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MAGIC: THE GATHERING ®: THE SPELL THIEF
Planeswalker Dack Fayden has followed Sifa Grent into a mysterious plane, where a Titan’s castle looms invitingly in the distance. Entering the castle in search of Sifa, Dack is soon imprisoned by the Titan and added to his vast collection, so he must find a way out before the trail to Sifa runs cold and he remains the Titan’s prisoner forever!
Forbeck • Cóccolo • Rojo
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WRITTEN
BY:
MATT FORBECK ART
BY:
MARTÍN CÓCCOLO AND ATILIO ROJO ART ASSIST
BY:
CHRISTIAN DUCE COLORS
BY:
J. EDWIN STEVENS COLOR ASSIST
BY:
BAILEIGH BOLTEN LETTERS
BY:
SHAWN LEE SERIES EDITS
BY:
CARLOS GUZMAN COVER
BY:
DAN SCOTT COLLECTION EDITS
JUSTIN EISINGER
AND
BY:
ALONZO SIMON
COLLECTION DESIGN
BY:
NEIL UYETAKE
Special thanks to Hasbro's Michael Kelly and Val Roca, and Wizards of the Coast's Matt Cavotta, Brady Dommermuth, Jeremy Jarvis, Elaine Chase, Adam Dixon, Paul Levy, Mark Purvis, Adam Colby, Greg Collins, Michael Gills, Trick Jarrett, Jennifer Meyen, and Brian Trunk. IDW founded by Ted Adams, Alex Garner, Kris Oprisko, and Robbie Robbins
ISBN: 9781623021665
DIGITAL Ted Adams, CEO & Publisher Greg Goldstein, President & COO Robbie Robbins, EVP/Sr. Graphic Artist Chris Ryall, Chief Creative Officer/Editor-in-Chief Matthew Ruzicka, CPA, Chief Financial Officer Alan Payne, VP of Sales Dirk Wood, VP of Marketing Lorelei Bunjes, VP of Digital Services
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MAGIC: THE GATHERING, VOLUME 2: THE SPELL THIEF. NOVEMBER 2012. FIRST PRINTING. MAGIC: THE GATHERING, WIZARDS OF THE COAST, and their respective logos are trademarks of Wizards of the Coast LLC in the USA and other countries. Other trademarks are the property of their respective owners. © 2012 Wizards. All associated character likenesses and character names are property of Wizards of the Coast LLC. Used with permission. © 2012 Idea and Design Works, LLC. IDW Publishing, a division of Idea and Design Works, LLC. Editorial offices: 5080 Santa Fe St., San Diego, CA 92109. The IDW logo is registered in the U.S. Patent and Trademark Office. Any similarities to persons living or dead are purely coincidental. With the exception of artwork used for review purposes, none of the contents of this publication may be reprinted without the permission of Idea and Design Works, LLC. Printed in Korea. IDW Publishing does not read or accept unsolicited submissions of ideas, stories, or artwork. Originally published as MAGIC: THE GATHERING: THE SPELL THIEF Issues #1–4.
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D
ack Fayden, Planeswalker thief, has stolen a valuable artifact from Ravnica, the Ancient Fang. Using his abilities to learn the artifact's secrets, he witnesses the destruction of his hometown through the eyes of the villain who committed the act: Sifa Grent. Dack sets out to track her down at her next destination: Innistrad. Once in Innistrad, he meets a cathar by the name of Ingrid Reichert. Ingrid aids him in tracking down Sifa, who has allied herself with a local vampire Baron. In tracking down the Baron, they learn that Sifa has travelled to Ingrid's hometown and plans to steal the souls of the inhabitants, just like she did to Dack's hometown. Dack and Ingrid manage to stop her, but she escapes and planeswalks away. Dack follows and finds himself in front of an enormous castle‌
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Chapter 1
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