community

Dynamic

Static

Figure

Boundary

Program Analysis I planned to figure out how much number of programs fit in the site. I combined two main programs, mobile phone and automobiles, and calculated how many percentage are the combination of two programs in the total site area. In addition, the parking area has a big proportion of the site.

Mobile Phone + Automobile

Site

Parking Initial 589㎡=40%

791㎡=60%

1331㎡=100%

Program Reorganization My first operation was to consolidate the mobile phone and automobile stores’ apparent programs. By combining these programs, I identified programmatic clusters in three different types of used- concept area, business area and public area. Each type of programs can consolidate and integrate into six different kinds of functions: service and news/VIP room are stability, and experience, future, entertainment and walkway are instability. Mobile Phone

Lobby Experience

Entertainment Service

Automobile

Future Cafe

Parking

Original Program Concept

Concept

Business

Public

Parking Business Program Integration

Experience

Future

Service

Walkway

Public Parking

Entertainment News/VIP

Sell

Program Consolidation

Restroom

pathway


Slope exhibition I designed a special type of slope for three kinds of used. one is for those visitors who can easily approach to the showing cars through an accessible slope from ground floor to the second floor. The other is for showing cars which following the ramp step by step to the every

Existing Housing

Exibition Slabs

Acessibility Slope

Parking Area MRT Construction Existing Office

Site Plan

0

15

35

1 Underground MRT Station Exit Construction 2 Urban Plaza

1 2


13 1 Ground Entrance 2 Plaza 3 Parking 4 VIP Room 5 Car Exhibition 6 Upper Entrance 7 Mobile Phone Store 8 Entertainment 9 Mobile Phone Experience 10 Office

8

9

10

7 6

5

4

1

2 3

main ground entrance from plaza

second entrance from parking area

upper entrance


1 Second Entrance 2 VIP Room 3 Automobile Club 4 Speakers Experience 5 Automobile Exhibition 6 Mobile Phone Store 7 Staff Office

7

6

5 2

3

1

4

South Longitudinal Section

Surrounding Slops

slop entrance

Unfolded Slops

car exhibition view

First Slop Exhibition

middle point of consultation


15 1 Speakers Experience 2 peripheral Industries show 3 Multi-Media Introduction 4 Car Consultation 5 Automobile Exhibition 6 Mobile Phone show-Store 7 Rest 8 Staff Office

8 7

6

5

5

5

4

3 2

East Section

1

Surrounding Slops

view from the east-south corner

second slop exhibition

Unfolded Slops

Second Slop Exhibition

view from the east-north corner


1 Car Consultation 2 Automobile Office 3 Meeting Room 4 Automobile Exhibition 5 Car Consultation 6 Bath Room 7 Rest 8 Wifi Experience 9 Home-Office Experience 10 Digital Entertainment 11 Digital Game Experience

7

8

9

10

11

6

4

1

4

5

2

4

5

3

3

North Longitudinal Section

Surrounding Slops

car slop exhibition

Unfolded Slops

view from the staff office

Third Slop Exhibition

car slop entrance


17 Ground Floor Plan 0

5

15

1 Coffee shop 2 Automobile Office 3 Furture Car Show Zone 4 Theme Park 5 Car Consultation 6 Multi-Media Introduction 7 peripheral Industries show 8 Speakers Experience 9 Home-Office Experience 10 Bath Room 11 Car Consultation 12 Car Exhibition 13 Meeting Room 14 Automobile Office

13 10

5

14

C

B

6

3

1

4

2

7

A 11

A lobby and caffee shop

B future car exhibition stage

9 12

C media experience

8


+720 Level Plan 0

5

15

1 Entrance Lobby 2 Wifi Service 3 Mobile Phone Show-Sell 4 Rest 5 Bath Room 6 Car Exhibition 7 Car Consultation

4

7 5

6

E 8

1

2 3

D

D mobile phone show-sell

E second floor lobby

F

F elevator from second floor to third floor


19 +1220 Level Plan 0

5

15

1 Rest 2 Wifi Experience 3 Home-Office Experience 4 Digital Entertainment 5 Digital Game Play 6 Bath Room 7 3G Internet Application 8 3G Mobile Phone Shop 9 Storage 10 Staff Office

5

4

3

2

6

1

H

I

7

8

G

9

10

9

elevator to the first floor

G mobile experience zone

H mobile entertainment zone

I entrance to the entertainment zone


Wall Section

Ventilation Roof

West Facade

Shade Wall

Slabs

Section


21

south facade

east facade




INTERFACE Between Water and Land Project: CNC Device Concept Model/8weeks Advisor: Professor Chen-Cheng Chen Year: 2007.03 Taiwan The project provided me using CNC (computer numerical control) machine to make a device. Before making a solid object, I become a city player, playing in the city. I found out there usually have something, called rails, near on the riverside, and that things are designed to defined land and water. I tried to devise an apparatus and setting the apparatus one the rails. I purposed that the device could blur the edge between water and land, and leading many activities to this edge. After the study from riverside, I made a solid device by CNC machine. The challenge of the making process is how to use really materials to create an effective apparatus by computers and manufacture machines.

Riverside of North Taiwan: Tamsui The site is situated between Tam-Sui River and riverside with many tourists every evening especially on the weekend. The riverside is spacious with fascinating scenery, sufficient sunlight and delicious finger foods. Tourists are attracted by all of these beautiful things.

Tourist Activities This riverside along Tam-Sui River had many activities such as biking, eating, resting and fishing. I found out that people always have a relationship with rails just like locking, sitting or fishing and so on.

Recombination Trajectory on Site Water Approach During Time Tourist Number Spatial Levels


25

05

04

01

02

03 Origional Site Model

Waterside Rhythm

Plan Biker locking Tourist eating Cup recycle tourist rest Shader Fishing

Device Study


1:1 Apparatus The original device is a complete container which surface involved many different convex and concave holes. The device can open up to five individual functional models. The function of five prototype models are created for tourist to their activities needed. Because the eating behavior is necessary for this area where a lot of garbage were tossed out by tourist, I made nine different levels of hole which allow tourist can throw caps they finished. Tourist can put caps to mark A holes and then caps will fall into inside container’s bag. Mark B holes are conspicuous bump apertures like volcanic craters which allow tourist putting their caps on craters and showing various caps on the surface. A

B

B B origional

left

open up B

Type 01 cup recycle

A

B A B

Cup Recycle Manual

A

B

C

D


27 Construction by the CNC Machine I used two thick of MDF (medium density fiberboard) to manufacture the device. 3mm thick boards are used on front and back part due to these have to become movable parts. 5mm thick boards are used on middle part because this part is a fix one which must has enough weight to support other parts assembling on itself.

110cm

110cm

CNC cutting pattern

front

left

open up


Type 02-shade There has sufficient sunlight in Tamsui area. The front of device can rotate to the up level, becoming a canopy. This kind of function provided tourist a large piece of shade to avoid the heavy sunlight.

Type 03-eating Through a convex hole at middle of right side, the back slab can rotate and block one the hole, forming a comfortable level table for tourist standing and eating meals. The aim is to solve a problem which supporting a temporary table for eating tourist on Tamsui waterfront.


29 Type 04-rest It seems become a life style that people who live in Tamsui or tourist used to sit on the riverfront seeing to the Tamsui river. The slab from the device supported on a rail structure suspending to the riverside. It breaks up the boundary between waterfront and river. People would not be blind their view when they see the river and mountain because of the rails.

Type 05-bike locking Increasing people like to bike at the waterfront with their family. This device provides a function for locking their bike. There are two groove on the slab, wheels can be block in it. This kind of function also has a stage of display.


EXTREME CITY The Temporary Exhibition at the outside Art Museum Project: Inter-Containers of S, M, L Sizes in the City/6weeks Advisor: Professor Chen-Cheng Chen Year: 2007.03 Taiwan According to the last multi-functional container project, this project aims to extend the traditional museum for those artists who cannot have exhibitions in museum. As an architect, I provided a series of exhibitions for artists utilizing the relationship between main museum and these different kinds of exhibitions to create their art work. This project called extreme city try to touch two different events in the city- art museum and extreme sport and collapses the boundary of these two events. Continue and discontinue are two concepts of the exhibition. Artists can study a kind of cultural phenomenon in two concepts.

Exhibition Proposal The traditional art museum is used to exhibition for those artists who have highly reputation or who has been created a plentiful work. I tried to enlarge a main art museum for those amateur artists who could create and exhibit their work in the extend exhibition.

=

=

Traditional Art Museum

Master Artist

Periphrial Museum

Amateur Artist

Concept Model

type 1

M M

type 2

type 3

S

type 4

type 5

M

Multi-function Container

ARTIST

FUNCTION

crystal sculpture exhibition

L

S

Inbetween Exhibition

PLAYER

FUNCTION

LOCATION

SIZE

MATERIALS

IMMATERIAL

diving player

diving

riverside park

S

glass

water LED

light art

show

trampoline

jumping

bus stop

S

stainless

stone sculpture

exhibition

climber

climbing

parking lot

S

wood

wind

graffitist

creating

biker

BMX extreme

entrance

M

fabric

sound

calligraphy

studio

skater

skating

backyard park

M

digital art

ehhibition

skater

in-line skating

museum corner

L

steel

light

concrete

fog


31 Site The site is located on the city borderland of Taipei. There is Chilung river passing on the north side. Parking lots are located on the east side and bus stops are located on the west side. The south side of the museum is a large backyard park where are a lot of teenagers who like play skate board on the weekend.

0

15

45

+ crystal

= S1

+ diving

riverside park

S1

+ light art

M1

+ jumping

+ S2

stone

S3

climbing

graffitist

= M1 entrance

+ skating

+ digital art

parking lot

BMX extreme

calligraphy

= S3

+

+

M2

bus stop

+

+ L

= S2

= M2 backyard park

+ in-line skating

=L museum corner


S1-crastal art exhibition and diving playground This small container is located on the chilung river, providing artists to create their work and diving players to play. Inside of container is an exhibition space. Nine different glass boxes are provided exhibition for art works. Outside of container is for diving platform. Voids of this object suggest the relationship of opening jaws of the museum. Enabling artists when they try to do their work or exhibition can think about continue and discontinue concepts of the cultural issue. The aim tries to create a new type of experience for visitors and artists.


33 S2-light art exhibition and jumping playground This small container is located on a bus stop of west museum, providing artists to create their work and jumping players to play. Inside of container is a playing space where player like children can jump to the sky. Players can enter to the inside space by a crack which is obviously can be seen on the surface of the container. The outside surface as a multi-media exhibition wall provides artists for creating their work. The concept of the container is a breach of a box.


S3-stone sculpture exhibition and climbing playground This small container is located on a parking lot of east museum, providing carving artists to create their sculpture and climbing players. Outside surface is for climbing. Inside space is for artists creating sculptures and exhibition their work. Through a vertical elevator, visitors can see the sculptures in the glass boxes, providing a new type of exhibition. The concept of the container is a carving hand which suggests a relationship between main museum and


35 M1-graffitist exhibition and BMX extreme sport playground This medium container is located on the entrance of museum, providing graffitist artists to paint and bikers to play. Outside of container is a L shape slope which can play BMX extreme sport. Inside space is for artists painting their work. Especially the light on the inside and outside surface can guide visitors or players a way to visit or play.


M2-calligraphy studio and skating playground This medium container is located on the backyard park of south museum, providing calligraphy artists and skating players to use. The roof of container is a plate for skating. Three curve lines embed on the surface for guiding players to play. Inside space is a studio and exhibition room.


37 L-digital art exhibition and in-line skating playground This large container is located on the corner of the west-south museum, providing digital art artists and skater to use. The roof of container is a playing slab which connects ground floor and upper floor, enabling players playing from ground level to upper level. Inside space is an exhibition room that arts can be exhibited along the fluid wall.


CLUSTER URBANISM vertical neighborhood (Thesis Design) Project: Urban Design& Architecture Advisor: Hsin-Ping Lin Year: 2008 Summer, Taiwan In a city, if the speed of renewal and upgrade of urban architecture cannot follow the variation of times and economy, the city may encounter the fate of weakening and obsolete. In the situation of real estate in current Taiwan, the proportion of collection housing type is [more than other types of building. Moreover, current city has built numerous high-rise housings in order to pursue the benefits of economy. So, they sacrifice a lot of characters from climate conditions of Taiwan and urban context, causing the absence of community and alienation which strengthens the hierarchy. Admittedly, there is a question: why we tend to say nothing when we meet our neighbors? Why the best place for leisure is far away from our home instead of our backyard? Can we have comfortable neighborhood in the city? In my opinion, new models are needed.

Phenomenon We can find out the condition of housing from the data, the future family structure in Taiwan will likely be composed of three main types: core family (one father, one mother and children), couples and singles. That is to say, the trend of future society is a model of multiple groups and various life styles. Nature

Commercial

we loose the touchable low housing from land and populic space

the population in the city has increace causing builings up forward

three-section compound

+ horizontal break

first generation

vertical break

relationship between people had been loosen

residence

residence

commercial

commercial

second generation horizontal neighborhood past 40 years

third generation past 30 years

four generation vertical neighborhood

how to develope vertical collective housing which have ground context

Developement of Taiwan Housing

grandparent and grandson single parent single three generations couple core family

10000 over 65 years old 15-64 years old 0-14 years old

8000

EVENT

6000 4000 2000 Family

X

25000 20000 15000 10000 5000 Population

Unit

X

HIGHT

2010AD high-rise housing

Cluster

1970AD street house 1940AD semi-courtyard house 1920AD courtyard house

TIME

2030AD future housing

1990AD twin apartment


39 Commercial Area Analysis Because of the rapid development of modern city, the commercial center has shifted to a well developed zone, declining the energy in old commercial centers. Original using volumes in old commercial centers comparatively are not enough for current city planning. On the other hand, the shift of commercial centers takes away a large number of people. This situation weakens the old area.

Rd

Eastern Market Area Xinyi Market Area

Manka Market Area

Gonnguan Market Area

Xinyi

Taiyu a

Chungchin g N.

Shihlin Market Area

Back Station Market Area Simon Mmarket Area

n Rd

.

Tienmu Market Area

Taipei Main Station

Tienmu Eastern Gonnguan Simon Manka Back Station

2000

1990

1980

1970

1960

1950

1940

Manka

Simon

Back Station

Gonnguan

Eastern

Xinyi Huayin St.

the increasing strength of commercial center from east to west

Origional Site View

Commercial Activities-Cluster J C C A

E C E B B E F

1 2 3 4 5 6 7

A B C D E F G H I J K L

E L

L

B

B

C C C D G H B C D C I

G E B E E

1

2

3

4

5

B

F

C E

B

1

6 7 8 9 101112 13 14 15 16 171819 20 21 22 2324 25 26 27 28 29 30 31 32 33 34 35 36 37 38 38 E I H

ADADJ K K E E

E D C H D C

C B D D

J

E

E

E

E

2

3

4

5 6

7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27

C C C K E H E

GH C C E

C

E

G H

C

E

E

E

E

28 27 26 25 24 22 21 20 19 18 17 15 14 13 1211 10 H H J

H

C

H H C C H E H

L E

8

7

C H

9

E

6

5

4

3

2

1

G C E

8 9 10 11 12 13 14 15 16 1718 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38

A B C D E F G H I J K L

A B C D E F

0

A-metal

3

B-plastic

10

0

C-suitcase

12

12

D-machine E-cloth

7

0

16

12 0

F-container

2

G-fabric

2

3

H-shoes

3

11

I-umbrella

2

0

I

J-ornament

3

1

J

K-chemical

2

1

G H

K L


Terraces-Flexible Field Taiwan has developed a special type of building called terraces, which connects one house to another. This type of building can protect buildings from insolation and heavy rain. Terraces in the city contribute a kind of successional spatial experiences and have many social functions such as social contact and consumption. Terraces in Taiwan have various uses, which make the urban context more flexible.

the more public levels residents have, the more interact with each other Environment

Physical Environment

Resident Interaction

a. Semiprivate b. Semiprivate c. Surreillance d. Seating Environment e. Dwelling Density f. Spaciousness g. Street/Entrance Level h. Private Open Space

A Mutual Aid B Rift C Belonging D Low Contact

Burning Sun Heavy Rain Climate

Cuntinuous Urban

Void

Field

Terrances

Terrances

Society

Social

Chat Rest

Safe

Watch

Consume

User

Isolate Occupy

Times

Events

Roam

Commercial String

Following Street

Public

Show

Parking

Habit

Terraces to the up floors

Site Plan

0

15

45

Huay

Talyu

an Rd

.

Chun

gchin

g N.

Rd.

in St.

Station

h

C n u h c

g g

in N . .

d R


41 Program diagram The diagram shows the relationship between housing and public connecting with streets and terraces. The interface of the public and the residence is a kind of tunnel which transits people from public noise to residential tranquility.

Interface

Recreation Park

Street

Public

Community

House

Stage

Make the city on the Park

Park

Land

Terrances House

Plaza

City

House

Tunnel City

Retail

Residential


City Sharing Interface

Recreation Park

Street

Public

Community

Residential House

House

Tunnel

Terrances House

City Plaza Retail

Sharing is a means to reestablish the social relationship in today’s indifferent and alienated modern city. In order to refill new energies in this weakening city, building public spaces is necessary. Housing should not be a tool for making money, but should be an energy matrix, opening for communities and residents which can even influence the urban condition. Thus, sharing should be influential in cities, and maintains its energy.

Stage

Program Organization

Structure

Vertical Park

Public Terraces

Circulation

Residential Terraces

Inbetween Tunnel

Residential Terraces

Public Street

Inbetween Tunnel

Retail and Public Terrances

Public Street

City Stage Plaza / Air-Park and Public Terrances


43 City Stage and Plaza I propose opening the ground public space as a plaza that can provide people for shopping and performance. The ground plaza is a flexible space. The use of this space can be changed to a night market since it is one of the energetic symbols in Taiwan.

City Stage

City Plaza

City Stage

City Plaza

west elevation

City Plaza: Cafe/Exhibition

City Stage: Theater/Concert

Retail Space Retail zone concentrates on the side of building in order to maintain the continuity of ground floor energy to elevated retail space. It will function like commercial stores on ground level, and continues such activities to elevated levels.

Retail Grocery Store Retail

Retail Retail

north elevation

retail

grecery store

Vertical City Park The vertical park in this collective housing is a big urban living space that allows residential and pedestrians to use. For example, children can play with other children living in the community or elders can play chess with their friends. The park belongs to every resident, and every individual has freedom of right to use.

Recreation

City Park

Recreation

City Park

east elevation

city park

recreation park


Housing Clusters Interface

Recreation Park

Street

Public

Community

Residential House

House

Tunnel

Terrances House

City

Family is the most basic unit of social structure. When a Taiwanese family is choosing a suitable residence, the homogeneity of the neighborhood influences people’s choice of residential environment. The similar clusters of housing not only keep the independence of a family but also coagulate the association between similar housing types.

Plaza Retail

Stage

Cluster Units

Housing and Circulation

This collective housing is composed of 53 housing units, separately consisting of 6 to 8 single housing making a housing organism by 8 groups of different housing clusters. There have many various ways into housing due to filling the vertical streets in every cluster unit.

Multiple Residential Unit

Vertical Core and

Neighborhood Scale

Residential Terraces

The categories reflect the different family structures which consist of different family numbers. Circulation

Residential Terraces

Inbetween Tunnel

Public Street

Public Street and Residential Terraces


45 Residential Units These are five different types of housing units. Every household has a “vertical courtyard� penetrating each floor, which not only brings sunlight and larger space in the center of housing, but also bond the relationship between the families because of the visual accessibilities of each interior rooms.


Housing Interface Interface

Recreation Park

Street

Public

Community

Residential House

House

Tunnel

Terrances House

City

The in-between tunnels, separating public and private fields, connects housing and commercial zone. At the same time, the tunnels keep the privacy of housing. Different levels of slopes and elevators, which are elements of visual obstacle, define the relationship between the public and the private.

B

Plaza Retail

Stage

D

A

Spatial Relationship of “Public, Private and Nature�

A

Inbetween

B

Inbetween

C

Inbetween

D

Inbetween

C


47

Vertical Streets Park

Street

Public

The outdoor vertical streets [string] connect the public space of city stages, plaza, retails and vertical parks, enabling urban energies explode up to the air.

Interface

Recreation

Community

Residential House

House

Tunnel

C

Terrances House

City Plaza Retail

Stage

D

A

A

E

B

E

B

C

D




Vertical Neighborhood In the City There is a community’s living space in the middle center of the up building. On the other hand, three vertical cores which are placed in the east, west and north side in vertical dimension engender different ways to approach community. All individual families consist of a “micro city” which is a close connection between lands and human being.


PROFESSIONAL WORKS


ANAMORPHOSIS

Security Center, Taipei City (Proposal) Company: APL Studio, Taipei Year: 2009.10, Taipei, Taiwan Independent Work Phase Undertaken: site research, concept design

Security View Analysis

Interior View


53

STATIC AND DYNAMIC

Entrance Canopy of Tienmou Church, Taipei City Taiwan Year: 2010.03, Taipei, Taiwan Independent Work Phase Undertaken: concept design, detail design, meeting, 3D model, construction

Proposal 1

Concept-The Vine and The Branches

I am the vine, you are the branches. If a man remains in me and I in him, he will bear much fruit, apart from me you can do nothing. (Bible, JOHN 15:5)

Proposal 2


GROWNING PLAYGROUND

Chang House, Neihu, Taipei Country, Taiwan Company: Studio APL, Taipei Year: 2009.12, Taipei, Taiwan Project Leader: Pa Li Phase Undertaken: interior design, detail design, 3D model, construction

LIVING WAVE

Liao House, Sanzia, Taipei Country (Proposal) Company: APL Studio, Taipei Year: 2009.11, Taipei, Taiwan Independent Work Phase Undertaken: site research, concept design, detail design, meeting, materials


55

CHANGEABLE AXIS

Li House, Wenshan, Taipei City, Taiwan Company: Studio APL, Taipei Year: 2010.02, Taipei, Taiwan Project Leader: Pa Li Phase Undertaken: interior design, detail design, 3D model, construction

plan

detail


LIGHTING ELEVATOR

Lin House, Xizhi, Taipei City, Taiwan Company: Studio APL, Taipei Year: 2009.11, Taipei, Taiwan Project Leader: Pa Li Phase Undertaken: interior design, detail design, model, construction

PENETRATING LIGHT

Li House, Xindian, Taipei Country, Taiwan (proposal) Company: Studio APL, Taipei Year: 2010.01, Taipei, Taiwan Independent Work Phase Undertaken: layout, interior design, materials

A-A’section

A

A’

A

A’


57

APPROACHING ISLAND

Restaurant of Christ’s College, Taipei Country, Taiwan Client: Christ’s College Company: Studio APL Year: 2010.01, Taipei, Taiwan Independent Work Phase Undertaken: concept design, planning


CONTINUING GARDEN

Ta Ren Girl’s High School Library and New Student’s Building Company: J.M.Lin Architect Year: 2010.11-2011.07, Taipei, Taiwan Project Leader: Architect Jia-Cong Lin Phase Undertaken: design development, detail design, client meeting, materials, water drainage

Slope Section

Elevator Longitudinal Section

Elevator Plan


59

RE-CONNECTING WATERFRONT

Waterfront Space Renewal of FuGang Village, TaiDong (First Prize) Company: JCP Architects and Planners, Kaohsiung Year: 2009.8, Kaohsiung, Taiwan Association: Yin-Yi Tsai Phase Undertaken: concept design, planning analysis

FuGang Elementary School

Community Waterfront Tourism Waterfront

FuGang Harbor Biker Waterfront

origional bike way site

connection of community lane ecological ocean landscape living point entrance image religion field

E

A landscape stage view B bike and pedestrian view C hight slope view D bridge of FuGang view E country bridge view

community waterfrnot space

parking lot and pedestrian

water activities area

parking lot

waterfront slope

pedestrian

special bridge and landmark entrance landmark ecological bridge night light of bridge

Community Waterfront

D

C

Tourism Waterfront

B A Biker Waterfront

water purification water purification origional plant


LIVING CONNECTION

Renewal Project of Downtown Road Landscape, PingTung (First Prize) Company: JCP Architects and Planners, Kaohsiung Year: 2009.8, Kaohsiung, Taiwan Association: Yin-Yi Tsai Phase Undertaken: site research, concept design, planning analysis Asymmetrical Bikeway Design

歷史文化設施的聯繫 bikeway

Historial Connection

community path

green area

school area military villages

中正

博愛路

living points

自 眷村保存

屏東書 東山寺

airport 屏東機場

空軍招待

縣長官

End Image

慈鳳 temple

factory

防空 洞

勝利

中山公園 水池橋樑 公園

屏東火車 station

阿猴糖廠 辦公廳舍

Community Path

office

historial building

surrounding road

temple

inner connect raod

main green axis

railway

suggest axis

planning road

PingTung Main Station

City Gate Image

Religion

Performance

Urban Park

MIlitary Villages

Urban Ecological Area Connection

developed green area

main green axis

surrounding road

undeveloped green area

suggest axis

inner connect raod

school facilities green area

outside connect raod

ecological full storage

railway planning road

section A


OTHER WORKS

61

MAPPING HOLES

Christmas Card, Taiwan Client: Taiwan Campus Crusade for Christ Year: 2009.11, Taipei, Taiwan Independent Work Phase Undertaken: concept design, detail design, meeting

SHOWING STORAGES

(DM) Design Manual Cabinet, Taipei City Company: APL Studio, Taipei Clinet: Taipei Truth Lutheran Church, Taipei Year: 2009.10, Taipei, Taiwan Independent Work Phase Undertaken: concept design, detail design, meeting 壓克力B5架 活動層板櫃

儲放DM區

儲放DM區

抽屜


EN-CHENG SHENG Born: 10/16, 1984, Kaohsiung City, Taiwan Address: No.23, Wenwu 1st St., Qianjin District, Kaohsiung City 801, Taiwan, R.O.C. Mobile: (+886)-910-513-803 E-mail: iansheng1016@gmail.com

EDUCATION Bachelor of Architecture Degree / 2004-2008

Department of Architecture, Tamkang University, Taipei, Taiwan, R.O.C.

AWARDS AND EXHIBITION Honorable Mention, Urban Collective Housing Competition / 2010 Taiwan Region of QuanKun Culture Foundation

Exhibition, Urban Collective Housing / 2011/02/02~02/12 Design Competition Exhibition in Taiwan Region

Exhibition, 40th Graduation Exhibition / 2008

Red Theatre Tamkang University Architecture Dept.

PUBLICATION AND SPEECH Publication, Interior Magazine / 2011

Before and After Interior Magazine Sep. 2011 No.22

Publication, Architecture Magazine / 2011

Taiwan Architecture Magazine Jan. 2011 No.184

Publication, Urban Collective Housing Competition / 2011 QuanKun culture foundation, Taipei, Taiwan

Speech, “Urban Neighborhood Integration” / 2010 Chaoyang University of Technology

SKILLS Auto CAD, FormZ, Rhinoceros, 3D Max, Sketch UP, Adobe Photoshop, Adobe Illustrator, Adobe Indesign, Adobe After Effect, Painting

TRAVEL EXPERIENCES Beijing, Shanghai, Suzhou and Shanxi, China / Summer 2007 Busan, Korea / Summer 2007 Berlin, Frankfurt and Leipzig, Germany / Summer 2006 Hong Kong, China / Autumn 2005 San Francisco and Los Angel of California, USA / Summer 2004


63

CURRICULUM VITAE

PROFESSIONAL EXPERIENCES Architectural Designer, J. M. Lin Architect, Taipei, Taiwan / Oct.2010-July.2011 (full time)

Project: Ta Ren Girl’s High School Library and New Student’s Building Contants: Design development, construction drawing, model making, report preparing, client meeting, materials selection and water drainage drawing

Interior Designer, Studio APL Interior Design Office,Taipei, Taiwan / Sep.2009-Sep.2010 (full time)

Project: Security Center, Entrance Canopy of Tienmou Church, Chang house, Liao House, Li House, Lin House, Lee house and Restaurant of Christ’s College Contants: Design, construction drawing, 3D model drawing, model making and construction field

Assistant Planning Designer,JCP Architectures and Planners, Kaohsiung, Taiwan / July.2009-Sep.2009 Project: Waterfront Space Renewal of FuGang Village, TaiDong, Taiwan (First Prize) Renewal Project of Downtown Road Landscape, PingTung, Taiwan (First Prize) Contents: Design Developement and field research

Architectural Designer, Engineering Group of 8 Army corps Headquarters, Kaohsiung, Taiwan / July.2008-Sep.2009 Contents: Planning for requirement plan of 564 armored group of new camp project, Kaohsiung, Taiwan

Summer Intern, Studio APL Interior Design Office / 2007 Contents: Response for 3D model drawing and model making

Summer Intern, Green Field International Architects Group / 2006 Contents: Response for cad drawing and model making

Summer Intern, Yan Guos-Heng Architect Office / 2005 Contents: Response for housing facade study


THANK GOD and THANK YOU !



En-Cheng Sheng / 盛 恩正 Address: No.23, Wenwu 1st St., Qianjin District, Kaohsiung City 801, Taiwan (R.O.C.) Mobile: (+886)-910-513-803 E-mail: iansheng1016@gmail.com


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