Bio-City Lab: Design 7-8, Alfredo Andia Design Studio, FIU Architecture, Fall 2019

Page 1



DANIELA ZERRATE/ ALEXANDER BAHENSKY


SITE PLAN


DAY 2

DAY 4

DAY 7

DAY 14


DAYTIME RENDER


NIGHTIME RENDER


PRECEDENT ANALYSIS

SEA SALT CRYSTALS

CORAL REEF

SPIDERWEB

APPLICATION

SOFT POLYMER SHELL

PHYTOPLANKTON CASING

CARBON FIBERS


SOFT POLYMER SHELL GROWTH

1 DAY

2 DAYS

3 DAYS

4 DAYS

5 DAYS

6 DAYS

7 DAYS

8 DAYS

9 DAYS

10 DAYS

11 DAYS

12 DAYS


PHYTOPLANKTON CASING GROWTH

1 DAY

2 DAYS

3 DAYS

4 DAYS

5 DAYS

6 DAYS

7 DAYS

8 DAYS

9 DAYS

10 DAYS

11 DAYS

12 DAYS


CARBON FIBERS GROWTH

1 DAY

2 DAYS

3 DAYS

4 DAYS

5 DAYS

6 DAYS

7 DAYS

8 DAYS

9 DAYS

10 DAYS

11 DAYS

12 DAYS


ISOMETRIC CROSS-SECTION



POLYMER SHELL SECTION ITERATIONS


INTERIOR SPACES SECTIONS


ARCHITECTURAL SYSTEMS RENDERS









SENSORY INTERACTION

As one moves through the project, various exploratory spaces interact with ones sensory mechanisms. Each space utilizes a biological process incorporated within the cellular structure of the phytoplankton in order to achieve its particular qualities. One may explore spaces that stimulate vision while other rooms incorporate aromas and foam like substances that create a sense of tranquility in the space. These type of spaces can be more simply defined as a “spa� of a future defined by artificial biological intelligence.




VANESSA OSORIO / LINA SARIKHANI




TRANSGENIC BIOMES

THE GOAL OF THE BIOMES IS TO ALLOW INHABITANTS TO CONNECT WITH NATURE IN THE MOST INTIMATE WAY. PEOPLE WOULD BE ABLE TO FEEL THE FRAGILITY OF NATURE IN TURN HEIGHTENING THEIR SENSE. EVERY STEP AND MOVEMENT WILL BE A DIRECT RESPONSE TO THE DELICACY OF THE ENVIRONMENT, ULTIMATELY COMPELLING PEOPLE TO BE AWARE OF THE IMPACT THEY HAVE ON THE ECOSYSTEM.


PARTICLE AGGREGATION MORPHING MEMBRANE

PARTICLE AGGREGATION

MORPHING MEMBRANE





LIVE . PLAY . WORK















LUDOVICA BERNABEI / DAVID FRIERE





















ANGELIQUE ROSE/ MIAH RODRIGUEZ




SENSORIAL DECTECTIONS

HUMAN SENSES

Vision

NON-HUMAN AND ARTIFICIAL SENSES Vision

Audition

Taste

Taste

Olfaction

Olfaction

Echolocation (sonar)

Thermoception (Dectection of changes in Temperature.) Proprioception (Awareness of body parts in space.) Nociception (Pain sensing)

Electroreception (Detects electric fields)

Equilibrioception (balance)

CENTRAL NERVOUS SYSTEM Pharmaceutical

THESE ARE SENSES FOUND IN THE HUMAN BODY THAT INVOLVE SENSORY RECEPTORS IN INTERNAL ORGANS.

Magentoception (Detects earths magnetic field) Vibrational





THE MARSHMALLOW AN EATABLE SPACE THAT ANSWERS THE QUESTION: CAN WE EAT ARCHITECTURE

LIVING LUMINESCENCE VISUAL PAVILLION MADE THROUGH BIOLUMINENCE BACTERIAL PRODUCTION. THE PAVILLION IS MEANT TO BECOME AN ART HOUSE WITH VISUAL MOSAICS


ENTROPY THROUGH THE DETECTION OF THERMAL ENERGRY THE SPACES EXPAND AND RETRACT TO COMFORT THOSE WHO ARE INSIDE AND AROUND. BY TOUCHING THE SURFACE ALLOWS FOR DETECTION TO ALLOW MOVEMENT.

SENSORAL WASH THE MIST WORKS AS AN ENHANCER AND NEUTRALIZER OF SENSES AROUND THE ISLAND TO ALLOW THE EXPERIENCE TO BECOME BETTER.


As the project self-cleans and produces food, families are free to play and explore around the island when not interacting with the building.


THE MARSHMALLOW, 2019

RENDER SELF-CLEANING PROCESS


SALMONELLA PERSONAL FOOD ALLERGIES PESTICIDE RESIDUE GENETIC MODIFICATION HOROMONES IN-VITRO CULTURED MEAT


THE MARSHMALLOW: CAN WE EAT ARCHITECTURE?

Can we eat architecture? The problem with eating architecture stems from the isssue of being sanitary, but what if this problem is already taken into account? By using biosynthetic walls made from cellouse that can easily detect when bacteria is present, the marshmallow allows you to able to eat select areas of the building with no caloric gain. When bacteria is present the walls change color and signify how it’s being cleaned. This project is a way to interact the senses of taste along with the use of architecture on the micro and macro level.






When people enter the exhibit area, the space becomes illuminated with art. Creating a different experience each time, depending on the levels of bacteria present.


LIVING LUMINESCENCE, 2019

RENDER BACTERIA TO LIGHT


The building remains intact, until coming into contact with a heat source. It is meant for a place of gather and also exploration.


ENTROPY, 2019 RENDER CONDUCTION THROUGH CONTACT


ENTROPY

CONDUCTION OCCURS WHEN TWO OBJECTS AT DIFFERENT TEMPERATURES ARE IN CONTACT WITH EACH OTHER. HEAT FLOWS FROM THE WARMER TO THE COOLER OBJECT UNTIL THEY ARE BOTH AT THE SAME TEMPERATURE. CONDUCTION IS THE MOVEMENT OF HEAT THROUGH A SUBSTANCE BY THE COLLISION OF MOLECULES. WHEN A PERSON REACHES OUT TO TOUCH THE SURFACE OF THE BUILDING, IT SLOWLY OPENS UP DUE TO THE HEAT TRANSFER OF THE SKIN TO THE BUILDING. IT ADAPTS TO THE SHAPE OF THE HEAT AND THEN SLOWLY REVERTS ITSELF BACK TO ITS ORIGINAL FORM WHEN THE HEAT SOURCE IS A CERTAIN DISTANCE AWAY.








DANIELA ROMERO SOLANGE SALINAS


The organization of the islands are based in the circular organization of the original site. Taking the center points of those circles as initial points for the differential growth we are going to create inside our site.



DIFFERENTIAL GROWTH different rates of growth in associated tissues or structures; used especially in embryology when the differences in growth rates result in changing the original proportions or relations.

Spaced points

Project points to next curve

Draw the dual

Merge or split


PROCESS OF GROWTH - DIFFERENTIAL GROWTH




















Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.