OBJECT TRACKING AND VISULIZATION USING OPENCV AND UNITY 3D

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International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056

Volume: 11 Issue: 12 | Dec 2024 www.irjet.net p-ISSN: 2395-0072

OBJECT TRACKING AND VISULIZATION USING OPENCV AND UNITY 3D

DEEP RAJESH UTHALE1 , DEVASHISH MAYUR POTNIS2 , PROF. SUPRIYA BALOTE3

1,2Student, Dept. Artificial Intelligence & Machine Learning Engineering, PES’s Modern College of Engineering, Pune Maharashtra, India

3Assistant Professor, Dept. Artificial intelligence & Data Science Engineering, PES’s Modern College of Engineering Pune Maharashtra, India ***

Abstract - This paper presents the development ofareal-time 3D ball tracing system utilizing OpenCV for computer vision and Unity for 3D rendering. The system tracks the movement of a ball in real-time by processing video input through OpenCV, which identifies the ball's position using image processing techniques suchascolorsegmentationandcontour detection.[1] [2] The extracted data is then transferred to Unity, where it is used to render the ball's movement in a 3D virtual environment. This integration allows for accurate tracking and dynamic visualization, making the system ideal for applications in sports analysis, augmented reality, virtual reality and robotics.[4] The proposed approach demonstrates significant potential for real-time motion analysis and interactive visualization in various domains.

Key Words: OpenCV, Unity, 3D, Ball tracking, Real-time, Virtual environment, Dynamic visualization

1. INTRODUCTION

Thisresearchfocusesonthedevelopmentofareal-time 3D object tracking system by integrating OpenCV for computervisionandUnityfor3Dvisualization.Thesystem processesvideoinputtotrackanobject,suchasaball,using techniqueslikecolorsegmentationandcontourdetection. ThetrackeddataistransmittedtoUnityusingUdpClient[5] , enablingdynamicvisualizationoftheobject'smovementina virtual 3D environment. This project has significant applications in sports analysis, robotics, and augmented reality,providingaseamlessconnectionbetweenphysical andvirtualspacesforenhancedinteractionandanalysis.[4]

Theimplementationutilizescomputervisiontechniques providedbyOpenCV,awidely-usedopen-sourcelibraryfor image and video processing. Python offers simplicity and extensive support for computing and it serves as a programming language. The project demonstrates the integrationofthesetoolstoachievereal-time3Dtracking, highlightingthepotentialforcreatingsophisticatedvirtual environments that interact seamlessly with real-world dynamics.[2]

This research contributes to the field by providing a framework for real-time object tracking in virtual spaces, pavingthewayforadvancementsinimmersivetechnologies and automated analysis systems. The methodologies and findingspresentedcanserveasafoundationforfurther

explorationintomorecomplexscenariosinvolvingmultiple objects,fastmotionsandintricateinteractionswithinvirtual environments.

1.1 Context

The growing demand for interactive and immersive technologies has driven advancements in the fields of computer vision and 3D visualization. Real-time object trackingandvisualizationplayacriticalroleinapplications ranging from augmented reality and robotics to sports analyticsandgaming.Accuratelybridgingthephysicaland virtual worlds requires systems capable of detecting, tracking,andrepresentingobjectsinreal-timewithprecision andefficiency.[2][4,7]

OpenCV, a widely used open-source computer vision library,providesrobustalgorithmsforimageprocessingand objecttracking[1] Unity,aleadingreal-time3Ddevelopment platform,offerspowerfultoolsforrenderingandvisualizing virtual environments [6] The combination of these technologies enables the creation of systems that not only trackreal-worldobjectsbutalsoseamlesslyintegratetheir movementintovirtualenvironments.

Thisprojectaddressestheneedforsuchintegrationby utilizingOpenCVforreal-timeobjecttrackingandUnityfor dynamic 3D visualization. By combining these tools, the system provides an effective solution for applications that require accurate motion tracking and interactive visualization, contributing to the advancement of technologiesinvariousdomainssuchasaugmentedreality, robotics,andsportsperformanceanalysis.[7]

1.2 Problem Definition

Real-timeobjecttrackingandvisualizationfacechallenges such as low accuracy, latency, and limited integration betweenphysicaltrackingandvirtualrepresentation.These issues impact applications in fields like sports analytics, robotics,andaugmentedreality,wherepreciseanddynamic interaction is essential. This project addresses these challenges by utilizing OpenCV for accurate tracking and Unityforseamless3Dvisualization,providingareliableand efficientsolutionforreal-timeobjecttrackinganditsvirtual representation.[3]

Research

Volume: 11 Issue: 12 | Dec 2024 www.irjet.net p-ISSN: 2395-0072

2. OBJECTIVES

 Develop a Real-Time Object Tracking System: Utilize OpenCV to accurately detect and track the position and movement of a 3D object, such as a ball,invideoinput.[2]

 Integrate Data Transmission: Establish efficient communication between OpenCV and Unity using networking protocols like UDP/TCP for seamless datatransfer.[5]

 Create a Dynamic 3D Visualization: UseUnityto renderthetrackedobject'smotioninavirtual3D environment, ensuring real-time synchronization withphysicalmovement.[6]

 Enhance System Accuracy and Responsiveness: Minimizetrackingerrorsandlatencytoimprovethe reliabilityandreal-timeperformanceofthesystem.

 Enable Practical Applications: Demonstrate the system's applicability in fields such as sports analytics, robotics, and augmented reality for enhancedinteractivityandanalysis.[7]

3. METHODOLOGY

3DBallTrackinginVirtualEnvironmentprojectinvolvesa series of systematic steps to achieve real-time object trackingandrepresentation.Theprocessbeginswithvideo input acquisition, where frames are captured in real-time from a camera or video source. These frames are preprocessedbyapplyingnoisereductiontechniques,suchas Gaussian noise/blur, and converting the color space from BGR to HSV to enable efficient color-based detection. The nextstageinvolvescreatingamasktoisolatetheballbased on its unique color characteristics, followed by contour analysistoidentifyandlocalizetheballwithintheframe.To estimate the ball’s position in three-dimensional space, depth information is derived using stereo vision or depth sensors, enabling the computation of accurate 3D coordinates.[8]

Oncetheball’spositionisdetermined,motionanalysis techniques are used to predict its future trajectory. This predictivecapabilityenhancesthesystem'sresponsiveness andrealism,particularlyindynamicscenarios.Finally,the ball's tracked position and predicted trajectory are integrated into a virtual environment, ensuring that the simulation accurately reflects real-world dynamics. This methodologyemphasizesmodularityandprecision,making itadaptableforvariousapplications,includingvirtualreality, sportsanalytics,andinteractivegaming.[7]

4. ARCHITECTURE

Diagram -1:Architecture

 Input Acquisition:Thismodulecapturesreal-time video frames from a camera or video file. The frames serve as the primary data source for detectingandtrackingtheballwithinthescene.

 Pre-processing:Inthisstage,theacquiredframes undergopre-processingtoenhancethequalityand suitabilityforanalysis.TechniquessuchasGaussian blur are applied to reduce noise, and color space conversion (e.g., BGR to HSV) is performed to facilitatecolor-basedobjectdetection.[3]

 Ball Detection:Utilizingcolor-basedsegmentation, thesystemisolatestheballfromthebackground.By defining specific color ranges in the HSV color space, a mask is created to highlight the ball, allowingforitsidentificationwithintheframe.[3]

 3D Position Estimation: To determine the ball's position in three-dimensional space, depth estimation techniques are employed. This may involve stereo vision setups or depth sensors to calculatethedistanceoftheballfromthecamera, enablingaccurate3Dlocalization.

 Trajectory Prediction: Once the 3D position is established,thesystempredictstheball'strajectory usingmotionanalysis.Thispredictionisessential forapplicationsrequiringanticipationoftheball's movement, such as interactive gaming or simulations.[8]

 Virtual Environment Integration: The final component involves mapping the predicted

International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056

Volume: 11 Issue: 12 | Dec 2024 www.irjet.net p-ISSN: 2395-0072

trajectory and current position of the ball into a virtualenvironment.Thisintegrationensuresthat the virtual representation accurately reflects the real-world dynamics of the ball, providing an immersiveexperiencefortheuser.[6]

5. IMPLEMENTATION

1. Environment Setup:

 Installed Dependencies: Ensuring Python is installed,alongwithnecessarylibrariessuchas OpenCV,Socket.

 ConfiguredHardware:Setupacameraorvideo inputdevicetocapturereal-timefootage.

 Captured Video Frames: Utilized OpenCV to access the video stream and read frames sequentially [1]

2. Pre-processing:

 Color Space Conversion: Converted frames fromBGRtoHSVcolorspacetofacilitatecolorbasedobjectdetection.

3. Ball Detection:

 ColorThresholding:DefinedHSVcolorranges correspondingtotheball'scolorandcreatea masktoisolatetheball.

 Contour Detection: Identified contours in the masked image to locate potential ball candidates.

 Contour Filtering: Filtered contours based on sizeandshapetoaccuratelyidentifytheball.[3]

5. Trajectory Prediction:

 MotionAnalysis:Analyzedtheball'smovement overtimetopredictitsfuturepositions.

 ModelImplementation:Appliedmathematical functions, such as vectors, to enhance predictionaccuracy.

Fig -2:TrajectoryPrediction

6. Virtual Environment Integration:

 Real-Time Rendering: Mapped the ball's 3D coordinates and predicted trajectory into the virtual environment to simulate its motion accurately.[6]

7. Testing and Validation:

 System Calibration: Adjusted parameters to ensure the system accurately tracks and representstheball'smovement.

 Performance Evaluation: Tested the system undervariousconditionstoassessrobustness andreliability.

 CoordinateMapping:Combined2Dpositional

-3:TestingandValidation

Fig -1:BallDetection data with depth information to compute the ball's3Dcoordinates.
4. 3D Position Estimation:
Fig

International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056

Volume: 11 Issue: 12 | Dec 2024 www.irjet.net p-ISSN: 2395-0072

6. RESULTS

The 3D Ball Tracking in Virtual Environment project, implementedusingOpenCVandPython,achievedsignificant milestones in real-time object tracking and virtual simulation. The system effectively detected and tracked a colored ball in real-time, maintaining high accuracy even duringrapidmovements.

By employing depth estimation techniques, the project accurately calculated the ball's three-dimensional coordinates, enabling precise mapping within a virtual environment.Theintegrationofmotionanalysisalgorithms allowedforeffectivepredictionoftheball'sfuturepositions, enhancing the realism and interactivity of the virtual simulation.

These outcomes demonstrate the project's potential applications in areas such as virtual reality simulations, sportsanalytics,andinteractivegaming,wherereal-time3D objecttrackingisessential.[4][7]

7. CHALLENGES AND LIMITATIONS

 Ensuring accurate object detection and motion trackingunderchanginglightingconditions.

 Managing real-time data transmission with low latency.

 Handling occlusion or obstruction of the tracked object.

 Achieving seamless integration between OpenCV andUnity.

 Addressing performance issues for large-scale or complex3Denvironments.

 Making sure it is compatible across different hardwareandsoftwareplatforms

 Balancing computational efficiency with tracking accuracy.

8. FUTURE DIRECTIONS

The future scope of the 3D object tracking and visualizationsystem presentsnumerous opportunities for further enhancement and application. One promising directionistheincorporationofadvancedobjectdetection algorithms, such as deep learning models, which could improveaccuracyandenablethesystemtotrackmore complex objects in diverse environments. Additionally, expanding the system to handle multiple objects tracking simultaneouslycouldunlocknewpossibilitiesinfieldslike sportsanalytics,robotics,andinteractivegaming.[4]

There is also potential for deeper integration with augmented reality (AR) technologies, allowing for more immersive,real-timeinteractiveexperiencesinapplications such as gaming, education, and training simulations. Furthermore, optimizing the system’s communication to reducelatencyandimproveprecisionwouldbecrucialfor high-speedtrackinginareaslikeroboticsorreal-timesports analysis.[7]

9. CONCLUSIONS

Thisprojectsuccessfullydemonstratestheintegrationof OpenCV and Unity for real-time 3D object tracking and visualization. By leveraging OpenCV’s computer vision capabilities and Unity’s 3D rendering power, the system accuratelytracksandvisualizesthemovementofobjectsin real time, bridging the gap between physical and virtual spaces.Theproposedsystemhasshownsignificantpotential inenhancingapplicationsinsportsanalytics,robotics,and augmented reality, offering valuable insights through dynamicandinteractivevisualizations.Despitechallengesin maintaining accuracy and minimizing latency, the project providesafoundationforfutureadvancementsinreal-time motiontrackingandvirtualrepresentation,contributingto thedevelopmentofmoreimmersiveandresponsivesystems invariousdomains.

10. REFERENCES

[1] Bradski,G.(2000)."TheOpenCVLibrary."Dr.Dobb's JournalofSoftwareTools.Source:opencv.org

[2] Kari Pulli (NVIDIA), Anatoly Baksheev (NVIDIA), Kirill Kornyakov (NVIDIA), Victor Eruhimov (NVIDIA)."RealtimeComputerVisionwithOpenCV" inCommunicationsoftheACM.(June2012)

[3] https://pyimagesearch.com/2015/09/14/balltracking-with-opencv/

[4] https://towardsdatascience.com/ball-tracking-involleyball-with-opencv-and-tensorflow3d6e857bd2e7

Fig -4:Output

International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056

Volume: 11 Issue: 12 | Dec 2024 www.irjet.net p-ISSN: 2395-0072

[5] https://learn.microsoft.com/enus/dotnet/api/system.net.sockets.udpclient?view=n et-6.0

[6] https://docs.unity3d.com/Manual/UnityManual.htm l

[7] Lee, J., & Lee, K. (2018). "A Study of Augmented Reality Applications in Sports Training." InternationalJournalofSportsScience&Coaching, 13(5),777-784.DOI:10.1177/1747954118803269

[8] https://medium.com/@hrdeejay18/ball-trackingand-prediction-using-opencv-and-cvzone478b3557f413

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