Gaming Accessories Market PPT (2023-2028): Global Trends, Scope, Demand, Opportunity and Forecast

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Copyright © IMARC Service Pvt Ltd. All Rights Reserved Global Gaming Accessories Market Research and Forecast Report 2023-2028
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Global Gaming Accessories Market Research Report:

The latest report by IMARC, titled “ GamingAccessoriesMarket:GlobalIndustryTrends,Share,Size,Growth,OpportunityandForecast2 023-2028

” the global gaming accessories market size reached US$ 9.3 Billion in 2022.

Gaming accessories include a wide range of equipment that allows gamers to have a better gaming experience via their smartphones, computers, laptops, or consoles. The peripheral devices are separate from the original gaming system's hardware and software that can be connected to the original system via wires or wirelessly. These accessories transmit game data to the operator by handling, processing, and relaying the data from the gaming device. Their usage also provides a wide number of benefits, including improved reflexes, alleviated accuracy, and better game performance.

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Global Gaming Accessories Market Trends:

The global market is majorly driven by the augmenting popularity of new gaming content with high graphic needs. Besides this, the transition from console gaming to on-demand visual content is propelling the market. In line with this, with the increasing penetration of smartphones and mobile gaming, the gaming accessories industry is experiencing lucrative growth opportunities. Moreover, the emergence of augmented reality (AR) and virtual reality (VR) in gaming is impacting the market growth positively.

The market is further driven by the rising popularity of e-sports leagues, along with the growing number of gamers choosing gaming as a profession. Some of the other factors contributing to the market include rapid urbanization, inflating disposable income levels, and extensive research and development (R&D) activities. On account of the aforementioned factors, the market is anticipated to reach a value of US$ 15.6 Billion by 2028, exhibiting a CAGR of 8.5% during 2023-2028.

Looking forward, the market value is projected to reach a strong growth during the forecast period (2023-2028).

Report Description Report Description and Highlights

Report Description Report Description and Highlights

MarketSummary:

BreakupbyComponent:

• Headsets

• Mice

• Controller

• Keyboard

• Others

BreakupbyDeviceType:

• PC

• Gaming Console

BreakupbyConnectivityType:

• Wired

• Wireless

BreakupbySalesChannel:

• Online

• Offline

BreakupbyRegion:

• North America

• United States

• Canada

• Asia-Pacific

• China

• Japan

• India

• South Korea

• Australia

• Indonesia

• Others

• Europe

• Germany

• France

• United Kingdom

• Italy

• Spain

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• Russia

• Others

• Latin America

• Brazil

• Mexico

• Others

• Middle East and Africa

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Report Description Report Description and Highlights

CompetitiveLandscapewithKeyPlayers:

• Anker Innovations Technology Co. Ltd.

• Cooler Master Technology Inc.

• Corsair Gaming Inc.

• Dell Technologies Inc.

• HP Inc.

• Logitech international S.A.

• Mad Catz Global Limited

• Nintendo Co. Ltd

• Razer Inc.

• Samsung Electronics Co. Ltd.

• Sennheiser electronic GmbH & Co. KG

• Sony Group Corporation

• Turtle Beach Corporation.

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© 2019 IMARC All Rights Reserved

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