Yeo ilhyeon 583928 journal

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S T U D I O . ILHYEON (MICHAEL) YEO 583928 Semester 1, 2014

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Part A

Pg. 1~2

A.1 - LAGI PROJECT DESIGN FUTURING

Pg. 3~6

- Precedent of previous LAGI project

RENEWABLE ENERGY RESEARCH

Pg. 7~8

- Solar energy

A.2 - COMPUTATION Crystal Island, Russia

Pg. 9~10

Spire Edge

Pg. 11~12

- Building Precedent

- Building Precedent

A.3 - COMPUTATION + ALGORITHMIC Computation to generating

Pg. 13~14

Toyo Ito: Serpentine Gallery Pavilion, 2002

Pg. 15~16

National aquatics Center, Beijing

Pg. 17~18

Conclusion & Learning outcome

Pg. 19

Reference

Pg. 20

- Building Precedent

- Building Precedent


CONTENTS Part B

Pg. 21~22

Parametric Design

Pg. 23~24

B. 1 Research Field

Pg. 25~26

- Banq Restaurant

B.2. Case Study 1.0 - Matrix - Critria

Pg. 27~28 Pg. 29~30

B.3. Case Study 2.0 - Lignum Pavilion

Pg. 31~32

- Reverse Engineering

Pg. 33~36

B.4. Technique: Development - Iteration

Pg. 37~40

B.5. Technique: Prototype

Pg. 41~44

B.6. Technique: Proposal

Pg. 45 ~ 50

B.7. Learning Objectives and Outcomes

Pg. 51

B.8. Appendix - Algorithmic Sketches

Pg. 52

Reference

Pg. 53


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PART A

CONCEPTUALISATION

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DESIGN FUTURING PRECEDENT OF PREVIOUS LAGI PROJECT

This architecture is done by team “GEMBONG REKSA KAWULA” named as wind fountain. The main and final idea for this project is being aesthetically beautiful while making use of renewable energy. It adapts “piezoelectric effect”, which is a term to describe an energy production through movement, as the structure goes under stress and strain electricity is produced. The each “tree” like shape architecture are named as wind fountain as shown in figure 1. Each units of thread are flexible and is covered with corresponding piezoelectric transducer, to deal and receive the maximum amount of wind.

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The transducer, emits electrons when stresses (kinetic energy), is absorbed and converted to electrical power (emitting electrons), that is transmitted to a electrical regulation circuits, thus electricity is generated. The fountains are arranged in a way to produce “fantasy” like atmosphere that they are located along the riverside. This produces, according to the designers, welcoming sense where individuals can enjoy the scenery and wildlife. Also the for each thread contains LED light that will be used during night time to enhance and reinforce the mysterious and majesty sense for individuals to experience.


Furthermore, at the lowest part of the architecture, a computer controlled fibre optic is embedded, where it reacts to movement, touch for individuals to engage with the design and experience the actual procedure of creating electricity.

Fig. 1 Top left, Wind Fountain Fig. 2 Top right, Windo Fountain Fig. 3 Left, section

In my opinion, it is very inspiring to observe how they make use of their design concept for individuals to be involved and engaged with the design. However, in terms of sustainability, as wind is not very reliable source to produce all required energy this will be quite hard for realisation of the actual building and to be sustained after period.

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ADESIGN FUTURING PRECEDENT OF PREVIOUS LAGI PROJECT

The Maple Leaf by Phil Choo, Chulho Yang, Seung Ra, Sung- Yeoul Lee, maybe not be the most polished and refined project but it had some intriguing ideas that in my opinion, would be helpful to my project for air studio. This design is carefully approached with consideration of its existing structure, the gas extraction wells and its surrounding nature, which forms a interaction between man made and nature, where in my opinion, it is like an “organic architecture” which brings harmony and unity to the building and the nature as one.

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The general concept of this design is to consider whole function as like a “plant”, such that plant undergoes photosynthetic process from solar energy which is in benefit of reducing carbon dioxide and increasing oxygen. Similarly, for this design, a renewable source of solar energy were chosen to produce electricity and distribute to electrical grid. It uses “uni solar PVL” which allow flexibility, light weighted which provides possible realisation of the design and is energy efficient where it produces about 130 kWh per year.


Fig. 4 Left, MAPLE TOP VIEW Fig. 5 Left- bottom, MAPLE INTERIOR 1 Fig. 6 Lett - bottom, MAPLE INTERIOR 2 Fig. 7 Right, MAPLE TOP VIEW

Furthermore, it also employs methane gas that is produced on site where the efficiency is nearly twice as much as the solar panel. This connects back to its original idea of “plant” where this is process of using “unnecessary” to utilise it as a positive aspect and producing electricity, enriching sustainability.

In my opinion the real success for this design is going beyond what is given, where this design does not stop on the “aesthetic” view, but takes step forward and making the place interactive where users are able to access the highest point of the design and be entertained and really enjoy the panorama view.

Furthermore, it considers in regards to “future design” as Fry Tony (2008) conveys on human destruction of environment, but design could be a possible solution for sustainability. That this think about the duration or life time of technology or its resource and being prepared for future possibilities.

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RENEWABLE ENERGY RESEARCH SOLAR ENERGY

RENEWABLE ENERGY As to accelerate on “defuturing” condition of unsustainability in this finite world, the focuses on renewable energy has significantly increased. Renewable energy is a essential aspect of design for its sustainability reasons and as wells as interesting design ideas, concept that can be worked around with the renewable energy source.

SOLAR ENERGY One of the common renewable energy would be solar energy, which utilises radiation from sun and is most clean and abundant renewable source. The most common solar energy is photovoltaics and solar thermal energy. Photovoltaics is a direct conversion of solar radiation to electricity through certain materials is able to absorb photons of light and emits electron, which is than captured as electricity. On the other hand solar thermal energy uses concentrates radiation which heats the “thermal receiver”, usually a fluid, that is used for heating purposes. For both photovoltaics and solar thermal energy is fairly old generation of technology, meaning that it is bulky, takes away large spaces, not so flexible, thus extremely limiting overall design and its ideas or concept that can come through with.

Fig. 9 Thermal Receiver

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Fig. 8 HOW SOLAR WORKS

Fig. 10 Photovolatics


NEW TECHNOLOGY New technologies are opening up opportunities for various design to form and interesting ideas to flow. UNI SOLAR PVL Uni solar pvl contains thin panels, which works similar to photovoltaics but this allows flexibility and light weight construction, thus enabling complex and different type of geometrical designs can be formed. Though installation of this should be carefully considered as it has to be installed where it can receive most of sunlight, such as roof, throughout day. SOLAR WINDOW While panel type, such as uni solar pvl, has to be installed top of roof, this type has more flexibility on where to install while providing some natural day light which is sort of double effect as it saves costs for lighting while producing some electricity. This really broaden the options for design. On short coming it is less efficient in producing electricity compare to other type of solar technology.

Fig. 11 Uni solar PVL

In conclusion, with development of technology, in terms of its size, volume, flexibility, efficiency and so on, it was possible to open up opportunities for different variations of design and it will be very interesting to implement this solar energy into LAGI competition, to be sustainable by producing electricity for surrounding areas as well as reducing CO2 emission.

Fig. 12 How solar window works

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Building Precedent Crystal Island, Russia

Fig. 1

The design and construction industries are in the storm of ongoing and incoming change that can be both positively and negatively effect the architecture. Ongoing changes would be the computation of design, where nowadays, most of works are done by computer instead of hand drawing. Incoming changes would be some of challenges and consequences of utilising the computing to be dealt, where individuals like “terzidis, kostas (2009)” argues that computing should be able to assist in “free” and “innovative” imagination of design, but it works as a cage where limits the infinite possibility and creativity to the designers.1

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In this architecture it demonstrates how some of consequences, such what “terzids kostas” portrayed, is possible to overcome and is overcame through going beyond just using the tool, but being able to combine as a part of design. The precedent 1, Crystal Island, Russia, designed by Norman Foster, has interested me through its elegance of dynamic features of spiral lines drawing down to up, as wells as utilisation of use of renewable energy. The esthetical part of the building is accomplished through the computation of outer layer of the building, where each lines are seemed to be curling up to top.

This creates dynamic sense of movement which directs human eyes to follow and thus provides a quick overall view of the building while having the distinct flavour of the aesthetic. On the other hand however, the top view of this building makes difference sense and opposite outcome, that each layer is no longer curling up, but is spreading out towards ground to water. This two contrasting views creates really interesting aesthetics, having it to curl up and down, with different view angles. One negative fact however, would be individuals are not actually able to experience this different perception of the architecture.

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<1>. Terzidis, Kostas (2009). Algorithms for Visual Design Using the Processing Language (Indianapolis, IN: Wiley), p. xx


Fig 13. Left, Crystal Island 3D model Fig 14. Right below, Crystal Island top view Fig 15. Right, Crystal Island side view

If this were to be in LAGI project, i would have to consider to develop this kind of idea to accommodation various experiences by just having different angles, actions and so on. Nevertheless, The computation of the design allowed fast visualisation of the final product of the building resulting many different types of geometry to be tested out, shaping the ideal form while conceptualising within. Therefore, forming can be very innovated and creative shape, breaking out of “cage� and overcame it.One last thing for this building is that this uses wind as wells as solar energy as a sustainable provider for its need.

It is very inspiring as it makes use of its "visual" and "aesthetic" idea to incoporate the renewable energy meaning, the high rised aspect of the building enables higher amount of wind as higher altitude means less pressure, allowing more wind. Furthermore, solar panels are installed in the facade reinforcing the aesthetic while generating some electricity for the building. And as such, the aesthetic was the main idea for this architecture, it may lack a little creativeness or involovement with individual, but utilising different views or two types of renewable energy is very inspiring when to consider the LAGI project.

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Building Precedent Spire Edge

The second precedent is the Spire Edge, by Ken Yeang which features the unique use of vegetation throughout the building. It also incorporates various technology, such as solar and use of natural light, for its sustainability. I really liked the building how it is utilising the vegetation within the building as part of the design while the design tries to be as dynamic as possible.

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The architecture would used computation for the positioning and angle of each side of layers of the building to precisely calculate sun, wind direction to suit vegetation while alteringfor some dynamic shape. This building may not be very innovative, in terms of argorithmic sense, but still demonstrates how ongoing and incoming architectural changes are effecting architecture. Ongoing changes for this kind of building could be formed identifying and adjusting the best conditions or angles of wall for its vegetation.

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Also having aesthetic part, although the vegetation itself maybe part of aesthetic, but it restricts oppotunities and possibilities of possible outcome of design. In terms of LAGI project brief, limiting design possibility to utilise the renewable source woulde have very critical impact as renewable source should be a tool to improve or assist how the final shape will be, thus this building has failed in creating a design that engages wit individuals, but rather its engaging with vegetation.


Fig 16. Right, Spiral Egde side view Fig 17 Left, Spire Edge Whole site view Fig 18 right bottom, Spire Edge partial close

On the hand incoming changes would be providing flexibility on design appearance by utilising higher technology as to have limitation of design on this type of building. This maybe have failed to engage individuals, but this architecture has great idea on making use of renewable source as it is built for vegetation, and as such being sustainable. The architecture uses 2 renewable source just like first precedent. Main focuses are obviously on the usage of vegetaion in cooling and providing fresh air, which could result in reducing energy use. This also produce some natural aesthetics, which inspires myself in a way to use this kind of design concept into LAGI project, but only purely on "utilisation of renewable source" Furthermore, myself may develop and use to interact with individuals, not renewable source, for better outcome and flexibility of design. Moreover, its use of solar energy, as another source to accommodate part of energy use of the building, whilst interacting as aesthetics. As such this building has inspired me on "how" i should incorporate the renewable source, that is to improve overall design, not to be centre of the design.

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Computation to generation

“When architects have a sufficient understanding of algorithmic concepts, when we no longer need to discuss the digital as something different, then computation can become a true method of design for architecture.�2

Nowdays designing some building has became a task where anyone can or have ability to create a new and interesting architecture through introduction of computation. Computation could just be to simply digitalise any of procedures to visually conceive the design, and yet it could be a process of dealing with highly complex cases as Achim Menges defines as a process of information that interacts between elements, providing framework for negotiating and influencing the dataset, having capacity to generate complex order.3 Therefore, it is a process of using information through an understood model, expressing algorithm, thus for various new ideas. If we find a way to take advantage of computers where we lack and use our abilities on where computers lack of, will produce very powerful symbiotic design3. This is the fundamental idea of how the computation allow us to create very innovative and new ideas, that as algorithm is a particular set of instruction, and by applying computation, it is possible to solve design problems, generating unexpected results, allowing for design concept to go beyond the intellect of the designer.

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Furthermore, as to generate the design, utilising computation allows designers to quickly change the on going progress very fast and easily as they just need to alter and change the problems they encounter or sets of rules they would like to apply, in the computer, therefore digitally, instead of physical models that would consume much more time. Also it allows to test out materiality of the design, for a quick test if they building would be stable or in terms of textures or many other facts in consideration to real life built form, reducing huge amount of time that should be taken, if it were to built to test out. Therefore, provides more time on idealisation of the design, giving for time to critically think about and engage wih the design, thus creative and unique designs can be produced

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<2>. Yehuda E. Kalay Architecture’s New Media: Principles, Theories, and methods of Computer - aided Design (Cambridge : MIT Press, 2004) p.3.


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Building Precedent Toyo Ito: Serpentine Gallery Pavilion, 2002

Fig. 19 Serpentine Gallery Pavilion

This pavilion is done by a japanese architecture, Toyo Ito, which incorporates computation of argorithms that forms this unique outer layer of the pavilion. The pattern that has been used for this pavilion is done through collaboration with a team called "ARUP" whom came up with a geometrical algorithmic pattern which is shown in fig. 15. The basis of the pattern starts with rectangle or squared plane and drawing lines in between of each lines wit certain ratio, for instance, line joining from half point from one side to other side. Continuing with this, will creates a rectagle or square in the original plane, but just rotated. By repeating this for number of time a certain pattern will form and different ratio of lines drawn, will make whole different pattern allowing countless patterns to be formed. Then, Ito extented each side of those "boxes" which allows lines to cross, producing a "network" of lines. These connections are then folded over the box, which enfolds the box. The lines are extended over the plane and other side, where it is described as "going nowhere but going everything". Therefore, emphasising the limitless idea prodcued, denying to be a hard skin of the volume, but be dynamic and have the movement or change within them. The idea of having a simple, very simple geometry to form a endless and countless algorithmic form is very inspiring in this design. Such that a rectangle, or square, has turned into a unique mathematical related algorithm with very simple rules applied to it. 4

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Fig. 20 Algorithmic sketch

Fig. 21 Modeling structure`

Being able to achieve a unique and limitless pattern is very admiring, but on the other hand, this type of way will produce very random shape that cannot be predicted, which can act positively and negatively. On positive part, it is true that this "unpredictable" shape is why algorithmic is used for, but this way of approach, results in some of "weak points" as seen in fig. 16. For it to be built in real life, forces has to be considered, as seen in the figure, it is obvious that some part of side has literally like a point of joining where it is unable to carry load thus unable to support the structure. This algorithmic approach was very inspiring as an "idea", but not as "realistic" construction, which may have to force building to change its pattern, ie breaking the rules, or forcing it to be in particular way, ie limiting design outcomes. Ito has motified the pattern as he was to solve the local force problems. In order to make a lighter, and yet stronger in the centre, they have changed the ratio from 1/3-1/2 to 2/3-1/22 . Then they removed some of panels to produce larger opening and entrances. Also, they have altered the secondary struction on roof to main facade structural for better durability and resistance of load. Lastly an extra support was added at the glazing area in the centre of the pattern. Although, in my opinion, too abstract or too random system would be hard or limiting the design to be constructed in reallife, but as Ito accomplished his idea of "endless void", by altering, adding, fixing, it indeed resulted as not a mere random building but a architecture that conveys its algorithmic as well as the aesthetic, which inspired me alot and changed my opinion to utilised these kind of algorithm and incorporate renewable source for the project

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<4>. Ton, Deuling (2011). Serpentine Pavilion // Case study, CollectiveArchitects, Viewed 24 March 2014 <http://www. collectivearchitects.eu/blog/77/serpentine-pavilion-case-study>


Building Precedent National aquatics Center, Beijing This aquatics center is a winner for international architectural competition, which is designed and also built by PTW architects, ARUP international engineering group, China State Construction Engineering Corporation and China Construction Design International. The pattern for this algorithmic building is based on natural trainsformation of "bubbles". It goes down to historical period and developed that, at first, the concept of an optimum bubble which consist 14 sides, was form. Then this principle of "optimum bubble" considered in terms of 3 dimensional object with minimum surface and no intermediate spaces. Two different shapes were then used either, two different pentagonal or combination of pentagon and hexagon, which results in creation of the "Weaire-Phelan" structure, the natural pattern in forming of crystals. With this concept ARUP developed the constructional system for the watercube by utilising computation, through a process of rotation, cutting and combining as demonstrated in figure ?. The natural algorithm of bubble creation is quite stable in consideration of constructing as well as in comparison to Ito's pattern. It is interesting to identify, how the designer has placed this endless natural algorithm into a "box" which can be a boring structure and could turn out very simple and something that hides or removes the concept of the design. However, in those sketches and 3D model the boxes are actally amplifies the sense of expension, growth and the flow between each bubbles which gives a sense where this box going to expload any minute.

Fig. 22 National Aquatic Centre

Fig. 23 Algorithmic Sketch

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Fig. 24 3D model


On the side fact though, the actual constructed model does not contain this sense, but is perceiving very flat and static form, rather than dynamic growth of the pattern.Therefore, a limitation of these kind of approach can be identified such that focusing on just one thing, in this case the growth, but not thinking through as real life, may critically effect on its idea or the aesthetic that can provide. In my opinion, through this precedent, it can be concluded that utilising a natural algorithmic can be very innovative and distinct, but directly using what nature provides, and not creatively using it may produce quite plain design, in fact a design where all the concepts are shown, but only in sketch not in real life construction. Furthermore cultural aspect of the building can be considered as part of "why" they have used some types form. The chinese culture have great relationship with boxed type of shape which they have used in this, although in my opinion, this can be developed more whilst having the "box" sense, by for example, creating second layer of algorithm with box while having the bubble algorithm within it. Lastly, this incorporates solar power, which is very effective way to utilise the buildng property, "bubble like", meaning transparent, suitable for solar panels to be placed. Thinking and make use of renewable source as a form of taking advantage of the design would actually be able to broaden possibility to create unique form rather than held in with renewable source, as demonstrated in this building.

Fig. 25 Algorithmic sketch

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Conclusion & Learning Outcome

In conclusion, computation is a design approach that can lead to great possibilities of nothing to innovative and really inspiring design. Some people may argue that this computation is such a negative way to approach design that limits possibilities and opportunities, such as kasta (2009) has portrayed. However, through observation of precedents it was clear that computation was not limiting the design, but it produced new and interesting shape that almost as an artistical sculpture. It also allows for very complex designs, such as incorporation of algorithm within and as concept of design. The dedicated 3D model of certain algorithm, such as bubbles in national aqutic centre, can be seen and produced in short amount of time, allowing experimentation of the concept, therefore gives better oppotunities to design critically and to be refined, resulting distinct aesthetic and engagement of the architecture. Also, not only aesthetics part of the architectures, but utilising renewable sources. The renewable sources should be used as an improvement or assistance of a building and should always be considered as fry (2009) explores the defuturing of our humanity and we are desperate to keep it sustainable. As result, architectures are able to have its artistic aesthetic whilst incorporating renewable source to have sustainability.

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In these past weeks, looking back through the precedents and i was able to obtain a lot about algorithmic design and how renewable source be used within the building. The precedent has inspired me in many ways, including how computation is truely essential part of creating new design, whilst algorithmic incorporated and is really useful to produce very innovative and dynamic art-like architecture. Also i've understood that, its not about focusing on renewable source, but it should come along with the design, not a design that suits for making use of renewable source without any other engagement (aesthetic, individuals). Also the grasshopper was a fairly interesting tool to use, as it was first time, some of tutorial was bit hard as lacked informations for first time users to understand, Nevertheless, grashhopper seems to have lots of oppotunities to apply the algorithmic and i could visualise myself, being able to model using grasshopper as to undertake the fundamental part of tutorial.


References Peters, Brady. (2013) ‘Computation Works: The Building of Algorithmic Thought’, Architectural Design, 83, 2, pp. 08-15 Terzidis, Kostas (2009). Algorithms for Visual Design Using the Processing Language (Indianapolis, IN: Wiley), p. xx Ton, Deuling (2011). Serpentine Pavilion // Case study, CollectiveArchitects, Viewed 24 March 2014 <http://www. collectivearchitects.eu/blog/77/serpentine-pavilion-case-study> Yehuda E. Kalay Architecture’s New Media: Principles, Theories, and methods of Computer - aided Design (Cambridge : MIT Press, 2004) p.3.

Fig. 1, 2, 3. Gembong Reksa Kawula, 2012 , Wind fountain, Land Art Generator Initiative, Viewed 25 March 2014 <http://landartgenerator.org/LAGI-2012/WF252RKA/> Fig. 4, 5, 6, 7. C. Phill, Y. Chulho, R. Seung, L. Sung-Yeoul, 2012 MAPLE LEAFT, Land art generator initiative, Viewed 15 March 2014<http://landartgenerator.org/LAGI-2012/40574453/> Fig. 8. Home Solar Info 2012 How does solar power work, Home Solar Info, Viewed 15 March 2014<http://www. homesolarinfo.com/how-does-solar-power-work.html> Fig. 9. D. Jack, 2010, how solar thermal power works. Howstuffworks, Viewed 15 March 2014<http://science. howstuffworks.com/environmental/green-tech/energy-production/solar-thermal-power.htm> Fig. 10. G. Jannes, 2011, Thermal imaging cameras for solar panel inspection, photovoltaic production, Viewed 15 March 2014<http://www.photovoltaic-protduction.com/450/thermal-imaging-cameras-for-solar-panel-inspection/> Fig. 11. N. Paul, 2007, uni-solar: portable, he 12 Volt Shop, Viewed 15 March 2014<http://www.12volt.com.au/ redirect.html?a=/General Htmls/webcat2003/solarpage.html> Fig. 12. L. Joyce, 2011, Solar PV out of the box, Focus, Viewed 15 March 2014<http://www.renewableenergyfocus. com/view/18888/solar-pv-out-of-the-box/> Fig. 13. NFO MMO, 2014, Le Crystal Island Viewed 15 March 2014, <http://www.infoimmo.fr/le-crystal-island/> Fig. 14. NFO MMO, 2014, Le Crystal Island Viewed 16 March 2014, <http://www.infoimmo.fr/le-crystal-island/> Fig. 15. Karim Yergaliyev, 2007, Moscow: cstal island viewed 15 March 2014, inhabitat, <http://inhabitat.com/tallestskyscraper-in-the-world-coming-to-moscow/> Fig. 16. SPIRE EDGE 2008, Spire Edge – India’s first Mainstream Green office complex Viewed 16 March 2014, <http://spireedge.wordpress.com/> Fig. 17. NAR SPIRE WORLD 2008, THINK GREEN, THINK AHEAD Viewed 16 March 2014, <www.wtcmanesar.org/ green-advantage-brochure.php> Fig. 18. SPIRE EDGE, Spire Edge Manesar Gurgaon-Office Space Spire Edge, Viewed 16 March 2014 <http://www. spireedgemanesar.com/Spire_Edge_Office.php> Fig. 19 S. D. Taschen, 2002, Serpentine Gallery Pavilions, Serpentine Galleries, Viewed 25 March 2014 <http:// www.serpentinegalleries.org/about/press/2014/02/exhibitions/serpentine-gallery-pavilion-2002-designed-toyo-itoand-cecil-balmond> Fig. 20, 23, 25 Dr. Toni Kotnik, 2007, Algorithmic Architecture - Introduction to the MAS colloquia 2006/07, caad Darch, Viewed 25 March 2014 <http://wiki.arch.ethz.ch/asterix/pub/MAS0607/MasColloquia/Lecture01.pdf> Fig. 22 F. Charlie, 2009. The night view of Beijing National Aquatics Center, F Charlie, Viewed 25 March 2014 <http://en.wikipedia.org/wiki/File:%E5%9B%BD%E5%AE%B6%E6%B8%B8%E6%B3%B3%E4%B8%AD%E5%BF %83%E5%A4%9C%E6%99%AF.jpg> Fig. 24 Mapolis architecture + BIM, 2009 A Static and esthetic Masterpiece, viewed 24 March 2014 <http:// architecture.mapolismagazin.com/node/1068>

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PART B

CRITERIA DESIGN

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Parametric Design

“Parametric design depends on defining relationships and the willingness (and ability) of the designer to consider the relationship-definition phase as an integral part of the broader design process.� R. Woodbury 2014, 153

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B. 1 Research Field - Banq Restaurant

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Fig. 1 Left - BanQ - along sectioing Fig. 2 Right - BanQ exploded axo

Our group has decided the “sectioning” as material system and will be using “Banq restaurant - office dA” as our precedent project. Banq restaurant by office dA, is located at Boston, MA, USA. The restaurant features contour like sectioning of material system, that is constructed with wood slats. The main purpose of this contours are to conceal the mechanical, plumbing and lighting system on longitudinal axis and provide aesthetics to users. What i was inspired with this architecture was how this kind of structure could provide different impressions at different view point.

Longitudinally, parallel to the structure, it is possible to experience the seamless contours that continues from the start to end drawing out its presence at the place. On the other hand, looking at the structure perpendicularly, with incorporation of change in amplification, where some of them actually works as structural component like column, it appears as if the ceiling is dripping or flowing on to the ground producing very interesting design. It was very inspiring the way design is part of structure and working with it and broaden the opportunities and my understanding of design that also to work with surroundings, not only by itself.

The algorithmic part of this design really is just a some contour lines with changes in amplification or some more of variation within. However, just like i have said above, and just like the Banq restaurant there are infinite possibilities and opportunities. It comes through the benefits of computation, such as being able to produce a complex design within short time frame, which enables the design to develop as it is possible to play around with the contours, altering its shape, direction, amplification, beyond its limit,

and most importantly a oppotunity to work with and in of the design and the place, which broaden its potential and possibilities, thus to forming matrix. In terms of fabrication, it could be simple job to fabricate, but having it to be spaced perfectly could be a problem or use of weak and light weighted materials, such as card board, paper, and so on, may result in bulking, bending of the design that will alter and change the idea behind and result in different, in failure way, final fabrication.

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B.2. Case Study 1.0 - Matrix

Specie 1

Variation 1

Variation 2

Variation 3

Variation 4

Variation 5

Variation 6

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Specie 2

Specie 3

Specie 4


Specie 5

Specie 6

Specie 7

Specie 8

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B.2. Case Study 1.0 - Criteria

1. Interesting form - dynamic, innovative, sculptural 2. Potential spatial development for space and spatial experience - void vs solid, approach, passage 3. Potential to incorporate renewable energy, solar and kinetic energy, on the LAGI site.

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1. Simple and yet having elegance in form was created through several iterations of original species. Simple patterns of small bumps may not appear to be dynamic or inspiring, but it is not only the complex or extraordinary design that will always be beautiful. The simplicity of the design with flow of waves, resembles natural landscape suggesting me to look back and reflect upon simple and yet beautiful natural landscape, thus the surrounding environments. Therefore potentially creating some specific spatial experiences such as large open communal area where individuals can connect with nature.

2. Utilizing series of horizontal sections and with height restrain, it has produced an interesting spatial layout as shown in selection 2. This restrain in height has formed an interesting shapes, that resembles series of valleys which results in combination of void and solid spaces where it can potentially be used for creating circulation of movement for individuals passing through the model, as well as the dynamic appearance of “valleies� could reflect upon materiality to produce interesting natural experience within the site. These qualities may interest individuals and attract more paticipants thus chosen as one of 4 selection.

3. Dominance of strong central wave and gentler waves around the it creates a interesting dynamic flow from wave to wave which appears to be similar to blossom, becoming very sculptural form. Although it may appear simple, when it compare to other iteration, but its neat and smooth flow adds elegance to the design signifying the interesting sculptural aesthetics. It is highly noticeable the sectioning lines intercepting at the centre, which broadens possibility for the design to produce various spatial experience such as presence of void and solid creating different zones of spaces, communal or private, or its potential to have bit of surprises for it to have different experiences from approach to passing through the interception having it feel discontinuous and yet possible to identify the flow beyond. Furthermore various different techniques of solar could be applied as it does not interfere with other surfaces. Also possible development potential to incorporate kinetic energy movement, just like in ---- but having it to move with human activity, not wind.

4. It may look alike with the first selection, this component has created better dynamic flow and sulptural form through manipulation of amplification component. The dominance of gentle flow sections maybe not be very innovative, but the quality of the orientation of the design, seamly upside down and the little varing bumps produces interesting dynamic movement of voide and solid which possibility allow for communal or private reflection areas.

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B.3. Case Study 2.0 - Lignum Pavilion

The Lignum Pavilion designed by Frei and Saarinen Architects in 2009, aims to inform the public about possibilities of wood application in construction field, architecture. It is constructed by 50 mm thick wooden panels that is assembled and rested on vertical wood elements of 130 mm in height. The base form of the architecture is a result of an abstraction of the figure “8”, that is sectioned in to horizontal layers. The production is fully digitized, computation, which allowed optimized material usage, helping to reduce cost while leverage the characteristics of wood.

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As the design intent for this architecture was informing about possibilities of wood, which, in my opinion, it brings out an idea of being organic and communicating with nature. This concept was successful in terms of being organic that the play on “solid” and “void” to create a pathway flowing through from entrance to exit. It strongly emphasise on the characteristics of wood that incorporates characteristic of sectioning, “seamless”, thus conveys its smooth and organic part of the design. Also the structure allows individuals to walk up to roof, interacting with different views, experiences and of it own, the architecture, revealing a idea of communication with “nature” as such for its interaction with wood, the architecture.


Fig. 3 Left - Side view Fig. 4 Right - Inner view

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B.3. Case Study 2.0 - Reverse engineering - steps

Starting with figure “8” shape to follow the trace of our architecture.

To produce “sectioning”, series of horizontal rectangles where added to cut away the pipes

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Using pipe tool, two different, one bigger, surfaces were produced

Having each horizontal planes be extruded, thus not a flat but has height, clear sectioning on pipes were made

Using box tool, the curve to start

Similarly, vertical p added to the definitio


set domains on t cutting out

planes were on

As result hollow pipes were produced, step closer to the architecture.

Which produced sectioning in vertical direction

Lofted for a better contrast with void and solid.

Then combined with horizontal to complete the reverse engineering.

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B.3. Case Study 2.0 - Reverse engineering - comparison

Fig. 5 Top Left - Side view Fig. 6 Top Right - Side view Fig. 7 Bottom Left - Inner view Fig. 8 Bottom Right - Inner view

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Similarities / Differences The direct similarity that can be observed is the form that is produced through series of vertical and horizontal planes. As the form is both based on figure 8 shape the vertical and horizontal planes are making the final result to be similar. Also, the “circular hollow pipe” works positively with the sectioning planes, that the structure itself works as stairs providing opportunities for play on and with structure where individual and experience. Furthermore, the void and solid space are one of similarities, which creates a circulation or pathway that individual can easily follow while experiencing the structure.

Another difference would be its base figure 8 curve which is visible in first two pictures that the final model created and original architecture has different overlapping curves, once being below and other being going above. Also the original architecture implies randomization of pipe, that the pipe size varies throughout the loop while the final digital model produced has constant radius throughout the loop. Furthermore, the thickness of 2 different pipes are different and for digital model, exact same shape, but offset, pipe was used for production of void space, where as the architecture also could have implied 2 different pipe sizes to allow more variation within the space.

To be very picky and literal, the obvious difference would be the number of section planes and its thickness creating different size of opening and spacing between the “structural step” moreover having the vertical planes sort of emerging with horizontal planes on digital model, shown in fig. 7, which really is different to the original architecture where actual consideration of utilisation of the structural steps are made, that the vertical planes stops on top of the stair, not following the horizontal planes to bottom, which prevents being it as obstacle when its used.

Development For further development, since it will be “unconstrained” by original form, we would like to develop to have a greater circulation, moving in and out and or out and in, and to utilise some of renewable technology to create different experiences inside and outside of the structure, for example having different level of ground, like a stairs or slopes, to make it resemble of natural landscape for individuals to experience or play on void and solid/ light and shadow in and out of the structure for individuals to experience or be surprised throughout a journey around the structure.

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B.4. Technique: Development - Iteration VARIATION

VARIATION

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VARIATION

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B.4. Technique: Development - Iteration VARIATION

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VARIATION

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* Addition of voronoi cutaways

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B.5. Technique: Prototypes - 1

Fig. 9,12 Top/bottom Left - Perspective view 1 Fig. 10,13 Top/bottom Middle - Perspective view 2 Fig. 11,14 Top/bottom Right - Top view

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Prototype Process After selection through the criteria, the digital model was combined with another grasshopper algorithm to create notches on the junctions of vertical and horizontal planes, this will act as joints for fabrication, therefore each vertical and horizontal sections able to support each other. It is then laid out according to “FabLab rhino template�, which lays out the 3d model into each 2d sections for cutting and scoring. For assembly, it will be assembled according to its shape, thus front to back, bottom to top and just by numbering them without any assembly diagrams, it was possible to fabricate. We used mount board for fast construction on prototype, which lead to positive and negative results. Positive result It was quick and fast to cut the scoring and assemble as mount board is easy to cut whilst having bit of stiffness. Sectioning allows for optimization of material usage and efficiency Negative result As it is white coloured, the burn marks produced by card cutter was very visible which influenced overall visual effects. The material was too thin for it to be assembled perfectly, that some of notches or even the section itself bent during fabrication. Therefore super glue had to be used for rigid connection between horizontal and vertical sections.

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B.5. Technique: Prototypes - 2

Fig. 15,18 Top/bottom Left - Perspective view 1 Fig. 16,19 Top/bottom Middle - Perspective view 2 Fig. 17,20 Top/bottom Right - Front view

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Prototype Process Those advantages and disadvantages of mount board did not seem to appear as much (just some of disadvantage) when fabricating the first one, but when it came to second one, because of horizontal and vertical connection it made lots of errors. For different material usage, we would thought wood will be best solution to most of disadvantages on mount board as it has enough thickness for notches to perfectly fit, thus no glues required, or there is no worry for it to bend (thought it may break with impact forces, but as prototype this wont be problem). Also the burn marks will actually effect as positive aspect of on wood, and it wont be as visible as much as mount board, but as blend in marks on wood positively effecting on its aesthetic. After prototype, we found out that some modification had to be made such as for 1st prototype thickness should be changed as it was very unstable and time consuming with that small amount of connection. For second prototype that the vertical sections which is only connected to 1 side should be altered, either reinforced for completely change, as it was not stable. Also as for horizontal sections, the parts where there are no connections with vertical sections, the horizontal sections bent down, meaning overweight of the structure requiring support. Nevertheless on physical properties on the model, the ribs were each to vibrate which is positive aspect to incorporate renewable energy, such as piezoelectricity, but larger surface will be required for higher electricity output, and model not so well responded to the technology, therefore further development are required.

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B.6 Technique: Proposal

Fig. 21 PHOTOMONTAGE TOP VIEW

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DESIGN CONCEPT DESIGN A SPACE THAT CONTRASTS THE STATIC NATURE OF THE SURROUNDING INDUSTRIAL AREA MOVEMENT

SECTIONING

ORGANIC FORM

EMPHASISE HORIZONTALITY AND/OR VERTICALITY IN ORDER TO INFLUENCE FLUIDITY AND MOVEMENT ACROSS THE SITE

NATURAL TOPOGRAPHY

- Reflecting back to surrounding “man-made” factories and encourage users to think about how we can easily change the landscape around us - For a place where users can interact

CIRCULATION

RENEWABLE ENERGY

ENCOURAGE FLUID MOVEMENT THROUGHOUT THE SITE BY SUGGESTED PATHS

PIEZOELECTRICITY KINETIC SOLAR

SPATIAL EXPERIENCE VOID VS SOLID INTERNAL VS EXTERNAL LIGHTING

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B.6 Technique: Proposal

Fig. 22 PHOTOMONTAGE SIDE VIEW

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FORM - Sectioning Designing a space that will contrast to static and geometrical surrounding industrial site, to provide users a place to relax and reflect upon on how landscape can change the atmosphere easily. The main core idea behind is the movement/ fluidity created through sectioning which emphasises the horizontality and verticality and thus sense of movement and fluidity. In terms of choosing the final form, the most sculptural form consist of vertical and horizontal section was chosen. This not only express the dynamic quality of the model, but also the spacing between each sections are carefully controlled to provide different spacial experience throughout the model.

The control of number of sections provides different views at different position while reveal some of parts through gap/ opening encouraging users to be curious in concealing and yet providing some sneak peaks for them to keep move and explore through suggested pathways. These elements have resulted in the successful incorporation of potential spatial development with void and solid spaces, an interactive passage along the site and different views also with incorporation of renewable energy in which explained below.

ENERGY SYSTEM Throughout engagement with prototypes we have decided that using external natural element such as wind, rain maybe even sound as our renewable energy source. Denmark is one of the pioneers in wind energy with the highest rate in the world, where 22% of electricity was produced by wind in 2012, and with goal of brining it up to 50% in 2020. One of evidence that LAGI site has enough wind production is the wind farm which is installed parallel to the LAGI site. A high magnitude and frequency of wind comes from the South, South-West, especially along the harbour where the site is located. Therefore, we have decided to incorporate this wind force to our “ribs (the vertical and horizontal sectioning)” as one of technology called “piezoelectric Vibration Energy Harvesters”.

Piezoelectric vibration energy harvesters utilises the vibration forces which the crystals in the membranes goes under stress and strain which results in conversion to electricity, which means to be located to the rib sections of our design. To maximize the vibration, ribs should be installed parallel to the wind direction. Also not only wind forces, but vibrations caused by rain, sound, bird, human activity will be also picked up by the energy harvesters. Therefore we are hoping to engage users on the site by promoting users to physically sway and interact with the ribs so they themselves are part of the energy making process on the site.

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B.6 Technique: Proposal

Fig. 23 Top Left - Views from across t Fig. 24 Top Middle - Ferries pathway Fig. 25 Bottom Left - Sun/Wind directi Fig. 26 Bottom right - Panorama view

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the site

Furthermore, for a secondary source, kinetic energy will be used as also to focus on movement. PaveGen is one of technology that utilises kinetic energy which will be installed along the guided passageway, to invite people to explore and move around the site. Additionally a newly developed solar technology called “starpath” which features spray on coating that captures UV rays during day and emits light at night to be sprayed on PaveGen for manipulation of user’s movement through the site and visual lighting effect

PUBLIC ENGAGEMENT The space created expresses continuous dynamism, movement and fluidity where users will feel increasingly engaged and energized as they traverse through the site. This is produced as explained above and thus the site will become a social hub for people to relax, for both day and night. Also users will begin to understand and appreciate the renewable energy system, which promotes users to understand what our projects means as they are engaging with production of electricity.

VIEWS From across, where mermaid statue is, it is possible for tourist to view the design in different direction. With differing spots (orange dots) different orientation of section lines can be identified. Similarly with people using ferries, they can experience the different aesthetic change motion by motion, thus encouraging users to be curious about the site and works as a one of attraction for people to visit

ion w

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B.7. Learning Objectives and Outcomes

In my opinion, the subject is well outlined that throughout part A to B, it is well organised in such a way each small parts are like a small step to objectives. For example, in part A, introduction and exploration of grasshopper was done to build fundamental ideas for next part, as well as throughout research on precedents further understanding on computation and as for a visual example for further development. These was then connected back the learning objectives such as objective 1, interrogating a brief. Also in part B, through iteration of a particular design, it was possible to idealise how the parametric modelling was created, manipulated and designed. Then through process of reverse engineering, further developed the ability to generate a variety of design and 3d parametric modelling. Then in selection of digital model, it was possible to conceptualise the idea behind the model as well as by using renewable technology, the whole design was formed, shaped and eventually leading to proposal on design and site. During interim reviews, the feedbacks in presentation was that we did not have a form that is suiting the technology but it was rather a random any type of form and renewable technology was just “sitting” or “placed” on top of it. I think the problem was that the design itself was produced only focusing on the flow of movement and organic shape, that we have neglected about fitting in the technology and thinking about how technology changes or restricts the design. Therefore, we decided to change from using solar panels, to more suitable and specific technology, piezoelectricity. Right now our design is not complete where it only responds some parts of how we utilise the technology, such as using vibration to engage users and produce electricity. To extend this design further to meet the requirement of the brief 1. It should be fully utilising piezoelectricity in terms of energy production and user engagement 2. The restriction should be considered more carefully, such as thickness/ number of joints of the rib sections as thicker the ribs are and more joints there are it will reduce vibration and causing to reduce output. Although this has to balance out with minimum structural connections required to withstand various load and to be able to structurally support everything. 3. as “making of form” to the “finding of form,” (Kolarevic 2014), we need to stop making a form randomly, but logically find a form that fits and works with all of aspect, renewable energy, individuals, aesthetic, and structural.

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B.8. Appendix - Algorithmic Sketches

This demonstrated the core aspect of sectioning as it consisted of both vertical and horizontal shapes. The core computational principle that i learnt from this was that complexity is not necessarily equal to very innovative design, it is about right pattern and right amount of definition that produces dynamic and innovative design. By having this type of “failure�, as seen above, it is messy, surfaces are intersecting and looking very bulky which is very far apart from the proposal we had. From this mistake, i was able to think more flexible, that not only thinking about complexity, but having balance between complexity and its aesthetic.

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REFERENCE Copenhagen: solutions for sustainable cities, city of copenhagen, 2003 Avaliable at : http://www.sustainia.me/wp-content/uploads/2012/06/CPH-2025.pdf [Accessed 1 05 2014] Erin 2013, Lignum Pavilion, side and inner view, CONTEMPORIST, Available at: http://www.contemporist.com/2013/03/06/lignum-pavilion-by-frei-saarinenarchitects/ [Accessed 15 04 2014, ] Hogarth, B., 2014. 1millionwomen: Incredible Electricity-Free Alternative to Streetlights. Available at: www.1millionwomen.com.au/2013/10/16/incredibleelectricity-free-alternative-to-streetlights/a [Accessed 30 04 2014]. John, H 2008, BanQ, along sectioing and exploded axo, ArchDaily, Available at: http://www.archdaily.com/42581/banq-office-da/ [Accessed 5 04 2014]. Kolarevic, Branko (2014). ‘Computing the Performative’, ed. by Rivka Oxman and Robert Oxman, pp. 103–111 pdf LAND ART GENERATOR INITIATIVE : RENEWABLE ENERGY CAN BE BEAUTIFUL. Available at : http://landartgenerator.org/competition.html [Accessed 30 04 2014] Pavegen system, 2012 Avaliable at : http://www.pavegen.com/technology [Accessed 1 05 2014] Woodbury, Robert F. (2014). ‘How Designers Use Parameters’, in Theories of the Digital in Architecture, ed. by Rivka Oxman and Robert Oxman (London; New York: Routledge), pp. 153–170

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