Gr 9-Technology-Facilitator's Guide

Page 1


Senior Phase

Grade 9 • Facilitator’s Guide Technology

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Reg. No.: 2011/011959/07

PREFACE

Technology can be defined as the use of knowledge, skills, values and resources to meet people’s needs and wants by developing practical solutions to problems, taking social and environmental factors into consideration.

INTRODUCTION

This book has been developed to support the new Curriculum and Assessment Policy Statement (CAPS). The contents have been organised in topics stipulated by the CAPS. The authors have strived to make this book as comprehensive as possible within the framework of the curriculum.

The main aim of this book is to equip facilitators with a sound basic knowledge of various aspects of technology. It will not only assist them to master technology, but also to put theory into practice.

We took special care to:

• make the contents teacher/tutor friendly

• provide answers for activities and exercises

• provide assessment rubrics for practical assessment tasks

The goal of the Technology Facilitator’s Guide is to support the Technology Study Guide.

TIMETABLE AND TIME MANAGEMENT

The teaching time for technology is two hours per week. As this subject involves practical work the facilitator must ensure that sufficient time is allocated for practical sessions to complete the PATs. The different topics and PATs should be discussed and completed as indicated in the assessment programme. It is recommended that the PAT for Term 4 is done during the second or third term before the start of the examinations as Term 4 is very short.

SAMPLE

ASSESSMENT REQUIREMENTS

TECHNOLOGY GRADE 9 ASSESSMENT PROGRAMME NAME OF LEARNER:

STUDY TIPS

• Learners must complete all the activities. This will help them to focus on the content covered and give an indication about whether or not they understand the work. Make sure learners understand the concepts before starting with new content.

• Ensure that the correct content is covered per term.

• Help learners with a timetable to use their time effectively.

• Help learners to choose a suitable study method that will suit their needs.

• They can use any study method to master technology, but to achieve good results, the following principles are suggested:

1. Summary Get an overview of the work to be studied. Read through everything quickly to see what it is about.

2. Questions Prepare questions about the work that you can use to study: Why? How? What? For example: what are drawing standards? How are they used?

3. Read and learn Read and study these questions very carefully.

4. Recite Say the questions and answers out loud without using your book.

5. Check If you understand, know and repeat the work, check your answers against the content in the study guide. Keep on studying until you remember everything.

6. Repeat Repeat the work every day.

SAMPLE

TERM 1

UNIT 1: Design skills

LEARNING OBJECTIVES

After learners have completed this unit, they must be able to demonstrate their knowledge and understanding of:

Communication

○ Drawing conventions

○ First angle orthographic projection

○ Artistic drawing

○ Isometric drawing

Introduction

Graphics are images visible on paper, walls, canvas, stone, etc. Graphic forms include drawings, photographs, diagrams, graphs, etc.

In technology graphics are used to:

• develop ideas in the form of an initial sketch that will lead to the final design

• communicate ideas and designs in the form of an internationally accepted language

When an object is to be designed, it must be sketched and drawn to:

• give the reader an idea of the nature and appearance of the object

• give the reader specific dimensions of the object as well as the scale of the drawing

IMPORTANT TERMINOLOGY

Isometric projection A method of three dimensional (3-D) drawing that uses lines drawn at 30º.

SAMPLE

Orthographic projection A two dimensional (2-D) drawing used to produce a working drawing, usually showing three separate views of the same object.

Artistic drawing

When advanced techniques such as colour, texture, shading, shadows and perspective are used to create a drawing that resembles reality.

LESSON 1: Drawing standards

Instructions

1. Ensure learners have all the necessary equipment.

2. Additional exercises in this guide may be used to help learners gain a better understanding.

3. Complete Activity 1 in the study guide.

Additional exercise

SAMPLE

This may be used to help learners.

Line types

Instructions

Use a square to practise the following line types:

1. Outline

2. Construction line

3. Dashed line

4. Centre line

5. Dimension line

MEMORANDUM

SCALE

Instructions

Draw the given object (10 mm x 10 mm) in true size to the following scales:

SAMPLE

1. 1:1

2. 2:1

MEMORANDUM

VIEWS

Instructions

Use the object below to indicate the following views:

1. Red – Top view

2. Yellow – Side view

3. Blue – Front view

MEMORANDUM

Activity 1 MEMORANDUM

Instructions

1. Study the drawing below and identify the application of the different types of lines as indicated in the word bank.

2. Complete the table below.

• Comprehensive explanations of concepts in plain language.

• Interactive, fun, and practical activities with everyday objects to help learners master concepts.

• Includes drawing sheets and step-by-step instructions.

• Alphabetical list of important terminology for easy reference.

• Learners are shown how to complete the practical assessments.

• Use in school or at home.

home classroom college workplace

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