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Global Cloud Gaming Market Research Report 2023-2028:
As per the latest report by IMARC Group, titled “ Cloud Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023 -2028,”
the global cloud gaming market size reached US$ 1,286.6 Million in 2022.
Also known as game streaming or gaming-as-a-service, cloud gaming is a type of web gaming that enables users to rely on internet streaming for playing games instead of downloading them onto their devices. It does not utilize the space available on the internal hardware to power the games but requires a paid subscription for accessing the gaming content.
The objective of cloud gaming is to make high-end gaming experience simpler and affordable for users. It helps developers in upgrading their games without taking into consideration the capabilities of users’ devices. At present, the demand for cloud gaming is escalating around the world as it does not require investments or upgrades of expensive hardware.
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5G refers to a next-generation wireless technology that helps in faster data transmission speeds. Its advent has completely changed the connectivity landscape and introduced a fundamental change in the gaming industry. Currently, countries such as the United States, China, Japan and South Korea are undertaking numerous initiatives to improve the 5G infrastructure.
As cloud gaming requires high transmission speeds, these factors collectively are strengthening the market growth. Apart from this, the high prices of gaming systems are preventing their adoption. Moreover, most of the users do not have access to computer systems that can handle the requirements of the AAA level games at acceptable quality. This is projected to escalate the demand for cloud gaming in the upcoming years.
Owing to these factors, the market value is expected to reach US$ 13,581.3 Million by 2028, expanding at a CAGR of 47.5% during the forecast period (2023-2028).
View Report TOC, Figures and Tables: https://www.imarcgroup.com/cloud-gaming-market
Key Market Segmentation
The research report includes the following segments:
Breakup by Devices Type:
• Smartphones
• Smart TVs
• Consoles
• Tablets
• PCs
Breakup by Genre:
• Adventure/Role Playing Games
• Puzzles
• Social Games
• Strategy
• Simulation
• Others
Breakup by Technology:
• Video Streaming
• File Streaming
Breakup by Gamers:
• Hardcore Gamers
• Casual Gamers
Breakup by Region:
• North America
• Asia Pacific
• Europe
• Latin America
• Middle East and Africa
Competitive Landscape with Key Players:
• Utomik B.V.
• Nvidia Corporation
• Numecent Holdings Ltd.
• RemoteMyApp SP ZOO (Vortex)
• Parsec Cloud Inc.
• Paperspace
• LiquidSky Software Inc.
• Simplay Gaming Ltd.
• Ubitus Inc.
• Microsoft Corporation
• Sony
• Amazon web services
• IBM Corporation
• Samsung electronics
• GameFly
• CiiNow
• Inc.
1. What was the size of the global cloud gaming market in 2022?
2. What is the expected growth rate of the global cloud gaming market during 2023-2028?
3. What are the key factors driving the global cloud gaming market?
4. What has been the impact of COVID-19 on the global cloud gaming market?
5. What is the breakup of the global cloud gaming market based on the devices type?
6. What is the breakup of the global cloud gaming market based on the technology?
7. What is the breakup of the global cloud gaming market based on the gamers?
8. What are the key regions in the global cloud gaming market?
9. Who are the key companies/players in the global cloud gaming market?
Click here to visit the complete table of content with list of figures and tables: https://www.imarcgroup.com/cloud-gaming-market/toc
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