This year’s INTERFACE Minecraft Student Competition is up and running, and it’s time for your students to get their thinking caps on and their blocks moving.
The challenge is to design, create and manage a marine habitat – either a natural or artificial environment – in Aotearoa New Zealand. It must be biodiverse, sustainable and with a focus on Kaitiakitanga*. Come up with an idea, construct it in Minecraft, record a short video tour, and submit your entry.
PLUS, there’s some extra help this year. We’ve teamed up with wildlife experts across the country, who are willing to share their skills, knowledge and experience with you and your students as you plan your entries.
age categories. great prizes.
Entries close end of
For full details – including judging criteria and entry form –go to interfaceonline.co.nz/minecraft2024
*Kaitiakitanga is a concept of guardianship, encompassing the processes and practices of protecting and looking after the environment around us.
AND VIEWS NEWS AND VIEWS NEWS AND VIEWS NEWS AND VIEWS
Meet the team
EDITOR
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EVENT MANAGER INTERFACE Xpo
Paul Colgrave
Paul.Colgrave@interfacexpo.co.nz
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NEW ZEALAND INTERFACE™ (ISSN 1177-973X) is published four times a year by G MEDIA PUBLISHING LIMITED
While every effort has been made to ensure accuracy of information in this magazine, the publisher does not accept liability for inaccuracies, omissions or misinterpretations that may occur, and urges readers to always check online resources before using them in class.
TIME TO START PLANNING YOUR
XPO EXPERIENCE IN 2025
The dust may have only just settled after this year’s three awesome events but we’re already busy planning and preparing for INTERFACE Xpo 2025. So that you can also start to make plans, we can reveal that the dates and locations for next year are:
• Lincoln, Thursday 8 May
• Taupo - , Tuesday 13 May
• Auckland, Thursday 15 May
Check the Xpo website and keep an eye on our e-newsletters and social channels for the latest event news and updates. Registrations will open in late January next year.
More at interfacexpo.nz
HOW ARE YOU USING DIGITAL TECHNOLOGY IN THE CLASSROOM?
Got a story to share about using digital technology in your teaching? From coding to STEM, AI to 3D Printing, big projects to small activities, what’s worked and what’s been more of an uphill challenge, we want to know what you’re doing – and share your stories with INTERFACE readers.
Get in touch with Editor Greg Adams at greg.adams@interfacemagazine.co.nz
WELL DONE TO OUR LATEST WINNERS
Thanks to everyone who entered our July competitions. Congratulations to our winners; commiserations if you missed out.
Keeping their device cool in the shade with a Smartphone Sunshade will be Nicole Bolton (pink), Maukatere Technology Centre, Rangiora, Anita Spencer (blue), Waikanae Primary School, Kapiti Coast, and Erin Alach (camouflage), Opononi Area School, Northland,
The Universal Digital Battery Tester is on its way to Amy Massey, Drury School, Auckland, and the winner of the pack of Reuseable Write-on Cable Labels is Hannah Jenkins, Te Kura o Ta - karo, Palmerston North.
Lastly, the popular Portable Mini Laptop Mirror goes to Felicity Davis, Mountain View School, Auckland. The latest competitions are on page 13 and at interfaceonline.co.nz/competitions/
FUSE CUP KICKS OFF WITH ALL ACTION THRILLS AND SPILLS
The atmosphere was tense; the action gripping; engagement was sky high. Esports had come to town.
Congratulations to Te Atatu Intermediate School, who won the inaugural FUSE Cup held at Northcote Intermediate in Auckland last week.
Fourteen teams from eight schools took part, competing against each other in the video game Rocket League, a football-style game played with racing cars.
Well done to everyone who participated and helped make it such a great event. And good luck to the winners, who have been invited to the Finals of the FUSE Cup, which are being held on the Gold Coast in November.
More at thefusecup.com.au
GET CREATIVE AND WIN WITH HECTOR’S WORLD COMPETITION
To celebrate the launch of the all-new, online safety programme Hector’s World, Netsafe is running a nationwide competition in Term 3 with some amazing prizes up for grabs! Whether you choose to design a poster, write a poem or create a classroom display, there’s plenty of fun to be had as students – new entrants through to Year 6 – explore online safety. More on page 7.
N4L TEAMS UP WITH NCSC AND CERT NZ Network for Learning (N4L) has enhanced its cybersecurity network services for schools by integrating the National Cyber Security Centre’s (NCSC) Malware Free Networks (MFN) Service and CERT NZ’s Phishing Disruption Service (PDS) into its existing service.
“This new collaboration significantly improves security and demonstrates N4L’s capability to integrate the cyber threat intelligence expertise of other Government agencies and deliver digital services from multiple sources to schools and kura nationwide,” said N4L. “They can benefit from these enhancements at no cost and without any required action.”
FREE ‘HADO’ VR DODGEBALL FOR WEST AUCKLAND SCHOOLS
HADO, the world’s first-ever techno sport (VR dodgeball), is coming to West Auckland and sessions are FREE! There are a few spots left for primary and secondary schools to enjoy a one-hour HADO session during lunchtime, accommodating up to 50 students per school. All the necessary gear and instructions are provided. All you need is an indoor space that fits the setup (6m width x 10m length x 3m height).
Interested? Contact connor@hado.co.nz
HEALTH AND WELLBEING PRESENTATION FREE FROM NZ ESPORTS
NZ Esports is offering schools a health and wellbeing presentation free of charge. The 15-minute presentation introduces the importance of play-life balance, moderating screen time, sleep, physical and mental health in esports. Places are limited. For more see pages 8 and 9.
BOOK YOUR SPOT FOR REIMAGINED ROADSHOWS
Accessit Library’s Reimagined Roadshows are back, travelling across the country throughout August. Some are sold out but there’s still plenty of time to register for a morning of great training and PD for your library staff, IT team and literacy leaders!
For more details and to book a place go to accessitlibrary.com/roadshow-nz/
BANNING KIDS FROM SOCIAL MEDIA MAY DO MORE HARM THAN GOOD
A new study funded by the Australian Research Council and the British Academy Foundation suggests that banning social media could have detrimental effects for tweens. Researchers have found that young children aged 10-11 years, rely on technology to stay connected with immediate and extended families, and to generate a sense of belonging among their friends.
Lead researcher Sue Nichols, of the University of South Australia, believes the benefits of children’s access to, and use of, digital media is often overlooked.
“Current discussions about children’s use of digital media tends to be preoccupied with issues of risk. But what is typically omitted from these conversations is that digital technologies offer more than just risk.
“Primary children in the 10-11-year-old age bracket frequently use social media to connect with their family and friends. Social connection, a sense of belonging, practical assistance, and organising daily life are all benefits that children and families seek through digital media.”
New specially designed support service packages for school libraries
With high staff turnover, it’s clear that many schools around the country are seeking to maximise their investments, including those in their libraries. Now could be the perfect time for a new ‘Health Check’ for your library from Accessit.
Many schools are now adding ‘non-book assets’ such as sport equipment, Chromebooks, and musical instruments to their databases. Additionally, there is a growing demand for empowering teachers with tools that provide students with research capabilities through topic dashboards in Accessit Library’s software.
To help you continue to derive the utmost value from your Accessit investment, we have recently released a specially designed support service packages that are tailored to enhance the Accessit Library experience and support your library’s evolving needs.
Accessit Health Check: If you are a new librarian or want to get more out of your setup, this is the perfect chance to work with one of Accessit’s experienced staff to
assess and optimise existing library policies, collection attributes and user settings, updating them where necessary to ensure they meet current needs.
Accessit Health Check Plus: If you want to do a full review of settings and setup, this is the perfect opportunity to work with an Accessit Library Trainer to assess and update where required existing library policies, collection attributes and user settings.
Accessit Stocktake: At the end of the school year, the pressure on time for stocktake is an issue faced annually, and Accessit gets many librarians and school staff seeking help.
Our experienced staff can help take the stress out of stocktake by booking you time with a dedicated Customer Support
Specialist. They will guide you through the Accessit stocktake process, which includes: walking through the stocktake setup; scheduling regular progress check-ins; reviewing the stocktake; and shining a light on lost book policies and reports to help end your year on a high!
These packages give schools one-on-one time with an Accessit team member who is an experienced school librarian, so there’s no judgement, just a helpful hand to help you get the most out of Accessit and save you time.
Find out more at accessitlibrary.com/ accessit-services or support@ accessitlibrary.com
Article by the Accessit Library Team.
WIN BIG for your school with Hector’s World competition
Throughout Term 3, Netsafe is inviting primary schools nationwide to join its Hector’s World competition. Entries are now open and there are multiple ways to participate with big prizes on offer – including a visit from Hector!
To celebrate the launch of the all-new Hector’s World – an online safety programme for primary schools and kura – Netsafe is running a nationwide competition in Term 3 with some amazing prizes up for grabs!
Whether you choose to design a poster, write a poem or create a classroom display there’s plenty of fun to be had as students – new entrants through to Year 6 – explore important topics about online safety.
Fabulous Prizes:
• Interactive Technology: Win a cutting-edge 65-inch ViewBoard interactive display, valued at over $5,000. Generously donated by Educated Furniture, the ViewBoard will transform your classroom into a hub of engagement and creativity through its interactive touchscreen display and connectivity options.
• Library Treasures: Winners of the Art and Poetry categories will receive a special selection of books for your school library, valued at $529, and generously donated by Wheelers Books. This collection includes popular titles on online safety as well as award-winning picture books carefully curated for primary school year groups.
• Goody Bags: Winning students will each receive Hector’s World Goody Bags packed with exciting surprises.
• Exclusive Experiences: Winning schools will all win a personal visit from Hector himself, bringing the magic of Hector’s World right to your doorstep.
How to get started
• Step 1: Download an entry pack Visit the Netsafe Kete to view, download and print an entry pack containing everything you need to know about the competition (sign-up to the Kete simply requires a school email address).
• Step 2: Explore Hector’s World Each episode lasts no more than 8 minutes, and you only need to watch one episode to participate in the competition! With
links across the curriculum and a literacy-based entry category there are lots of ways to connect the competition to your lessons throughout Term 3.
• Step 3: Showcase your creativity Work with your students to design posters, write poetry or create classroom displays that incorporate online safety themes from Hector’s World. Submit your entries and stand a chance to win incredible prizes … you can enter as many of the categories as you like!
Key Dates
• Entries Open: 9am, 1 August
• Entries Close: 6pm, 27 September
What is Hector’s World?
Hector’s World is a fun and educational animated series for tamariki in Years 0-6. Available in English and te reo Ma - ori, the series follows the adventures of Hector and his friends as they explore the online world, learning vital lessons about online safety and digital citizenship along the way. The episodes are accompanied by a suite of over 60 curriculum-aligned resources, unpacking the key themes through class discovery activities, individual worksheets and puzzles and teacher-led discussions.
Integration with your lessons
Online safety has many connections across the New Zealand curriculum so there are plenty of opportunities to engage in this competition even if online safety wasn’t specifically in your plans for the term.
The competition has also been designed to incorporate a literacy component, providing further opportunities to incorporate the competition into your literacy lessons throughout August and September. Here’s a brief overview of some of the ways Hector’s World connects to the curriculum:
• Personal health and physical development: Topics in the series include wellbeing, identifying safety
risks and thinking about personal identity online.
• Healthy communities and environments: Hector’s World and the supporting resources enable tamariki and school communities to better understand the risks of online harm and safety practices they can use.
• Relations with other people: Interpersonal skills are reinforced throughout the series, such as the importance of speaking up and talking to a trusted adult if something doesn’t feel right online.
• Nature of technology: Throughout the series the characters all display different ways of using digital technology - and different relationships with it too.
Get involved today!
Don’t miss out on this opportunity to showcase your students’ talents and promote crucial online safety messages to be in with a chance to win great prizes for your school!
Download an entry pack now at bit.ly/ hectorsworldcompetition
Or got questions? Email them through to hectorsworld@netsafe.org.nz
Article written by Netsafe
IS YOUR SCHOOL PREPARED FOR ESPORTS?
Esports is one of the fastest growing school sports in New Zealand, and with over 250 secondary school teams competing in 2023, is your scho prepared to provide a safe and balanced environment for your students?
WE WANT TO HELP YOUR STUDENTS LEAD BALANCED LIVES.
NZ Esports, in partnership with School Sport NZ are funded to deliver an important health & wellbeing presentation free of charge. We want to introduce the importance of play-life balance, moderating screen time, sleep, physical and mental health in esports
Presentation details:
Cost: Free (Limited spaces available, book today)
Duration: 10 - 15 minutes
Sessions: During a school assembly
After the presentation, we supply your teachers with the ultimate guide on how to maintain best practices around play life balance using esports as a tool for healthy digital and physical habits Your students are asking the questions, let us help you answer them.
Follow the QR code, or visit our website at nzesports org nz to book your school’s esports presentation
Credit: The University of Canterbury Students’ Association and UC Gaming Guild
Credit: The University of Canterbury Students’ Association and UC Gaming Guild
A healthy mind requires a healthy body
Gaming is recreational but esports is healthy competition
Esports as a school sport has the unique opportunity to engage our tamariki and rangitahi in a place where they are passionate to learn about the importance of Play Life Balance Neglecting sleep, eating poorly, and the overuse of screentime are proven to negatively impact our emotional state, our focus, attention, and cognitive function which are all critical for success in competitive esports (and students learning!)
Over 75% of Kiwis play video games, so chances are the large majority of your students already game, but it’s our shared responsibility to provide them an environment to teach them healthy digital and physical habits to improve their wellbeing
Recruiting them to participate in esports is a great way to teach them about healthy digital habits and focus their passion for gaming positively
NZ Esports Hyperfibre League 2022
Using kids’ curiosity to combat cheating with chatbots
Despite its vast and impressive capabilities, Generative AI – the artificial brain power behind chatbots like ChatGPT, Gemini and Copilot – is creating a technological headache for educators. New research, however, has identified an approach to teaching that could help to combat cheating with AI.
Generative AI programs are great. They can write an essay, create and correct programming code, answer questions, translate, and even draw works of art – all in a matter of seconds. The trouble is they can also do it for anyone, no questions asked, and to muddy the waters further, even make it look like it’s been done by someone of a specific age and ability. And therein lies the challenge, particularly when it comes to student integrity and cheating.
Various ways have been suggested to combat cheating with chatbots, with varying degrees of success – from setting tasks that force students to demonstrate their understanding to spotting the handiwork of artificial intelligence using other AI-powered tools (no, the irony isn’t lost on us, either!).
But now, new research from the University of South Australia is promising that educators can combat integrity issues posed by generative AI through adopting an approach to teaching and assessments called ‘Design Thinking’.
Honesty and authenticity
“Teachers at all levels of education are challenged by the dilemmas presented by generative AI, with one of the biggest issues being academic honesty and authenticity,” said lead researcher Maria Vieira.
individual or group level, which immediately presents a solution to integrity issues posed by generative AI.”
Creative outputs
“Chatbots like ChatGPT, Meta AI or Microsoft Copilot are a great temptation for students, particularly when an essay can be produced with just a single click. We know that new technologies are not going away, so as teachers, we need to find ways to promote and assess authentic learning.
“Design Thinking is a human-centric and curiosity-driven methodology that can be easily adapted to the classroom. It builds student creativity, critical thinking, and collaboration – skills that cannot easily be replicated by AI – while concurrently enabling teachers to monitor and assess student learning in a formative manner.
No ‘right’ answer
“Design Thinking requires students to work through several phases of learning: empathy, definition, ideation, prototyping, testing and evaluation, with each step requiring a specific outcome, an opportunity for feedback, and importantly, a touchpoint for prompt feedback and formative assessment.
“Unlike traditional classroom settings where there is often a ‘right’ answer, Design Thinking addresses problems without predetermined solutions, challenging students to think more critically and creatively.
“The beauty of this approach is that it allows teachers to assess student progress at any point of the process, and at either
The researchers believe that the ‘Design Thinking’ approach can lead to a range of different creative outputs, including prototypes, mind maps, and presentations, and enables assessment both at individual level (through evidence of research or self-reflection pieces) and group levels (based on output produced). As the phases occur in an iterative loop, students can revisit and review their work, which encourages continuous improvement, and helps them learn how to provide and receive constructive peer feedback.
“During the Design Thinking process, students have the opportunity to navigate ambiguity, develop empathy, recognise failure as part of the learning process, and collaborate – all skills that are essential for the 21st century,” added Vieira.
“This teaching method encourages students to take greater ownership of their learning, allowing teachers to shift their focus from delivering content, to observing and supporting their students in the classroom, being more attentive to their development and learning process.
“While this approach may not be the only solution for the future of education, it is undoubtedly a successful strategy that can be readily adopted across K-12 education systems to address some of the most pressing challenges associated with AI and global digitalisation.”
Six steps to a Design Thinking approach
Researchers gave this example of Design Thinking for the problem: “How might we use satellite technologies to minimise the negative impact of bushfires?”
• Empathise: Students watch videos and interview experts to better understand how existing technologies work and to put themselves in the shoes of someone experiencing a bushfire.
• Define: They create a mind map with several keywords related to this problem and frame a second, specific question. For example, they might decide whether to focus on pre-disaster, during-disaster, or post-disaster, or even on a specific audience (such as elderly people or farmers).
• Ideate: With their specific question in mind, they develop ideas using divergent and convergent thinking.
• Prototype: They build visual representation that best explain their solutions (sketches, models, etc.).
• Test: Students build a narrative to their solution, presenting their ideas to peers and industry partners and receive feedback.
• Evaluate: They use critical thinking to analyse which feedback should be incorporated to improve their solutions and how.
Netsafe’s advice for learning to use AI safely and responsively
Looking for help, support and guidance when it comes to AI? Netsafe has created its Generative AI Toolkit, a new resource for teachers and secondary school students to learn safe and responsible use of Generative AI tools,
writes Alex Patrick.
Artificial intelligence and generative AI continue to be hot topics of discussion and we know that many teachers and schools are trying to work out if, how and why they should embrace the use of AI in their teaching practice and class planning.
With the support of Microsoft, we’re excited to share Netsafe’s exciting new interactive resources to support you as secondary school teachers in deepening your understanding of Generative AI and equip you with in-class tools to teach your students about using this technology responsibly.
Create a free account
Please note you will need to create a free account (education.netsafe.org.nz/ sign-up) using a school email address on the Netsafe Kete website in order for the resource links below to work. Kete is Netsafe’s online safety resource hub with a range of policy guides, school tools, classroom resources and other materials to support New Zealand teachers and school leadership.
Before you get started: Policy and behaviours
With the advent of AI and Generative AI comes the need to possibly review your school policies and check to see if they sufficiently cover off the use of new technologies.
We’ve put together some suggested wording (education.netsafe.org.nz/ sign-in) for inclusion in your existing policies, along with some guidelines on co-creating a ‘classroom charter’ (education.netsafe.org.nz/tools/ ai-classroom-charter) with students around expected behaviours when exploring AI inside and outside of the school.
Part 1 – For Teachers: Exploring Generative AI in a NZ Classroom Environment
An online learning suite of four interactive micro-learns for teachers including short videos, quiz questions and interactive learning tools. Topics covered include an introduction to the use of Generative AI, critical thinking and considerations in interpreting output, and limitations, benefits and potential pitfalls of use in classroom settings.
Access the learning for Part 1 here.
Part 2 – For Students: Safe and responsible use of Generative AI tools
A set of engaging, practical online micro-learns for students covering how Generative AI tools work, why we need to interpret outputs with critical thinking, and how to get the best out of these exciting tools. Incorporating audio tracks, interactive learning tools, and quiz questions, there’s something for every learning style. The online learning suite builds up to a research project task that can be easily integrated into almost any area of the curriculum.
Access the learning for Part 2 here.
By Alex Patrick, Netsafe’s Product Manager – Education.
Resources can also be accessed by visiting education.netsafe.org.nz
From the electoral college to super delegates, 10 tools for teaching about the US election
Red versus blue. Conservative versus liberal. Trump versus Harris. Americans will head to the polls on Tuesday 5 November 2024 to elect the next US President. As the Republican and Democrat parties campaign for swing states and undecided voters, check out these online resources for learning about the US election.
From iCivics, Presidential Election Resources (icivics.org/election) is a great place to start learning about the up-coming US election. Use these curated, teaching resources to help students learn about election processes. There are lesson plans, customisable Google Slide Decks, infographics, videos, and games.
The BBC’s US election 2024: A really simple guide (bbc.com/ news/world-us-canada-67285325), is exactly that. Learn about the Presidential candidates, who else is being elected, how the election works, who can vote, and how we know who was won.
Create your own 2024 election forecast at 270toWin (270towin.com). This is a nonpartisan site that aggregates polls and election projections, complementing that with relevant news and content. It will take 270 electoral votes to win the presidential election – use the interactive mapping tool to make your prediction.
Find out how votes are counted on both state and national levels at Does Your Vote Count? The Electoral College Explained (bit.ly/TEDDoesYourVoteCount). This TED Ed video and lesson explains how individual votes contribute to the popular vote and a state’s electoral vote in different ways.
From PBS Learning, Election Central (pbslearningmedia.org/ collection/election-collection) provides a collection of news and current issues, as well as resources for studying the history and process of elections in the United States, and learning about voting rights. There are videos, activities and lesson plans.
Rock the Vote (rockthevote.org) is a nonpartisan, non-profit group dedicated to getting young people out to vote. The site includes information about voting, election resources and its own programmes, like Democracy Class and Tech For Civic Engagement.
The election process uses vocabulary all of its own. From a PAC to a caucus, the Washington Post’s Election Lingo 101 (bit.ly/ wpelectionlingo101) offers an explanation of some political terms and phrases that are commonly used in US elections and voting.
Explore virtual and classroom activities on the US Presidential election at Growing Voters (growingvoters.org). Select from Primary or Secondary levels. Materials cover multiple subject areas – including maths, history, science, business, and digital arts – and projects like creating E-trading cards and producing candidate commercials.
And lastly, if you want to know more about the two main political parties, head to the sites of the Democratic Party (democrats.org) and the Republication Party (gop.com)
SCIENCE HISTORY HEALTH
Created by San Francisco’s Exploratorium, Skateboard Science (annex.exploratorium.edu/ skateboarding/) explores the physics behind the sport. Learn how the principles of momentum, gravity, friction, and centripetal force impact the rider and the board during movement and tricks. Also find out about the parts of the skateboard and the additional gear.
From ‘Energy on the Move’ to ‘Outer Space Molecule Chase’ to ‘Time for Slime’, Adventures in Chemistry (bit. ly/adventuresinchemistry) offers a range of fun and engaging experiments, hands-on activities and games for the classroom. There are also lesson plans, videos, books, and articles in the Resources for Teachers section.
Harvard University’s LabXchange (labxchange.org) has been set up to provide equitable access to high-quality, online science learning resources. Teachers and students can access simulations, videos and assessments in the library across almost all science subjects, then customise these into a personal learning course.
NZ on Screen’s category NZ History (nzonscreen.com/explore/nz-history) is a collection of 811 recordings from local television and film. These showcase historical events, activities, shows, and more. Each comes with a detailed explanation and credits. Filter titles by ‘Recently added’, Full length’, media, genre, or decade.
What did the earth look like 240 million years ago? How does that compare to 10 million years ago? When did the first algae or land animals appear? Well, you can see for yourself at Ancient Earth (dinosaurpictures.org/ancient-earth)
Find a date or event in the dropdown menus, spin the globe, and even view where today’s cities are located.
Interested in medieval history? From Chaucer to Crusader criminals, medieval beauty tips to poems and sagas, Medievalists (medievalists.net) is the site for you. It has news, features articles, podcasts, videos, and a range of teaching resources for learning all about the Middle Ages.
Healthify He Puna Waiora (healthify.nz) provides easy-to-understand health information and self-help resources. Here you’ll find information about illnesses and health issues – including how to recognise symptoms and tips for prevention, self-care and treatment – an A-Z of medicines, and an app library profiling recommended health-related apps.
Learn all about the brain and mental health at Everybody Has A Brain (everybodyhasabrain.com). From the brain-gut connection to sleep, and daydreaming to transcranial magnetic stimulation, search articles, videos, and interactive tools, aimed at understanding mental illnesses and strategies for maintaining mental well-being.
Healthy Kids (healthykids.org.nz) is full of fun, free and low-cost ideas to get everyone eating, moving and sleeping well. There are tasty family recipes and activity ideas, as well as information and advice on outdoor play, low-cost play, and how boredom helps development. Plus check out the handy goal chart.
USB POWERED ENDOSCOPE
Need to look into small spaces and inspect hard-to-reach places? A USB Powered Endoscope could be just the thing to do it! Linking through a Type-C Connector, it’s ideal for Android and PC devices and comes with 5.5mm lens, adjustable LED lights and a 1.5m soft cable. If you’d like one of these for your classroom, we have one to give away. Simply enter online.
Entries close Friday 25 October.
PORTABLE MINI USB NIGHT LIGHT
Struggling in the dark? Let there be light with a Portable Mini USB Night Light. They’re energy efficient and no batteries are needed. All you need to do is plug it in your laptop’s USB port. It’s quick, easy, and provides plenty of illumination whenever and wherever you need it. Plus, the lights are small enough to fit in your bag or pocket, making them highly portable.
We have two pairs of Portable Mini USB Night Lights. Be in to win one of them by entering the competition draw.
Entries close Friday 25 October.
STICKY GRIPPY SUCTION PHONE CASE HOLDER
Keep your smartphone fixed securely in place or just take a break from holding it with a Sticky Grippy Suction Phone Case Holder. Adhere the holder to the back of your phone or case. The suction cups on its back will stick firmly to any flat surface of your choice, ensuring your phone stays wherever you put it (but comes free again with a simple twist and tug).
Why not go hands-free? We have three pairs of Sticky Grippy Suction Phone Case Holders up for grabs. Go to our website to enter.
Entries close Friday 25 October.
360 DEGREE FLEXIBLE PHONE CLIP STAND
Position your smartphone in exactly the right position with a 360 Degree Flexible Phone Clip Stand. Fix the phone in place, then clip the holder to your desk, table, drawers or anything that it will grip securely. Now simply bend the flexible gooseneck cable to view the screen at almost any angle you can imagine. The are two stands on offer. Pick your colour of choice – black or white – when entering your details.