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Hyper Parliament

Hyper Parliament

Map of the administrative divisions of Ukraine

Comparison before and after the war

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Ukraine registers refugees in countries with more than 500,000

The escalation of the international armed conflict in Ukraine has caused civilian casualties and destruction of civilian infrastructure, forcingpeople to flee their homes seeking safety, protection and assistance. Millions of refugees from Ukraine have crossed borders intoneighbouring countries, and many more have been forced to move inside the country. They are in need of protection and support.

Refugees from Ukraine recorded across Europe

6,657,918

Last updated 17 Aug 2022

Source UNHCR, Government

Refugees from Ukraine registered for Temporary Protection or similar national protection schemes in Europe

3,840,568

Last updated 17 Aug 2022

Source UNHCR, Government

Ukraine registers refugees in countries with more than 1000,000

Refugees from Ukraine registered recorded in country

The inner ring is Refugees from Ukraine registered recorded in country,The outer ring is Refugees from Ukraine registered for Temporary Protectio or similar national protection schemes

From the data point of view, the number of refugees in Ukraine is huge, and Europe is the main region for refugees. According to statistics from UNHCR and the Government, the number of refugees in Europe is 6657918, but the number of refugees receiving relevant protection is 3840568, which is only half of refugees in exile. Among them, Poland ,Czech Republic and Spain receive the largest number of refugees, and the number of protected refugees is also quite large.

The historical architecture of the war grounds

1.Connection rules for voxels

3.agentsimuation for design part thanks to AGENT SIMULATION, which automatically filters popular spaces and weights them so that they can be reserved. we set up the connection rules for voxels.

The same coloured surfaces can be connected. The gif on the right side is a sample. We made it by using WFC and hope it shows the iteration about the building.

Moreover, we have done a variety of agentsimulations in different planes to find out the hot zones of each plane.

The hot zones in the plane analysed by agentsimulation will be retained and other zones can be replaced

For this part, we use agent simulation to simulate the design part's iteration automatically. This plane is made by wave function collapse, and we used agents to simulate the hot zone, which means the most trafficked areas. And maybe in some aspects, they are the most important spaces. The meaning of this step is that we want to maintain those hot zones in our building, and the users can replace the less critical areas.

So we set up the connection rules for voxels. The same coloured surfaces can be connected. The gif on the right side is a sample. We made it by using WFC and hope it shows the iteration about the building. Moreover, we have done a variety of agentsimulations in different planes to find out the hot zones of each plane.

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