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Famine 24

Famine 24

Second Day

On the second day was the subcommittee game. As a part of the SS subcommittee division, I was responsible for designing a game booth. Inspired by last year’s Squid Game, I decided to make a minesweeper game.

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Throughout the whole game, we assigned participants with various disabilities. Hence, when I was designing the difficulty of the game, I found that it was particularly hard for the visually impaired participants to play the game. They couldn’t coordinate well and easily stepped on my mines. Not until this had I experienced thoroughly the burdens encountered by the disabled.

Overall, Famine24 is certainly a memorable and fruitful experience, despite the unforeseeable problem with overnight arrangements. If I had a chance to choose to join it or not, I would choose the former, without any hesitation!

Famine 24 is the annual flagship event hosted by ICPASS, where students from universities across the UK come to Imperial College to fast for 24 hours, raising money for World Vision International, a humanitarian organization, as well as awareness for world hunger. As a first-year subcommittee member of ICPASS, I was thrilled to experience this event for the first time

Famine 24 allowed me to connect with PASS members from other universities and challenge myself in a meaningful way at the same time. It was a great experience and I look forward to participating again next year.

First Day

Following talks given by our President and our guest speaker Sue from World Vision, we quickly delved into ice-breaking. Although some members of my group were a little shy, we got to know each other and had fun together during the life simulation game Life Monopoly hosted by our PASS committee. The game was both fun and meaningful; the twist at the end revealed that the true measurement of success was how much you helped, or “donated” to other players. Slightly corny, but it certainly demonstrated the central message behind our event - to take action and help those who need it.

Second Day

It was the subcommittee’s turn to host games the next day. Following the discovery of faults in our equipment only an hour before commencing, my group had to improvise with what we had. Fortunately, we were able to set the game up in time. An obstacle race of sorts, our game required team members to cooperate and rely on each other in order to overcome their “disabilities” and complete challenges inspired by our theme this year – “Endure, Ignite, Synergise”. We were pleased to see that the participants were enthusiastic and showed strong teamwork, responding well to the tasks as a result.

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