WALDO

Page 1

WHERE’S

? O D L A W


INSPIRA


ATION


YAYOI K


KUSAMA

Yayoi Kusama is a Japanese artist whose paintings, collages, soft sculptures, performance art and environmental installations all share an obsession with repetition, pattern, and accumulation.


THE KALEIDOSC FASHION S


COPIC SPECTACULAR

The retailer installed dynamic LED lights into each of the 155 rooms on the south facade. Over 60 dancers outfitted with items from Target’s new fall clothing line preformed to a synchronized music program. From the ground, the light show looked pretty insane and the Standard served as a perfect foundation for the show. Especially with the hotel’s history of exhibitionism. http://vimeo.com/15514121


I SP


PY

I SPY and the original Where’s Waldo shares very similar concept.


CON


NCEPT


I created a modern interactive “Where’s W 1987, and it is also known as “Where’s of a series of detailed double-page spread doing a variety of amusing things at a give character named Wally hidden in the group


Waldo.” “Where’s Waldo” was published in Wally.” The original Where’s Waldo consists illustrations depicting dozens or more people en location. Readers are challenged to find a p.


WHERE始

S

? O D L A W

Press a Key to START


For this project, Instead of using detailed double-page illustration, I am adopting the idea of Yayoi Kusama’s “Fireflies on the Water”, and the concept of “The kaleidoscopic Fashion Spectacular” to set the background, and setting the light elements in the background to to move in multiple directions at the same time. Yayoi Kusama’s artworks present a theme of organized chaos, which is what I am portraying through this project. Her use of repeated shapes and elements represent smplified version of the detailed illustraion of the original Where’s Waldo. The game starts with a starting page, and then it begins the interactive part when a key is pressed. Waldo’s faces appear on random spots, and the faces are replaced with a fire image when they are clicked. Recreation of Where’s Waldo in a 3-dimensional surface using interactive elements is a successful way of reminiscing something that is outdated but still loved by people. The interative elements allow the users to interact with the game by physically involving the users in the game, which


BO ELEM


ODY MENTS


INPUT mousePressed keyPressed TIME & DATE millis() LOGICAL OPERATORS && (logical AND) RELATIONAL OPERATORS == (equality) > (greater than) >= (greater than or equal to) < (less than) <= (less than or equal to) MATH OPERATORS += (add assign) + (addition) -- (decrement) / (divide) ++ (increment) - (minus) % (modulo) * (multiply)


DATA float() int() STRUCTURE [] (array access) loop() class void IMAGE PImage RANDOM random() Bitwise Operators & (bitwise AND) | (bitwise OR)


DIFFICU


ULTIES


class waldoFace { float x; float y; PImage b; float speed = 2.5; int count=0; float randomNumber=0; PImage c; waldoFace (float tempX, float tempY) { x = tempX; y = tempY; c= loadImage (“explosion.gif ”); b = loadImage (“waldo face.gif ”); } void explode() { image(c, x, y); } void display() { count= count-1;

if (count % 30==0) { randomNumber = (int) random(0, 5); } if (randomNumber==1) { image(b, 100, 180); x = 100; y =180;


waldoFace waldo; int screenNumber = 1; PImage a; int num = 750; // number of lights Light[] myLights; // array for lights void setup() { size(800, 600); a=loadImage (“waldo beginning.png”); smooth();


TECHN MAST


NICAL TERY?


1. I would have created a more complex background 2. I would insert a short aimation for the fire button instead of a static image 3. I would add tabs for scores, time limit, and an ending screen showing the points earned during the game 4. I could make a series of the game with different themes and imageries



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