Gesture Recognition in Consumer Electronics Market

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The Gesture Recognition Consumer Electronics Market

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By Materials, By Product, By Preparation Method, By Application and By Geography Analysis - Forecast 2019 - 2024 www.industryarc.com

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Industry Market Research for Business Leaders, Strategists, Decision Makers

Press Release According to the new market research report by IndustryARC titled “Gesture Recognition in Consumer Electronics Market: By Products (Smartphones, Gaming Devices, Laptops, Television, Set Top Box); By Technology (Interactive Displays, Capacitive, IR, Ultrasonic, Electric Field, Image Sensor, MEMS) & By Geography – Forecast (2018-2023)”, the market is driven by the increasing demand for Gesture Recognition in Consumer Electronics across all the regions. The global gesture recognition in consumer electronics market had a revenue of around $4.3 billion in 2017 and is estimated to grow around $10.7 billion by 2023 at a CAGR of 34.9%. In product segmentation, Gaming Devices segment is leading in the market with a revenue of $1.455 billion in 2017 and is projected to register $8.63 billion by 2023, at a CAGR of 36.3%. Laptops & PC segment is projected to register the highest growth rate of 39% CAGR during the forecast period. Asia-Pacific continues to lead the market share and growth during 2018-2023. Asia-pacific holds the highest gesture recognition devices market share and is estimated to grow at a CAGR of 40.6% from $2.411 billion in 2017 to $17.026 billion by 2023. The main reason for the growth of the market in this region is a heavily populated area and is having a major market share for computing devices. Americas is one of the dominant markets in gesture recognition in the consumer electronics market. The main reason for the growth of this market is due to the use of sensors that are rapidly increasing in computing devices for different types of gestures. Also, the key players are coming with new technologies and software applications pertaining to gesture recognition are being developed in order to cope up with the rising competition and to lead the market. Selected / Sample Analysis done in the full Report: Gesture recognition technology is based on the sensors, which is used in various electronic devices such as gaming devices, smartphones, tablets, laptops, PCs, smart televisions, set-top boxes and wearable devices. Each and every product has its own lifespan. Smartphones and tablets hardware lifespan is about 3-5years, and the software involved in the smartphones should be updated every 35 months. Laptops and PCs hardware lifespan is about 5-6 years, and the apps and software applications need to be updated every 5-6 months that depends on the app that is used in the system. The life span of gaming devices with gesture technology is less which is around one year. Gaming gesture related software should be updated every 2-3 months, and usually depends on the app. Televisions generally have the lifespan of around 10 years, but if gesture control technology is introduced, it may decrease half of its life span. Wearable devices such as smart watch and smart glasses are generally based on the lifespan of the sensors. Gesture recognition technology in these electronic devices’ lifespan is considered individually as their functions, hardware and software differ from each other. The lifespan of this gesture recognition product depends on the type of the product, use of the product, operating systems or software of the product. The product lifecycle also depends on the quality of the raw materials, software used in the product, quality of the sensors and the placement of the sensors in the devices. Talk to one of our sales representative about the full report by providing your details in the below link: https://industryarc.com/support.php?id=81 Excerpts on Market Growth Factors Mentioned in the Full Report: The ease of using gesture recognition technology has led to the increasing adoption of this technology in various applications including aerospace, building automation, medical applications,

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and automobile applications. The growing adoption rate is projected to propel the market growth. Integration of gesture recognition systems in cars, trucks, etc. are found to enhance the levels of safety of drivers and passengers by enabling the user to control various devices by simple gestures. This factor is expected to drive significant growth for the market. Various sensing technologies are currently being developed to integrate gesture recognition in any kind of device with cameras, not just specific kind of cameras, but for a wide range without the need for any special hardware. This factor is expected to drive the demand for gesture recognition technology in the coming years. Key Players of the Gesture Recognition in Consumer Electronics Market: The key player of the gesture recognition market from different regions is Microsoft Corporation, and its gesture recognition market share is around 24% due to the gaming devices in which the Kinect sensor plays a crucial role. Microsoft has its own hardware devices related to gesture recognition gaming consoles. Samsung Electronics is dominant in the smart-phone market, but in the gesture recognition market, it is holding second place next to the Microsoft Corporation. Samsung Electronics holds a major market share in smart-phones and tablets in which gesture recognition technology is used. Hence, the gesture recognition market of Samsung Electronics is rapidly growing and is holding 23% across the globe. Intel Corporation gesture recognition market share is around 16% across the globe as it provides the hardware related to depth sensing.

Related Reports A. Machine to Machine Communication Market https://industryarc.com/Report/15027/machine-to-machine-communication-market.html B. Industrial Internet of Things Market https://industryarc.com/Report/7385/industrial-internet-of-things-(IIoT)-market-report.html Media Contact: Mr. Venkat Reddy Sales Manager Email : sales@industryarc.com Contact Sales: +1-614-588-8538 (Ext-101) About IndustryARC: IndustryARC is a Research and Consulting Firm that publishes more than 500 reports annually, in various industries such as Agriculture, Automotive, Automation & Instrumentation, Chemicals and Materials, Energy and Power, Electronics, Food and Beverages, Information Technology, and Life sciences and Healthcare.

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Industry Market Research for Business Leaders, Strategists, Decision Makers

Table of Contents 1. Gesture Recognition Market - Overview 1.1. Definitions and Scope 2. Gesture Recognition Market - Executive summary 2.1. Market Revenue, Market Size and Key Trends by Company 2.2. Key Trends by type of Application 2.3. Key Trends segmented by Geography 3. Gesture Recognition Market 3.1. Comparative analysis 3.1.1. Product Benchmarking - Top 10 companies 3.1.2. Top 5 Financials Analysis 3.1.3. Market Value split by Top 10 companies 3.1.4. Patent Analysis - Top 10 companies 3.1.5. Pricing Analysis 4. Gesture Recognition Market – Startup companies Scenario 4.1. Top 10 startup company Analysis by 4.1.1. Investment 4.1.2. Revenue 4.1.3. Market Shares 4.1.4. Market Size and Application Analysis 4.1.5. Venture Capital and Funding Scenario 5. Gesture Recognition Market – Industry Market Entry Scenario 5.1. Regulatory Framework Overview 5.2. New Business and Ease of Doing business index 5.3. Case studies of successful ventures 5.4. Customer Analysis – Top 10 companies 6. Gesture Recognition Market Forces 6.1. Drivers 6.2. Constraints 6.3. Challenges 6.4. Porters five force model 6.4.1. Bargaining power of suppliers 6.4.2. Bargaining powers of customers 6.4.3. Threat of new entrants 6.4.4. Rivalry among existing players 6.4.5. Threat of substitutes 7. Gesture Recognition Market -Strategic analysis 7.1. Value chain analysis 7.2. Opportunities analysis 7.3. Product life cycle 7.4. Suppliers and distributors Market Share 8. Gesture Recognition Market – By Types (Market Size -$Million / $Billion) 8.1. Market Size and Market Share Analysis 8.2. Application Revenue and Trend Research 8.3. Product Segment Analysis 8.3.1. Introduction 8.3.2. Hand Gestures 8.3.3. Facial Expressions 8.3.4. Body Movements 8.3.5. Finger Gestures

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9. Gesture Recognition Market – By Products (Market Size -$Million / $Billion) 9.1. Introduction 9.2. Gaming Devices 9.3. Smartphones 9.4. Tablets 9.5. Laptops 9.6. PCs 9.7. Smart Televisions 9.8. Set Top Boxes 9.9. Wearable Devices 9.10. Others 10. Gesture Recognition Market – By Gesture Recognition Technology (Market Size -$Million / $Billion) 10.1. Introduction 10.2. Interactive Displays 10.3. Camera based recognition 2D & 3D 10.4. Infrared Sensing 10.5. Capacitive Sensing 10.6. Ultrasonic Sensing 10.7. Electric Near Field 10.8. MEMS 10.9. Others 11. Gesture Recognition - By Geography (Market Size -$Million / $Billion) 11.1. Gesture Recognition Market - North America Segment Research 11.2. North America Market Research (Million / $Billion) 11.2.1. Segment type Size and Market Size Analysis 11.2.2. Revenue and Trends 11.2.3. Application Revenue and Trends by type of Application 11.2.4. Company Revenue and Product Analysis 11.2.5. North America Product type and Application Market Size 11.2.5.1. U.S. 11.2.5.2. Canada 11.2.5.3. Mexico 11.2.5.4. Rest of North America 11.3. Gesture Recognition - South America Segment Research 11.4. South America Market Research (Market Size -$Million / $Billion) 11.4.1. Segment type Size and Market Size Analysis 11.4.2. Revenue and Trends 11.4.3. Application Revenue and Trends by type of Application 11.4.4. Company Revenue and Product Analysis 11.4.5. South America Product type and Application Market Size 11.4.5.1. Brazil 11.4.5.2. Venezuela 11.4.5.3. Argentina 11.4.5.4. Ecuador 11.4.5.5. Peru 11.4.5.6. Colombia 11.4.5.7. Costa Rica 11.4.5.8. Rest of South America 11.5. Gesture Recognition - Europe Segment Research 11.6. Europe Market Research (Market Size -$Million / $Billion) 11.6.1. Segment type Size and Market Size Analysis 11.6.2. Revenue and Trends 11.6.3. Application Revenue and Trends by type of Application 11.6.4. Company Revenue and Product Analysis 11.6.5. Europe Segment Product type and Application Market Size 11.6.5.1. U.K 11.6.5.2. Germany

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11.6.5.3. Italy 11.6.5.4. France 11.6.5.5. Netherlands 11.6.5.6. Belgium 11.6.5.7. Spain 11.6.5.8. Denmark 11.6.5.9. Rest of Europe 11.7. Gesture Recognition – APAC Segment Research 11.8. APAC Market Research (Market Size -$Million / $Billion) 11.8.1. Segment type Size and Market Size Analysis 11.8.2. Revenue and Trends 11.8.3. Application Revenue and Trends by type of Application 11.8.4. Company Revenue and Product Analysis 11.8.5. APAC Segment – Product type and Application Market Size 11.8.5.1. China 11.8.5.2. Australia 11.8.5.3. Japan 11.8.5.4. South Korea 11.8.5.5. India 11.8.5.6. Taiwan 11.8.5.7. Malaysia 12. Gesture Recognition Market - Entropy 12.1. New product launches 12.2. M&A's, collaborations, JVs and partnerships 13. Gesture Recognition Market – Industry / Segment Competition landscape 13.1. Market Share Analysis 13.1.1. Market Share by Country- Top companies 13.1.2. Market Share by Region- Top 10 companies 13.1.3. Market Share by type of Application – Top 10 companies 13.1.4. Market Share by type of Product / Product category- Top 10 companies 13.1.5. Market Share at global level- Top 10 companies 13.1.6. Best Practises for companies 14. Gesture Recognition Market – Key Company List by Country 15. Gesture Recognition Market Company Analysis 15.1. Market Share, Company Revenue, Products, M&A, Developments 15.2. Microsoft Corporation (U.S.) 15.3. Samsung Electronics (South Korea) 15.4. Intel Corporation (U.S.) 15.5. Sony Corporation (Japan) 15.6. Texas Instruments (U.S.) 15.7. Soft Kinetic (Belgium) 15.8. Company 7 15.9. Company 8 15.10. Company 9 15.11. Company 10 and more "*Financials would be provided on a best efforts basis for private companies" 16. Gesture Recognition Market -Appendix 16.1. Abbreviations 16.2. Sources 17. Gesture Recognition Market -Methodology 17.1. Research Methodology 17.1.1. Company Expert Interviews 17.1.2. Industry Databases 17.1.3. Associations 17.1.4. Company News 17.1.5. Company Annual Reports 17.1.6. Application Trends 17.1.7. New Products and Product database

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17.1.8. Company Transcripts 17.1.9. R&D Trends 17.1.10. Key Opinion Leaders Interviews 17.1.11. Supply and Demand Trends

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