PPT: Virtual Reality Market to Witness Huge Growth during 2021-2026

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Global Virtual Reality Market Research Report and Forecast 2021-2026

© 2019 IMARC All Rights Reserved

Author: Elena Anderson, Marketing Manager | Copyright © IMARC Service Pvt Ltd. All Rights Reserved IMARC Group


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Report Description

The International Market Analysis Research and Consulting Group is a leading adviser on management strategy and market research worldwide. We partner with clients in all sectors and regions to identify their highest-value opportunities, address their most critical challenges, and transform their businesses. IMARC’s information products include major market, scientific, economic and technological developments for business leaders in pharmaceutical, industrial, and high technology organizations. Market forecasts and industry analysis for biotechnology, advanced materials, chemicals, food and beverage, travel and tourism, nanotechnology and novel processing methods are at the top of the company’s expertise. IMARC’s tailored approach combines unfathomable insight into the dynamics of companies and markets with close cooperation at all levels of the client organization. This ensures that our clients achieve unmatchable competitive advantage, build more proficient organizations, and secure lasting results.


Report Description and Highlights

Report Description

Global Virtual Reality Market Outlook 2026: The latest report by IMARC Group, titled “ Virtual Reality Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2021-202 6 ,” finds that the global virtual reality market reached a value of US$ 19 Billion in 2020. Virtual reality (VR), or virtual environment, refers to a three-dimensional environment that provides a digital experience in the real world. It makes use of hardware, software, and sensory inputs to stimulate the senses such as vision, hearing, touch, and smell. VR technology also offers an immersive experience to users with the help of headsets, glasses, gloves, and bodysuits. Consequently, VR is increasingly utilized in medical, industrial, retail, aerospace, defense, and commercial applications. Request for a free sample: https://www.imarcgroup.com/virtual-reality-market/requestsample


Report Description and Highlights

Report Description

Global Virtual Reality Market Trends: The market is primarily driven by the significant growth of the gaming and entertainment industries. For instance, the launch of sensor-enabled tennis racquets by sports-based game developers to play a computer-controlled game simulation in an enclosed space is propelling the demand for VR-enabled games. Besides this, VR projects digital pictures, enables 3D view, and enhances the user experiences. In addition, VR technology is widely employed in the automotive industry to allow engineers to experiment with the design and structure of the vehicle at the conceptual stage before initiating an expensive prototype of the vehicle. It also finds application in the healthcare industry where VR exposure therapy provides treatment to patients with mental health challenges. Furthermore, VR technology assists in live events such as event planning and deploying VR experiences. Moreover, the advent of Industry 5.0 and the growing use of consumer electronic devices are also creating a favorable market outlook.


Report Description and Highlights Report Description Market Summary: Breakup by Device Type: • Head-Mounted Display • Gesture-Tracking Device • Projectors and Display Wall Breakup by Technology: • Semi and Fully Immersive • Non-Immersive Breakup by Application: • Aerospace and Defense • Consumer • Commercial • Enterprise • Healthcare


Report Description and Highlights Report Description Breakup by Component: • Hardware • Software Breakup by Region: • North America • Asia Pacific • Europe • Middle East and Africa • Latin America Looking forward, IMARC Group expects the market to grow at a CAGR of around 31% during 2021-2026.


Report Description and Highlights Report Description Competitive Landscape With Key players: • CyberGlove Systems Inc • Eon Reality Inc • Google LLC (Alphabet Inc.) • HTC Corporation • Microsoft Corporation • Oculus VR LLC (Facebook Inc • Samsung Electronics Co. Ltd • Sixense Enterprises Inc • Sony Corporation • StarVR Corp • Ultraleap Ltd • Unity Software Inc View Report TOC, Figures and Tables: https://www.imarcgroup.com/virtual-reality-market


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A partial List of

We are the trusted business partners to the

of Clients leading corporates, governments, and ourPartial ClientsListworld's institutions


Report Description and Highlights

Report Description

© 2019 IMARC All Rights Reserved This Publication and all it’s contents unless otherwise mentioned are copyrighted in the name of International Market Analysis Research and Consulting (IMARC). No part of this publication may be reproduced, repackaged, redistributed or resold in whole or in any part. The publication may also not be used in any form or by and means graphic electronic or mechanical, including photocopying, recording, taping or by information storage or retrieval, or by any other form, without the express consent of International Market Analysis Research and Consulting (IMARC). Disclaimer: All contents and data of this publication, including forecasts, data analysis and opinion have been based on information and sources believed to be accurate and reliable at the time of publishing. International Market Analysis Research and Consulting makes no representation of warranty of any kind as to the accuracy or completeness of any Information provided. IMARC accepts no liability whatsoever for any loss or damage resulting from opinion, errors or inaccuracies if any found this publication. IMARC, IMARC Group and Global Therapy Insight Series are registered trademarks of International Market Analysis Research and Consulting. All other trademarks used in this publication are registered trademarks of their respective companies.


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