Jack Harrison: Product Design Portfolio 2021

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Jack Harrison 2021 Product Design Portfolio

+44 7736073159 LinkedIn/jackharrison94 Jackharrison94@icloud.com issuu.com/jackharrison94/docs/portfolio


Making the kitchen more inclusive In recent years the shift towards single occupany living has inhibited our ability to use meal times to communicate with eachother. This means that things such as cultural exchanges aren’t happening as often as we might want. A co-living kitchen space would allow residents to communicate, share food and learn to cook together as a family or community.

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Assesing current kitchen layouts

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Assesing current kitchen layouts

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Target market interviews

Locations: France, Phillipines, Turkey and Japan

How would you describe your experiences in the kitchen as a child? Every Sunday I used to cook with my grandma she taught me how to cook for hours at a time, my dad was usually in the background drinking a glass of wine. I wasn’t allowed to cook as a child, but my parents wanted me to stay in the kitchen. We would sit at the table and talk about our day, how school or work was etc. We would set the table while our parents were cooking and talking to us. On Wednesday afternoons in France there is no school, I would usually bake with my dad, we would make cakes and crepes. The Kitchen was the main social space of the house, the kitchen was a very large long wooden table with white and cream worktops and cupboards, all with different chairs and a dark wooden floor, the living room was next to the kitchen but we never really used it much.

What do you enjoy most about meal times? To be completely honest, I just love to sit down with a glass of wine or a G&T and cook food with all my friends around me. Meal times for me are the best time because after a long day’s work there is nothing better than sitting down with your friends and family to cook and chat, you forget about how stressful your day has been. Sometimes we are all so busy its hard to organise a time to go out for a drink, we would all just rather catch up in the kitchen. 5


Concept ideation

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Cooking and dining configurations

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Making the final model

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Making the final model

1/5scale 350x150x100mm

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Alleviating Loneliness Using Co-Living Abode is a living space designed to encourage social interaction and engagement between it’s inhabitants. The occupants of Abode will cook, socialise, study and exercise together as a community. This way of life will promote interaction and meaningful connections between it’s inhabitants, helping to eliminate loneliness.

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Divergent ideation

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Concept sketching

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Final concept model

1/100 scale 780x780mm

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Simplifying the radio experience Designed to simplify the user interface, the final concept removes all unncesiary components switches and dials. Leaving only what is truly fundamental to the experience, the volume and tuning dials. This helps to simplify and improve the overall user eperience, allowing the consmer to enjoy the music.

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Bulding and testing prototypes

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Exploded view assembly

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Bulding and testing prototypes

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Technical drawing

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A

5.4

A

226.92

A-A (1:2)

(B)

R1

27.6

69°

123.

A

1.2

7

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1.2

R1

215.86

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.5

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B

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1.

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C

R36 .96 R3 4.9 6

Ø12

3.94

Ø8

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47.57

R29.86

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Ø4.4

19.86

(B) 2.5

.06

R33

35.87

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D

6

.0

4 R3

29.85

Ø3.3

M3 Thread

E

111.13

Dept.

Technical reference

PD

2DG105

Created by

Jack Harrison 06/09/2020 Document type

Title

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Document status

Submitted DWG No.

Radio Housing Scale 1:2

F

Approved by

1 of 21 Rev.

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Date of issue

F Sheet

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1/1


Final working prototype

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How can changing behaviour make the footwear industry more circular? The footwear industry is currently the second worst industry after oil in terms of environmental impact. Consumer behaviour is by far the biggest barrier to implementing the circular economy, a new regenerative ecosystem of products that eliminates waste. This project was an investigation into how designing for behaviour change (DfBC) could change consumer behaviour - to promote the adoption of the circular economy and reduce the environmental impact of the footwear industry.

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Consumer research The largest category of footwear bought by men and women (78%) were everyday trainers followed by running shoes.

The top reasons for people replacing their shoes: Out sole worn

16-24 year olds are most likely to bin shoes when they become obsolete, rather than recycling or selling them

Holes in upper

Biomimicry Innovation Lab

Make reuse, repair and re-manufacture quick and easy for the consumer

Focus attention on the upper and the outsole

The Footsoldiers

Five create

Mid sole loses comfort

The average 16-24 year old owns between 2 and 10 pairs of shoes.

Addidas

Clarks

Insole wears down

Focus attention on the everyday trainer initially

Professional contact:

When buying new shoes, sustainability was ranked lowest in terms of importance

Over half of the target market would be willing to buy a repairable shoe

The average pair of shoes lasts approximately 8-10 months.

Design a range of colours to suit a breadth of personalities and styles.

Design an interchangeable system to maintain loop value

Design incentives for repair to reward positive behaviour

Make sustainable choices more appealing through the use of reuse and repair

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Current shoe construction research

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Ideation and development

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Exploded view

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Branding Unbound is a statement brand that aims to tell a new story, one where consumers can take control and work together to reduce consumption and waste by reusing and repairing their footwear. The customisability of the shoes allows consumers to tell their own story, therefore becoming ‘unbound’ from conformity and obedience. Wearing unbound footwear communicates the wearers values and what they believe in, a new circular future with limitless potential.

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Packaging

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Final packaging

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Storytelling through colour

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Components and configurations

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Photographing the 3D printed model

Rendering the background and shadows

Painting on digital colour by hand

Combining all the layers

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Final 3D printed model Three interchangeable components make re-using, re-pairing, re-manufacturing and re-distributing quick, easy and affordable compared to current footwear products. The 3D printed bio TPU sole and 3D knitted Hemp upper provides a soft, approachable and organic form that reflects the nature of the circular economy. The colourway also celebrates how Australian Aboriginal culture respected and cared for the land that provided for them.

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Jack Harrison

+44 7736073159 LinkedIn/jackharrison94 Jackharrison94@icloud.com issuu.com/jackharrison94/docs/portfolio

Curriculum Vitae Experience Volunteer Product Designer Global Teacher

Jan 2021 - Present

Keynote Speaker York Design Week

Education Nov 2020

•  Lead designer of a 3D printed, solar powered, off grid projector to be used in underprivileged schools across Tanzania. •  Enforced human-centered design in an integrated system of products and services. •  Designing for manufacture, prototyping, testing, a range of 3D printed components, electrical and solar systems. •  Weekly meetings with CEO, electrical engineers, marketing, prototyping, outlining product road maps.

Product Design Lecturer York St John University

Design for behaviour change Sep 2019 - Sep 2020 MSc degree

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Sep 2019 - Present

Planed, created and delivered weekly content independently to all years. Covering design practice, digital design applications, client project and major project. Independently reconstructing a variety of modules from scratch. Conducting research and collaborating with professionals to ensure a high standard of up to date and relevant content. Providing support, feedback and direction for students, as well as consulting with staff on content and direction for upcoming modules. Attention to detail, patience, planning, time management, teamwork and communication.

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York Design Week is a public event that allows professionals to share new, innovative ideas and solutions to problems. Created content for and hosted my own public talk whereby I educated consumers on how important their behaviour is in design Demonstrated how design in combination with new technologies can be used to shape and influence consumer behaviour. Currently in talks with organisers to take part in York Design week 2021.

A year long investigation into how changing behaviour can make the footwear industry more sustainable, focusing on the circular economy. Conducted extensive user-centered research, interviews questionnaires customer journey maps, market analysis and focus groups. Designed, prototyped, tested and built a 3D printed shoe. Covering all aspects of design including service, future technology implementation branding and packaging. Collaborated with footwear designers from Adidas, Clarks and The Footsoldiers in weekly meetings.

Master of Science 3D Design & Technologies Bachelor with Honours Product Design

Distinction 2019-20 First Class Honours 2015-19

Foundation Year Mechanical Engineering

Completed 2014-15

B-Tec Extended Diploma Photography

D*DD 2011-13

A-Level Graphic Design

A 2011-13

Skills Additive manufacturing Service design Packaging

Procreate Adobe Photoshop CC Adobe InDesign CC

Photography

Adobe Illustrator CC

User-centered design

Autodesk Fusion 360

The circular economy

Autodesk Meshmixer

D(f) manufacture D(f) behaviour change

Luxion Keyshot 9 Generative Design

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